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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lordmatt</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lordmatt"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Lordmatt"/>
	<updated>2026-05-01T21:44:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3820</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3820"/>
		<updated>2025-07-20T11:47:54Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Stuff I do not yet understand but will try to document when I do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* The whole multiverse fabrics of reality are still a mystery to me&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
== Stuff I am starting to get ==&lt;br /&gt;
&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.}} &lt;br /&gt;
{{User:Lordmatt/templates/idea|Each tier increases the attack power but not by as much as the three stones it took to make it.}} &lt;br /&gt;
{{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} &lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other notes ===&lt;br /&gt;
&lt;br /&gt;
* The instant complete for the gems experiment is created by the left-hand upgrade and not for maxing out lock chance as I first thought.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3781</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3781"/>
		<updated>2025-06-09T20:16:21Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Crafter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
=== A fantastic feedback loop ===&lt;br /&gt;
&lt;br /&gt;
You can get into a good feedback loop by building Factory Producers ([[File:Red resource.png|20px]]) which can pay for making production boosters. (The Tier 2 are quite pricey). The further you take this loop, the more of both you can create. This should set you up nicely for passive mass generation while building Factory Producers with said mass.&lt;br /&gt;
&lt;br /&gt;
Don't forget to do Trading Post with crate factor boosts to turn this up to eleven.&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast&lt;br /&gt;
* Matter used in the Crafter to &amp;quot;learn&amp;quot; items appears not to be recovered, despite what I read saying otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
Learning items turn them into mass for the fabricator. This also allows you to resolve them for mass. Make sure you have enough storage capacity. You can only &amp;quot;learn&amp;quot; an item when you have learned the prerequisite for the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also place orders for learned items, which will auto-construct for you using resources from floor 1.&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
Turns items in the inventory into mass which can be used to fabricate other items. It is well worth upgrading the storage for the mass ahead of the dissolve unit. This way the fabricator will have a big buffer if you run out of things to dissolve.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
You can plant rubber trees which produce rubber. The bigger they grow the more they generate. So far, three has been more than enough to keep the dissolve thing fed.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3780</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3780"/>
		<updated>2025-06-09T20:15:48Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Dissolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
=== A fantastic feedback loop ===&lt;br /&gt;
&lt;br /&gt;
You can get into a good feedback loop by building Factory Producers ([[File:Red resource.png|20px]]) which can pay for making production boosters. (The Tier 2 are quite pricey). The further you take this loop, the more of both you can create. This should set you up nicely for passive mass generation while building Factory Producers with said mass.&lt;br /&gt;
&lt;br /&gt;
Don't forget to do Trading Post with crate factor boosts to turn this up to eleven.&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
Learning items turn them into mass for the fabricator. This also allows you to resolve them for mass. Make sure you have enough storage capacity. You can only &amp;quot;learn&amp;quot; an item when you have learned the prerequisite for the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also place orders for learned items, which will auto-construct for you using resources from floor 1.&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
Turns items in the inventory into mass which can be used to fabricate other items. It is well worth upgrading the storage for the mass ahead of the dissolve unit. This way the fabricator will have a big buffer if you run out of things to dissolve.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
You can plant rubber trees which produce rubber. The bigger they grow the more they generate. So far, three has been more than enough to keep the dissolve thing fed.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3779</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3779"/>
		<updated>2025-06-09T20:15:07Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Fabricator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
=== A fantastic feedback loop ===&lt;br /&gt;
&lt;br /&gt;
You can get into a good feedback loop by building Factory Producers ([[File:Red resource.png|20px]]) which can pay for making production boosters. (The Tier 2 are quite pricey). The further you take this loop, the more of both you can create. This should set you up nicely for passive mass generation while building Factory Producers with said mass.&lt;br /&gt;
&lt;br /&gt;
Don't forget to do Trading Post with crate factor boosts to turn this up to eleven.&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
Learning items turn them into mass for the fabricator. This also allows you to resolve them for mass. Make sure you have enough storage capacity. You can only &amp;quot;learn&amp;quot; an item when you have learned the prerequisite for the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also place orders for learned items, which will auto-construct for you using resources from floor 1.&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
Turns items in the inventory into mass which can be used to fabricate other items. It is well worth upgrading the storage for the mass ahead of the dissolve unit. This way the fabricator will have a big buffer if you run out of things to dissolve.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
Matter used to &amp;quot;learn&amp;quot; items appears to not be recovered despite what I read saying otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
You can plant rubber trees which produce rubber. The bigger they grow the more they generate. So far, three has been more than enough to keep the dissolve thing fed.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3778</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3778"/>
		<updated>2025-05-30T13:14:05Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* A fantastic feedback loop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
=== A fantastic feedback loop ===&lt;br /&gt;
&lt;br /&gt;
You can get into a good feedback loop by building Factory Producers ([[File:Red resource.png|20px]]) which can pay for making production boosters. (The Tier 2 are quite pricey). The further you take this loop, the more of both you can create. This should set you up nicely for passive mass generation while building Factory Producers with said mass.&lt;br /&gt;
&lt;br /&gt;
Don't forget to do Trading Post with crate factor boosts to turn this up to eleven.&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
Learning items turn them into mass for the fabricator. This also allows you to resolve them for mass. Make sure you have enough storage capacity. You can only &amp;quot;learn&amp;quot; an item when you have learned the prerequisite for the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also place orders for learned items, which will auto-construct for you using resources from floor 1.&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
Turns items in the inventory into mass which can be used to fabricate other items. It is well worth upgrading the storage for the mass ahead of the dissolve unit. This way the fabricator will have a big buffer if you run out of things to dissolve.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
You can plant rubber trees which produce rubber. The bigger they grow the more they generate. So far, three has been more than enough to keep the dissolve thing fed.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3777</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3777"/>
		<updated>2025-05-30T13:08:19Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* A fantastic feedback loop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
=== A fantastic feedback loop ===&lt;br /&gt;
&lt;br /&gt;
You can get into a good feedback loop by building Factory Producers ([[File:Red resource.png|20px]]) which can pay for making production boosters. (The Tier 2 are quite pricey). The further you take this loop, the more of both you can create. This should set you up nicely for passive mass generation while building Factory Producers with said mass.&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
Learning items turn them into mass for the fabricator. This also allows you to resolve them for mass. Make sure you have enough storage capacity. You can only &amp;quot;learn&amp;quot; an item when you have learned the prerequisite for the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also place orders for learned items, which will auto-construct for you using resources from floor 1.&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
