<?xml version="1.0"?>
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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niutp</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niutp"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Niutp"/>
	<updated>2026-05-15T14:17:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=1941</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=1941"/>
		<updated>2021-10-12T09:15:17Z</updated>

		<summary type="html">&lt;p&gt;Niutp: +costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=8|ConversionRate=750|Image=Hq.png|Color=Purple|ColorCode=purple}}&lt;br /&gt;
[[File:Purple resource.png|left|link=Special:FilePath/Purple_resource.png]]&lt;br /&gt;
The '''Headquarters''' is a building where you can upgrade your [[Military Tier]], purchase and install software to speed up [[Tower Testing]], or access the [[AI]] scripting feature.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Each tier adds 2 extra server slots.&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
Can be purchased to gain special effects in the [[New Round|core game]]; the contract's conditions must be met to gain the effects while the contract is also active. &lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Time!!Cost ({{resource|purple}})&lt;br /&gt;
|-&lt;br /&gt;
|10 Minutes||{{number|20}}&lt;br /&gt;
|-&lt;br /&gt;
|1 Hour||{{number|4000}}&lt;br /&gt;
|-&lt;br /&gt;
|5 Hours||{{number|80000}}&lt;br /&gt;
|-&lt;br /&gt;
|24 Hours||{{number|1.6e6}}&lt;br /&gt;
|-&lt;br /&gt;
|Forever||{{number|1.25e14}}&lt;br /&gt;
|}&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Condition: Use max. 1 offensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 8x Resources&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
Condition: Use max. 1 defensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 4x Resources&lt;br /&gt;
&lt;br /&gt;
===Colorful===&lt;br /&gt;
Condition : Use min. 1 [[Modules|Module]] of each type (offensive, defensive, utility and ultimate)&lt;br /&gt;
&lt;br /&gt;
Bonus : 3x Resources&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
===Servers===&lt;br /&gt;
[[File:Server.png|thumb]] Servers must be purchased in order to hold more CPU and RAM. Servers increase in cost as more are owned. The player can have a maximum of 16 servers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Server!!Cost ({{resource|purple}})&lt;br /&gt;
|-&lt;br /&gt;
|1||{{number|100}}&lt;br /&gt;
|-&lt;br /&gt;
|2||{{number|1000}}&lt;br /&gt;
|-&lt;br /&gt;
|3||{{number|10000}}&lt;br /&gt;
|-&lt;br /&gt;
|4||{{number|100000}}&lt;br /&gt;
|-&lt;br /&gt;
|5||{{number|1e6}}&lt;br /&gt;
|-&lt;br /&gt;
|6||{{number|1e7}}&lt;br /&gt;
|-&lt;br /&gt;
|7||{{number|1e8}}&lt;br /&gt;
|-&lt;br /&gt;
|8||{{number|1e9}}&lt;br /&gt;
|-&lt;br /&gt;
|9||{{number|1e10}}&lt;br /&gt;
|-&lt;br /&gt;
|10||{{number|1e11}}&lt;br /&gt;
|-&lt;br /&gt;
|11||{{number|1e12}}&lt;br /&gt;
|-&lt;br /&gt;
|12||{{number|1e13}}&lt;br /&gt;
|-&lt;br /&gt;
|13||{{number|1e14}}&lt;br /&gt;
|-&lt;br /&gt;
|14||{{number|1e15}}&lt;br /&gt;
|-&lt;br /&gt;
|15||{{number|1e16}}&lt;br /&gt;
|-&lt;br /&gt;
|16||{{number|1e17}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CPU===&lt;br /&gt;
[[File:CPU.png|thumb|link=Special:FilePath/CPU.png]] CPU increases the speed at which new technology is researched. Each server can hold a maximum of 27.49 THz CPU. You get 1 'flop' for each 20Hz, so the maximum amount of CPU possible (with 16 servers) is 21.99 T flops.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of each CPU upgrade is {{Math|5&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; × 4}}&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of speed each tier grants is {{Math|4&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; × 25}} Hz&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Name!!Speed!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|0||Basic Onboard Circuit||25 Hz||-&lt;br /&gt;
|-&lt;br /&gt;
|1||Cubical Series Basic||100 Hz||20&lt;br /&gt;
|-&lt;br /&gt;
|2||Cubical Series X2||400 Hz||100&lt;br /&gt;
|-&lt;br /&gt;
|3||Cubical Series X4||1.6 KHz||500&lt;br /&gt;
|-&lt;br /&gt;
|4||Cubical Series X4-M||6.4 KHz||2500&lt;br /&gt;
|-&lt;br /&gt;
|5||Phantom Series||25.6 KHz||12500&lt;br /&gt;
|-&lt;br /&gt;
|6||Phantom Series II-M||102.4 KHz||62500&lt;br /&gt;
|-&lt;br /&gt;
|7||Phantom Series X||409.6 KHz||312500&lt;br /&gt;
|-&lt;br /&gt;
|8||Phantom Series Dual X||1.64 MHz||1.56 M&lt;br /&gt;
|-&lt;br /&gt;
|9||Athlete Series Neo||6.55 MHz||7.81 M&lt;br /&gt;
|-&lt;br /&gt;
|10||Athlete Series X2||26.21 MHz||39.06 M&lt;br /&gt;
|-&lt;br /&gt;
|11||Athlete Series X4-FX||104.86 MHz||195.31 M&lt;br /&gt;
|-&lt;br /&gt;
|12||Athlete Series Titan||419.43 MHz||976.56 M&lt;br /&gt;
|-&lt;br /&gt;
|13||Fire Core i3||1.68 GHz||4.88 B&lt;br /&gt;
|-&lt;br /&gt;
|14||Fire Core i5||6.71 GHz||24.41 B&lt;br /&gt;
|-&lt;br /&gt;
|15||Fire Core i7||26.84 GHz||122.07 B&lt;br /&gt;
|-&lt;br /&gt;
|16||Fire Core i9||107.37 GHz||610.35 B&lt;br /&gt;
|-&lt;br /&gt;
|17||Fire Core i9-X||429.5 GHz||3.05 T&lt;br /&gt;
|-&lt;br /&gt;
|18||Phoenix Series Quad-Core||1.72 THz||15.26 T&lt;br /&gt;
|-&lt;br /&gt;
|19||Phoenix Series Octa-Core||6.87 THz||76.29 T&lt;br /&gt;
|-&lt;br /&gt;
