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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leotigers</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Leotigers"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Leotigers"/>
	<updated>2026-05-05T04:09:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=1165</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=1165"/>
		<updated>2021-03-12T00:15:06Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: T4white prod value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
The '''Factory''' is a building where you make production modules. Production modules produce a specific amount of resources per second.&lt;br /&gt;
&lt;br /&gt;
To craft production modules you need to either purchase your materials or refine and combine your own with machinery.&lt;br /&gt;
&lt;br /&gt;
You need materials from the [[Mine]] in order to refine better materials.&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
[[File:Items.png|thumb|From left to right: Ingot, Plate, Circuit Plate, Screw/Bolt, Wire, Cable, Metal Bar/Rod, Circuit Wires, Pipe, Nut, Dust.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Upgrades to the factory increases inventory space, crafting grid space, and unlocks new recipes.&lt;br /&gt;
&lt;br /&gt;
==Main Screen==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Located on the bottom right. Things you buy and make can be placed here. &lt;br /&gt;
&lt;br /&gt;
Click and drag the items to move them around, and into the crafting grid.&lt;br /&gt;
&lt;br /&gt;
Right click with an empty mouse picks up half of the selected item. Right click with a full mouse places down one of the held items, holding right click with a full mouse and dragging places one item on each empty tile.&lt;br /&gt;
&lt;br /&gt;
Clicking on the white cube with an X through it will delete the items you are holding.&lt;br /&gt;
&lt;br /&gt;
===Crafting Grid===&lt;br /&gt;
Located on the left of the factory screen&lt;br /&gt;
&lt;br /&gt;
You can display recipes here from the recipes list, items needed are represented by transparent icons, you can fill them in by dragging the items in from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
Machines are used to process items into different items, which can find them in the recipe list. &lt;br /&gt;
&lt;br /&gt;
When a machine is producing, right clicking the machine removes one of the items, and shift right clicking removes all items at once from the machine. &lt;br /&gt;
&lt;br /&gt;
Speed is calculated by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base x 2^(Tier-1))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With &amp;lt;code&amp;gt;Base&amp;lt;/code&amp;gt; being the processing speed of that specific item.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Speed Boost Per Tier&lt;br /&gt;
!Tier&lt;br /&gt;
!Boost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1x&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2x&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4x&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|8x&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|16x&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|32x&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|64x&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|128x&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|256x&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|512x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
The oven is used to turn ore and dust into ingots.&lt;br /&gt;
&lt;br /&gt;
Note: It is not advised to turn ore directly into ingots, and instead crush it first into dust as this doubles your ingot output per ore.&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
The assembly is used to turn cables into circuit wires.&lt;br /&gt;
&lt;br /&gt;
===Refiner===&lt;br /&gt;
The refiner is used to turn ingots into cables, cables into wires, and plates into circuit plates.&lt;br /&gt;
&lt;br /&gt;
===Crusher===&lt;br /&gt;
The crusher is used to turn ingots and ore into dust.&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
The cutter is used to turn metal rods into bolts.&lt;br /&gt;
&lt;br /&gt;
===Presser===&lt;br /&gt;
The presser is used to turn rubber balls and ingots into plates, and stacked plates into dense plates.&lt;br /&gt;
&lt;br /&gt;
===Mixer===&lt;br /&gt;
The mixer is used to turn ore lumps into dust.&lt;br /&gt;
&lt;br /&gt;
This allows you to combine lower tier dusts into a higher tier at a 1:8 ratio.&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
Belts do not make any items, instead they double your shard refining speed.&lt;br /&gt;
&lt;br /&gt;
===Shaper===&lt;br /&gt;
The shaper turns ingots into metal rods, metal rods into nuts, and plates into pipes.&lt;br /&gt;
&lt;br /&gt;
===Boiler===&lt;br /&gt;
The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
The recipe tab is where you find all the machines, producers, and items you can't make with machines.&lt;br /&gt;
&lt;br /&gt;
Clicking the cross-hair icon of a recipe adds transparent items onto the crafting grid as a guide for you to fill out, or press the auto-fill button to have it put the materials in for you.&lt;br /&gt;
&lt;br /&gt;
==Producers==&lt;br /&gt;
The producer tab is where you install your producers. &lt;br /&gt;
&lt;br /&gt;
Producers make various resources at a specific rate, and will keep producing even while offline. Producers are a valuable source of resources throughout the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name / Tier!!Sprite!!Production / Sec. (Default)!!Production / Sec. (Town Resources)&lt;br /&gt;
|-&lt;br /&gt;
|T1||[[File:Producer T1.png|alt=Producer (T1)|center]]||0.02||0.25&lt;br /&gt;
|-&lt;br /&gt;
|T2||[[File:Producer T2.png|alt=Producer (T2)|center]]||10||150&lt;br /&gt;
|-&lt;br /&gt;
|T3|||[[File:Producer T3.png|alt=Producer (T3)|center]]||27500||300000&lt;br /&gt;
|-&lt;br /&gt;
|T4||[[File:Producer T4.png|alt=Producer (T4)|center]]||765 M||2.5 T&lt;br /&gt;
|-&lt;br /&gt;
|T5||[[File:Producer T5.png|alt=Producer (T5)|center]]||975 QA||100 QI&lt;br /&gt;
|-&lt;br /&gt;
|Gems||[[File:Producer Gems.png|alt=Producer (Gems)|center]]||1000||-&lt;br /&gt;
|-&lt;br /&gt;
|Exotic||[[File:Producer Exotic.png|alt=Producer (Exotic)|center]]||0.001||-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
The shop is where you can buy materials and items with red cubes, without having to make them.&lt;br /&gt;
&lt;br /&gt;
The items in the shop however have a stock limit, that replenishes over time when not capped. Shift clicking buys five at a time, and right clicking buys the entire stock at once.&lt;br /&gt;
