<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ptmc2112</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ptmc2112"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Ptmc2112"/>
	<updated>2026-04-30T11:40:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=4133</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=4133"/>
		<updated>2026-04-25T22:36:33Z</updated>

		<summary type="html">&lt;p&gt;Ptmc2112: /* Order of Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Armor(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
==== Hidden Stats ====&lt;br /&gt;
These stats are only shown once at least one has been obtained.&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Emeralds''': Used to buy items from the Emerald Shop.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only with the Book of Spells relic:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Mana Armor''': Acts as extra Hearts, capped to the amount of Armor.&lt;br /&gt;
&lt;br /&gt;
'''Mana''': Used to cast spells.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
====Chest Items====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&amp;lt;br /&amp;gt;Clicking the left arrow on the header shows the&amp;lt;br /&amp;gt;full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&amp;lt;br /&amp;gt;by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&amp;lt;br /&amp;gt;between actions, so it also makes it easier&amp;lt;br /&amp;gt;to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&amp;lt;br /&amp;gt;Can be obtained multiple (up to 9) times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&amp;lt;br /&amp;gt;can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&amp;lt;br /&amp;gt;Treasure Bag&lt;br /&gt;
|Increases the chance of finding tokens and skillpoints.&amp;lt;br /&amp;gt; It also increases the number of tokens.&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|Sets your damage to 99.&lt;br /&gt;
|Top-right corner (256, you get this&lt;br /&gt;
after clearing the monsters)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|Sets your armor to 99.&lt;br /&gt;
|Bottom-right corner (255, you get&lt;br /&gt;
this after clearing the monsters)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Emerald Shop Items====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
|Deals 10% of incoming damage&amp;lt;br /&amp;gt;(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&amp;lt;br /&amp;gt;Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&amp;lt;br /&amp;gt;rooms. Cleared rooms are rooms with no&amp;lt;br /&amp;gt;chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&amp;lt;br /&amp;gt;Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&amp;lt;br /&amp;gt;Impaler&lt;br /&gt;
|Deals additional 10% melee&amp;lt;br /&amp;gt;damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&amp;lt;br /&amp;gt;Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks, as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&amp;lt;br /&amp;gt;instead of half-strength, and bombs have a 10%&amp;lt;br /&amp;gt;chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&amp;lt;br /&amp;gt;Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens. Cheats reset on death.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
! Additional requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emeralds||3 (6)||20&lt;br /&gt;
| Getting more than 300 Emeralds total in a run requires the Emerald Map.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Skillpoints&lt;br /&gt;
| Group 1 || 200 || 5&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
|-&lt;br /&gt;
| Group 2 || 200 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Group 3 || 200 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Group 4 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Group 5 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Cards(The Mighty Five)&lt;br /&gt;
| Boss 1 || 6 || 10&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Defeated the relevant boss in the [[Statue of Cubos]] at least once&lt;br /&gt;
|-&lt;br /&gt;
| Boss 2 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Boss 3 || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Boss 4 || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Boss 5 || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Rounding_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall has no effect. Moving towards a rock has no effect, unless the player has the hammer, then the rock is destroyed.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles in a corner or split path whose Manhattan distance (ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Ptmc2112</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=4132</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=4132"/>
		<updated>2026-04-25T22:36:09Z</updated>