|20||Phoenix Series X16 Supernova||27.49 THz||381.47 T&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===RAM===&lt;br /&gt;
[[File:RAM.png|thumb|link=Special:FilePath/RAM.png]] RAM increases the number of lines that an AI Script can hold. Each server can hold a maximum of 1.1 PB RAM. The maximum amount of RAM possible (with 16 servers) is 17.59 PB, which allows 22 lines per AI script.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of each RAM upgrade is {{Math|(6&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; / 0.6)}}&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of memory each tier grants is {{Math|(4&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt;)}} KB&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Name!!Memory!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|0||Small Onboard Chip||1 KB||-&lt;br /&gt;
|-&lt;br /&gt;
|1||Basic Static RAM Chip||4 KB||10&lt;br /&gt;
|-&lt;br /&gt;
|2||Basic Static RAM Chip X4||16 KB||60&lt;br /&gt;
|-&lt;br /&gt;
|3||Cubical DRAM Gen 1||64 KB||360&lt;br /&gt;
|-&lt;br /&gt;
|4||Cubical DRAM Gen 2||256 KB||2160&lt;br /&gt;
|-&lt;br /&gt;
|5||Cubical DRAM Gen 8||1.02 MB||12960&lt;br /&gt;
|-&lt;br /&gt;
|6||Cubical DRAM Extreme||4.1 MB||77760&lt;br /&gt;
|-&lt;br /&gt;
|7||Lightning Series SDRAM||16.38 MB||466560&lt;br /&gt;
|-&lt;br /&gt;
|8||Lightning Series SDRAM-XL||65.54 MB||2.8 M&lt;br /&gt;
|-&lt;br /&gt;
|9||Lightning Series SDRAM VI||262.14 MB||16.8 M&lt;br /&gt;
|-&lt;br /&gt;
|10||Lightning Series SDRAM Final||1.05 GB||100.78 M&lt;br /&gt;
|-&lt;br /&gt;
|11||Poseidon Series DDR2||4.19 GB||604.66 M&lt;br /&gt;
|-&lt;br /&gt;
|12||Poseidon Series DDR2 X4||16.78 GB||3.63 B&lt;br /&gt;
|-&lt;br /&gt;
|13||Poseidon Series DDR2 Platinum||67.11 GB||21.77 B&lt;br /&gt;
|-&lt;br /&gt;
|14||Poseidon Series DDR2 Platinum X4||268.44 GB||130.61 B&lt;br /&gt;
|-&lt;br /&gt;
|15||Fire RAM DDR3||1.07 TB||783.64 B&lt;br /&gt;
|-&lt;br /&gt;
|16||Fire RAM DDR3 X4||4.29 TB||4.7 T&lt;br /&gt;
|-&lt;br /&gt;
|17||Fire RAM DDR3 Colossal||17.18 TB||28.21 T&lt;br /&gt;
|-&lt;br /&gt;
|18||Phoenix DDR4 Experimental||68.72 TB||169.27 T&lt;br /&gt;
|-&lt;br /&gt;
|19||Phoenix DDR5 Collection||274.88 TB||1.02 Qa&lt;br /&gt;
|-&lt;br /&gt;
|20||Phoenix DDR5 Gargantuan||1.1 PB||6.09 Qa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Time!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Autoskip||50||2500000 flop-sec||When activated it removes the waiting time between waves once all enemies have spawned and therefore slightly speeds up wave progression on lower difficulties.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Streaming||250000||12500 flop-days||Slowly accelerates enemies while at the same time decreasing the spawn interval duration yielding a much higher wave progression speed.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Surge||7500000||100000 flop-days||Improves wave streaming by increasing the maximum acceleration limit. After a certain amount of time entire waves are being skipped. ''Skipped waves do not trigger wave related module effects!''&lt;br /&gt;
|-&lt;br /&gt;
|Critical Wavejump||2.25e7||150000 flop-days||Provides a 1% chance to skip waves equal to 5% of your wave record of the current region and difficulty whenever you proceed to the next wave as long as you are below your previous record. Only works in [[Endless mode|endless mode]]!&lt;br /&gt;
|-&lt;br /&gt;
|[[AI|Facility AI]]||1.75e8||200000 flop-days||Unlocks the Facility AI which includes some basic programmable logic scripts.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Momentum||5e8||250000 flop-days||Everytime the tower destroys an enemy in [[Endless mode|endless mode]] you gain one more wave the next time the wave counter changes. Afterwards the destroyed enemy counter resets. Only works in endless mode!&lt;br /&gt;
|-&lt;br /&gt;
|Wave Storm||1.75e9||500000 flop-days||Increases the amount the counter of Wave Momentum increases whenever an enemy is being destroyed by 10% (Multiplicatively) for each completed normal mode. Additionally increases the wave acceleration factor by 0.25 whenever an enemy is being destroyed and Wave Streaming is active.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Persistence||3.75e12||1000000 flop-days||Improves Wave Momentum by resetting the destroyed enemy counter only to 90% of its previous value instead of zero.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Instability||5e12||2000000 flop-days||Improves Critical Wavejump by increasing its chance to trigger by another 4% and increases the skipped amount to 10% of your previous record.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Vortex||3e13||4000000 flop-days||Removes the warm-up time from Wave Streaming and further increases the wave acceleration speed. Can be combined with Wave Surge.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Catalyst||1e14||5000000 flop-days||Increases the speed of Wave Streaming based on the amount of waves skipped everytime Critical Wavejump triggers. Has no effect if the wave acceleration factor already exceed 100M.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Endurance||4e14||6250000 flop-days||Increases the acceleration of Wave Streaming by 5% per second. (This means that the acceleration gets accelerated over time.)&lt;br /&gt;
|-&lt;br /&gt;