Turns items in the inventory into mass which can be used to fabricate other items. It is well worth upgrading the storage for the mass ahead of the dissolve unit. This way the fabricator will have a big buffer if you run out of things to dissolve.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
You can plant rubber trees which produce rubber. The bigger they grow the more they generate. So far, three has been more than enough to keep the dissolve thing fed.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3776</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3776"/>
		<updated>2025-05-30T13:07:51Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Fabricator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
=== A fantastic feedback loop ===&lt;br /&gt;
&lt;br /&gt;
You can get into a good feedback loop by building Factory Producers which can pay for making production boosters. (The Tier 2 are quite pricey). The further you take this loop, the more of both you can create. This should set you up nicely for passive mass generation while building Factory Producers with said mass.&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
Learning items turn them into mass for the fabricator. This also allows you to resolve them for mass. Make sure you have enough storage capacity. You can only &amp;quot;learn&amp;quot; an item when you have learned the prerequisite for the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also place orders for learned items, which will auto-construct for you using resources from floor 1.&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
Turns items in the inventory into mass which can be used to fabricate other items. It is well worth upgrading the storage for the mass ahead of the dissolve unit. This way the fabricator will have a big buffer if you run out of things to dissolve.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
You can plant rubber trees which produce rubber. The bigger they grow the more they generate. So far, three has been more than enough to keep the dissolve thing fed.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3775</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3775"/>
		<updated>2025-05-30T13:04:08Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Steps (second floor) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
=== A fantastic feedback loop ===&lt;br /&gt;
&lt;br /&gt;
You can get into a good feedback loop by building Factory Producers which can pay for making production boosters. (The Tier 2 are quite pricey). The further you take this loop, the more of both you can create. This should set you up nicely for passive mass generation while building Factory Producers with said mass.&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
Turns items in the inventory into mass which can be used to fabricate other items. It is well worth upgrading the storage for the mass ahead of the dissolve unit. This way the fabricator will have a big buffer if you run out of things to dissolve.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
You can plant rubber trees which produce rubber. The bigger they grow the more they generate. So far, three has been more than enough to keep the dissolve thing fed.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3768</id>
		<title>User:Lordmatt/Lab Notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3768"/>
		<updated>2025-04-06T16:26:51Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Laboratory]] building has a lot of variety some of which is quite tricky.&lt;br /&gt;
&lt;br /&gt;
There is a lab experiment for each element type. &lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.&lt;br /&gt;
&lt;br /&gt;
==Electricity==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.&lt;br /&gt;
&lt;br /&gt;
When it maxes out, prestege and restart.&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
You are trying to inflate a thing. When full, you can reset (&amp;quot;expand&amp;quot;) for a bigger thing. Spend your resources of the stuff that increases the growth rate.&lt;br /&gt;
&lt;br /&gt;
TBH, I'm surprised this one is not air.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.&lt;br /&gt;
&lt;br /&gt;
Charge the battery; put some water in the thing; cool the water.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}}&lt;br /&gt;
&lt;br /&gt;
==Darkness==&lt;br /&gt;
* Difficulty: Hard but possible to become super easy.&lt;br /&gt;
&lt;br /&gt;
This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers.}}&lt;br /&gt;
&lt;br /&gt;
==Universal==&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
I'm sure I just need to spend more time messing about with this one but so far... IDK.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
==Nature==&lt;br /&gt;
[[File:Plant list t1-5.png|thumb|Plant types listed above from left to right|link=Special:FilePath/Plant_list_t1-5.png]]&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
Buy seeds. Plant them. They grow into things.&lt;br /&gt;
&lt;br /&gt;
Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time. &lt;br /&gt;
&lt;br /&gt;
The clues for the different types of plants are fairly helpful. [[Experiment:_Nature|This page]] has an entire cheat sheet.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}}&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, a worker to do the watering is also a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Light==&lt;br /&gt;
* Difficulty: Tricky&lt;br /&gt;
&lt;br /&gt;
Add components to the grid to harest the three primary and secondary light colours.&lt;br /&gt;
&lt;br /&gt;
===Components Advice===&lt;br /&gt;
&lt;br /&gt;
====Mirror====&lt;br /&gt;
&lt;br /&gt;
The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce.}}&lt;br /&gt;
&lt;br /&gt;
====Filters (Red, Green, Blue)====&lt;br /&gt;
&lt;br /&gt;
Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it.&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
* Difficulty: Easy but expensive and time consuming&lt;br /&gt;
&lt;br /&gt;
Click on the things until they are all gems. Do it again. And again. And...&lt;br /&gt;
&lt;br /&gt;
Use a worker to ruin this for you. Invest in lock chance early to reduce frustration. Gem chance and auto-complete speed things up. Upgrades to dust per grind help you prestige faster. Use the lower costs of upgrades in bulk for early prestige. Get gem chance to 100% to fly through the rest. You should get 2500% gem boost in no time.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The gem producer is a good one to build to reduce costs of upgrades}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The bonus gem module is a great help}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3767</id>
		<title>User:Lordmatt/Lab Notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3767"/>
		<updated>2025-04-06T16:20:43Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Light */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Laboratory]] building has a lot of variety some of which is quite tricky.&lt;br /&gt;
&lt;br /&gt;
There is a lab experiment for each element type. &lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.&lt;br /&gt;
&lt;br /&gt;
==Electricity==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.&lt;br /&gt;
&lt;br /&gt;
When it maxes out, prestege and restart.&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
You are trying to inflate a thing. When full, you can reset (&amp;quot;expand&amp;quot;) for a bigger thing. Spend your resources of the stuff that increases the growth rate.&lt;br /&gt;
&lt;br /&gt;
TBH, I'm surprised this one is not air.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.&lt;br /&gt;
&lt;br /&gt;
Charge the battery; put some water in the thing; cool the water.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}}&lt;br /&gt;
&lt;br /&gt;
==Darkness==&lt;br /&gt;
* Difficulty: Hard but possible to become super easy.&lt;br /&gt;
&lt;br /&gt;
This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers.}}&lt;br /&gt;
&lt;br /&gt;
==Universal==&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
I'm sure I just need to spend more time messing about with this one but so far... IDK.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
==Nature==&lt;br /&gt;
[[File:Plant list t1-5.png|thumb|Plant types listed above from left to right|link=Special:FilePath/Plant_list_t1-5.png]]&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
Buy seeds. Plant them. They grow into things.&lt;br /&gt;
&lt;br /&gt;
Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time. &lt;br /&gt;
&lt;br /&gt;
The clues for the different types of plants are fairly helpful. [[Experiment:_Nature|This page]] has an entire cheat sheet.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}}&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, a worker to do the watering is also a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Light==&lt;br /&gt;
* Difficulty: Tricky&lt;br /&gt;
&lt;br /&gt;
Add components to the grid to harest the three primary and secondary light colours.&lt;br /&gt;
&lt;br /&gt;
===Components Advice===&lt;br /&gt;
&lt;br /&gt;
====Mirror====&lt;br /&gt;
&lt;br /&gt;
The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce.}}&lt;br /&gt;
&lt;br /&gt;
====Filters (Red, Green, Blue)====&lt;br /&gt;
&lt;br /&gt;
Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3766</id>
		<title>User:Lordmatt/Lab Notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3766"/>
		<updated>2025-04-06T16:19:41Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Light */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Laboratory]] building has a lot of variety some of which is quite tricky.&lt;br /&gt;
&lt;br /&gt;
There is a lab experiment for each element type. &lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.&lt;br /&gt;
&lt;br /&gt;
==Electricity==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.&lt;br /&gt;
&lt;br /&gt;
When it maxes out, prestege and restart.&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