		<summary type="html">&lt;p&gt;Ptmc2112: /* Order of Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Armor(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
==== Hidden Stats ====&lt;br /&gt;
These stats are only shown once at least one has been obtained.&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Emeralds''': Used to buy items from the Emerald Shop.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only with the Book of Spells relic:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Mana Armor''': Acts as extra Hearts, capped to the amount of Armor.&lt;br /&gt;
&lt;br /&gt;
'''Mana''': Used to cast spells.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
====Chest Items====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&amp;lt;br /&amp;gt;Clicking the left arrow on the header shows the&amp;lt;br /&amp;gt;full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&amp;lt;br /&amp;gt;by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&amp;lt;br /&amp;gt;between actions, so it also makes it easier&amp;lt;br /&amp;gt;to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&amp;lt;br /&amp;gt;Can be obtained multiple (up to 9) times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&amp;lt;br /&amp;gt;can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&amp;lt;br /&amp;gt;Treasure Bag&lt;br /&gt;
|Increases the chance of finding tokens and skillpoints.&amp;lt;br /&amp;gt; It also increases the number of tokens.&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|Sets your damage to 99.&lt;br /&gt;
|Top-right corner (256, you get this&lt;br /&gt;
after clearing the monsters)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|Sets your armor to 99.&lt;br /&gt;
|Bottom-right corner (255, you get&lt;br /&gt;
this after clearing the monsters)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Emerald Shop Items====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
|Deals 10% of incoming damage&amp;lt;br /&amp;gt;(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&amp;lt;br /&amp;gt;Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&amp;lt;br /&amp;gt;rooms. Cleared rooms are rooms with no&amp;lt;br /&amp;gt;chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&amp;lt;br /&amp;gt;Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&amp;lt;br /&amp;gt;Impaler&lt;br /&gt;
|Deals additional 10% melee&amp;lt;br /&amp;gt;damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&amp;lt;br /&amp;gt;Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks, as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&amp;lt;br /&amp;gt;instead of half-strength, and bombs have a 10%&amp;lt;br /&amp;gt;chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&amp;lt;br /&amp;gt;Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens. Cheats reset on death.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
! Additional requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emeralds||3 (6)||20&lt;br /&gt;
| Getting more than 300 Emeralds total in a run requires the Emerald Map.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Skillpoints&lt;br /&gt;
| Group 1 || 200 || 5&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
|-&lt;br /&gt;
| Group 2 || 200 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Group 3 || 200 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Group 4 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Group 5 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Cards(The Mighty Five)&lt;br /&gt;
| Boss 1 || 6 || 10&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Defeated the relevant boss in the [[Statue of Cubos]] at least once&lt;br /&gt;
|-&lt;br /&gt;
| Boss 2 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Boss 3 || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Boss 4 || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Boss 5 || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Rounding_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall has no effect. Moving towards a rock has no effect, unless the player has a hammer, then the rock is destroyed.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles in a corner or split path whose Manhattan distance (ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Ptmc2112</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=4125</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=4125"/>
		<updated>2026-04-23T01:48:23Z</updated>

		<summary type="html">&lt;p&gt;Ptmc2112: /* Base times for each recipe in seconds */ removed the 4 that was in a silver box, by replacing it with space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
The '''Factory''' is a building where you make production modules. Production modules produce a specific amount of resources per second.&lt;br /&gt;
&lt;br /&gt;
To craft production modules you need to either purchase your materials or refine and combine your own with machinery.&lt;br /&gt;
&lt;br /&gt;