|New Bounds||2e15|| ||[[Endless mode|Endless mode]] starts at [[Era]] 1 if the highest record in the current region and difficulty is equal to or bigger than Era 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Marathon||7.5e15|| ||Increases the acceleration factor of wave endurance by 100% (From 5% to 10%, 15%, 20%, ...) for each region and difficulty with a highscore equal or greater than era 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Compression||3e16|| ||Reduces the amount of spawn ticks per wave by 50% and increases the destroyed enemy counter of wave momentum exponentially by 0.4% everytime an enemy is being destroyed. Only works in endless mode!&lt;br /&gt;
|-&lt;br /&gt;
|Era Surge||5e16|| ||Skips to the next [[Era]] every 10 times the wave counter changes. Only works if the current Era is at least 1.&lt;br /&gt;
|-&lt;br /&gt;
|Era Burst||3e17|| ||Skips (Total amount of waves skipped)^0.5 eras whenever the wave counter changes. If Era Surge is active then its effect will change to a 10% boost for Era Burst&lt;br /&gt;
|-&lt;br /&gt;
|Era Swirl||8e18|| ||Increases the amount of eras skipped the greater your gap to era 100B is. Has no effect if your current era is bigger than 100B.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Horizon||9e19|| ||Multiplies the acceleration speed of wave streaming by 25 for each region and difficulty with a highscore equal or greater than era 1. Only works if current era is below 100B.&lt;br /&gt;
|-&lt;br /&gt;
|No Bounds||3e21|| ||Endless mode starts at [[Infinity]] 1 if the highest record in the current region and difficulty is equal to or bigger than Infinity 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Floor||5e22|| ||Prevents the wave counter from going below 100M if the highest era in the current region is bigger than 0.&lt;br /&gt;
|-&lt;br /&gt;
|Era Floor||5e24|| ||Prevents the era counter from going below 100M if the highest infinity in the current region is bigger than 0.&lt;br /&gt;
|-&lt;br /&gt;
|Era Horizon||1.2e27|| ||As long as this software is active, each difficulty in each region with a highscore equal to or greater than Infinity 1 multiplies the amount of eras skipped using era software by 4 (additively) and the exponent of era burst by 0.002 (additively). Removes the Era/Infinity restriction of Era Swirl as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
{{Main|Military Tier}}&lt;br /&gt;
&lt;br /&gt;
In the military tab you can soft prestige after meeting certain requirements (unlocking regions, maxing out modules...), which change with every prestige.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reward the player with higher maximum modules tier, new buildings, software, bosses, and other features.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 0, and will eventually reach Tier 4, unlocking access to the [[AI]]. Upon reaching tier 8, you will unlock access to [[Era]] content. Infinity content is available at Tier 12.&lt;br /&gt;
&lt;br /&gt;
==Facility AI==&lt;br /&gt;
{{Main|AI}}&lt;br /&gt;
&lt;br /&gt;
The Facility AI is a section unlocked by attaining military prestige 4 and installing it from software section. The AI allows for multiple automation tasks to be performed, including refreshing [[Mine]] layers, combining power stones at the [[Museum]], using active modules automatically, or simply clicking at specific locations on the screen.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Sponsoring''' - Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
*'''Dealbreaker''' - Allows you to cancel non-forever contracts. Does not refund any resources!&lt;br /&gt;
*'''Offline Installing''' - Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Niutp</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Challenge_Mode&amp;diff=1929</id>
		<title>Challenge Mode</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Challenge_Mode&amp;diff=1929"/>
		<updated>2021-09-28T19:40:04Z</updated>

		<summary type="html">&lt;p&gt;Niutp: +2.4-6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.&lt;br /&gt;
&lt;br /&gt;
If the solutions on this page do not work for you, your Laboratory Boosts and Museum powerstone Boosts may not be sufficient enough.&lt;br /&gt;
&lt;br /&gt;
=Forest Challenges (Region 1):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 A SYMPHONY OF WATER AND FIRE.&lt;br /&gt;
'''Elements:''' [[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]] (All tanks)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 111&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''7''' modules in total&lt;br /&gt;
*Modules have to be maxed '''T1''' or above&lt;br /&gt;
*Modules will be set to maxed '''T1'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Phoenix Bounce&lt;br /&gt;
&lt;br /&gt;
'''Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAxO2ZvdW5kYXRpb24uc3RvbmU7cmVnZW5lcmF0aW9uLmJhc2ljO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNl&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?&lt;br /&gt;
'''Elements:''' [[File:Earth element.png|frameless|25x25px]] (Tanks and Bosses)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 325&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' +5% Resource Drops per Completed Challenge&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Tortoise Box#9049):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlXzI7YXVyYS5oZWFydHN0b3BwZXI7c2hlbGwuZWFydGg7YmFycmllci5uYXR1cmU7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYw==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
