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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeremyx</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jeremyx"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Jeremyx"/>
	<updated>2026-05-01T02:26:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=461</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=461"/>
		<updated>2019-12-24T10:40:30Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Offline production my swear words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Factory''' is a building where you make production modules. Production modules produce a specific amount of resources per second.&lt;br /&gt;
&lt;br /&gt;
To craft production modules you need to either purchase your materials or refine and combine your own with machinery.{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
You need materials from the [[Mine]] in order to refine better materials.&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Items.png|thumb|From left to right: ingot, plate, circuit plate, screw/bolt, wire, cable, metal bar/rod, Circuit Wires,pipe, ring, dust.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Upgrades to the factory increases inventory space, crafting grid space, and unlocks new recipes.&lt;br /&gt;
==Main Screen==&lt;br /&gt;
===Inventory===&lt;br /&gt;
Located on the bottom right. Things you buy and make can be placed here. &lt;br /&gt;
&lt;br /&gt;
Click and drag the items to move them around, and into the crafting grid.&lt;br /&gt;
&lt;br /&gt;
Right click with an empty mouse picks up half of the selected item. Right click with a full mouse places down one of the held items, holding right click with a full mouse and dragging places one item on each empty tile.&lt;br /&gt;
&lt;br /&gt;
===Crafting Grid===&lt;br /&gt;
Located on the left of the factory screen&lt;br /&gt;
&lt;br /&gt;
You can display recipes here from the recipes list, items needed are represented by transparent icons, you can fill them in by dragging the items in from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
Machines are used to process items into different items, which can find them in the recipe list. &lt;br /&gt;
&lt;br /&gt;
When a machine is producing, right clicking the machine removes one of the items, and shift right clicking removes all items at once from the machine. &lt;br /&gt;
&lt;br /&gt;
Every tier of machine is twice as fast as the previous tier.&lt;br /&gt;
===Oven===&lt;br /&gt;
The oven is used to turn ore and dust into ingots.&lt;br /&gt;
&lt;br /&gt;
Note: It is not advised to turn ore directly into ingots, and instead crush it first into dust as this doubles your ingot output per ore.&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
The assembly is used to turn cables into circuit wires.&lt;br /&gt;
&lt;br /&gt;
===Refiner===&lt;br /&gt;
The refiner is used to turn ingots into cables, cables into wires, and plates into circuit plates.&lt;br /&gt;
&lt;br /&gt;
===Crusher===&lt;br /&gt;
The crusher is used to turn ingots and ore into dust.&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
The cutter is used to turn metal rods into bolts.&lt;br /&gt;
&lt;br /&gt;
===Presser===&lt;br /&gt;
The presser is used to turn rubber balls and ingots into plates, and stacked plates into dense plates.&lt;br /&gt;
&lt;br /&gt;
===Mixer===&lt;br /&gt;
The mixer is used to turn ore lumps into dust.&lt;br /&gt;
&lt;br /&gt;
This allows you to combine lower tier dusts into a higher tier at a 1:8 ratio.&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
Belts do not make any items, instead they double your shard refining speed.&lt;br /&gt;
&lt;br /&gt;
===Shaper===&lt;br /&gt;
The shaper turns ingots into metal rods, metal rods into rings, and plates into pipes.&lt;br /&gt;
&lt;br /&gt;
===Boiler===&lt;br /&gt;
The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
The recipe tab is where you find all the machines, producers, and items you can't make with machines.&lt;br /&gt;
&lt;br /&gt;
Clicking the cross-hair icon of a recipe adds transparent items onto the crafting grid as a guide for you to fill out.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
The producer tab is where you install your producers. &lt;br /&gt;
&lt;br /&gt;
They make various resources at a specific rate, which also runs when offline, as in when you close your game and come back. &lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
The shop is where you can buy materials and items with red cubes, without having to make them.&lt;br /&gt;
&lt;br /&gt;