You need materials from the [[Mine]] in order to refine better materials.&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
[[File:Items.png|thumb|From left to right: Ingot, Plate, Circuit Plate, Screw/Bolt, Wire, Cable, Metal Bar/Rod, Circuit Wires, Pipe, Ring, Dust.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Upgrading the Factory does the following:&lt;br /&gt;
&lt;br /&gt;
*Increases the Inventory size by 12 slots.&lt;br /&gt;
*Increases the crafting grid size.&lt;br /&gt;
*Unlocks new recipes. The recipes that are unlocked will use the newly unlocked crafting grid slots.&lt;br /&gt;
&lt;br /&gt;
==Main Screen==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Located on the bottom right. Things you buy and make can be placed here. You start with 24 slots at Factory T1. &lt;br /&gt;
&lt;br /&gt;
Click and drag the items to move them around, and into the crafting grid.&lt;br /&gt;
&lt;br /&gt;
Right click with an empty mouse picks up half of the selected item. Right click with a full mouse places down one of the held items, holding right click with a full mouse and dragging places one item on each tile you dragged the item on, assuming the tile was either empty or had the same item beforehand.&lt;br /&gt;
&lt;br /&gt;
Clicking on the trash bin with an item on your cursor will delete that item. There's also a keybind (unset by default) that does the same thing.&lt;br /&gt;
&lt;br /&gt;
===Crafting Grid===&lt;br /&gt;
Located on the left of the factory screen&lt;br /&gt;
&lt;br /&gt;
You can display recipes here from the recipes list. Items needed are represented by transparent icons, you can fill them in by dragging the items in from your inventory. If you got the Auto-Fill skill, you can press the Auto-fill button to automatically place items of the selected recipe into the crafting grid, if you have them in your Inventory. If you don't, then the game will point out the missing parts.&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
Machines are used to process items into different items, which can find them in the recipe list. &lt;br /&gt;
&lt;br /&gt;
When a machine is producing, right clicking the machine removes one of the items, and shift right clicking removes all items at once from the machine. &lt;br /&gt;
&lt;br /&gt;
Speed is calculated by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base x 2^(Machine_Tier-1))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With &amp;lt;code&amp;gt;Base&amp;lt;/code&amp;gt; being the processing speed of that specific item.&lt;br /&gt;
&lt;br /&gt;
====Speed Boost Per Machine Tier====&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Boost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1x&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2x&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4x&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|8x&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|16x&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|32x&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|64x&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|128x&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|256x&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|512x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Base times for each recipe in seconds====&lt;br /&gt;
{| class=&amp;quot;wikitable collapsible collapsed&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Machine!! rowspan=&amp;quot;2&amp;quot; |Recipe!! rowspan=&amp;quot;2&amp;quot; |Ingredients!! rowspan=&amp;quot;2&amp;quot; |Outputs!! rowspan=&amp;quot;2&amp;quot; |Base Duration Formula!! colspan=&amp;quot;10&amp;quot; |Base Duration per Item Tier (t)&lt;br /&gt;
|-&lt;br /&gt;
|T1||T2||T3||T4||T5||T6||T7||T8||T9||T10&lt;br /&gt;
|-&lt;br /&gt;
!Cutter&lt;br /&gt;
|Screw||Rod||4||t||1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Crusher&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Dust||Ore||2||2t-1||1||3||5||7||9||11||13||15||17||19&lt;br /&gt;
|-&lt;br /&gt;
|Ingot||1||0.5t+0.25||0.75||1.25||1.75||2.25||2.75||3.25||3.75||4.25||4.75||5.25&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Dust||Rainbow Ingot||1|| style=&amp;quot;background-color: silver;&amp;quot; | ||150|| colspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color: silver;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Oven&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ingot||Ore||1||1.25t+0.25||1.5||2.75||4||5.25||6.5||7.75||9||10.25||11.5||12.75&lt;br /&gt;
|-&lt;br /&gt;
|Dust||1||1.25t+0.25||1.5||2.75||4||5.25||6.5||7.75||9||10.25||11.5||12.75&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Ingot||Rainbow Dust||1|| style=&amp;quot;background-color: silver;&amp;quot; | ||300|| colspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color: silver;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; |Presser&lt;br /&gt;