&lt;br /&gt;
==Refining==&lt;br /&gt;
The refining tab is where you refine shards dug up from [[Mine|the mine]] into ores.&lt;br /&gt;
&lt;br /&gt;
This allows you to get higher tier items than can be found in the shop.&lt;br /&gt;
&lt;br /&gt;
The belt is important is reducing the time it takes to refine material.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Faster Machines''' - Increases the production speed of all machines by 50%.&lt;br /&gt;
*'''Full Capacity''' - Increases the resource production by 2% for each unique item type inside the production grid.&lt;br /&gt;
*'''Infinite Rubber''' - Doubles the stock limit of all shop items and halves the refill time. Also the refill time of rubber changes to 0.1 sec. per item.&lt;br /&gt;
*'''Auto-Fill''' - Allows you to automatically fill the contents of the crafting grid with the requirements of the selected recipe.&lt;br /&gt;
*'''More Ores''' - Doubles ore output from shard refining.&lt;br /&gt;
*'''Advanced Refining''' - Reduces the basic refining time per shard from 5 seconds to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Machine Handling''' - Allows you to pick up machines from their machine slot via right click and place them back via left click.&lt;br /&gt;
*'''Chemical Lumps''' - Changes the recipe for ore lumps to only use 4 dust of the previous tier.&lt;br /&gt;
*'''Battle Producers''' - Increases the production of all producers by 1% for each second that passes during an active tower run. Resets upon quitting or restarting. Does not affect exotic producers.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=1164</id>
		<title>Experiment: Nature</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=1164"/>
		<updated>2021-03-11T20:42:49Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: All t2 images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NatureExperiment.png|thumb|The Nature Experiment]]&lt;br /&gt;
[[File:Experiment Nature icon.png|left]]&lt;br /&gt;
The '''Nature experiment''' is one of 12 experiments of the [[laboratory]], available at laboratory tier 2.&lt;br /&gt;
&lt;br /&gt;
The goal of the experiment is to grow a variety of different plants by altering the temperature, daylight and surrounding plants.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Mechanic==&lt;br /&gt;
[[File:Plant list t1-5.png|thumb|Plant types listed above from left to right]]&lt;br /&gt;
&lt;br /&gt;
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.&lt;br /&gt;
&lt;br /&gt;
Flowers grow into a number of different mutations depending on a combination of the following factors:&lt;br /&gt;
* Time of day (day or night)&lt;br /&gt;
* Temperature (hot, cold or neutral) of its own tile&lt;br /&gt;
* Temperature of 1 or more of the surrounding tiles&lt;br /&gt;
* Number and type(s) of the plants in surrounding tiles&lt;br /&gt;
&lt;br /&gt;
The player must experiment with the above factors to find all mutations and unlock the rewards.&lt;br /&gt;
&lt;br /&gt;
==Plants==&lt;br /&gt;
&lt;br /&gt;
===Basic Flower(t1)===&lt;br /&gt;
Cost to plant: 100&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I am what I am&lt;br /&gt;
|Solution: t1seed on neutral tile during the day&lt;br /&gt;
[[File:I am what i am.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like cold nights&lt;br /&gt;
|Solution: t1 seed on cold tile during the night&lt;br /&gt;
[[File:I like cold nights.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like it cold&lt;br /&gt;
|Solution: t1 seed on cold tile during the day&lt;br /&gt;
[[File:I like it cold.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like it hot&lt;br /&gt;
|Solution: t1 seed on hot tile during the night&lt;br /&gt;
[[File:I like it hot.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like it dark&lt;br /&gt;
|Solution: t1 seed on neutral tile during the night&lt;br /&gt;
[[File:I like it dark.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like hot days&lt;br /&gt;
|Solution: t1 seed on hot tile during the day&lt;br /&gt;
[[File:I like hot days.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want 1 friend in the night&lt;br /&gt;
|Solution: 2 t1 seeds on touching tiles during the night&lt;br /&gt;
[[File:I want 1 friend in the night.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want some friends&lt;br /&gt;
|Solution: 5-7 t1 seeds, 1 seed in a 3x3 area surrounded by the other 4-6&lt;br /&gt;
[[File:I want some friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need cold friends&lt;br /&gt;
|Solution: 5 t1 seeds in a + shape with the outside plants on cold tiles&lt;br /&gt;
[[File:I need cold friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need hot friends&lt;br /&gt;
|Solution: 5 t1 seeds in a + shape with the outside plants on hot tiles&lt;br /&gt;
[[File:I need hot friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want many friends&lt;br /&gt;
|Solution: 1 t1 seed surrounded by 8 seeds all on neutral tiles&lt;br /&gt;
[[File:I want many friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need a chilly friend&lt;br /&gt;
|Solution: 2 t1 seeds next to each other, with 1 of them on a cold tile&lt;br /&gt;
[[File:I need a chilly friend.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need a hot buddy&lt;br /&gt;
|Solution: 2 t1 seeds next to each other, with 1 of them on a hot tile&lt;br /&gt;
[[File:I need a hot buddy.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want 1 friend during the day&lt;br /&gt;
|Solution: 2 t1 seeds next to each other, with 1 of them on a hot tile during the day&lt;br /&gt;
[[File:I want 1 friend during the day.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want to be hot among cool friends&lt;br /&gt;
|Solution: 5 t1 seeds in a + shape with the middle seed on hot tile, and outer seeds on a cold tile&lt;br /&gt;
[[File:I want to be cool among hot friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want strong friends&lt;br /&gt;
|Solution: t1 seed surrounded by 8 t4 seeds&lt;br /&gt;
[[File:I want strong friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want the strongest friends&lt;br /&gt;
|Solution: t1 seed surrounded by 8 t5 seeds&lt;br /&gt;
[[File:I want the strongest friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need different friends&lt;br /&gt;
|Solution: t1 seed surrounded by 2 of every other seed type on neutral tiles&lt;br /&gt;
[[File:I need different friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want a hot party in the night&lt;br /&gt;
|Solution: 9 seeds in a 3x3 pattern on hot tiles during the night&lt;br /&gt;
[[File:I want a hot party in the night.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want to chill at day with many friends&lt;br /&gt;