The items in the shop however have a stock limit, that replenishes over time when not capped. Right clicking buys the entire stock at once.&lt;br /&gt;
&lt;br /&gt;
==Refining==&lt;br /&gt;
The refining tab is where you refine shards dug up from [[Mine|the mine]] into ores.&lt;br /&gt;
&lt;br /&gt;
This allows you to get higher tier items than can be found in the shop.&lt;br /&gt;
&lt;br /&gt;
The belt is important is reducing the time it takes to refine material.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:Factoryskills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:FactoryExotic.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
====Machine Handling====&lt;br /&gt;
Allows you to pick up machines from their machine slot via right click and place them back via left click.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Talk:Main_Page&amp;diff=440</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Talk:Main_Page&amp;diff=440"/>
		<updated>2019-11-25T21:32:18Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Good game, not bad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Very good game, yes.&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=425</id>
		<title>User:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=425"/>
		<updated>2019-11-25T02:19:26Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JeremyxProfile....png|alt=AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|border|left|frame|Jeremy, a TREE!]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
*'''Fire Sword Studios discord:''' Sabotoyen [Moderator] (I usually have random text and symbols around the name)&lt;br /&gt;
*'''Kongregate:''' [https://www.kongregate.com/accounts/jeremyx Jeremyx]&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
* '''Gender:''' Tree&lt;br /&gt;
* '''Age:''' 18+&lt;br /&gt;
* '''Run distance:''' 1/3 mile nonstop, 1 mile with stops&lt;br /&gt;
* '''Strength category:''' Below average&lt;br /&gt;
* '''Jutsu:''' Katana rain storm&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
On the discord server, I check posts to make sure they are mostly following the rules based on the channel, I sometimes engage in the community, I also like to flex my epic 1337 stats on people to make my pathetic life seem worth while, and I may occasionally help people out. &lt;br /&gt;
&lt;br /&gt;
For the perfect tower 1 and 2, I have helped people by making guides, more like manual, and explaining how the game works or theorizing strategies with people. &lt;br /&gt;
&lt;br /&gt;
For TPT1 I have abused glitches and stuff to get to the top, as that's how it's done BAYBEY! No hacks though, that's doodoo as glitches at least require some amount of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
In The Perfect Tower 2, I have alpha play tested to look for bugs and glitches to share to the developers to help make sure the game is stable, which is weird since I played TPT1 by abusing the glitches. Weird, right? I have also whined a lot about features I disliked to try and force the game to suit my tastes, although others have countered my tastes so it seems like I won't get what I want all the time, alpha numeric!&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
*[https://www.kongregate.com/forums/32139-the-perfect-tower/topics/688774-answering-the-mysterious-game-mechanics '''Manual of The Perfect Tower 1:'''] This forum post is essentially a manual, explaining all of the game mechanics of the first game that I was able to figure out. I have worked on it over several years, learning more and more ways to improve the thing, such as adding images and ascii art.&lt;br /&gt;
*[http://www.kongregate.com/forums/32139-the-perfect-tower/topics/680935-why-gain-blueprint-tiers '''Manual extra information on blueprint tiers:'''] I have no idea why I decided to separate the blueprint tiers section but I did and there it is.&lt;br /&gt;
*Creating maps in various games not related to Fire Sword Studios.&lt;br /&gt;
*Getting the most basic college degree.&lt;br /&gt;
*Learning how to code, and then making AHK scripts to farm games.&lt;br /&gt;
*Recording and editing videos for my youtube channel.&lt;br /&gt;
*Learning how to set up a virtual soundboard.&lt;br /&gt;
&lt;br /&gt;
='''Guardian, protector, and tamer of Talina the bunny plushy goddess'''=&lt;br /&gt;
Talina is a cute little bunny plushy that I love a lot. I am the only one that can tame her. &amp;lt;br /&amp;gt;&amp;lt;gallery perrow=&amp;quot;5&amp;quot; mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot; caption=&amp;quot;Pictures of Talina the cute bunny plushy goddess&amp;quot;&amp;gt;&lt;br /&gt;