|Rubber Plate||Rubber||1|| style=&amp;quot;background-color: silver;&amp;quot; | ||3|| colspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color: silver;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|Plate||Ingot||1||t+1||2||3||4||5||6||7||8||9||10||11&lt;br /&gt;
|-&lt;br /&gt;
|Dense Plate||Stacked Plate||1||3t||3||6||9||12||15||18||21||24||27||30&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Plate||Rainbow Ingot||1|| style=&amp;quot;background-color: silver;&amp;quot; | ||300|| colspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color: silver;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Mixer&lt;br /&gt;
|Dust||Ore Lump||2||2t||2||4||6||8||10||12||14||16||18|| style=&amp;quot;background-color: silver;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Assembler&lt;br /&gt;
|Circuit||Cable||1||2.5t+5.5||8||10.5||13||15.5||18||20.5||23||25.5||28||30.5&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Boiler&lt;br /&gt;
|Dense Block||Block||1||50t||50||100||150||200||250||300||350||400||450||500&lt;br /&gt;
|-&lt;br /&gt;
|Dust (Downtier)||Dust||4||2(t+1)|| style=&amp;quot;background-color: silver;&amp;quot; | ||6||8||10||12||14||16||18||20||22&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Shaper&lt;br /&gt;
|Rod||Ingot||2||t||1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|Ring||Rod||1||1.5(t+1)||3||4.5||6||7.5||9||10.5||12||13.5||15||16.5&lt;br /&gt;
|-&lt;br /&gt;
|Pipe||Plate||1||5(t+1)||10||15||20||25||30||35||40||45||50||55&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Refinery&lt;br /&gt;
|Cable||Ingot||2||t||1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|Wire||Cable||1||t||1||2||3||4||5||6||7||8||9||10&lt;br /&gt;
|-&lt;br /&gt;
|Circuit Plate||Plate||1||3t||3||6||9||12||15||18||21||24||27||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
The oven is used to turn ore and dust into ingots.&lt;br /&gt;
&lt;br /&gt;
Note: It is not advised to turn ore directly into ingots, and instead crush it first into dust as this doubles your ingot output per ore.&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
The assembly is used to turn cables into circuit wires.&lt;br /&gt;
&lt;br /&gt;
===Refiner===&lt;br /&gt;
The refiner is used to turn ingots into cables, cables into wires, and plates into circuit plates.&lt;br /&gt;
&lt;br /&gt;
===Crusher===&lt;br /&gt;
The crusher is used to turn ingots and ore into dust.&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
The cutter is used to turn metal rods into bolts.&lt;br /&gt;
&lt;br /&gt;
===Presser===&lt;br /&gt;
The presser is used to turn rubber balls and ingots into plates, and stacked plates into dense plates.&lt;br /&gt;
&lt;br /&gt;
===Mixer===&lt;br /&gt;
The mixer is used to turn ore lumps into dust.&lt;br /&gt;
&lt;br /&gt;
This allows you to combine lower tier dusts into a higher tier at a 1:8 ratio, or at a 1:4 ratio if the player has the Chemical Lumps [[Exotic Skills|Exotic Skill]].&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
Belts do not make any items, instead they double your shard refining speed.&lt;br /&gt;
&lt;br /&gt;
===Shaper===&lt;br /&gt;
The shaper turns ingots into metal rods, metal rods into nuts, and plates into pipes.&lt;br /&gt;
&lt;br /&gt;
===Boiler===&lt;br /&gt;
The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
{{Main|Factory/Recipes}}&lt;br /&gt;
The recipe tab is where you find all the machines, producers, and items you can't make with machines.&lt;br /&gt;
&lt;br /&gt;
Clicking the cross-hair icon of a recipe adds transparent items onto the crafting grid as a guide for you to fill out, or press the auto-fill button to have it put the materials in for you.&lt;br /&gt;
&lt;br /&gt;
==Producers==&lt;br /&gt;
The producer tab is where you install your producers. &lt;br /&gt;
&lt;br /&gt;
Producers make various resources at a specific rate, and will keep producing even while offline. Producer income is multiplied by both with [[Trading Post]] bonus &amp;quot;Production Bonus Resources&amp;quot; and by the [[Power Plant]] Factory boost. The former will be factored in to the rate shown in the tab, but the latter will not, since it speeds up time itself.&lt;br /&gt;
&lt;br /&gt;
Producers are a valuable source of resources throughout the game.&lt;br /&gt;
&lt;br /&gt;
All of the following values are in resources/sec.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
!Type!!T1 [[File:Producer T1.png|frameless]]!!T2 [[File:Producer T2.png|frameless]]!!T3 [[File:Producer T3.png|frameless]]!!T4 [[File:Producer T4.png|frameless]]!!T5 [[File:Producer T5.png|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:White resource.png|40px|link=Town|Town resource]] [[Town]]&lt;br /&gt;
|4&lt;br /&gt;
|300&lt;br /&gt;
|3e5&lt;br /&gt;
|2.5e12&lt;br /&gt;