**Earth Shell&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: Diamond Foundation and Earth Shell (Guarantees survival), Basic Shield, Nature Barrier (One hit KO all enemies), and Heartstopper Aura (If you don't have Nature Barrier and import this blueprint, it will still work because of Heartstopper Aura - it just will take longer). You can switch out Diamond Foundation Granite Foundation (Possibly other ones as well but haven't tested). Adding more software will probably make the run even faster.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
==Level #3==&lt;br /&gt;
 NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.&lt;br /&gt;
'''Elements:''' [[File:Nature element.png|frameless|25x25px]] (Archers and Assassins)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 500&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] '''None'''&lt;br /&gt;
*Modules have to be maxed '''T3''' or above&lt;br /&gt;
*Modules will be set to maxed '''T3'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Stab Prevention&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Coffee#5926):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlIDM7YmFycmllci5maXJlO3NoZWxsLm5hdHVyZTtmb3VuZGF0aW9uLmRpYW1vbmQ7c2hpZWxkLmJhc2lj&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Fire Barrier&lt;br /&gt;
**Nature Shell&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: This is just a modified version of @Tortoise Box 's script for challenge 2 but remade against nature enemies. It takes a bit of time but gets the job done. Unlike in challenge 2 the diamond foundation is actually required here unless you've spent a lot of time in the museum and in the fire and nature experiments.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
==Level #4==&lt;br /&gt;
 RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.&lt;br /&gt;
'''Elements:''' [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]][[File:Nature element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 50&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] '''None'''&lt;br /&gt;
*Modules have to be maxed '''T4''' or above&lt;br /&gt;
*Modules will be set to maxed '''T4'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Planned Strike&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @DeserveVictory#3600)'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAjNDthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlO3NoYXJkcy5pY2U7YXR0YWNrLnNwYXJr&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Ice Shards&lt;br /&gt;
**Sparks&lt;br /&gt;
&lt;br /&gt;
Notes: Was trivially easy. I have +145.2% to all 8 elements from my Museum. You may have to disable wave streaming&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #5==&lt;br /&gt;
 ARE THE NEUTRALS EVOLVING?&lt;br /&gt;
'''Elements: [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]'''&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 20&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''6''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''2''' Offensive Modules&lt;br /&gt;
*Modules have to be maxed '''T5''' or above&lt;br /&gt;
*Modules will be set to maxed '''T5'''&lt;br /&gt;
*Neutral enemies are '''IMMUNE''' to anything except universal&lt;br /&gt;
*Universal damage can '''ONLY''' damage neutral enemies&lt;br /&gt;
*'''TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Special Module.png|frameless|25x25px]] Universal&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Traxaner#3385):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 QzU7YXR0YWNrLnVuaXZlcnNhbDtmb2N1cy51bml2ZXJzYWw7Zm91bmRhdGlvbi5kaWFtb25kO2F1cmEuaGVhcnRzdG9wcGVyO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9u&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Universal Attack&lt;br /&gt;
**Universal Focus&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
&lt;br /&gt;
Notes: Used with 250% universal museum powerstone boost&lt;br /&gt;
&lt;br /&gt;
Forest Gift or Checkerboard Aura should be strictly better than Energy Regeneration as Universal Focus shouldn't need to be used more than 6 times, and Energy starts off with max energy(40000)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #6==&lt;br /&gt;
 PIERCING &amp;quot;ARROWS&amp;quot;. ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.&lt;br /&gt;
'''Elements: [[File:Nature element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]''' (All Archers)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 60&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''10''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''4''' Offensive Modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''4''' Defensive Modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] Max. '''2''' Ultimate Modules&lt;br /&gt;
*Modules have to be maxed '''T5''' or above&lt;br /&gt;
*Modules will be set to maxed '''T5'''&lt;br /&gt;
*Enemies have only '''1%''' of their original health&lt;br /&gt;