File:Up close and Talina.png|alt=REEE|Look at that cute nose!&lt;br /&gt;
File:Talina with flower vase of my precious chocolate milk.jpg&lt;br /&gt;
File:Talina quality.png&lt;br /&gt;
File:Talina strikes ze pose.jpg&lt;br /&gt;
File:Voxel Talina.png|Talina in '''voxel''' form!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User_talk:Ultravolt&amp;diff=424</id>
		<title>User talk:Ultravolt</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User_talk:Ultravolt&amp;diff=424"/>
		<updated>2019-11-25T02:16:50Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Created page with &amp;quot;He seems cool&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;He seems cool&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User_talk:Shaeca16&amp;diff=423</id>
		<title>User talk:Shaeca16</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User_talk:Shaeca16&amp;diff=423"/>
		<updated>2019-11-25T01:59:54Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No I am better than him!&lt;br /&gt;
&lt;br /&gt;
X to doubt&lt;br /&gt;
&lt;br /&gt;
&amp;gt;:(&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User_talk:Shaeca16&amp;diff=421</id>
		<title>User talk:Shaeca16</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User_talk:Shaeca16&amp;diff=421"/>
		<updated>2019-11-25T01:58:43Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: &amp;gt;:O&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No I am better than him!&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=PerfectTower2:Administrators&amp;diff=417</id>
		<title>PerfectTower2:Administrators</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=PerfectTower2:Administrators&amp;diff=417"/>
		<updated>2019-11-25T01:54:14Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: &amp;gt;:) ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽ ﷽&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The losers&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Fire_Sword_Studios&amp;diff=412</id>
		<title>Fire Sword Studios</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Fire_Sword_Studios&amp;diff=412"/>
		<updated>2019-11-25T01:40:57Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Uhhhhhhh south text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Probably some  [https://www.fs-studios.com/ c o m p a n y] in like Austria of all places. &lt;br /&gt;
&lt;br /&gt;
Something about making AI and helping businesses become better at their craft or do their craft faster, or is it networking? Idk.&lt;br /&gt;
&lt;br /&gt;
They seem pretty cool, but speedy aint speedy lemme tell ya. &lt;br /&gt;
&lt;br /&gt;
Matt, oh I don't know, he does like the clickity clack tippity tap on his keyboard and that makes dah codes.&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Talk:The_Perfect_Tower_II&amp;diff=410</id>
		<title>Talk:The Perfect Tower II</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Talk:The_Perfect_Tower_II&amp;diff=410"/>
		<updated>2019-11-25T01:33:37Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: ﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽﷽&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Haha, more like IMPERFECT tower &amp;lt;sub&amp;gt;X&amp;lt;/sub&amp;gt;DDDDDDDDD&amp;lt;sup&amp;gt;DD&amp;lt;/sup&amp;gt;DDDDDDDDDDDDD&amp;lt;small&amp;gt;d&amp;lt;/small&amp;gt;DDDDDDD&amp;lt;big&amp;gt;D&amp;lt;/big&amp;gt;DDDDDDD&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User_talk:Jeremyx&amp;diff=409</id>
		<title>User talk:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User_talk:Jeremyx&amp;diff=409"/>
		<updated>2019-11-24T10:22:19Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Pfft dweeb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like someone spents more time on his own profile than any other page. :P&lt;br /&gt;
&lt;br /&gt;
&amp;quot;spents&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User_talk:Jeremyx&amp;diff=407</id>
		<title>User talk:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User_talk:Jeremyx&amp;diff=407"/>
		<updated>2019-11-24T10:14:44Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: ew&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ew ugo stinko&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=406</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=406"/>
		<updated>2019-11-23T04:00:14Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Machines */ Forgot to add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Factory''' is a building where you make production modules. Production modules produce a specific amount of resources per second.&lt;br /&gt;
&lt;br /&gt;