You are trying to inflate a thing. When full, you can reset (&amp;quot;expand&amp;quot;) for a bigger thing. Spend your resources of the stuff that increases the growth rate.&lt;br /&gt;
&lt;br /&gt;
TBH, I'm surprised this one is not air.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.&lt;br /&gt;
&lt;br /&gt;
Charge the battery; put some water in the thing; cool the water.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}}&lt;br /&gt;
&lt;br /&gt;
==Darkness==&lt;br /&gt;
* Difficulty: Hard but possible to become super easy.&lt;br /&gt;
&lt;br /&gt;
This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers.}}&lt;br /&gt;
&lt;br /&gt;
==Universal==&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
I'm sure I just need to spend more time messing about with this one but so far... IDK.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
==Nature==&lt;br /&gt;
[[File:Plant list t1-5.png|thumb|Plant types listed above from left to right|link=Special:FilePath/Plant_list_t1-5.png]]&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
Buy seeds. Plant them. They grow into things.&lt;br /&gt;
&lt;br /&gt;
Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time. &lt;br /&gt;
&lt;br /&gt;
The clues for the different types of plants are fairly helpful. [[Experiment:_Nature|This page]] has an entire cheat sheet.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}}&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, a worker to do the watering is also a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Light==&lt;br /&gt;
* Difficulty: Tricky&lt;br /&gt;
&lt;br /&gt;
===Components Advice===&lt;br /&gt;
&lt;br /&gt;
====Mirror====&lt;br /&gt;
&lt;br /&gt;
The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce.}}&lt;br /&gt;
&lt;br /&gt;
====Filters (Red, Green, Blue)====&lt;br /&gt;
&lt;br /&gt;
Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3765</id>
		<title>User:Lordmatt/Lab Notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3765"/>
		<updated>2025-04-06T16:18:55Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Mirror */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Laboratory]] building has a lot of variety some of which is quite tricky.&lt;br /&gt;
&lt;br /&gt;
There is a lab experiment for each element type. &lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.&lt;br /&gt;
&lt;br /&gt;
==Electricity==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.&lt;br /&gt;
&lt;br /&gt;
When it maxes out, prestege and restart.&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
You are trying to inflate a thing. When full, you can reset (&amp;quot;expand&amp;quot;) for a bigger thing. Spend your resources of the stuff that increases the growth rate.&lt;br /&gt;
&lt;br /&gt;
TBH, I'm surprised this one is not air.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.&lt;br /&gt;
&lt;br /&gt;
Charge the battery; put some water in the thing; cool the water.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}}&lt;br /&gt;
&lt;br /&gt;
==Darkness==&lt;br /&gt;
* Difficulty: Hard but possible to become super easy.&lt;br /&gt;
&lt;br /&gt;
This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers.}}&lt;br /&gt;
&lt;br /&gt;
==Universal==&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
I'm sure I just need to spend more time messing about with this one but so far... IDK.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
==Nature==&lt;br /&gt;
[[File:Plant list t1-5.png|thumb|Plant types listed above from left to right|link=Special:FilePath/Plant_list_t1-5.png]]&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
Buy seeds. Plant them. They grow into things.&lt;br /&gt;
&lt;br /&gt;
Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time. &lt;br /&gt;
&lt;br /&gt;
The clues for the different types of plants are fairly helpful. [[Experiment:_Nature|This page]] has an entire cheat sheet.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}}&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, a worker to do the watering is also a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Light==&lt;br /&gt;
&lt;br /&gt;
===Components Advice===&lt;br /&gt;
&lt;br /&gt;
====Mirror====&lt;br /&gt;
&lt;br /&gt;
The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce.}}&lt;br /&gt;
&lt;br /&gt;
====Filters (Red, Green, Blue)====&lt;br /&gt;
&lt;br /&gt;
Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3764</id>
		<title>User:Lordmatt/Lab Notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3764"/>
		<updated>2025-04-06T16:18:37Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Laboratory]] building has a lot of variety some of which is quite tricky.&lt;br /&gt;
&lt;br /&gt;
There is a lab experiment for each element type. &lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.&lt;br /&gt;
&lt;br /&gt;
==Electricity==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.&lt;br /&gt;
&lt;br /&gt;
When it maxes out, prestege and restart.&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
You are trying to inflate a thing. When full, you can reset (&amp;quot;expand&amp;quot;) for a bigger thing. Spend your resources of the stuff that increases the growth rate.&lt;br /&gt;
&lt;br /&gt;
TBH, I'm surprised this one is not air.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.&lt;br /&gt;
&lt;br /&gt;
Charge the battery; put some water in the thing; cool the water.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}}&lt;br /&gt;
&lt;br /&gt;
==Darkness==&lt;br /&gt;
* Difficulty: Hard but possible to become super easy.&lt;br /&gt;
&lt;br /&gt;
This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers.}}&lt;br /&gt;
&lt;br /&gt;
==Universal==&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
I'm sure I just need to spend more time messing about with this one but so far... IDK.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
==Nature==&lt;br /&gt;
[[File:Plant list t1-5.png|thumb|Plant types listed above from left to right|link=Special:FilePath/Plant_list_t1-5.png]]&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
Buy seeds. Plant them. They grow into things.&lt;br /&gt;
&lt;br /&gt;
Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time. &lt;br /&gt;
&lt;br /&gt;
The clues for the different types of plants are fairly helpful. [[Experiment:_Nature|This page]] has an entire cheat sheet.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}}&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, a worker to do the watering is also a good idea.}}&lt;br /&gt;
&lt;br /&gt;
==Light==&lt;br /&gt;
&lt;br /&gt;
===Components Advice===&lt;br /&gt;
&lt;br /&gt;
====Mirror====&lt;br /&gt;
&lt;br /&gt;
The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|EThe mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce.}}&lt;br /&gt;
&lt;br /&gt;
====Filters (Red, Green, Blue)====&lt;br /&gt;
&lt;br /&gt;
Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Light&amp;diff=3763</id>
		<title>Experiment: Light</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Light&amp;diff=3763"/>
		<updated>2025-04-06T16:17:00Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTE: This is not complete information. Please help by editing this page or suggesting edits in the discord!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Light experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 3.&lt;br /&gt;
&lt;br /&gt;
The goal of the Light Experiment is to create images crafted from light particles.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grid==&lt;br /&gt;
''Two light generators on the left side of the grid make beams of white light which can be split into the following colors:'' &amp;lt;br&amp;gt;&lt;br /&gt;
Red &amp;lt;br&amp;gt;&lt;br /&gt;
Blue &amp;lt;br&amp;gt;&lt;br /&gt;
Green &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Combining these colors makes new ones:''&amp;lt;br&amp;gt;&lt;br /&gt;
Cyan (blue + green) &amp;lt;br&amp;gt;&lt;br /&gt;
Yellow (red + green) &amp;lt;br&amp;gt;&lt;br /&gt;
Pink (blue + red)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Making these rays of light go into the receiver on the right side of the grid rewards us with light particles of the appropriate color.''&lt;br /&gt;
&lt;br /&gt;
Due to one of the prestige options (bottom left), a single color setup is best to use.&lt;br /&gt;
&lt;br /&gt;
[[File:10 Ray Light Experiment.png|350px|left|thumb|The best setup without the collector objects]]&lt;br /&gt;
&lt;br /&gt;
[[File:23 Ray Light Experiment.png|350px|left|thumb|The best known setup without the omni collectors (just remove them and replace with normal ones)&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[File:32 Ray Light Experiment.png|350px|left|thumb|The best known setup]]&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+An inelegant solution to the grid, to gain equal light of all colors.&lt;br /&gt;
(https://imgur.com/a/RT35lLT)&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Splitter W&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!LED&lt;br /&gt;
|Mirror E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Splitter SW&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mirror E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|Prism&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Mirror W&lt;br /&gt;
|&lt;br /&gt;
|Mirror W&lt;br /&gt;
|-&lt;br /&gt;
!LED&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|Splitter SE&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|Mirror E&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Prism&lt;br /&gt;
|Splitter SE&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Mirror NW&lt;br /&gt;
|&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
===Purchasable objects:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Component!!Cost!!Description&lt;br /&gt;
|-&lt;br /&gt;
!Mirror&lt;br /&gt;
|100&lt;br /&gt;