|1e20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow resource.png|40px|link=Power Plant|Power Plant resource]] [[Power Plant]]&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |0.5&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |30&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; |2.75e4&lt;br /&gt;
|1.5625e10&lt;br /&gt;
|1.25e18&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orange resource.png|40px|link=Mine|Mine resource]] [[Mine]]&lt;br /&gt;
|1.04167e11&lt;br /&gt;
|8.3333e18&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red resource.png|40px|link=Factory|Factory resource]] [[Factory]]&lt;br /&gt;
|8.3333e10&lt;br /&gt;
|6.6667e18&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purple resource.png|40px|link=Headquarters|Headquarters resource]] [[Headquarters]]&lt;br /&gt;
|1.6667e10&lt;br /&gt;
|1.3333e18&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pink resource.png|40px|link=Resources|Arcade resource]] [[Arcade]]&lt;br /&gt;
|1.25e8&lt;br /&gt;
|1e16&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Green resource.png|40px|link=Resources|Laboratory resource]] [[Laboratory]]&lt;br /&gt;
|3.125e10&lt;br /&gt;
|2.5e18&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyan resource.png|40px|link=Shipyard|Shipyard resource]] [[Shipyard]]&lt;br /&gt;
|1.25e8&lt;br /&gt;
|1e16&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightblue resource.png|40px|link=Trading Post|Trading Post resource]] [[Trading Post]]&lt;br /&gt;
|2.0833e9&lt;br /&gt;
|1.6667e17&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue resource.png|40px|link=Workshop|Workshop resource]] [[Workshop]]&lt;br /&gt;
|2.5e11&lt;br /&gt;
|2e19&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grey resource.png|40px|link=Museum|Museum resource]] [[Museum]]&lt;br /&gt;
|2.8333e8&lt;br /&gt;
|2.2222e16&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brown resource.png|40px|link=Construction Firm|Construction Firm resource]] [[Construction Firm]]&lt;br /&gt;
|2.0833e11&lt;br /&gt;
|1.6667e19&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black resource.png|40px|link=Statue of Cubos|Statue of Cubos resource]] [[Statue of Cubos]]&lt;br /&gt;
|5e7&lt;br /&gt;
|4e15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gem.png|40px|link=Gems|Gems]] [[Gems]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |1000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exotic gem.png|40px|link=Exotic gems|Exotic gems]] [[Exotic gems]]&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |0.001&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
The shop is where you can buy materials and items with red cubes, without having to make them.&lt;br /&gt;
&lt;br /&gt;
The items in the shop however have a stock limit, that replenishes over time when not capped. Shift clicking buys five at a time, and right clicking buys the entire stock at once.&lt;br /&gt;
&lt;br /&gt;
==Refining==&lt;br /&gt;
[[File:Factory Refining Efficiency.png|thumb|Chart showing the gains in efficiency as you refine more shards, particularly at Tier breakpoints.]]&lt;br /&gt;
&lt;br /&gt;
The refining tab is where you refine shards dug up from [[Mine|the mine]] into ores. To refine, you must select which shards will participate (generally, you want all of them) and their proportion (equal splits equally, while relative splits according to how many shards you have).&lt;br /&gt;
&lt;br /&gt;
This allows you to get higher tier items than can be found in the shop. In order to refine a particular tier of ore, you must refine with &amp;lt;b&amp;gt;at least&amp;lt;/b&amp;gt; that many different shard types, &amp;lt;b&amp;gt;and&amp;lt;/b&amp;gt; the total size of the refine must exceed a certain &amp;quot;breakpoint&amp;quot; threshold. It is generally suggested to not refine larger than the threshold for a given tier, because it just wastes time and shards (see chart). The breakpoints are as follows (round up to the nearest integer, the fractions are for data completeness):&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Size&lt;br /&gt;
|-&lt;br /&gt;
|T1||12.5&lt;br /&gt;
|-&lt;br /&gt;
|T2||164.157987753&lt;br /&gt;
|-&lt;br /&gt;
|T3||981.805656071&lt;br /&gt;
|-&lt;br /&gt;
|T4||5223.76200109&lt;br /&gt;
|-&lt;br /&gt;
|T5||26919.6914918&lt;br /&gt;
|-&lt;br /&gt;
|T6||137812.5&lt;br /&gt;
|-&lt;br /&gt;
|T7||707792.640311&lt;br /&gt;
|-&lt;br /&gt;
|T8||3662530.24793&lt;br /&gt;
|-&lt;br /&gt;
|T9||19131554.9974&lt;br /&gt;
|-&lt;br /&gt;
|T10||100964071.569&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The belt is very important in reducing the time it takes to refine material. It is &amp;lt;i&amp;gt;much&amp;lt;/i&amp;gt; faster to refine only what is needed to build the next level belt, start a new refine for one tier higher, and repeat, than it is to go straight for T10 ore with a low-level belt.&lt;br /&gt;
&lt;br /&gt;
It takes 5 seconds to refine 1 shard without any belt, skills, or other effects (reduced to 2 seconds if you have the relevant skill). To calculate the total time to refine including all those effects, see https://www.desmos.com/calculator/oaqwluawpe.&lt;br /&gt;