*Enemy damage is multiplied by '''10'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Forest Gift&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @MasonTheDuke#8227 and Kotton#2664)''':&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlIDY7c2hpZWxkLnVuaXZlcnNhbDthdHRhY2submF0dXJlc3RvdWNoO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5maXJlO2F1cmEudW5ob2x5O3JlZ2VuZXJhdGlvbi5yZWxhdGl2ZTtmb3VuZGF0aW9uLmRpYW1vbmQ7Zm91bmRhdGlvbi5tYWdtYQ==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Multishot&lt;br /&gt;
**Nature Attack&lt;br /&gt;
**Fire Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Shield of Frost&lt;br /&gt;
**Unholy Aura&lt;br /&gt;
**Frost Aura&lt;br /&gt;
**Daigoparry&lt;br /&gt;
&lt;br /&gt;
*Ultimate Module:&lt;br /&gt;
**Universal Shield&lt;br /&gt;
&lt;br /&gt;
Note: I had about 400% in fire and nature in the museum. You may need more or less depending on other factors.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Desert Challenges (Region 2):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 THE WIZARDS OF LIGHT BLEND IN WITH THE SCENERY.&lt;br /&gt;
'''Elements:''' [[File:Light element.png|frameless|25x25px]] (All Wizard) &lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 250&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''10''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''2''' modules&lt;br /&gt;
*Modules have to be maxed '''T1''' or above&lt;br /&gt;
*Modules will be set to maxed '''T1'''&lt;br /&gt;
*Modules start at '''level 0'''&lt;br /&gt;
*Utility modules keep their original tier and level&lt;br /&gt;
*Enemies don't drop '''XP'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' + 1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;Rewarded Retroactively. As such completion order for challenges does not matter.&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMTtzaGVsbC5saWdodDtmb3VuZGF0aW9uLnN0b25lO3JlZ2VuZXJhdGlvbi5iYXNpYztzcGVsbC5kZXNwZXJhZG87Ym9udXMub2ZmZW5zaXZlO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO2JvbnVzLmRlZmVuc2l2ZQ==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Desperado&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Light Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Offensive Pack&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
**Defensive Pack&lt;br /&gt;
&lt;br /&gt;
Notes: You need to spend 325 gems each on the foundation and regen at the beginning and keep spamming desperado through out.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Solution (Post-Era) (Courtesy to @Sün.chr#8775)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 UjIgQzEvMy80LzU7YXVyYS5maWVyeTtmb3VuZGF0aW9uLmRpYW1vbmQ=&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Fiery Aura&lt;br /&gt;
&lt;br /&gt;
Notes: Works with all software active. '''THIS MODULE WILL WORK FOR C2-3, C2-4 AND C2-5 TOO.'''&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 SANDSTORM FROM THE ROOT.&lt;br /&gt;
'''Elements:''' [[File:Nature element.png|frameless|25x25px]] [[File:Air element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 175&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max '''8''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] [[File:Utility Module.png|frameless|25x25px]] [[File:Ultimate Module.png|frameless|25x25px]] '''None'''&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Utility Module.png|frameless|25x25px]] Energy Flow&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMjthdHRhY2suZGFya25lc3M7YXR0YWNrLmZpcmVicmVhdGg7c291bC5oYXJ2ZXN0aW5nO2F0dGFjay5zcGVlZDthdHRhY2subXVsdGlzaG90O2F0dGFjay5jb21idXN0aW9uO2F0dGFjay5ib3VuY2U7YnVyc3QuZGFya25lc3M=&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Darkness Attack&lt;br /&gt;
**Fire Breath&lt;br /&gt;
**Soul Harvesting&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Combustion&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Darkness Burst&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #3==&lt;br /&gt;
 ASSASSINS DON'T LIKE SAND. THEY ARE NOT THE ONLY TYPE OF ENEMY YOU WILL FACE BETWEEN THE DUNES...&lt;br /&gt;
'''Elements:''' [[File:electricity element.png|frameless|25x25px]] (Assassin and Boss)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 300&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]] Max. '''6''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''3''' defensive modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] '''No''' ultimate modules&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Headhunting&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMztzaGVsbC5lbGVjdHJpY2l0eTtmb3VuZGF0aW9uLnN0b25lO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLmVhcnRo&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Earth Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Electricity Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #4==&lt;br /&gt;
 WHAT YOU GET WHEN YOU COMBINE TWO BOSSES AND THREE TANKS? THAT'S RIGHT. A HALF-BURIED CAMEL IN THE SAND.&lt;br /&gt;
'''Elements:''' [[File:Neutral element.png|frameless|25x25px]][[File:Light element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]] (Tanks and Bosses)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 400&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''6''' modules in total&lt;br /&gt;
*Modules have to be maxed '''T3''' or above&lt;br /&gt;
*Modules will be set to maxed '''T3'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Advanced Heal&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Forest Gift&lt;br /&gt;