|Solution: 9 seeds in a 3x3 pattern on cold tiles during the day&lt;br /&gt;
[[File:I want to chill at day with many friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: This is our realm now&lt;br /&gt;
|Solution: t1 seed with the 4 other tiers to its different sides&lt;br /&gt;
[[File:This is our realm now.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
===Cauliflower(t2)===&lt;br /&gt;
Cost to plant: 2,500&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I am what I am&lt;br /&gt;
|Solution: t2 seed on neutral tile during the day&lt;br /&gt;
[[File:I am what I am .png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I drained their heat&lt;br /&gt;
|Solution: t2 seeds in a 3x3 pattern, with the middle tile hot and the outer tiles cold&lt;br /&gt;
[[File:I drained their heat .png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like it cold&lt;br /&gt;
|Solution: t2 seed next to another t2 seed during the night&lt;br /&gt;
[[File:I like it cold t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like it hot&lt;br /&gt;
|Solution: t2 seed on hot tile during the night&lt;br /&gt;
[[File:I like it hot t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need to be alone in the dark&lt;br /&gt;
|Solution: t2 seed on neutral tile during the night&lt;br /&gt;
[[File:Alone in dark t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need different friends&lt;br /&gt;
|Solution: t2 seed surrounded by 2 of every other seed type on neutral tiles&lt;br /&gt;
[[File:Diff friends t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want some friends&lt;br /&gt;
|Solution: 5-7 t2 seeds, 1 seed in a 3x3 area surrounded by the other 4-6 seeds all on neutral tiles&lt;br /&gt;
[[File:Some friends t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want many friends&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t2 seeds all on neutral tiles&lt;br /&gt;
[[File:Many friends t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need weak friends&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 seeds all on neutral tiles&lt;br /&gt;
[[File:Weak friends t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want slightly stronger friends&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t3 seeds all on neutral tiles&lt;br /&gt;
[[File:Slight stronger friends t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want a cold army&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t1 seeds on cold tiles&lt;br /&gt;
[[File:Cold army t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want a hot army&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t1 seeds on hot tiles&lt;br /&gt;
[[File:Hot army t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want a cold army I can trust&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t2 seeds on cold tiles&lt;br /&gt;
[[File:Cold army trust t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want a hot army I can trust&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t2 seeds on hot tiles&lt;br /&gt;
[[File:Hot army trust t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want balanced soil in the night&lt;br /&gt;
|Solution: a checkers pattern with hot/cold tiles in a 3x3 area(NO SEEDS NEEDED), with a t2 seed in center&lt;br /&gt;
[[File:Balanced soil night t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like cold days&lt;br /&gt;
|Solution: t2 seed on cold tile during the day&lt;br /&gt;
[[File:Cold days t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like hot nights&lt;br /&gt;
|Solution: 2 t2 seeds next to each other, with at least 1 on a hot tile during the night&lt;br /&gt;
[[File:Hot nights t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: They drained my heat&lt;br /&gt;
|Solution: t2 seed on cold tile surrounded by 8 t2 seeds on hot tiles&lt;br /&gt;
[[File:Drained heat t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want the strongest friends&lt;br /&gt;
|Solution: t2 seed surrounded by at least 5 t5 seeds&lt;br /&gt;
[[File:Strongest friends t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want some hot spots for my cold friends in the night&lt;br /&gt;
|Solution: t2 seed surrounded by 8 t2 seeds, with corner tiles cold and the tiles up, down, left, and right hot&lt;br /&gt;
[[File:Hot cold friends t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: This is our realm now&lt;br /&gt;
|Solution: t2 seed with the 4 other tiers to its different sides&lt;br /&gt;
[[File:Our realm t2.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bell Plant===&lt;br /&gt;
Cost to plant: 75,000&lt;br /&gt;
&lt;br /&gt;
===Bush Plant===&lt;br /&gt;
Cost to plant: 9,250,000&lt;br /&gt;
&lt;br /&gt;
===Brain Plant===&lt;br /&gt;
Cost to plant: 8,000,000,000&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Harvesting plants also rewards points which can be spent on various upgrades.&lt;br /&gt;
&lt;br /&gt;
[[File:Watering can.png]] '''Watering can''' - Increase the time which watering lasts (has an upper limit).&lt;br /&gt;
&lt;br /&gt;
[[File:Auto replant.png]] '''Auto replant''' - Enable plants to automatically harvest and replant every time it grows.&lt;br /&gt;
&lt;br /&gt;
[[File:Fertilize.png]] '''Prestige''' - Removes all the plants from the grid and increases plants growth speed by 25% (multiplicative).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mutations&amp;lt;br&amp;gt;discovered !! Reward&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Nature Taste&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[File:Defensive Module.png|Defensive|30px]] Adaptive Regeneration&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| [[File:Defensive Module.png|Defensive|30px]] Shield of Nature&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Violent Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| [[File:Ultimate Module.png|Ultimate|30px]] Rejuvenate&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Gaia's path&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Nature's wrath&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Daybloom&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Gigantic vines&lt;br /&gt;
|-&lt;br /&gt;
! Varies&lt;br /&gt;
| +% Nature damage&lt;br /&gt;
|-&lt;br /&gt;
! Varies&lt;br /&gt;
| +% Nature damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Our_realm_t2.png&amp;diff=1163</id>
		<title>File:Our realm t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Our_realm_t2.png&amp;diff=1163"/>
		<updated>2021-03-11T20:42:38Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Our realm t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Hot_cold_friends_t2.png&amp;diff=1162</id>