|Reflects light off of its surface based on its angle of incidence&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Red&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets red particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Green&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets green particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Blue&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets blue particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Prism&lt;br /&gt;
|12500&lt;br /&gt;
|Splits light into its components. White into red, blue and green. Beams made of 2 colors into original colors, but the prism releases the rays of light at a diagonal angle.&lt;br /&gt;
|-&lt;br /&gt;
!Splitter/Merger&lt;br /&gt;
|10B&lt;br /&gt;
|Redirects the ray that enters this component at the input side towards both output sides, effectively copying it. If used in reverse it can merge two rays into one, creating a new color if two different input colors are used.&lt;br /&gt;
|-&lt;br /&gt;
!Directional Consumer&lt;br /&gt;
|1No&lt;br /&gt;
|Acts as a consumer for light rays and therefore produces light particles when a light ray hits its entry point.&lt;br /&gt;
|-&lt;br /&gt;
!Omni-Collector&lt;br /&gt;
|10DDe&lt;br /&gt;
|Works like a directional light consumer except that every single direction is an entry point for light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Components Advice===&lt;br /&gt;
&lt;br /&gt;
====Mirror====&lt;br /&gt;
&lt;br /&gt;
The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.&lt;br /&gt;
&lt;br /&gt;
'''Important note:''' The mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce.&lt;br /&gt;
&lt;br /&gt;
====Filters (Red, Green, Blue)====&lt;br /&gt;
&lt;br /&gt;
Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
&lt;br /&gt;
Improvement: Increases light production by 75% &amp;lt;br&amp;gt;&lt;br /&gt;
Improvement: Increases total light production by 12% per light ray hitting a receiver &amp;lt;br&amp;gt;&lt;br /&gt;
Improvement: Reduces amount of light required for each image by 35% &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First prestige is at 100k;&lt;br /&gt;
Prestige Formula: 100000 * 10&amp;lt;sup&amp;gt;Prestige lvl&amp;lt;/sup&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;!!(requires change to pictures instead of points and change to the formula too)!! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Images!!Reward&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|{{Module|Offensive|size=30px}} Light Taste&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|{{Module|Defensive|size=30px}} Dispel&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|{{Module|Defensive|size=30px}} Dryness Aura&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|{{Module|Utility|size=30px}} Recharge&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Light damage&lt;br /&gt;
|-&lt;br /&gt;
!201&lt;br /&gt;
| +200% Light damage (max)&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Light resistance&lt;br /&gt;
|-&lt;br /&gt;
!199&lt;br /&gt;
| +99% Light resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Light&amp;diff=3762</id>
		<title>Experiment: Light</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Light&amp;diff=3762"/>
		<updated>2025-04-06T16:01:55Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTE: This is not complete information. Please help by editing this page or suggesting edits in the discord!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Light experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 3.&lt;br /&gt;
&lt;br /&gt;
The goal of the Light Experiment is to create images crafted from light particles.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
&lt;br /&gt;
==Components==&lt;br /&gt;
&lt;br /&gt;
===Mirror===&lt;br /&gt;
&lt;br /&gt;
The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.&lt;br /&gt;
&lt;br /&gt;
'''Important note:''' The mirror is single-sided. Make sure that the white side is the side hit by the light or the light will terminate instead of bounce.&lt;br /&gt;
&lt;br /&gt;
===Filters (Red, Green, Blue)===&lt;br /&gt;
&lt;br /&gt;
Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam.&lt;br /&gt;
&lt;br /&gt;
==Grid==&lt;br /&gt;
''Two light generators on the left side of the grid make beams of white light which can be split into the following colors:'' &amp;lt;br&amp;gt;&lt;br /&gt;
Red &amp;lt;br&amp;gt;&lt;br /&gt;
Blue &amp;lt;br&amp;gt;&lt;br /&gt;
Green &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Combining these colors makes new ones:''&amp;lt;br&amp;gt;&lt;br /&gt;
Cyan (blue + green) &amp;lt;br&amp;gt;&lt;br /&gt;
Yellow (red + green) &amp;lt;br&amp;gt;&lt;br /&gt;
Pink (blue + red)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Making these rays of light go into the receiver on the right side of the grid rewards us with light particles of the appropriate color.''&lt;br /&gt;
&lt;br /&gt;
Due to one of the prestige options (bottom left), a single color setup is best to use.&lt;br /&gt;
&lt;br /&gt;
[[File:10 Ray Light Experiment.png|350px|left|thumb|The best setup without the collector objects]]&lt;br /&gt;
&lt;br /&gt;
[[File:23 Ray Light Experiment.png|350px|left|thumb|The best known setup without the omni collectors (just remove them and replace with normal ones)&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[File:32 Ray Light Experiment.png|350px|left|thumb|The best known setup]]&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+An inelegant solution to the grid, to gain equal light of all colors.&lt;br /&gt;
(https://imgur.com/a/RT35lLT)&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Splitter W&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!LED&lt;br /&gt;
|Mirror E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Splitter SW&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mirror E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|Prism&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Mirror W&lt;br /&gt;
|&lt;br /&gt;
|Mirror W&lt;br /&gt;
|-&lt;br /&gt;
!LED&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|Splitter SE&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|Mirror E&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Prism&lt;br /&gt;
|Splitter SE&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Mirror NW&lt;br /&gt;
|&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
===Purchasable objects:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Component!!Cost!!Description&lt;br /&gt;
|-&lt;br /&gt;
!Mirror&lt;br /&gt;
|100&lt;br /&gt;
|Reflects light off of its surface based on its angle of incidence&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Red&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets red particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Green&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets green particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Blue&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets blue particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Prism&lt;br /&gt;
|12500&lt;br /&gt;
|Splits light into its components. White into red, blue and green. Beams made of 2 colors into original colors, but the prism releases the rays of light at a diagonal angle.&lt;br /&gt;
|-&lt;br /&gt;
!Splitter/Merger&lt;br /&gt;
|10B&lt;br /&gt;
|Redirects the ray that enters this component at the input side towards both output sides, effectively copying it. If used in reverse it can merge two rays into one, creating a new color if two different input colors are used.&lt;br /&gt;
|-&lt;br /&gt;
!Directional Consumer&lt;br /&gt;
|1No&lt;br /&gt;
|Acts as a consumer for light rays and therefore produces light particles when a light ray hits its entry point.&lt;br /&gt;
|-&lt;br /&gt;
!Omni-Collector&lt;br /&gt;
|10DDe&lt;br /&gt;
|Works like a directional light consumer except that every single direction is an entry point for light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
&lt;br /&gt;
Improvement: Increases light production by 75% &amp;lt;br&amp;gt;&lt;br /&gt;
Improvement: Increases total light production by 12% per light ray hitting a receiver &amp;lt;br&amp;gt;&lt;br /&gt;
Improvement: Reduces amount of light required for each image by 35% &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First prestige is at 100k;&lt;br /&gt;
Prestige Formula: 100000 * 10&amp;lt;sup&amp;gt;Prestige lvl&amp;lt;/sup&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;!!(requires change to pictures instead of points and change to the formula too)!! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Images!!Reward&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|{{Module|Offensive|size=30px}} Light Taste&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|{{Module|Defensive|size=30px}} Dispel&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|{{Module|Defensive|size=30px}} Dryness Aura&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|{{Module|Utility|size=30px}} Recharge&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Light damage&lt;br /&gt;
|-&lt;br /&gt;
!201&lt;br /&gt;
| +200% Light damage (max)&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Light resistance&lt;br /&gt;
|-&lt;br /&gt;
!199&lt;br /&gt;
| +99% Light resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Light&amp;diff=3761</id>
		<title>Experiment: Light</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Light&amp;diff=3761"/>
		<updated>2025-04-06T16:01:23Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTE: This is not complete information. Please help by editing this page or suggesting edits in the discord!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Light experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 3.&lt;br /&gt;
&lt;br /&gt;
The goal of the Light Experiment is to create images crafted from light particles.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
&lt;br /&gt;
==Elements==&lt;br /&gt;
&lt;br /&gt;
===Mirror===&lt;br /&gt;