To craft production modules you need to either purchase your materials or refine and combine your own with machinery.{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
You need materials from the [[Mine]] in order to refine better materials.&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Items.png|thumb|From left to right: ingot, plate, circuit plate, screw/bolt, wire, cable, metal bar/rod, Circuit Wires,pipe, ring, dust.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Upgrades to the factory increases inventory space, crafting grid space, and unlocks new recipes.&lt;br /&gt;
==Main Screen==&lt;br /&gt;
===Inventory===&lt;br /&gt;
Located on the bottom right. Things you buy and make can be placed here. &lt;br /&gt;
&lt;br /&gt;
Click and drag the items to move them around, and into the crafting grid.&lt;br /&gt;
&lt;br /&gt;
Right click with an empty mouse picks up half of the selected item. Right click with a full mouse places down one of the held items, holding right click with a full mouse and dragging places one item on each empty tile.&lt;br /&gt;
&lt;br /&gt;
===Crafting Grid===&lt;br /&gt;
Located on the left of the factory screen&lt;br /&gt;
&lt;br /&gt;
You can display recipes here from the recipes list, items needed are represented by transparent icons, you can fill them in by dragging the items in from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
Machines are used to process items into different items, which can find them in the recipe list. &lt;br /&gt;
&lt;br /&gt;
When a machine is producing, right clicking the machine removes one of the items, and shift right clicking removes all items at once from the machine. &lt;br /&gt;
&lt;br /&gt;
Every tier of machine is twice as fast as the previous tier.&lt;br /&gt;
===Oven===&lt;br /&gt;
The oven is used to turn ore and dust into ingots.&lt;br /&gt;
&lt;br /&gt;
Note: It is not advised to turn ore directly into ingots, and instead crush it first into dust as this doubles your ingot output per ore.&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
The assembly is used to turn cables into circuit wires.&lt;br /&gt;
&lt;br /&gt;
===Refiner===&lt;br /&gt;
The refiner is used to turn ingots into cables, cables into wires, and plates into circuit plates.&lt;br /&gt;
&lt;br /&gt;
===Crusher===&lt;br /&gt;
The crusher is used to turn ingots and ore into dust.&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
The cutter is used to turn metal rods into bolts.&lt;br /&gt;
&lt;br /&gt;
===Presser===&lt;br /&gt;
The presser is used to turn rubber balls and ingots into plates, and stacked plates into dense plates.&lt;br /&gt;
&lt;br /&gt;
===Mixer===&lt;br /&gt;
The mixer is used to turn ore lumps into dust.&lt;br /&gt;
&lt;br /&gt;
This allows you to combine lower tier dusts into a higher tier at a 1:8 ratio.&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
Belts do not make any items, instead they double your shard refining speed.&lt;br /&gt;
&lt;br /&gt;
===Shaper===&lt;br /&gt;
The shaper turns ingots into metal rods, metal rods into rings, and plates into pipes.&lt;br /&gt;
&lt;br /&gt;
===Boiler===&lt;br /&gt;
The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
The recipe tab is where you find all the machines, producers, and items you can't make with machines.&lt;br /&gt;
&lt;br /&gt;
Clicking the cross-hair icon of a recipe adds transparent items onto the crafting grid as a guide for you to fill out.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
The producer tab is where you install your producers. &lt;br /&gt;
&lt;br /&gt;
They make various resources at a specific rate.&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
The shop is where you can buy materials and items with red cubes, without having to make them.&lt;br /&gt;
&lt;br /&gt;
The items in the shop however have a stock limit, that replenishes over time when not capped. Right clicking buys the entire stock at once.&lt;br /&gt;
&lt;br /&gt;
==Refining==&lt;br /&gt;
The refining tab is where you refine shards dug up from [[Mine|the mine]] into ores.&lt;br /&gt;
&lt;br /&gt;
This allows you to get higher tier items than can be found in the shop.&lt;br /&gt;
&lt;br /&gt;
The belt is important is reducing the time it takes to refine material.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:Factoryskills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:FactoryExotic.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
====Machine Handling====&lt;br /&gt;
Allows you to pick up machines from their machine slot via right click and place them back via left click.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=405</id>