		<title>File:Hot cold friends t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Hot_cold_friends_t2.png&amp;diff=1162"/>
		<updated>2021-03-11T20:42:23Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hot cold friends t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Strongest_friends_t2.png&amp;diff=1161</id>
		<title>File:Strongest friends t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Strongest_friends_t2.png&amp;diff=1161"/>
		<updated>2021-03-11T20:41:39Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strongest friends t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Drained_heat_t2.png&amp;diff=1160</id>
		<title>File:Drained heat t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Drained_heat_t2.png&amp;diff=1160"/>
		<updated>2021-03-11T20:41:24Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drained heat t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Hot_nights_t2.png&amp;diff=1159</id>
		<title>File:Hot nights t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Hot_nights_t2.png&amp;diff=1159"/>
		<updated>2021-03-11T20:41:10Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hot nights t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Cold_days_t2.png&amp;diff=1158</id>
		<title>File:Cold days t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Cold_days_t2.png&amp;diff=1158"/>
		<updated>2021-03-11T20:40:04Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cold days t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Balanced_soil_night_t2.png&amp;diff=1157</id>
		<title>File:Balanced soil night t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Balanced_soil_night_t2.png&amp;diff=1157"/>
		<updated>2021-03-11T20:39:50Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Balanced soil night t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Hot_army_trust_t2.png&amp;diff=1156</id>
		<title>File:Hot army trust t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Hot_army_trust_t2.png&amp;diff=1156"/>
		<updated>2021-03-11T20:38:56Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hot army trust t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Cold_army_trust_t2.png&amp;diff=1155</id>
		<title>File:Cold army trust t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Cold_army_trust_t2.png&amp;diff=1155"/>
		<updated>2021-03-11T20:38:38Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cold army trust t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Hot_army_t2.png&amp;diff=1154</id>
		<title>File:Hot army t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Hot_army_t2.png&amp;diff=1154"/>
		<updated>2021-03-11T20:37:44Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hot army t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Cold_army_t2.png&amp;diff=1153</id>
		<title>File:Cold army t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Cold_army_t2.png&amp;diff=1153"/>
		<updated>2021-03-11T20:37:06Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cold army t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Slight_stronger_friends_t2.png&amp;diff=1152</id>
		<title>File:Slight stronger friends t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Slight_stronger_friends_t2.png&amp;diff=1152"/>
		<updated>2021-03-11T20:36:28Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slight stronger friends t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Weak_friends_t2.png&amp;diff=1151</id>
		<title>File:Weak friends t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Weak_friends_t2.png&amp;diff=1151"/>
		<updated>2021-03-11T20:35:31Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weak friends t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Many_friends_t2.png&amp;diff=1150</id>
		<title>File:Many friends t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Many_friends_t2.png&amp;diff=1150"/>
		<updated>2021-03-11T20:34:33Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many friends t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Some_friends_t2.png&amp;diff=1149</id>
		<title>File:Some friends t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Some_friends_t2.png&amp;diff=1149"/>
		<updated>2021-03-11T20:34:06Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some friends t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Diff_friends_t2.png&amp;diff=1148</id>
		<title>File:Diff friends t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Diff_friends_t2.png&amp;diff=1148"/>
		<updated>2021-03-11T20:33:22Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diff friends t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Alone_in_dark_t2.png&amp;diff=1147</id>
		<title>File:Alone in dark t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Alone_in_dark_t2.png&amp;diff=1147"/>
		<updated>2021-03-11T20:32:33Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alone in dark t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:I_like_it_hot_t2.png&amp;diff=1146</id>
		<title>File:I like it hot t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:I_like_it_hot_t2.png&amp;diff=1146"/>
		<updated>2021-03-11T20:31:40Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like it hot t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:I_like_it_cold_t2.png&amp;diff=1145</id>
		<title>File:I like it cold t2.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:I_like_it_cold_t2.png&amp;diff=1145"/>
		<updated>2021-03-11T20:30:35Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I like it cold t2&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=1144</id>
		<title>Experiment: Nature</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=1144"/>
		<updated>2021-03-11T20:29:08Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: /* Cauliflower(t2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NatureExperiment.png|thumb|The Nature Experiment]]&lt;br /&gt;
[[File:Experiment Nature icon.png|left]]&lt;br /&gt;
The '''Nature experiment''' is one of 12 experiments of the [[laboratory]], available at laboratory tier 2.&lt;br /&gt;
&lt;br /&gt;
The goal of the experiment is to grow a variety of different plants by altering the temperature, daylight and surrounding plants.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Mechanic==&lt;br /&gt;
[[File:Plant list t1-5.png|thumb|Plant types listed above from left to right]]&lt;br /&gt;
&lt;br /&gt;
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.&lt;br /&gt;
&lt;br /&gt;
Flowers grow into a number of different mutations depending on a combination of the following factors:&lt;br /&gt;
* Time of day (day or night)&lt;br /&gt;
* Temperature (hot, cold or neutral) of its own tile&lt;br /&gt;