**Air Barrier&lt;br /&gt;
**Water Barrier&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
**Basic Shield&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #5==&lt;br /&gt;
 A STORM OF SPELLS AND ARROWS IS APPROACHING, STAY FIRM AND YOU WILL UNLOCK THE SECRET POWER OF THE DESERT.&lt;br /&gt;
'''Elements:''' [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Air element.png|frameless|25x25px]][[File:Universal element.png|frameless|25x25px]] (Archer, Wizard and Boss)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 150&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''8''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''2''' offensive modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''2''' defensive modules&lt;br /&gt;
*[[File:Utility Module.png|frameless|25x25px]] Max. '''2''' utility modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] Max. '''2''' ultimate modules&lt;br /&gt;
*Modules have to be maxed '''T4''' or above&lt;br /&gt;
*Modules will be set to maxed '''T4'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Sandstorm&lt;br /&gt;
&lt;br /&gt;
==Level #6==&lt;br /&gt;
 THOSE CACTI ARE THE REMAINS OF THE ASSASSINS TURNED INTO PLANTS BY WIZARDS...&lt;br /&gt;
'''Elements:''' [[File:Light element.png|frameless|25x25px]][[File:Nature element.png|frameless|25x25px]] (Assassin and Wizard)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 25&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''12''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''1''' offensive modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] '''None'''&lt;br /&gt;
*Modules have to be maxed '''T5''' or above&lt;br /&gt;
*Modules will be set to maxed '''T5'''&lt;br /&gt;
*Enemies have only 0.1% of their original health&lt;br /&gt;
*Enemy damage is multiplied by 100&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Desert Gift&lt;/div&gt;</summary>
		<author><name>Niutp</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=1926</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=1926"/>
		<updated>2021-09-28T00:20:11Z</updated>

		<summary type="html">&lt;p&gt;Niutp: added software costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=8|ConversionRate=750|Image=Hq.png|Color=Purple|ColorCode=purple}}&lt;br /&gt;
[[File:Purple resource.png|left|link=Special:FilePath/Purple_resource.png]]&lt;br /&gt;
The '''Headquarters''' is a building where you can upgrade your [[Military Tier]], purchase and install software to speed up [[Tower Testing]], or access the [[AI]] scripting feature.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Each tier adds 2 extra server slots.&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
Can be purchased to gain special effects in the [[New Round|core game]]; the contract's conditions must be met to gain the effects while the contract is also active. &lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Time!!Cost ({{resource|purple}})&lt;br /&gt;
|-&lt;br /&gt;
|10 Minutes||{{number|20}}&lt;br /&gt;
|-&lt;br /&gt;
|1 Hour||{{number|4000}}&lt;br /&gt;
|-&lt;br /&gt;
|5 Hours||{{number|80000}}&lt;br /&gt;
|-&lt;br /&gt;
|24 Hours||{{number|1.6e6}}&lt;br /&gt;
|-&lt;br /&gt;
|Forever||{{number|1.25e14}}&lt;br /&gt;
|}&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Condition: Use max. 1 offensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 8x Resources&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
Condition: Use max. 1 defensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 4x Resources&lt;br /&gt;
&lt;br /&gt;
===Colorful===&lt;br /&gt;
Condition : Use min. 1 [[Modules|Module]] of each type (offensive, defensive, utility and ultimate)&lt;br /&gt;
&lt;br /&gt;
Bonus : 3x Resources&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
===Servers===&lt;br /&gt;
[[File:Server.png|thumb]] Servers must be purchased in order to hold more CPU and RAM. Servers increase in cost as more are owned. The player can have a maximum of 16 servers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Server!!Cost ({{resource|purple}})&lt;br /&gt;
|-&lt;br /&gt;
|1||{{number|100}}&lt;br /&gt;
|-&lt;br /&gt;
|2||{{number|1000}}&lt;br /&gt;
|-&lt;br /&gt;
|3||{{number|10000}}&lt;br /&gt;
|-&lt;br /&gt;
|4||{{number|100000}}&lt;br /&gt;
|-&lt;br /&gt;
|5||{{number|1e6}}&lt;br /&gt;
|-&lt;br /&gt;
|6||{{number|1e7}}&lt;br /&gt;
|-&lt;br /&gt;
|7||{{number|1e8}}&lt;br /&gt;
|-&lt;br /&gt;
|8||{{number|1e9}}&lt;br /&gt;
|-&lt;br /&gt;
|9||{{number|1e10}}&lt;br /&gt;
|-&lt;br /&gt;
|10||{{number|1e11}}&lt;br /&gt;
|-&lt;br /&gt;
|11||{{number|1e12}}&lt;br /&gt;
|-&lt;br /&gt;
|12||{{number|1e13}}&lt;br /&gt;
|-&lt;br /&gt;
|13||{{number|1e14}}&lt;br /&gt;
|-&lt;br /&gt;
|14||{{number|1e15}}&lt;br /&gt;
|-&lt;br /&gt;
|15||{{number|1e16}}&lt;br /&gt;
|-&lt;br /&gt;
|16||{{number|1e17}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CPU===&lt;br /&gt;
[[File:CPU.png|thumb|link=Special:FilePath/CPU.png]] CPU increases the speed at which new technology is researched. Each server can hold a maximum of 27.49 THz CPU. You get 1 'flop' for each 20Hz, so the maximum amount of CPU possible (with 16 servers) is 21.99 T flops.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of each CPU upgrade is {{Math|5&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; × 4}}&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of speed each tier grants is {{Math|4&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; × 25}} Hz&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Name!!Speed!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|0||Basic Onboard Circuit||25 Hz||-&lt;br /&gt;