&lt;br /&gt;
The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.&lt;br /&gt;
&lt;br /&gt;
'''Important note:''' The mirror is single-sided. Make sure that the white side is the side hit by the light or the light will terminate instead of bounce.&lt;br /&gt;
&lt;br /&gt;
===Filters (Red, Green, Blue)===&lt;br /&gt;
&lt;br /&gt;
Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam.&lt;br /&gt;
&lt;br /&gt;
==Grid==&lt;br /&gt;
''Two light generators on the left side of the grid make beams of white light which can be split into the following colors:'' &amp;lt;br&amp;gt;&lt;br /&gt;
Red &amp;lt;br&amp;gt;&lt;br /&gt;
Blue &amp;lt;br&amp;gt;&lt;br /&gt;
Green &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Combining these colors makes new ones:''&amp;lt;br&amp;gt;&lt;br /&gt;
Cyan (blue + green) &amp;lt;br&amp;gt;&lt;br /&gt;
Yellow (red + green) &amp;lt;br&amp;gt;&lt;br /&gt;
Pink (blue + red)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Making these rays of light go into the receiver on the right side of the grid rewards us with light particles of the appropriate color.''&lt;br /&gt;
&lt;br /&gt;
Due to one of the prestige options (bottom left), a single color setup is best to use.&lt;br /&gt;
&lt;br /&gt;
[[File:10 Ray Light Experiment.png|350px|left|thumb|The best setup without the collector objects]]&lt;br /&gt;
&lt;br /&gt;
[[File:23 Ray Light Experiment.png|350px|left|thumb|The best known setup without the omni collectors (just remove them and replace with normal ones)&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[File:32 Ray Light Experiment.png|350px|left|thumb|The best known setup]]&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+An inelegant solution to the grid, to gain equal light of all colors.&lt;br /&gt;
(https://imgur.com/a/RT35lLT)&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Splitter W&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!LED&lt;br /&gt;
|Mirror E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Splitter SW&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mirror E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|Prism&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Mirror W&lt;br /&gt;
|&lt;br /&gt;
|Mirror W&lt;br /&gt;
|-&lt;br /&gt;
!LED&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|Splitter SE&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|Mirror E&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Prism&lt;br /&gt;
|Splitter SE&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Mirror NW&lt;br /&gt;
|&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
===Purchasable objects:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Component!!Cost!!Description&lt;br /&gt;
|-&lt;br /&gt;
!Mirror&lt;br /&gt;
|100&lt;br /&gt;
|Reflects light off of its surface based on its angle of incidence&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Red&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets red particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Green&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets green particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Blue&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets blue particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Prism&lt;br /&gt;
|12500&lt;br /&gt;
|Splits light into its components. White into red, blue and green. Beams made of 2 colors into original colors, but the prism releases the rays of light at a diagonal angle.&lt;br /&gt;
|-&lt;br /&gt;
!Splitter/Merger&lt;br /&gt;
|10B&lt;br /&gt;
|Redirects the ray that enters this component at the input side towards both output sides, effectively copying it. If used in reverse it can merge two rays into one, creating a new color if two different input colors are used.&lt;br /&gt;
|-&lt;br /&gt;
!Directional Consumer&lt;br /&gt;
|1No&lt;br /&gt;
|Acts as a consumer for light rays and therefore produces light particles when a light ray hits its entry point.&lt;br /&gt;
|-&lt;br /&gt;
!Omni-Collector&lt;br /&gt;
|10DDe&lt;br /&gt;
|Works like a directional light consumer except that every single direction is an entry point for light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
&lt;br /&gt;
Improvement: Increases light production by 75% &amp;lt;br&amp;gt;&lt;br /&gt;
Improvement: Increases total light production by 12% per light ray hitting a receiver &amp;lt;br&amp;gt;&lt;br /&gt;
Improvement: Reduces amount of light required for each image by 35% &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First prestige is at 100k;&lt;br /&gt;
Prestige Formula: 100000 * 10&amp;lt;sup&amp;gt;Prestige lvl&amp;lt;/sup&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;!!(requires change to pictures instead of points and change to the formula too)!! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Images!!Reward&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|{{Module|Offensive|size=30px}} Light Taste&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|{{Module|Defensive|size=30px}} Dispel&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|{{Module|Defensive|size=30px}} Dryness Aura&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|{{Module|Utility|size=30px}} Recharge&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Light damage&lt;br /&gt;
|-&lt;br /&gt;
!201&lt;br /&gt;
| +200% Light damage (max)&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Light resistance&lt;br /&gt;
|-&lt;br /&gt;
!199&lt;br /&gt;
| +99% Light resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3760</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3760"/>
		<updated>2025-03-25T10:03:21Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Other notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.}} &lt;br /&gt;
{{User:Lordmatt/templates/idea|Each tier increases the attack power but not by as much as the three stones it took to make it.}} &lt;br /&gt;
{{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} &lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other notes ===&lt;br /&gt;
&lt;br /&gt;
* The instant complete for the gems experiment is created by the left-hand upgrade and not for maxing out lock chance as I first thought.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3759</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3759"/>
		<updated>2025-03-23T08:01:02Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Other notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.}} &lt;br /&gt;
{{User:Lordmatt/templates/idea|Each tier increases the attack power but not by as much as the three stones it took to make it.}} &lt;br /&gt;
{{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} &lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other notes ===&lt;br /&gt;
&lt;br /&gt;
* It looks like getting 100% lock chance in the experiment for gems there is a chance the next grid will spin up all gems too. This can chain, it seems. The longest chain I've seen is two extra.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3758</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3758"/>
		<updated>2025-03-23T07:54:10Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.}} &lt;br /&gt;
{{User:Lordmatt/templates/idea|Each tier increases the attack power but not by as much as the three stones it took to make it.}} &lt;br /&gt;
{{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} &lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other notes ===&lt;br /&gt;
&lt;br /&gt;
* It looks like getting 100% lock chance in the experiment for gems gives a chance for getting an extra grid for free.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3757</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3757"/>
		<updated>2025-03-23T07:53:40Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Other notes = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
&lt;br /&gt;
=== Other notes ===&lt;br /&gt;
&lt;br /&gt;
* It looks like getting 100% lock chance in the experiment for gems gives a chance for getting an extra grid for free.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.}} &lt;br /&gt;
{{User:Lordmatt/templates/idea|Each tier increases the attack power but not by as much as the three stones it took to make it.}} &lt;br /&gt;
{{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} &lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3756</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3756"/>
		<updated>2025-03-23T07:53:29Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
&lt;br /&gt;
=== Other notes ====&lt;br /&gt;
&lt;br /&gt;
* It looks like getting 100% lock chance in the experiment for gems gives a chance for getting an extra grid for free.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.}} &lt;br /&gt;
{{User:Lordmatt/templates/idea|Each tier increases the attack power but not by as much as the three stones it took to make it.}} &lt;br /&gt;
{{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} &lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3752</id>
		<title>User:Lordmatt/Lab Notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3752"/>
		<updated>2025-02-26T19:29:27Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Nature */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Laboratory]] building has a lot of variety some of which is quite tricky.&lt;br /&gt;
&lt;br /&gt;
There is a lab experiment for each element type. &lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.&lt;br /&gt;
&lt;br /&gt;
==Electricity==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.&lt;br /&gt;
&lt;br /&gt;
When it maxes out, prestege and restart.&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
You are trying to inflate a thing. When full, you can reset (&amp;quot;expand&amp;quot;) for a bigger thing. Spend your resources of the stuff that increases the growth rate.&lt;br /&gt;
&lt;br /&gt;