* Temperature of 1 or more of the surrounding tiles&lt;br /&gt;
* Number and type(s) of the plants in surrounding tiles&lt;br /&gt;
&lt;br /&gt;
The player must experiment with the above factors to find all mutations and unlock the rewards.&lt;br /&gt;
&lt;br /&gt;
==Plants==&lt;br /&gt;
&lt;br /&gt;
===Basic Flower(t1)===&lt;br /&gt;
Cost to plant: 100&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I am what I am&lt;br /&gt;
|Solution: t1seed on neutral tile during the day&lt;br /&gt;
[[File:I am what i am.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like cold nights&lt;br /&gt;
|Solution: t1 seed on cold tile during the night&lt;br /&gt;
[[File:I like cold nights.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like it cold&lt;br /&gt;
|Solution: t1 seed on cold tile during the day&lt;br /&gt;
[[File:I like it cold.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like it hot&lt;br /&gt;
|Solution: t1 seed on hot tile during the night&lt;br /&gt;
[[File:I like it hot.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like it dark&lt;br /&gt;
|Solution: t1 seed on neutral tile during the night&lt;br /&gt;
[[File:I like it dark.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like hot days&lt;br /&gt;
|Solution: t1 seed on hot tile during the day&lt;br /&gt;
[[File:I like hot days.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want 1 friend in the night&lt;br /&gt;
|Solution: 2 t1 seeds on touching tiles during the night&lt;br /&gt;
[[File:I want 1 friend in the night.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want some friends&lt;br /&gt;
|Solution: 5-7 t1 seeds, 1 seed in a 3x3 area surrounded by the other 4-6&lt;br /&gt;
[[File:I want some friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need cold friends&lt;br /&gt;
|Solution: 5 t1 seeds in a + shape with the outside plants on cold tiles&lt;br /&gt;
[[File:I need cold friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need hot friends&lt;br /&gt;
|Solution: 5 t1 seeds in a + shape with the outside plants on hot tiles&lt;br /&gt;
[[File:I need hot friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want many friends&lt;br /&gt;
|Solution: 1 t1 seed surrounded by 8 seeds all on neutral tiles&lt;br /&gt;
[[File:I want many friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need a chilly friend&lt;br /&gt;
|Solution: 2 t1 seeds next to each other, with 1 of them on a cold tile&lt;br /&gt;
[[File:I need a chilly friend.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need a hot buddy&lt;br /&gt;
|Solution: 2 t1 seeds next to each other, with 1 of them on a hot tile&lt;br /&gt;
[[File:I need a hot buddy.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want 1 friend during the day&lt;br /&gt;
|Solution: 2 t1 seeds next to each other, with 1 of them on a hot tile during the day&lt;br /&gt;
[[File:I want 1 friend during the day.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want to be hot among cool friends&lt;br /&gt;
|Solution: 5 t1 seeds in a + shape with the middle seed on hot tile, and outer seeds on a cold tile&lt;br /&gt;
[[File:I want to be cool among hot friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want strong friends&lt;br /&gt;
|Solution: t1 seed surrounded by 8 t4 seeds&lt;br /&gt;
[[File:I want strong friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want the strongest friends&lt;br /&gt;
|Solution: t1 seed surrounded by 8 t5 seeds&lt;br /&gt;
[[File:I want the strongest friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need different friends&lt;br /&gt;
|Solution: t1 seed surrounded by 2 of every other seed type on neutral tiles&lt;br /&gt;
[[File:I need different friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want a hot party in the night&lt;br /&gt;
|Solution: 9 seeds in a 3x3 pattern on hot tiles during the night&lt;br /&gt;
[[File:I want a hot party in the night.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want to chill at day with many friends&lt;br /&gt;
|Solution: 9 seeds in a 3x3 pattern on cold tiles during the day&lt;br /&gt;
[[File:I want to chill at day with many friends.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: This is our realm now&lt;br /&gt;
|Solution: t1 seed with the 4 other tiers to its different sides&lt;br /&gt;
[[File:This is our realm now.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
===Cauliflower(t2)===&lt;br /&gt;
Cost to plant: 2,500&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I am what I am&lt;br /&gt;
|Solution: t2 seed on neutral tile during the day&lt;br /&gt;
[[File:I am what I am .png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I drained their heat&lt;br /&gt;
|Solution: t2 seeds in a 3x3 pattern, with the middle tile hot and the outer tiles cold&lt;br /&gt;
[[File:I drained their heat .png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like it cold&lt;br /&gt;
|Solution: t2 seed next to another t2 seed during the night&lt;br /&gt;
[[File:I_like_it_cold.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like it hot&lt;br /&gt;
|Solution: t2 seed on hot tile during the night&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need to be alone in the dark&lt;br /&gt;
|Solution: t2 seed on neutral tile during the night&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need different friends&lt;br /&gt;
|Solution: t2 seed surrounded by 2 of every other seed type on neutral tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want some friends&lt;br /&gt;
|Solution: 5-7 t2 seeds, 1 seed in a 3x3 area surrounded by the other 4-6 seeds all on neutral tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want many friends&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t2 seeds all on neutral tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I need weak friends&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 seeds all on neutral tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want slightly stronger friends&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t3 seeds all on neutral tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want a cold army&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t1 seeds on cold tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want a hot army&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t1 seeds on hot tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want a cold army I can trust&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t2 seeds on cold tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want a hot army I can trust&lt;br /&gt;
|Solution: 1 t2 seed surrounded by 8 t2 seeds on hot tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want balanced soil in the night&lt;br /&gt;