|-&lt;br /&gt;
|1||Cubical Series Basic||100 Hz||20&lt;br /&gt;
|-&lt;br /&gt;
|2||Cubical Series X2||400 Hz||100&lt;br /&gt;
|-&lt;br /&gt;
|3||Cubical Series X4||1.6 KHz||500&lt;br /&gt;
|-&lt;br /&gt;
|4||Cubical Series X4-M||6.4 KHz||2500&lt;br /&gt;
|-&lt;br /&gt;
|5||Phantom Series||25.6 KHz||12500&lt;br /&gt;
|-&lt;br /&gt;
|6||Phantom Series II-M||102.4 KHz||62500&lt;br /&gt;
|-&lt;br /&gt;
|7||Phantom Series X||409.6 KHz||312500&lt;br /&gt;
|-&lt;br /&gt;
|8||Phantom Series Dual X||1.64 MHz||1.56 M&lt;br /&gt;
|-&lt;br /&gt;
|9||Athlete Series Neo||6.55 MHz||7.81 M&lt;br /&gt;
|-&lt;br /&gt;
|10||Athlete Series X2||26.21 MHz||39.06 M&lt;br /&gt;
|-&lt;br /&gt;
|11||Athlete Series X4-FX||104.86 MHz||195.31 M&lt;br /&gt;
|-&lt;br /&gt;
|12||Athlete Series Titan||419.43 MHz||976.56 M&lt;br /&gt;
|-&lt;br /&gt;
|13||Fire Core i3||1.68 GHz||4.88 B&lt;br /&gt;
|-&lt;br /&gt;
|14||Fire Core i5||6.71 GHz||24.41 B&lt;br /&gt;
|-&lt;br /&gt;
|15||Fire Core i7||26.84 GHz||122.07 B&lt;br /&gt;
|-&lt;br /&gt;
|16||Fire Core i9||107.37 GHz||610.35 B&lt;br /&gt;
|-&lt;br /&gt;
|17||Fire Core i9-X||429.5 GHz||3.05 T&lt;br /&gt;
|-&lt;br /&gt;
|18||Phoenix Series Quad-Core||1.72 THz||15.26 T&lt;br /&gt;
|-&lt;br /&gt;
|19||Phoenix Series Octa-Core||6.87 THz||76.29 T&lt;br /&gt;
|-&lt;br /&gt;
|20||Phoenix Series X16 Supernova||27.49 THz||381.47 T&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===RAM===&lt;br /&gt;
[[File:RAM.png|thumb|link=Special:FilePath/RAM.png]] RAM increases the number of lines that an AI Script can hold. Each server can hold a maximum of 1.1 PB RAM. The maximum amount of RAM possible (with 16 servers) is 17.59 PB, which allows 22 lines per AI script.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of each RAM upgrade is {{Math|(6&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; / 0.6)}}&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of memory each tier grants is {{Math|(4&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt;)}} KB&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Name!!Memory!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|0||Small Onboard Chip||1 KB||-&lt;br /&gt;
|-&lt;br /&gt;
|1||Basic Static RAM Chip||4 KB||10&lt;br /&gt;
|-&lt;br /&gt;
|2||Basic Static RAM Chip X4||16 KB||60&lt;br /&gt;
|-&lt;br /&gt;
|3||Cubical DRAM Gen 1||64 KB||360&lt;br /&gt;
|-&lt;br /&gt;
|4||Cubical DRAM Gen 2||256 KB||2160&lt;br /&gt;
|-&lt;br /&gt;
|5||Cubical DRAM Gen 8||1.02 MB||12960&lt;br /&gt;
|-&lt;br /&gt;
|6||Cubical DRAM Extreme||4.1 MB||77760&lt;br /&gt;
|-&lt;br /&gt;
|7||Lightning Series SDRAM||16.38 MB||466560&lt;br /&gt;
|-&lt;br /&gt;
|8||Lightning Series SDRAM-XL||65.54 MB||2.8 M&lt;br /&gt;
|-&lt;br /&gt;
|9||Lightning Series SDRAM VI||262.14 MB||16.8 M&lt;br /&gt;
|-&lt;br /&gt;
|10||Lightning Series SDRAM Final||1.05 GB||100.78 M&lt;br /&gt;
|-&lt;br /&gt;
|11||Poseidon Series DDR2||4.19 GB||604.66 M&lt;br /&gt;
|-&lt;br /&gt;
|12||Poseidon Series DDR2 X4||16.78 GB||3.63 B&lt;br /&gt;
|-&lt;br /&gt;
|13||Poseidon Series DDR2 Platinum||67.11 GB||21.77 B&lt;br /&gt;
|-&lt;br /&gt;
|14||Poseidon Series DDR2 Platinum X4||268.44 GB||130.61 B&lt;br /&gt;
|-&lt;br /&gt;
|15||Fire RAM DDR3||1.07 TB||783.64 B&lt;br /&gt;
|-&lt;br /&gt;
|16||Fire RAM DDR3 X4||4.29 TB||4.7 T&lt;br /&gt;
|-&lt;br /&gt;
|17||Fire RAM DDR3 Colossal||17.18 TB||28.21 T&lt;br /&gt;
|-&lt;br /&gt;
|18||Phoenix DDR4 Experimental||68.72 TB||169.27 T&lt;br /&gt;
|-&lt;br /&gt;
|19||Phoenix DDR5 Collection||274.88 TB||1.02 Qa&lt;br /&gt;
|-&lt;br /&gt;
|20||Phoenix DDR5 Gargantuan||1.1 PB||6.09 Qa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Time!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Autoskip||50||2500000 flop-sec||When activated it removes the waiting time between waves once all enemies have spawned and therefore slightly speeds up wave progression on lower difficulties.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Streaming||250000||12500 flop-days||Slowly accelerates enemies while at the same time decreasing the spawn interval duration yielding a much higher wave progression speed.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Surge||7500000||100000 flop-days||Improves wave streaming by increasing the maximum acceleration limit. After a certain amount of time entire waves are being skipped. ''Skipped waves do not trigger wave related module effects!''&lt;br /&gt;
|-&lt;br /&gt;
|Critical Wavejump||2.25e7||150000 flop-days||Provides a 1% chance to skip waves equal to 5% of your wave record of the current region and difficulty whenever you proceed to the next wave as long as you are below your previous record. Only works in [[Endless mode|endless mode]]!&lt;br /&gt;
|-&lt;br /&gt;
|[[AI|Facility AI]]||1.75e8||200000 flop-days||Unlocks the Facility AI which includes some basic programmable logic scripts.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Momentum||5e8||250000 flop-days||Everytime the tower destroys an enemy in [[Endless mode|endless mode]] you gain one more wave the next time the wave counter changes. Afterwards the destroyed enemy counter resets. Only works in endless mode!&lt;br /&gt;
