<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moisturized</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Moisturized"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Moisturized"/>
	<updated>2026-05-05T01:00:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Tower_Testing&amp;diff=515</id>
		<title>Tower Testing</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Tower_Testing&amp;diff=515"/>
		<updated>2020-05-21T07:09:00Z</updated>

		<summary type="html">&lt;p&gt;Moisturized: /* Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewRound2.png|thumb|The new round Screen]]&lt;br /&gt;
The [[wikipedia:Compulsion_loop|core loop]] of the game - also called ''new round'' - is where you test the strength of your tower against a variety of [[enemies]]. &lt;br /&gt;
&lt;br /&gt;
You'll only be able to say that you created the perfect tower if it can withstand any attacking force in any scenario imaginable. &lt;br /&gt;
&lt;br /&gt;
Therefore, you have to test your tower in different [[regions]] against waves of different enemy types.&lt;br /&gt;
&lt;br /&gt;
The tower gains experience by destroying attackers, with which modules installed inside the tower can be upgraded. &lt;br /&gt;
&lt;br /&gt;
The tower used for the test will be replaced by a new one at the end of the test (round), and all experience won will be lost. But don't worry! &lt;br /&gt;
&lt;br /&gt;
Testing also provides resources to unlock and upgrade modules in your [[town]]. &lt;br /&gt;
&lt;br /&gt;
As soon as you build a workshop you will also have the option to change the blueprint for your tower and the installed modules.&lt;br /&gt;
==Gameplay Loop==&lt;br /&gt;
[[File:Foresteasy.png|alt=|thumb|The core gameplay loop.]]&lt;br /&gt;
When you start a new round enemies will start approaching and attacking you from fixed locations. &lt;br /&gt;
&lt;br /&gt;
Your tower will automatically retaliate against the attackers based on the [[modules]] installed in it.&lt;br /&gt;
&lt;br /&gt;
Each time you destroy an enemy they will reward town resources and xp. &lt;br /&gt;
&lt;br /&gt;
It is important to invest your xp to upgrade modules on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
Eventually your tower will break and the round will be lost. (''Nobody can start out perfect.'') &lt;br /&gt;
&lt;br /&gt;
Losing is part of the process of getting stronger. Now that you have gained some town resource you can upgrade the your modules inside the [[workshop]].&lt;br /&gt;
&lt;br /&gt;
For each round played you also gain some [[town]] xp. &lt;br /&gt;
&lt;br /&gt;
When you reach a certain amount of xp your town will level up and you get a skillpoint which you can use to purchase skills that improve building's functionality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrading Modules==&lt;br /&gt;
There are two ways of upgrading your modules:&lt;br /&gt;
&lt;br /&gt;
===In Game===&lt;br /&gt;
You gain xp for destroying enemies that can be used to improve your modules during that round.&lt;br /&gt;
After a round is completed all modules reset back to the state they were in before the round was started.&lt;br /&gt;
&lt;br /&gt;
===In Workshop===&lt;br /&gt;
Modules can be permanently upgraded inside the [[workshop]]. &lt;br /&gt;
&lt;br /&gt;
This means that they start with a higher level when you start a new round.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
Your tower needs to work in any environment and that's why you need to test the strength of your tower in different [[regions]].&amp;lt;br /&amp;gt;[[File:RegionInfoExample.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
When you select a region, you will see a infographic displayed like the one above.  &lt;br /&gt;
&lt;br /&gt;
The percentage in the top left represents enemy difficulty. The square in the top right represents your highest wave.&lt;br /&gt;
&lt;br /&gt;
Lastly the bar on the bottom represents the [[Elements|elemental]] properties of the enemies you will encounter.&lt;br /&gt;
&lt;br /&gt;
[[File:Elements.png|frameless|x80px]]&lt;br /&gt;
&lt;br /&gt;
The region can be changed by clicking on the map preview seen below:&lt;br /&gt;
&lt;br /&gt;
[[File:ForestPreviewExample.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Notice it says region 1, there are 15 regions in total for you to unlock and test your tower in.&lt;br /&gt;
&lt;br /&gt;
To unlock a new region, you need to beat the previous region with any difficulty on normal mode.&lt;br /&gt;
&lt;br /&gt;
Each region has unique enemy movement patterns, and in the future they will have special rules and effects, secrets and unlockable assets for your town.&lt;br /&gt;
&lt;br /&gt;
Most notably, each region has a random chance to drop modules. This is represented by the module icon [[File:Module.png|frameless|25x25px]] in the top left of the map preview.&lt;br /&gt;
&lt;br /&gt;
An effort should be made to collect these as they will increase your power and give you options for loadouts. &lt;br /&gt;
&lt;br /&gt;
Unlocking regions, and collecting then maxing modules will allow you to soft prestige. Soft prestige is done with the military, inside of the [[Headquaters|headquarters]].&lt;br /&gt;
&lt;br /&gt;
==Modes==&lt;br /&gt;
===Normal===&lt;br /&gt;
The normal mode allows you to test your tower against the environment in the given region. &lt;br /&gt;
&lt;br /&gt;
Once you complete 100 waves in this mode, you unlock the Challenge, Endless and Idle Mode for the given area as well as the normal mode for the next one.&lt;br /&gt;
&lt;br /&gt;
===Endless===&lt;br /&gt;
Same rules as the normal mode except there is no wave cap.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
Challenge mode is not in the game yet. It is a special mode with certain rules to make the region a lot harder.&lt;br /&gt;
&lt;br /&gt;
===Idle===&lt;br /&gt;
[[File:IdleModeExample.png|thumb|No GFX - Idle Mode]]&lt;br /&gt;
You play through it just like normal mode. Once complete it calculates your average resource gain.&lt;br /&gt;
&lt;br /&gt;
This unlocks a no GFX mode, where you simply produce resources depending on your average.&lt;br /&gt;
&lt;br /&gt;
When you select idle mode again, a button appears on the bottom left you can click to start your idle gains.&lt;br /&gt;
&lt;br /&gt;
[[File:IdleGainsExample.png|frameless]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Sandbox can currently be unlocked on any region by beating normal impossible.&lt;br /&gt;
&lt;br /&gt;
Currently sandbox mode has 2 customizable gameplay options. &amp;lt;blockquote&amp;gt;1.  The hp/damage scaling can be changed to match any difficulty on that region.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:RegionInfoExample.png|thumb]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;2. Clicking on the elements will toggle which elements enemies can spawn as, if no elements are selected, then by default every element will be enabled.&amp;lt;/blockquote&amp;gt;Sandbox mode has many more planned features that will be added in future releases of the game.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
The difficulties control the rewards, and the strength of enemies.&lt;br /&gt;
&lt;br /&gt;
Each difficulty has to be unlocked by beating the previous tier of difficulty, difficulty options have to be separately unlocked for each region.&lt;br /&gt;
&lt;br /&gt;
Elemental resistances are increased in the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
On impossible, universal cubes and the remaining elemental cubes are added regardless of enemy composition.&lt;br /&gt;
&lt;br /&gt;
In the future, the difficulty might also influence certain rules regarding the gameplay or the environmental effects and bonuses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moisturized</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Elements&amp;diff=514</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Elements&amp;diff=514"/>
		<updated>2020-05-21T06:57:00Z</updated>