		<title>Statue of Cubos</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=405"/>
		<updated>2019-11-23T03:58:28Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: I TOLD YOU IT'S CURSED IT DELETED A SECTION FOR NO REASON&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=250000|Image=StatueOfCubos.png|Color=Black|ColorCode=black}}&lt;br /&gt;
The statue of cubos is a building you use to fight bosses.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the statue of cubos will unlock more bosses. There is only one boss right now.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Boss fights are unique, as every different boss is essentially a different game, with each boss playing differently than the core game.&lt;br /&gt;
&lt;br /&gt;
The boss menu select screen is to the left, where upon clicking the screen opens the boss selection menu.&lt;br /&gt;
&lt;br /&gt;
Every boss menu screen has upgrades to purchase, the control schemes, and an info section.&lt;br /&gt;
&lt;br /&gt;
===Cylindro===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;With the power to control the wind and water, Cylindro unleashes his rage onto his enemies in forms of large waterstorms. Sometimes he just tires to crush them with his entire body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Movement:''' Left/Right or A/D&lt;br /&gt;
*'''Fire Missiles:''' Up, W, Spacebar&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
These upgrades help the tower defeat Cylindro. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health regeneration:''' Heals the tower over time.&lt;br /&gt;
*'''Energy Regeneration:''' Regenerates the tower's energy over time.&lt;br /&gt;
*'''Powerup bonus:''' Increases power gain by pickups.&lt;br /&gt;
*'''Resistance bonus:''' Tower receives less damage.&lt;br /&gt;
*'''Damage bonus:''' Tower puts out more damage.&lt;br /&gt;
*'''Speed bonus:''' Tower moves faster.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;SPOILER ALERT - Boss 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:StatueOfCubosExample.png|thumb]]&lt;br /&gt;
===Boss 1===&lt;br /&gt;
Cylindro is a large cylinder who will try to attack you with headbutts and water-storms.&lt;br /&gt;
&lt;br /&gt;
You can dodge his attacks by hopping to adjacent pillars.&lt;br /&gt;
&lt;br /&gt;
To damage cylindro you need to fire missiles, this will cost energy.&lt;br /&gt;
&lt;br /&gt;
Energy orbs spawn randomly on pillars, use these to restore energy.&lt;br /&gt;
&lt;br /&gt;
If you defeat cylindro you are rewarded one exotic gem.&lt;br /&gt;
[[File:Cylindro.png|thumb|Fighting Cylindro|alt=|none]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
== Exotic Skills ==&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=404</id>
		<title>Statue of Cubos</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=404"/>
		<updated>2019-11-23T03:57:40Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Upgrades */ I swear this page is haunted or cursed. Multipel things went wrong for NO REASON when trying to type and stuff. Sentence started typing at the start when in the middle, bold text became unbold when highlighting multiple lines, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=250000|Image=StatueOfCubos.png|Color=Black|ColorCode=black}}&lt;br /&gt;
The statue of cubos is a building you use to fight bosses.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the statue of cubos will unlock more bosses. There is only one boss right now.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Boss fights are unique, as every different boss is essentially a different game, with each boss playing differently than the core game.&lt;br /&gt;
&lt;br /&gt;
The boss menu select screen is to the left, where upon clicking the screen opens the boss selection menu.&lt;br /&gt;
&lt;br /&gt;
Every boss menu screen has upgrades to purchase, the control schemes, and an info section.&lt;br /&gt;
&lt;br /&gt;
=== Cylindro ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&amp;quot;With the power to control the wind and water, Cylindro unleashes his rage onto his enemies in forms of large waterstorms. Sometimes he just tires to crush them with his entire body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* '''Movement:''' Left/Right or A/D&lt;br /&gt;
* '''Fire Missiles:''' Up, W, Spacebar&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt; ====&lt;br /&gt;
These upgrades help the tower defeat Cylindro. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
* '''Health regeneration:''' Heals the tower over time.&lt;br /&gt;
* '''Energy Regeneration:''' Regenerates the tower's energy over time.&lt;br /&gt;