|Solution: a checkers pattern with hot/cold tiles in a 3x3 area(NO SEEDS NEEDED), with a t2 seed in center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like cold days&lt;br /&gt;
|Solution: t2 seed on cold tile during the day&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I like hot nights&lt;br /&gt;
|Solution: 2 t2 seeds next to each other, with at least 1 on a hot tile during the night&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: They drained my heat&lt;br /&gt;
|Solution: t2 seed on cold tile surrounded by 8 t2 seeds on hot tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want the strongest friends&lt;br /&gt;
|Solution: t2 seed surrounded by at least 5 t5 seeds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: I want some hot spots for my cold friends in the night&lt;br /&gt;
|Solution: t2 seed surrounded by 8 t2 seeds, with corner tiles cold and the tiles up, down, left, and right hot&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint: This is our realm now&lt;br /&gt;
|Solution: t2 seed with the 4 other tiers to its different sides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Bell Plant===&lt;br /&gt;
Cost to plant: 75,000&lt;br /&gt;
&lt;br /&gt;
===Bush Plant===&lt;br /&gt;
Cost to plant: 9,250,000&lt;br /&gt;
&lt;br /&gt;
===Brain Plant===&lt;br /&gt;
Cost to plant: 8,000,000,000&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Harvesting plants also rewards points which can be spent on various upgrades.&lt;br /&gt;
&lt;br /&gt;
[[File:Watering can.png]] '''Watering can''' - Increase the time which watering lasts (has an upper limit).&lt;br /&gt;
&lt;br /&gt;
[[File:Auto replant.png]] '''Auto replant''' - Enable plants to automatically harvest and replant every time it grows.&lt;br /&gt;
&lt;br /&gt;
[[File:Fertilize.png]] '''Prestige''' - Removes all the plants from the grid and increases plants growth speed by 25% (multiplicative).&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mutations&amp;lt;br&amp;gt;discovered !! Reward&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Nature Taste&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| [[File:Defensive Module.png|Defensive|30px]] Adaptive Regeneration&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| [[File:Defensive Module.png|Defensive|30px]] Shield of Nature&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Violent Seeds&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| [[File:Ultimate Module.png|Ultimate|30px]] Rejuvenate&lt;br /&gt;
|-&lt;br /&gt;
! 22&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Gaia's path&lt;br /&gt;
|-&lt;br /&gt;
! 26&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Nature's wrath&lt;br /&gt;
|-&lt;br /&gt;
! 30&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Daybloom&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| [[File:Offensive Module.png|Offensive|30px]] Gigantic vines&lt;br /&gt;
|-&lt;br /&gt;
! Varies&lt;br /&gt;
| +% Nature damage&lt;br /&gt;
|-&lt;br /&gt;
! Varies&lt;br /&gt;
| +% Nature damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Universal&amp;diff=1143</id>
		<title>Experiment: Universal</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Universal&amp;diff=1143"/>
		<updated>2021-03-11T20:25:06Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: Optimal solution image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UniversalExperiment.png|thumb|The Universal Experiment]]&lt;br /&gt;
[[File:Experiment Universal icon.png|left]]&lt;br /&gt;
The '''Universal experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 5.&lt;br /&gt;
&lt;br /&gt;
The goal of the Universal Experiment is to increase the gravity of a ball.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
==Mechanic==&lt;br /&gt;
The gravity grid has many icons that interact with the ball, and is able to be altered, with increasing costs for each alteration. Recreating the board resets the alteration cost and creates a new gravity grid. Click the launch button at the bottom left starts the simulation, the particle starts to move along the grid guided by arrows and other components. If the particle move outside of the grid then the simulation will stop Instantly. Recreate button generate a random grid (with only normal, and gravitation orbs.)&lt;br /&gt;
&lt;br /&gt;
===Components===&lt;br /&gt;
Icons that have different effects on the ball. Click one to activate, then clicking icons on the gravity board changes the icons to the currently selected component. The components available are as follows:&lt;br /&gt;
&lt;br /&gt;
*'''Normal''': Sends the ball in the direction pointed. Disappears after one use.&lt;br /&gt;
*'''Gravup''': Increases gravity of the ball.&lt;br /&gt;
*'''Gravdown''': Decreases gravity of the ball.&lt;br /&gt;
*'''Infinite''': Sends the ball in the direction pointed. Stays forever. Only can be placed 1 maximum at the same time&lt;br /&gt;
*'''3 times''': Sends the ball in the direction pointed. Lasts for 3 uses.&lt;br /&gt;
*'''Rotating''': Sends the ball in the direction pointed and rotate its direction clockwise after each uses. Can only be placed 3 maximum at the same time. Rotation stays even after resetted&lt;br /&gt;
*'''Refresh''': Resets the component (used component can be used again, Rotating component won't reset direction). Maximum 1 can be placed at the same time. Unlocked after choosing this from prestige&lt;br /&gt;
*'''Reflect''': Reflects the particle (the particle will bounce back on vertical and horizontal position, and will bounce to the left on diagonal position.) Lasts for 2 uses. Unlocked after choosing this from prestige&lt;br /&gt;
*'''5 Times''': Sends the ball in the direction pointed. Lasts for 5 uses. Maximum 4 of this component can be placed at the same time. Unlocked after choosing this from prestige&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
Actions are used to modify the existing components&lt;br /&gt;
&lt;br /&gt;
*'''Rotate''': Rotated a component on the grid clockwise&lt;br /&gt;
*'''Rotate (CCW)''': Rotate a component on the grid counter-clockwise&lt;br /&gt;
&lt;br /&gt;
===Prestige===&lt;br /&gt;
Prestige increases the gravity orbs power by 25% (multiplicative) and unlocks a new component ('''Refresh''', '''Reflect''' or '''5 Times'''). On this experiment, the player can prestige at any time but the component prices raise each time.&lt;br /&gt;
&lt;br /&gt;
===Optimal solution===&lt;br /&gt;
Best solution currently know is at 537 orb pass, enough to maximise resistance at prestige 4 and damage at prestige 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Solution&lt;br /&gt;
|537 Pass, found by a genetic algorithm &lt;br /&gt;