		<summary type="html">&lt;p&gt;Moisturized: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every [[enemy]], every [[Modules|module]] and every attack has a specific element. Some elements are more effective or weaker against a certain type.&lt;br /&gt;
&lt;br /&gt;
A list of the elements and their behavior towards other elements can be found in the following table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#fff&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Defender→&amp;lt;br&amp;gt;Attacker↴&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Neutral&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Fire&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Water&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Earth&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Air&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Light&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Darkness&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Nature&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Electricity&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Universal&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Darkness&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Nature&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Electricity&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Universal&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|}&lt;br /&gt;
The difficulty of the region increases elemental effects by a factor. (% ^ factor)&lt;br /&gt;
&lt;br /&gt;
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25^8 = ~0.00001525878&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Factor&lt;br /&gt;
|-&lt;br /&gt;
|Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Insane&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Impossible&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Legend ==&lt;br /&gt;
In the New Round menu, the elements of the selected region are shown like so&lt;br /&gt;
[[File:Elements.png|thumb|left|x100px|Element colors labeled]]&lt;br /&gt;
&amp;lt;br /&amp;gt;{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Moisturized</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Beach&amp;diff=512</id>
		<title>Beach</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Beach&amp;diff=512"/>
		<updated>2020-05-20T22:35:21Z</updated>

		<summary type="html">&lt;p&gt;Moisturized: /* Enemies */ Correct elements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Enemies==&lt;br /&gt;
The base enemy structure consists of:&lt;br /&gt;
&lt;br /&gt;
*Neutral&lt;br /&gt;
*Light&lt;br /&gt;
*Electric&lt;br /&gt;
*Nature&lt;br /&gt;
*Air&lt;br /&gt;
*Water&lt;br /&gt;
*Earth&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moisturized</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Beach&amp;diff=511</id>
		<title>Beach</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Beach&amp;diff=511"/>
		<updated>2020-05-20T22:34:42Z</updated>

		<summary type="html">&lt;p&gt;Moisturized: add elements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enemies ==&lt;br /&gt;
The base enemy structure consists of:&lt;br /&gt;
&lt;br /&gt;
* Neutral&lt;br /&gt;
* Light&lt;br /&gt;
* Electric&lt;br /&gt;
* Fire&lt;br /&gt;
* Air&lt;br /&gt;
* Earth&lt;br /&gt;
* Universal&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moisturized</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Desert&amp;diff=510</id>
		<title>Desert</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Desert&amp;diff=510"/>
		<updated>2020-05-20T18:52:07Z</updated>

		<summary type="html">&lt;p&gt;Moisturized: Add enemy elements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Enemies ==&lt;br /&gt;
The base enemy structure consists of:&lt;br /&gt;
&lt;br /&gt;
* Neutral&lt;br /&gt;
* Light&lt;br /&gt;
* Fire&lt;br /&gt;
* Earth&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Moisturized</name></author>
		
	</entry>
</feed>