TBH, I'm surprised this one is not air.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.&lt;br /&gt;
&lt;br /&gt;
Charge the battery; put some water in the thing; cool the water.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}}&lt;br /&gt;
&lt;br /&gt;
==Darkness==&lt;br /&gt;
* Difficulty: Hard but possible to become super easy.&lt;br /&gt;
&lt;br /&gt;
This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers.}}&lt;br /&gt;
&lt;br /&gt;
==Universal==&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
I'm sure I just need to spend more time messing about with this one but so far... IDK.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
==Nature==&lt;br /&gt;
[[File:Plant list t1-5.png|thumb|Plant types listed above from left to right|link=Special:FilePath/Plant_list_t1-5.png]]&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
Buy seeds. Plant them. They grow into things.&lt;br /&gt;
&lt;br /&gt;
Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time. &lt;br /&gt;
&lt;br /&gt;
The clues for the different types of plants are fairly helpful. [[Experiment:_Nature|This page]] has an entire cheat sheet.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}}&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, a worker to do the watering is also a good idea.}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3751</id>
		<title>User:Lordmatt/Lab Notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Lab_Notes&amp;diff=3751"/>
		<updated>2025-02-26T19:28:47Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Darkness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Laboratory]] building has a lot of variety some of which is quite tricky.&lt;br /&gt;
&lt;br /&gt;
There is a lab experiment for each element type. &lt;br /&gt;
&lt;br /&gt;
==Fire==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy a bunch of heaters, insulators, and a ticker. It gets hot. You unlock stuff. When it maxes out prestige and go again.&lt;br /&gt;
&lt;br /&gt;
==Electricity==&lt;br /&gt;
* Difficulty: Easy&lt;br /&gt;
&lt;br /&gt;
Buy batteries, and upgrade the coil count. Upgrading coils is possible but does not seem necessary.&lt;br /&gt;
&lt;br /&gt;
When it maxes out, prestege and restart.&lt;br /&gt;
&lt;br /&gt;
==Neutral==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
You are trying to inflate a thing. When full, you can reset (&amp;quot;expand&amp;quot;) for a bigger thing. Spend your resources of the stuff that increases the growth rate.&lt;br /&gt;
&lt;br /&gt;
TBH, I'm surprised this one is not air.&lt;br /&gt;
&lt;br /&gt;
==Water==&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
It is not immediately obvious what to do here. A check on the red flag achievements section may clue you into the fact that you are trying to make bodies of water as cold as possible.&lt;br /&gt;
&lt;br /&gt;
Charge the battery; put some water in the thing; cool the water.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|The upgrades get expensive rising at an order of magnitude for each upgrade. Choose wisely.}}&lt;br /&gt;
&lt;br /&gt;
==Darkness==&lt;br /&gt;
* Difficulty: Hard but possible to become super easy.&lt;br /&gt;
&lt;br /&gt;
This experiment is nearly impossible until you start to get Noise down towards 0. At that point it is a simple mini game.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|As soon as you can, prestige this experiment and pile all your points into chance for more than one particle. You'll soon be doing big numbers.}}&lt;br /&gt;
&lt;br /&gt;
==Universal==&lt;br /&gt;
* Difficulty: Hard&lt;br /&gt;
&lt;br /&gt;
I'm sure I just need to spend more time messing about with this one but so far... IDK.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
==Nature==&lt;br /&gt;
[[File:Plant list t1-5.png|thumb|Plant types listed above from left to right|link=Special:FilePath/Plant_list_t1-5.png]]&lt;br /&gt;
* Difficulty: Somewhat Easy&lt;br /&gt;
&lt;br /&gt;
Buy seeds. Plant them. They grow into things.&lt;br /&gt;
&lt;br /&gt;
Just mess about with day/night hot/normal/cold and companion planting. You'll unlock stuff in no time. &lt;br /&gt;
&lt;br /&gt;
The clues for the different types of plants are fairly helpful. [[Experiment:_Nature|This page]] has an entire cheat sheet.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Plant lots of the cheapest seeds and use autoreplant to get lots of the tree-thing resources for upgrades.}}&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, a worker to dot he watering is also a good idea.}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3748</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3748"/>
		<updated>2025-02-21T17:29:21Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Dissolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
Turns items in the inventory into mass which can be used to fabricate other items. It is well worth upgrading the storage for the mass ahead of the dissolve unit. This way the fabricator will have a big buffer if you run out of things to dissolve.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
You can plant rubber trees which produce rubber. The bigger they grow the more they generate. So far, three has been more than enough to keep the dissolve thing fed.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3747</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3747"/>
		<updated>2025-02-21T17:27:00Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Tree frame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
You can plant rubber trees which produce rubber. The bigger they grow the more they generate. So far, three has been more than enough to keep the dissolve thing fed.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3746</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3746"/>
		<updated>2025-02-21T17:24:55Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Dissolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3745</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3745"/>
		<updated>2025-02-21T17:24:00Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Disolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
===== Dissolve =====&lt;br /&gt;
&lt;br /&gt;
Sometimes the disolve thing goes innactive with a queue remaining for no reason I have yet to work out. I've no idea what restarts it.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pick up a stack of items from your inventory and click the dissolve box with it. If this something scanned and usable it will be added to the queue. It will not be used until you put it down in your inventory again.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3744</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3744"/>
		<updated>2025-02-21T17:22:14Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps (second floor)===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
===== Disolve =====&lt;br /&gt;
&lt;br /&gt;
Sometimes the disolve thing goes innactive with a queue remaining for no reason I have yet to work out. I've no idea what restarts it.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3728</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3728"/>
		<updated>2025-02-01T09:05:14Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Standard factory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|You can pin recipes by right-clicking on them in the recipe pattern menu}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
===== Disolve =====&lt;br /&gt;
&lt;br /&gt;
Sometimes the disolve thing goes innactive with a queue remaining for no reason I have yet to work out. I've no idea what restarts it.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3723</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3723"/>
		<updated>2025-01-20T23:00:53Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Disolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/Q|One time I saw a &amp;quot;history&amp;quot; or favourites thing below the pattern screen. How do I deliberately do that?}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
===== Disolve =====&lt;br /&gt;
&lt;br /&gt;
Sometimes the disolve thing goes innactive with a queue remaining for no reason I have yet to work out. I've no idea what restarts it.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|When the queued item has run out, it stalls rather than skips to the next. Only spend what you have available.}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3722</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3722"/>
		<updated>2025-01-20T11:36:08Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Fabricator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/Q|One time I saw a &amp;quot;history&amp;quot; or favourites thing below the pattern screen. How do I deliberately do that?}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
===== Disolve =====&lt;br /&gt;
&lt;br /&gt;
Sometimes the disolve thing goes innactive with a queue remaining for no reason I have yet to work out. I've no idea what restarts it.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3720</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3720"/>
		<updated>2025-01-15T08:35:48Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Tree frame */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/Q|One time I saw a &amp;quot;history&amp;quot; or favourites thing below the pattern screen. How do I deliberately do that?}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore - while previously they refused to craft, they seem to be working now. Might be because I moved to a higher military tier.&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3715</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3715"/>
		<updated>2025-01-07T12:41:59Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Museum Power Stone levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.}} &lt;br /&gt;