[[File:Universal_best_solution.png|thumb]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Gravity!!Reward&lt;br /&gt;
|-&lt;br /&gt;
!1.5 G&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Universal Attack&lt;br /&gt;
|-&lt;br /&gt;
!1.8 G&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Emergency Critical&lt;br /&gt;
|-&lt;br /&gt;
!-0.5 G&lt;br /&gt;
|[[File:Ultimate Module.png|Ultimate|30px]] Universal Shield&lt;br /&gt;
|-&lt;br /&gt;
!-1.75 G&lt;br /&gt;
|[[File:Defensive Module.png|Defensive|30px]] Temporal Barrier&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Universal damage&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Universal resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Universal&amp;diff=1142</id>
		<title>Experiment: Universal</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Universal&amp;diff=1142"/>
		<updated>2021-03-11T20:20:57Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: Optimal solution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UniversalExperiment.png|thumb|The Universal Experiment]]&lt;br /&gt;
[[File:Experiment Universal icon.png|left]]&lt;br /&gt;
The '''Universal experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 5.&lt;br /&gt;
&lt;br /&gt;
The goal of the Universal Experiment is to increase the gravity of a ball.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
==Mechanic==&lt;br /&gt;
The gravity grid has many icons that interact with the ball, and is able to be altered, with increasing costs for each alteration. Recreating the board resets the alteration cost and creates a new gravity grid. Click the launch button at the bottom left starts the simulation, the particle starts to move along the grid guided by arrows and other components. If the particle move outside of the grid then the simulation will stop Instantly. Recreate button generate a random grid (with only normal, and gravitation orbs.)&lt;br /&gt;
&lt;br /&gt;
===Components===&lt;br /&gt;
Icons that have different effects on the ball. Click one to activate, then clicking icons on the gravity board changes the icons to the currently selected component. The components available are as follows:&lt;br /&gt;
&lt;br /&gt;
*'''Normal''': Sends the ball in the direction pointed. Disappears after one use.&lt;br /&gt;
*'''Gravup''': Increases gravity of the ball.&lt;br /&gt;
*'''Gravdown''': Decreases gravity of the ball.&lt;br /&gt;
*'''Infinite''': Sends the ball in the direction pointed. Stays forever. Only can be placed 1 maximum at the same time&lt;br /&gt;
*'''3 times''': Sends the ball in the direction pointed. Lasts for 3 uses.&lt;br /&gt;
*'''Rotating''': Sends the ball in the direction pointed and rotate its direction clockwise after each uses. Can only be placed 3 maximum at the same time. Rotation stays even after resetted&lt;br /&gt;
*'''Refresh''': Resets the component (used component can be used again, Rotating component won't reset direction). Maximum 1 can be placed at the same time. Unlocked after choosing this from prestige&lt;br /&gt;
*'''Reflect''': Reflects the particle (the particle will bounce back on vertical and horizontal position, and will bounce to the left on diagonal position.) Lasts for 2 uses. Unlocked after choosing this from prestige&lt;br /&gt;
*'''5 Times''': Sends the ball in the direction pointed. Lasts for 5 uses. Maximum 4 of this component can be placed at the same time. Unlocked after choosing this from prestige&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
Actions are used to modify the existing components&lt;br /&gt;
&lt;br /&gt;
*'''Rotate''': Rotated a component on the grid clockwise&lt;br /&gt;
*'''Rotate (CCW)''': Rotate a component on the grid counter-clockwise&lt;br /&gt;
&lt;br /&gt;
===Prestige===&lt;br /&gt;
Prestige increases the gravity orbs power by 25% (multiplicative) and unlocks a new component ('''Refresh''', '''Reflect''' or '''5 Times'''). On this experiment, the player can prestige at any time but the component prices raise each time.&lt;br /&gt;
&lt;br /&gt;
===Optimal solution===&lt;br /&gt;
Best solution currently know is at 537 orb pass, enough to maximise resistance at prestige 4 and damage at prestige 8&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Gravity!!Reward&lt;br /&gt;
|-&lt;br /&gt;
!1.5 G&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Universal Attack&lt;br /&gt;
|-&lt;br /&gt;
!1.8 G&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Emergency Critical&lt;br /&gt;
|-&lt;br /&gt;
!-0.5 G&lt;br /&gt;
|[[File:Ultimate Module.png|Ultimate|30px]] Universal Shield&lt;br /&gt;
|-&lt;br /&gt;
!-1.75 G&lt;br /&gt;
|[[File:Defensive Module.png|Defensive|30px]] Temporal Barrier&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Universal damage&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Universal resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Universal_best_solution.png&amp;diff=1141</id>
		<title>File:Universal best solution.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Universal_best_solution.png&amp;diff=1141"/>
		<updated>2021-03-11T20:16:13Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Universal best solution&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=1140</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=1140"/>
		<updated>2021-03-11T20:07:42Z</updated>

		<summary type="html">&lt;p&gt;Leotigers: fixed factory white T4 value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
[[File:Red resource.png|left]]&lt;br /&gt;
The '''Factory''' is a building where you make production modules. Production modules produce a specific amount of resources per second.&lt;br /&gt;
&lt;br /&gt;
To craft production modules you need to either purchase your materials or refine and combine your own with machinery.&lt;br /&gt;
&lt;br /&gt;
You need materials from the [[Mine]] in order to refine better materials.&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
[[File:Items.png|thumb|From left to right: Ingot, Plate, Circuit Plate, Screw/Bolt, Wire, Cable, Metal Bar/Rod, Circuit Wires, Pipe, Nut, Dust.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Upgrades to the factory increases inventory space, crafting grid space, and unlocks new recipes.&lt;br /&gt;
&lt;br /&gt;
==Main Screen==&lt;br /&gt;
&lt;br /&gt;
===Inventory===&lt;br /&gt;
Located on the bottom right. Things you buy and make can be placed here. &lt;br /&gt;
&lt;br /&gt;
Click and drag the items to move them around, and into the crafting grid.&lt;br /&gt;
&lt;br /&gt;
Right click with an empty mouse picks up half of the selected item. Right click with a full mouse places down one of the held items, holding right click with a full mouse and dragging places one item on each empty tile.&lt;br /&gt;