&lt;br /&gt;
==Second Floor==&lt;br /&gt;
{{Spoiler hatnote}}&lt;br /&gt;
&lt;br /&gt;
For more information on the second floor head to [[Specializations#Factory: Crafter and Fabricator|Factory Floor 2]]&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Faster Machines''' - Increases the production speed of all machines by 50%.&lt;br /&gt;
*'''Full Capacity''' - Increases the resource production by 2% for each unique item type inside the production grid.&lt;br /&gt;
*'''Infinite Rubber''' - Doubles the stock limit of all shop items and halves the refill time. Also the refill time of rubber changes to 0.1 sec. per item.&lt;br /&gt;
*'''Auto-Fill''' - Allows you to automatically fill the contents of the crafting grid with the requirements of the selected recipe.&lt;br /&gt;
*'''More Ores''' - Doubles ore output from shard refining.&lt;br /&gt;
*'''Advanced Refining''' - Reduces the basic refining time per shard from 5 seconds to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Machine Handling''' ({{Number|5|icon=[[File:Exotic gem.png|20px]]}}) - Allows you to pick up machines from their machine slot via right click and place them back via left click.&lt;br /&gt;
*'''Chemical Lumps''' ({{Number|60|icon=[[File:Exotic gem.png|20px]]}}) - Changes the recipe for ore lumps to only use 4 dust of the previous tier.&lt;br /&gt;
*'''Battle Producers''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Increases the production of all producers by 1% for each second that passes during an active tower run. Resets upon quitting or restarting. Does not affect exotic producers.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Ptmc2112</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Recipes&amp;diff=4119</id>
		<title>Recipes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Recipes&amp;diff=4119"/>
		<updated>2026-04-21T02:59:18Z</updated>

		<summary type="html">&lt;p&gt;Ptmc2112: Redirected page to Factory/Recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Factory/Recipes]]&lt;/div&gt;</summary>
		<author><name>Ptmc2112</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Ai&amp;diff=4055</id>
		<title>Ai</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Ai&amp;diff=4055"/>
		<updated>2026-04-04T01:42:31Z</updated>

		<summary type="html">&lt;p&gt;Ptmc2112: Redirected page to AI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[AI]]&lt;/div&gt;</summary>
		<author><name>Ptmc2112</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Fire_sword_studios&amp;diff=4047</id>
		<title>Fire sword studios</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Fire_sword_studios&amp;diff=4047"/>
		<updated>2026-03-29T10:31:34Z</updated>

		<summary type="html">&lt;p&gt;Ptmc2112: Redirected page to Fire Sword Studios&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT  [[Fire Sword Studios]]&lt;/div&gt;</summary>
		<author><name>Ptmc2112</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Tower_testing&amp;diff=4046</id>
		<title>Tower testing</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Tower_testing&amp;diff=4046"/>
		<updated>2026-03-28T18:27:48Z</updated>

		<summary type="html">&lt;p&gt;Ptmc2112: Redirected page to Tower Testing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tower Testing]]&lt;/div&gt;</summary>
		<author><name>Ptmc2112</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Military_tier&amp;diff=4045</id>
		<title>Military tier</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Military_tier&amp;diff=4045"/>
		<updated>2026-03-28T03:18:27Z</updated>

		<summary type="html">&lt;p&gt;Ptmc2112: created as a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Military Tier]]&lt;/div&gt;</summary>
		<author><name>Ptmc2112</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=4027</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=4027"/>
		<updated>2026-03-20T15:35:59Z</updated>

		<summary type="html">&lt;p&gt;Ptmc2112: /* Enemy Stats */ fixed the link, so it goes to the proper subsection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Armor(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
==== Hidden Stats ====&lt;br /&gt;
These stats are only shown once at least one has been obtained.&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Emeralds''': Used to buy items from the Emerald Shop.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Only with the Book of Spells relic:&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Mana Armor''': Acts as extra Hearts, capped to the amount of Armor.&lt;br /&gt;
&lt;br /&gt;
'''Mana''': Used to cast spells.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