{{User:Lordmatt/templates/idea|Each tier increases the attack power but not by as much as the three stones it took to make it.}} &lt;br /&gt;
{{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} &lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3714</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3714"/>
		<updated>2025-01-07T11:26:11Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Factory Select Modes (no longer a total mystery to me) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/Q|One time I saw a &amp;quot;history&amp;quot; or favourites thing below the pattern screen. How do I deliberately do that?}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/idea|It seems like left-shift+right-click then right-click sets the locked on mode.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
{{User:Lordmatt/templates/Q|What do you need to get trees? There's a recipe for a rubber tree but it cannot be crafted.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3713</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3713"/>
		<updated>2025-01-07T11:21:16Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Standard factory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/Q|One time I saw a &amp;quot;history&amp;quot; or favourites thing below the pattern screen. How do I deliberately do that?}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
{{User:Lordmatt/templates/Q|What do you need to get trees? There's a recipe for a rubber tree but it cannot be crafted.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3712</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3712"/>
		<updated>2025-01-07T11:10:42Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
{{User:Lordmatt/templates/Q|What do you need to get trees? There's a recipe for a rubber tree but it cannot be crafted.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3710</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3710"/>
		<updated>2025-01-05T11:23:35Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Fabricator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think you must deconstruct items to earn mass which is applied to fabricating new items.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
{{User:Lordmatt/templates/noclue}} &lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3709</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3709"/>
		<updated>2025-01-05T00:21:58Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Museum Power Stone levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
&lt;br /&gt;
 {{User:Lordmatt/templates/idea|It seems that combining three stones to get a higher tier creates an inefficiency resulting in a slightly smaller boost.}} &lt;br /&gt;
{{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} &lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/templates&amp;diff=3708</id>
		<title>User:Lordmatt/templates</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/templates&amp;diff=3708"/>
		<updated>2025-01-05T00:21:38Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made a few templates in my user space to help make my notes look nice.&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/noclue]] &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/noclue}}&amp;lt;/nowiki&amp;gt; - flags up my lack of clues&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/partclue]] &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/partclue}}&amp;lt;/nowiki&amp;gt; - flags that I'm not completely clued up yet&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/idea]] - &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/idea|My idea}}&amp;lt;/nowiki&amp;gt; - make idea box&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I have an idea but I don't know everything. Indeed, I know very little. Please correct me if I am wrong.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/tip]] - &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/tip|My tip}}&amp;lt;/nowiki&amp;gt; - make tip boxes&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|I don't know everything. Indeed, I know very little. Please correct me if I am wrong.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/Q]] - &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/Q|My question}}&amp;lt;/nowiki&amp;gt; - make tip boxes&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/Q|Now I have questions}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Power_Plant_notes&amp;diff=3707</id>
		<title>User:Lordmatt/Power Plant notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Power_Plant_notes&amp;diff=3707"/>
		<updated>2025-01-04T23:50:08Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My notes on the [[Power Plant]] building.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/Q|Is there an optimal build?}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3706</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3706"/>
		<updated>2025-01-04T23:49:19Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Museum Power Stone levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
 {{User:Lordmatt/templates/Q|What are the defence/attack contributions of each tier of stones?}} &lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/templates&amp;diff=3705</id>
		<title>User:Lordmatt/templates</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/templates&amp;diff=3705"/>
		<updated>2025-01-04T23:48:21Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made a few templates in my user space to help make my notes look nice.&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/noclue]] &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/noclue}}&amp;lt;/nowiki&amp;gt; - flags up my lack of clues&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/partclue]] &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/partclue}}&amp;lt;/nowiki&amp;gt; - flags that I'm not completely clued up yet&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/idea]] - &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/tip|My idea}}&amp;lt;/nowiki&amp;gt; - make idea box&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I have an idea but I don't know everything. Indeed, I know very little. Please correct me if I am wrong.}}&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/tip]] - &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/tip|My tip}}&amp;lt;/nowiki&amp;gt; - make tip boxes&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|I don't know everything. Indeed, I know very little. Please correct me if I am wrong.}}&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/Q]] - &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/Q|My question}}&amp;lt;/nowiki&amp;gt; - make tip boxes&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/Q|Now I have questions}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/templates&amp;diff=3704</id>
		<title>User:Lordmatt/templates</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/templates&amp;diff=3704"/>
		<updated>2025-01-04T23:48:02Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I made a few templates in my user space to help make my notes look nice.&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/noclue]] &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/noclue}}&amp;lt;/nowiki&amp;gt; - flags up my lack of clues&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/partclue]] &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/partclue}}&amp;lt;/nowiki&amp;gt; - flags that I'm not completely clued up yet&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/idea]] - &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/tip|My idea}}&amp;lt;/nowiki&amp;gt; - make idea box&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I have an idea but I don't know everything. Indeed, I know very little. Please correct me if I am wrong.}}&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/tip]] - &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/tip|My tip}}&amp;lt;/nowiki&amp;gt; - make tip boxes&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|I don't know everything. Indeed, I know very little. Please correct me if I am wrong.}}&lt;br /&gt;
&lt;br /&gt;
[[User:Lordmatt/templates/Q]] - &amp;lt;nowiki&amp;gt;{{User:Lordmatt/templates/Q|My tip}}&amp;lt;/nowiki&amp;gt; - make tip boxes&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/Q|Now I have questions}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/templates/Q&amp;diff=3703</id>
		<title>User:Lordmatt/templates/Q</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/templates/Q&amp;diff=3703"/>
		<updated>2025-01-04T23:47:45Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: Created page with &amp;quot;{| style=&amp;quot;border-left: 10px solid Blue; background-color: lightblue; padding: 0.5em; margin: 0.5em auto; width: 65%&amp;quot; | style=&amp;quot;width: 40px; padding-right: 0.5em;&amp;quot; | File:Necr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border-left: 10px solid Blue; background-color: lightblue; padding: 0.5em; margin: 0.5em auto; width: 65%&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 40px; padding-right: 0.5em;&amp;quot; | [[File:Necronomicon icon.png|32px]]&lt;br /&gt;
| '''Question:''' {{{1}}} &amp;amp;middot; If you have answers [[User_talk:Lordmatt|let me know]]&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;For indicating an question I am trying to answer&amp;quot;,&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;inline&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3702</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3702"/>
		<updated>2025-01-04T23:07:40Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* about me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
I'm keeping my notes inside my user space while I work stuff out. Once I have anything useful to add, I'll copy it to the relevant article or a guide or something.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3701</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3701"/>