|-&lt;br /&gt;
|Wave Storm||1.75e9||500000 flop-days||Increases the amount the counter of Wave Momentum increases whenever an enemy is being destroyed by 10% (Multiplicatively) for each completed normal mode. Additionally increases the wave acceleration factor by 0.25 whenever an enemy is being destroyed and Wave Streaming is active.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Persistence||3.75e12||1000000 flop-days||Improves Wave Momentum by resetting the destroyed enemy counter only to 90% of its previous value instead of zero.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Instability||5e12||2000000 flop-days||Improves Critical Wavejump by increasing its chance to trigger by another 4% and increases the skipped amount to 10% of your previous record.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Vortex||3e13||4000000 flop-days||Removes the warm-up time from Wave Streaming and further increases the wave acceleration speed. Can be combined with Wave Surge.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Catalyst||1e14||5000000 flop-days||Increases the speed of Wave Streaming based on the amount of waves skipped everytime Critical Wavejump triggers. Has no effect if the wave acceleration factor already exceed 100M.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Endurance||4e14||6250000 flop-days||Increases the acceleration of Wave Streaming by 5% per second. (This means that the acceleration gets accelerated over time.)&lt;br /&gt;
|-&lt;br /&gt;
|New Bounds|| || ||[[Endless mode|Endless mode]] starts at [[Era]] 1 if the highest record in the current region and difficulty is equal to or bigger than Era 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Marathon|| || ||Increases the acceleration factor of wave endurance by 100% (From 5% to 10%, 15%, 20%, ...) for each region and difficulty with a highscore equal or greater than era 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Compression||3e16|| ||Reduces the amount of spawn ticks per wave by 50% and increases the destroyed enemy counter of wave momentum exponentially by 0.4% everytime an enemy is being destroyed. Only works in endless mode!&lt;br /&gt;
|-&lt;br /&gt;
|Era Surge||5e16|| ||Skips to the next [[Era]] every 10 times the wave counter changes. Only works if the current Era is at least 1.&lt;br /&gt;
|-&lt;br /&gt;
|Era Burst||3e17|| ||Skips (Total amount of waves skipped)^0.5 eras whenever the wave counter changes. If Era Surge is active then its effect will change to a 10% boost for Era Burst&lt;br /&gt;
|-&lt;br /&gt;
|Era Swirl||8e18|| ||Increases the amount of eras skipped the greater your gap to era 100B is. Has no effect if your current era is bigger than 100B.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Horizon||9e19|| ||Multiplies the acceleration speed of wave streaming by 25 for each region and difficulty with a highscore equal or greater than era 1. Only works if current infinity is below 100B.&lt;br /&gt;
|-&lt;br /&gt;
|No Bounds||3e21|| ||Endless mode starts at [[Infinity]] 1 if the highest record in the current region and difficulty is equal to or bigger than Infinity 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Floor||5e22|| ||Prevents the wave counter from going below 100M if the highest era in the current region is bigger than 0.&lt;br /&gt;
|-&lt;br /&gt;
|Era Floor||5e24|| ||Prevents the era counter from going below 100M if the highest infinity in the current region is bigger than 0.&lt;br /&gt;
|-&lt;br /&gt;
|Era Horizon||1.2e27|| ||As long as this software is active, each difficulty in each region with a highscore equal to or greater than Infinity 1 multiplies the amount of eras skipped using era software by 4 (additively) and the exponent of era burst by 0.002 (additively). Removes the Era/Infinity restriction of Era Swirl as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
{{Main|Military Tier}}&lt;br /&gt;
&lt;br /&gt;
In the military tab you can soft prestige after meeting certain requirements (unlocking regions, maxing out modules...), which change with every prestige.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reward the player with higher maximum modules tier, new buildings, software, bosses, and other features.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 0, and will eventually reach Tier 4, unlocking access to the [[AI]]. Upon reaching tier 8, you will unlock access to [[Era]] content. Infinity content is available at Tier 12.&lt;br /&gt;
&lt;br /&gt;
==Facility AI==&lt;br /&gt;
{{Main|AI}}&lt;br /&gt;
&lt;br /&gt;
The Facility AI is a section unlocked by attaining military prestige 4 and installing it from software section. The AI allows for multiple automation tasks to be performed, including refreshing [[Mine]] layers, combining power stones at the [[Museum]], using active modules automatically, or simply clicking at specific locations on the screen.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Sponsoring''' - Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
*'''Dealbreaker''' - Allows you to cancel non-forever contracts. Does not refund any resources!&lt;br /&gt;
*'''Offline Installing''' - Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Niutp</name></author>
		
	</entry>
</feed>