&lt;br /&gt;
Clicking on the white cube with an X through it will delete the items you are holding.&lt;br /&gt;
&lt;br /&gt;
===Crafting Grid===&lt;br /&gt;
Located on the left of the factory screen&lt;br /&gt;
&lt;br /&gt;
You can display recipes here from the recipes list, items needed are represented by transparent icons, you can fill them in by dragging the items in from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
Machines are used to process items into different items, which can find them in the recipe list. &lt;br /&gt;
&lt;br /&gt;
When a machine is producing, right clicking the machine removes one of the items, and shift right clicking removes all items at once from the machine. &lt;br /&gt;
&lt;br /&gt;
Speed is calculated by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base x 2^(Tier-1))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With &amp;lt;code&amp;gt;Base&amp;lt;/code&amp;gt; being the processing speed of that specific item.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Speed Boost Per Tier&lt;br /&gt;
!Tier&lt;br /&gt;
!Boost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1x&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2x&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4x&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|8x&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|16x&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|32x&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|64x&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|128x&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|256x&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|512x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
The oven is used to turn ore and dust into ingots.&lt;br /&gt;
&lt;br /&gt;
Note: It is not advised to turn ore directly into ingots, and instead crush it first into dust as this doubles your ingot output per ore.&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
The assembly is used to turn cables into circuit wires.&lt;br /&gt;
&lt;br /&gt;
===Refiner===&lt;br /&gt;
The refiner is used to turn ingots into cables, cables into wires, and plates into circuit plates.&lt;br /&gt;
&lt;br /&gt;
===Crusher===&lt;br /&gt;
The crusher is used to turn ingots and ore into dust.&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
The cutter is used to turn metal rods into bolts.&lt;br /&gt;
&lt;br /&gt;
===Presser===&lt;br /&gt;
The presser is used to turn rubber balls and ingots into plates, and stacked plates into dense plates.&lt;br /&gt;
&lt;br /&gt;
===Mixer===&lt;br /&gt;
The mixer is used to turn ore lumps into dust.&lt;br /&gt;
&lt;br /&gt;
This allows you to combine lower tier dusts into a higher tier at a 1:8 ratio.&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
Belts do not make any items, instead they double your shard refining speed.&lt;br /&gt;
&lt;br /&gt;
===Shaper===&lt;br /&gt;
The shaper turns ingots into metal rods, metal rods into nuts, and plates into pipes.&lt;br /&gt;
&lt;br /&gt;
===Boiler===&lt;br /&gt;
The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
The recipe tab is where you find all the machines, producers, and items you can't make with machines.&lt;br /&gt;
&lt;br /&gt;
Clicking the cross-hair icon of a recipe adds transparent items onto the crafting grid as a guide for you to fill out, or press the auto-fill button to have it put the materials in for you.&lt;br /&gt;
&lt;br /&gt;
==Producers==&lt;br /&gt;
The producer tab is where you install your producers. &lt;br /&gt;
&lt;br /&gt;
Producers make various resources at a specific rate, and will keep producing even while offline. Producers are a valuable source of resources throughout the game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name / Tier!!Sprite!!Production / Sec. (Default)!!Production / Sec. (Town Resources)&lt;br /&gt;
|-&lt;br /&gt;
|T1||[[File:Producer T1.png|alt=Producer (T1)|center]]||0.02||0.25&lt;br /&gt;
|-&lt;br /&gt;
|T2||[[File:Producer T2.png|alt=Producer (T2)|center]]||10||150&lt;br /&gt;
|-&lt;br /&gt;
|T3|||[[File:Producer T3.png|alt=Producer (T3)|center]]||27500||300000&lt;br /&gt;
|-&lt;br /&gt;
|T4||[[File:Producer T4.png|alt=Producer (T4)|center]]||765 M||3 T&lt;br /&gt;
|-&lt;br /&gt;
|T5||[[File:Producer T5.png|alt=Producer (T5)|center]]||975 QA||100 QI&lt;br /&gt;
|-&lt;br /&gt;
|Gems||[[File:Producer Gems.png|alt=Producer (Gems)|center]]||1000|| -&lt;br /&gt;
|-&lt;br /&gt;
|Exotic||[[File:Producer Exotic.png|alt=Producer (Exotic)|center]]||0.001|| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
The shop is where you can buy materials and items with red cubes, without having to make them.&lt;br /&gt;
&lt;br /&gt;
The items in the shop however have a stock limit, that replenishes over time when not capped. Shift clicking buys five at a time, and right clicking buys the entire stock at once.&lt;br /&gt;
&lt;br /&gt;
==Refining==&lt;br /&gt;
The refining tab is where you refine shards dug up from [[Mine|the mine]] into ores.&lt;br /&gt;
&lt;br /&gt;
This allows you to get higher tier items than can be found in the shop.&lt;br /&gt;
&lt;br /&gt;
The belt is important is reducing the time it takes to refine material.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
* '''Faster Machines''' - Increases the production speed of all machines by 50%.&lt;br /&gt;
* '''Full Capacity''' - Increases the resource production by 2% for each unique item type inside the production grid.&lt;br /&gt;
* '''Infinite Rubber''' - Doubles the stock limit of all shop items and halves the refill time. Also the refill time of rubber changes to 0.1 sec. per item.&lt;br /&gt;
* '''Auto-Fill''' - Allows you to automatically fill the contents of the crafting grid with the requirements of the selected recipe.&lt;br /&gt;
* '''More Ores''' - Doubles ore output from shard refining.&lt;br /&gt;
* '''Advanced Refining''' - Reduces the basic refining time per shard from 5 seconds to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
* '''Machine Handling''' - Allows you to pick up machines from their machine slot via right click and place them back via left click.&lt;br /&gt;
* '''Chemical Lumps''' - Changes the recipe for ore lumps to only use 4 dust of the previous tier.&lt;br /&gt;
* '''Battle Producers''' - Increases the production of all producers by 1% for each second that passes during an active tower run. Resets upon quitting or restarting. Does not affect exotic producers.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Leotigers</name></author>
		
	</entry>
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