		<updated>2025-01-04T23:06:10Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
==== The Factory UI ====&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|To lay an even spread of items in the maker grid (for example for stack plate) click and hold and mouse over the squares to fill. This will evenly distribute your ingredients.}}&lt;br /&gt;
&lt;br /&gt;
===== [[Factory]] Select Modes (no longer a total mystery to me) =====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
{{User:Lordmatt/templates/noclue}} &lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3700</id>
		<title>User:Lordmatt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt&amp;diff=3700"/>
		<updated>2025-01-04T22:54:24Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Stuff I do not yet understand but will try to document when I do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=about me=&lt;br /&gt;
&lt;br /&gt;
I'm a nerd for Kent (UK) who fairly recently (December 2024) found the game after seeing a YouTuber play it. I'm loving it so far even though most of the [[Laboratory]] mini games have me feeling confused.&lt;br /&gt;
&lt;br /&gt;
This is not my first wiki. If I see something I can usefully add, I will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:30%;float:right;margin:0.5em 1.5em;padding:1em;border:1px solid #666;&amp;quot;&amp;gt;&lt;br /&gt;
== My Bookmarks ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ultimate Potato Guide To Things!]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Progression Guides]]&lt;br /&gt;
* [[Power Stones]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[Special:RecentChanges|Recent Changes to Wiki]]&lt;br /&gt;
* [[Special:ListFiles|Files and media]]&lt;br /&gt;
&lt;br /&gt;
=== Things I might help work on ===&lt;br /&gt;
&lt;br /&gt;
* [[Wip pages]]&lt;br /&gt;
&lt;br /&gt;
== My notes ==&lt;br /&gt;
* [[/Tower testing|Tower testing Notes]]&lt;br /&gt;
* [[/Factory notes|Factory notes]]&lt;br /&gt;
* [[/Lab Notes|Lab Notes]]&lt;br /&gt;
* [[/Power Plant notes|Power Plant notes]]&lt;br /&gt;
* [[/templates|My note taking templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stuff I do not yet understand but will try to document when I do ==&lt;br /&gt;
&lt;br /&gt;
* Several Lab experiments&lt;br /&gt;
* Value improvements from the [[beacons]]&lt;br /&gt;
* Some of the [[Arcade]]&lt;br /&gt;
* Boosts of each tier of [[Museum#Power_stones|power stones]]&lt;br /&gt;
* NGL the rules for [[Experiment: Light]] baffle me. Like, how does it determine how many bounces you get?&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|I think beacons grant +1% boost per level}}&lt;br /&gt;
&lt;br /&gt;
=== [[Museum]] [[Power Stones|Power Stone]] levels ===&lt;br /&gt;
&lt;br /&gt;
I have noticed that combining three stones for a higher level one yields less of a shield bonus for that element than 3 one-tier-lower separates. I'm still trying to figure out the numbers.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/noclue}}&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3699</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3699"/>
		<updated>2025-01-04T22:53:17Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Steps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
==== [[Factory]] Select Modes (no longer a total mystery to me) ====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
{{User:Lordmatt/templates/noclue}} &lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3698</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3698"/>
		<updated>2025-01-04T22:52:45Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Fabricator */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
==== [[Factory]] Select Modes (no longer a total mystery to me) ====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
&lt;br /&gt;
Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
&lt;br /&gt;
===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
&lt;br /&gt;
====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
&lt;br /&gt;
==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Tree frame ====&lt;br /&gt;
{{User:Lordmatt/templates/noclue}} &lt;br /&gt;
&lt;br /&gt;
Trees are made from 8 rubber and T9 (green) ore&lt;br /&gt;
&lt;br /&gt;
==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
&lt;br /&gt;
Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3697</id>
		<title>User:Lordmatt/Factory notes</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Lordmatt/Factory_notes&amp;diff=3697"/>
		<updated>2025-01-04T22:51:53Z</updated>

		<summary type="html">&lt;p&gt;Lordmatt: /* Factory Select Modes (no longer a total mystery to me) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
'''[[User:Lordmatt|Matt's]] [[Factory]] Notes.''' The factory is where producers are made. These are vital resources for other buildings. &lt;br /&gt;
&lt;br /&gt;
The Factory is fed by the [[mine]]&lt;br /&gt;
&lt;br /&gt;
=== Standard factory ===&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&lt;br /&gt;
To &amp;quot;build max&amp;quot; left-shift plus click seems to do the job.&lt;br /&gt;
&lt;br /&gt;
Sometimes it gets stuck on build all which sets the shop to buy some. I've not worked out why.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Power up your [[User:Lordmatt/Power Plant notes|power plant]] to boost factory speed.}}&lt;br /&gt;
&lt;br /&gt;
==== Producers ====&lt;br /&gt;
&lt;br /&gt;
This is the main reason to run the factory. Make as many T1 producers as you can afford and start upgrading to higher tiers as soon as you are able. even one or two higher tiers will kick out far more than a stack of one tier lower. &lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Your most important producer is likely [[File:White resource.png|20px]] as you can convert to everything else.}}&lt;br /&gt;
&lt;br /&gt;
==== Managing inventory ====&lt;br /&gt;
&lt;br /&gt;
I find it best to group by tier in a roughly 4-wide by 5-deep grid. &lt;br /&gt;
&lt;br /&gt;
When you have massive amounts of something, processing them all can bottleneck operations. Right-click to pick up half. Drop that somewhere and then right-click it to take half and put it back on the first pile. Repeat until you have a heap about the right size for your current ambitions. This becomes increasingly important as you move up the ore tier levels.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Early on, mass-buy the chips, rubber, and ingots/plates. After a while, you may need to stop buying tier-1. Mass-buy tier-3 as often as you can until you find you are not using them so often.}}&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/tip|Microchips, rubber, and T3 ingots are worth buying whenever you open the Factory window. You probably cannot have too many.}}&lt;br /&gt;
&lt;br /&gt;
==== Workers needed ====&lt;br /&gt;
The best way to refine dust that I have found is:&lt;br /&gt;
&lt;br /&gt;
* Have one worker on refining. Give them a tier at or one above the one you are currently getting into.&lt;br /&gt;
* Set one worker to refine ore to dust.&lt;br /&gt;
* Have as many workers as possible clicking the grids on the lowest tiers of the mine.&lt;br /&gt;
&lt;br /&gt;
==== [[Factory]] Select Modes (no longer a total mystery to me) ====&lt;br /&gt;
&lt;br /&gt;
It seems you can either build one at a time (lots of clicking for building things) but buy all of the stock in the shop with a right click OR build all at once but only buy half at the shop (lots of clicks to buy all). I have not the faintest notion of how to change between the modes other than it sometimes changes. I don't know why it locks to build all sometimes.&lt;br /&gt;
&lt;br /&gt;
{{User:Lordmatt/templates/idea|'''My Answer''': Left shift and left click reliably builds all.}}&lt;br /&gt;
{{User:Lordmatt/templates/partclue}}&lt;br /&gt;
&lt;br /&gt;
==== Upscaling dust ====&lt;br /&gt;
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Dust can be scaled up to the next level with 8 dust plus one of the next level. This makes lumps, which are refined in the mixer to make 2 of the target dust. Effectively, you can at most double your dust if you have 8x of the lower tier. An exotic gem upgrade for {{Number|60|icon=[[File:Exotic gem.png|20px]]}} reduces the lower tier cost.&lt;br /&gt;
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===Steps===&lt;br /&gt;
I'm slowly figuring things out about the steps section.&lt;br /&gt;
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====Crafter====&lt;br /&gt;
*Crafter allows scanning (sacrificing?) items to learn them. This starts with ore, ''not'' dust.&lt;br /&gt;
*Later learnings require second-tier microchips.&lt;br /&gt;
*The price looks like it follows some sort of power law curve - it gets expensive fast &lt;br /&gt;
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==== Fabricator ====&lt;br /&gt;
This is still mostly a mystery to me. It seems to need a lot of Factory Resources in the 100xnB[[File:Red resource.png|20px]] to 100xnQi[[File:Red resource.png|20px]] and looks like it can generate things you have &amp;quot;learned&amp;quot;.&lt;br /&gt;
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==== Tree frame ====&lt;br /&gt;
{{User:Lordmatt/templates/noclue}} &lt;br /&gt;
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Trees are made from 8 rubber and T9 (green) ore&lt;br /&gt;
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==== Manafacture ====&lt;br /&gt;
Boosts to producers, machine speed, and things like that go here. I've been investing in drops boosters.&lt;br /&gt;
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Unlocking more space needs eye-watering amounts of red cube 10Sp[[File:Red resource.png|20px]] for level 2.&lt;/div&gt;</summary>
		<author><name>Lordmatt</name></author>
		
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