* '''Powerup bonus:''' Increases power gain by pickups.&lt;br /&gt;
* '''Resistance bonus:''' Tower receives less damage.&lt;br /&gt;
* '''Damage bonus:''' Tower puts out more damage.&lt;br /&gt;
* '''Speed bonus:''' Tower moves faster.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;SPOILER ALERT - Boss 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:StatueOfCubosExample.png|thumb]]&lt;br /&gt;
===Boss 1===&lt;br /&gt;
Cylindro is a large cylinder who will try to attack you with headbutts and water-storms.&lt;br /&gt;
&lt;br /&gt;
You can dodge his attacks by hopping to adjacent pillars.&lt;br /&gt;
&lt;br /&gt;
To damage cylindro you need to fire missiles, this will cost energy.&lt;br /&gt;
&lt;br /&gt;
Energy orbs spawn randomly on pillars, use these to restore energy.&lt;br /&gt;
&lt;br /&gt;
If you defeat cylindro you are rewarded one exotic gem.&lt;br /&gt;
[[File:Cylindro.png|thumb|Fighting Cylindro|alt=|none]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=403</id>
		<title>Construction Firm</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=403"/>
		<updated>2019-11-23T03:33:45Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Upgrades */ Added info and removed FAKE INFO! YEAHHH REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=60|Image=Constructionfirm.png|Color=Brown|ColorCode=brown}}&lt;br /&gt;
The construction firm is a building that you use to build and upgrade other town buildings.&lt;br /&gt;
[[File:ConstructionFirmExample.png|thumb]]&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the construction firm unlocks more buildings to construct.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
There is a list of buildings, each costs a certain amount of brown resources and take a certain amount of time. At the start, there are tutorial arrows that show how to use the construction firm. &lt;br /&gt;
&lt;br /&gt;
When constructing a building, or upgrading a building, they are closed and not active/usable, except the construction firm itself. Cancelling a construction project refunds ONLY the brown resources. Gems used in construction are lost.&lt;br /&gt;
&lt;br /&gt;
When constructing a building or upgrading one, they get covered in different shaded brown cubes to show that the building is being worked on. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:ConstructionFirmSkills.png|frameless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
&lt;br /&gt;
== [[File:ConstructionFirmExotic.png|frameless]] ==&lt;br /&gt;
&lt;br /&gt;
====Construction Queue====&lt;br /&gt;
Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.&lt;br /&gt;
&lt;br /&gt;
====Security Measures====&lt;br /&gt;
Allows you to use buildings while they are being constructed.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Museum&amp;diff=402</id>
		<title>Museum</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Museum&amp;diff=402"/>
		<updated>2019-11-23T03:03:00Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Upgrades */ Added info and structural changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The museum is a building where you look at statistics, gain boosts, and research artifacts.{{Building|Tier=5|ConversionRate=45000|Image=Museum.png|Color=Grey|ColorCode=grey}}&lt;br /&gt;
[[File:MuseumExample.png|thumb]]&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Museum tiers do nothing currently.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Here you can view your feats in Perfect Tower 2. &lt;br /&gt;
&lt;br /&gt;
Reaching certain goals in statistics unlocks power stone slots.&lt;br /&gt;
&lt;br /&gt;
The statistics are:&lt;br /&gt;
&lt;br /&gt;
* '''Time played''' (Having the game open, not offline)&lt;br /&gt;
* '''Cylindro defeated''' (Boss fight)&lt;br /&gt;
* '''Total gems collected'''&lt;br /&gt;
* '''Total resources'''&lt;br /&gt;
* '''Modules unlocked'''&lt;br /&gt;
* '''Enemies destroyed'''&lt;br /&gt;
&lt;br /&gt;
===Power stones===&lt;br /&gt;
Power stones, when in a statistic slot, give a 1% resource gain to town resources (Additive to each other). Power stones give bonuses based on their element type. The percentage boosts any offensive module that is the same element, such as nature taste, which has no effect if you have none of the specific elemental modules equipped. The percentage also acts as an elemental resistance, without the need or use of a defensive module. &lt;br /&gt;
&lt;br /&gt;
These power stone effects are only for that element, so universal stones only boost universal modules and only gives resistance from universal enemies, not other enemies.&lt;br /&gt;