====Chest Items====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&amp;lt;br /&amp;gt;Clicking the left arrow on the header shows the&amp;lt;br /&amp;gt;full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&amp;lt;br /&amp;gt;by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&amp;lt;br /&amp;gt;between actions, so it also makes it easier&amp;lt;br /&amp;gt;to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&amp;lt;br /&amp;gt;Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&amp;lt;br /&amp;gt;can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&amp;lt;br /&amp;gt;Treasure Bag&lt;br /&gt;
|Increases the chance of finding tokens and skillpoints.&amp;lt;br /&amp;gt; It also increases the number of tokens.&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|Sets your damage to 99.&lt;br /&gt;
|Top-right corner (256, you get this&lt;br /&gt;
after clearing the monsters)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|Sets your armor to 99.&lt;br /&gt;
|Bottom-right corner (255, you get&lt;br /&gt;
this after clearing the monsters)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Emerald Shop Items====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
|Deals 10% of incoming damage&amp;lt;br /&amp;gt;(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&amp;lt;br /&amp;gt;Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&amp;lt;br /&amp;gt;rooms. Cleared rooms are rooms with no&amp;lt;br /&amp;gt;chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&amp;lt;br /&amp;gt;Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&amp;lt;br /&amp;gt;Impaler&lt;br /&gt;
|Deals additional 10% melee&amp;lt;br /&amp;gt;damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&amp;lt;br /&amp;gt;Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks, as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&amp;lt;br /&amp;gt;instead of half-strength, and bombs have a 10%&amp;lt;br /&amp;gt;chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&amp;lt;br /&amp;gt;Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens. Cheats reset on death.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
! Additional requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Emeralds||3 (6)||20&lt;br /&gt;
| Getting more than 300 Emeralds total in a run requires the Emerald Map.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Skillpoints&lt;br /&gt;
| Group 1 || 200 || 5&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
|-&lt;br /&gt;
| Group 2 || 200 || 15&lt;br /&gt;
|-&lt;br /&gt;
| Group 3 || 200 || 35&lt;br /&gt;
|-&lt;br /&gt;
| Group 4 || 200 || 75&lt;br /&gt;
|-&lt;br /&gt;
| Group 5 || 200 || 100&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Cards(The Mighty Five)&lt;br /&gt;
| Boss 1 || 6 || 10&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | Defeated the relevant boss in the [[Statue of Cubos]] at least once&lt;br /&gt;
|-&lt;br /&gt;
| Boss 2 || 6 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Boss 3 || 6 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Boss 4 || 6 || 40&lt;br /&gt;
|-&lt;br /&gt;
| Boss 5 || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Rounding_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Ptmc2112</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=4025</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=4025"/>
		<updated>2026-03-16T02:28:36Z</updated>

		<summary type="html">&lt;p&gt;Ptmc2112: Added a note about how perks can have multiplicative effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Spoiler For one of the [[Military Perks]] &lt;br /&gt;
|&lt;br /&gt;
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled for the Calculations involving Town Perks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
Perks that affect the same thing have multiplicative effects on that thing&lt;br /&gt;
&lt;br /&gt;
The Following are the '''12''' Town Perks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level] [Max Level: 40] &lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  &lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level] [Max Level: 5]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficiency''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Both the Duration of [[Power Plant]] Boosts as well as the Boost Amount by 1%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coin Rewards''' [Base cost 1 Skill Points. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the amount of '''Tokens''' rewarded by all '''Minigames''' in the [[Arcade]] by 1% per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Power Stones''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level&lt;br /&gt;
&lt;br /&gt;
so a 100% base boost would get increased by 12% per level in the perk &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Town Assets''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the Resource drop boost of each Town asset by 0.25% per level &lt;br /&gt;
&lt;br /&gt;
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Ptmc2112</name></author>
		
	</entry>
</feed>