&lt;br /&gt;
There is an inventory system for power stones, which just holds the stones for tiering up as the stones are not active in the power stone inventory. &lt;br /&gt;
&lt;br /&gt;
Power stones have tiers, as in they can be combined together, if they have the same tier, in the combine section below the inventory. Simply click combine to turn 3 power stones into 1 power stone that is a higher tier. Each tier increases the elemental effect, going up by 0.5% every tier. The resistance effect caps at 99.9%, but the module effect is infinite.&lt;br /&gt;
&lt;br /&gt;
The cube button to the right of the combine button opens the transmute menu&lt;br /&gt;
&lt;br /&gt;
'''Transmute menu:''' Combines all 8 elements into 1 universal stone of any tier. The 8 stones have to be the same tier.&lt;br /&gt;
&lt;br /&gt;
The buy button opens the power stone shop.&lt;br /&gt;
&lt;br /&gt;
'''Power stone shop:''' Gives the ability to buy tier 1 power stones of the 8 elements for the cost of 1e3 museum resources. Fill inventory toggle buys as many stones as is possible the fill up the power stone inventory. The red X button deletes the power stone placed on it. &lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Found in regions or boss fights &lt;br /&gt;
&lt;br /&gt;
Right now there is only one artifact and it’s unlocked from the beginning. &lt;br /&gt;
&lt;br /&gt;
Artifacts need to be researched, which gives a special mechanic, module or town asset.&lt;br /&gt;
&lt;br /&gt;
===Cubos Cube===&lt;br /&gt;
It's a mystery.&lt;br /&gt;
&lt;br /&gt;
== Bestiary ==&lt;br /&gt;
Placeholder furry.&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
Placeholder text.&lt;br /&gt;
&lt;br /&gt;
== Badges ==&lt;br /&gt;
Placeholder text.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:MuseumSkills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
[[File:MuseumExotic.png|frameless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Statistics Boost====&lt;br /&gt;
Doubles town resource bonus per statistic slot filled.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Workshop&amp;diff=401</id>
		<title>Workshop</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Workshop&amp;diff=401"/>
		<updated>2019-11-23T02:03:28Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Upgrades */ Added info, and structural changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=12|ConversionRate=50|Image=Workshop.png|Color=Blue|ColorCode=blue}}&lt;br /&gt;
The workshop is a building where you can upgrade your tower using modules.&lt;br /&gt;
[[File:WorkshopExample.png|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the workshop increases the blueprint module cap.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
Modules are used to upgrade the tower. As the name implies, they are modular and thus can be switched around freely.&lt;br /&gt;
&lt;br /&gt;
Clicking a module opens the info and upgrade menu above the module storage area. I is information, S is stats. X1, X5, and X25 buys levels by that amount if possible. 10% and 100% uses that percentage of your resources in upgrading the module. MAX instantly maximizes the module if possible.&lt;br /&gt;
&lt;br /&gt;
Modules can be upgraded up to level 100 at base tier. &lt;br /&gt;
&lt;br /&gt;
Module tiering, which is unlocked using the military in [[Headquaters|headquarters]], increases the maximum level cap of a module by 100 each tier, and usually increases a static effect of the module. Most modules are capped at tier 5, except Stone Foundation and Basic Attack which have unlimited tiers.&lt;br /&gt;
&lt;br /&gt;
Currently there are 83 modules, but there is planned to be 800.&lt;br /&gt;
&lt;br /&gt;
There are currently 4 categories of modules:&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
Increases damage output or ability to kill enemies.&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
Increases tower survivability. &lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
Gives a benefit that is not necessarily offensive or defense. May be economic benefit, or a complementary boost to offensive and defensive capabilities. &lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
Rare modules that have extremely intensive boosts, which can be offensive, defensive, or even utility. Usually found as ending goals in laboratory or super hard goals in arcade. (Probably eventually)&lt;br /&gt;
&lt;br /&gt;
===Active Modules===&lt;br /&gt;
Active Modules are a sub-category of modules that require manual activation in game, using up energy, and which can be any of the 4 categories.&lt;br /&gt;
==Blueprint==&lt;br /&gt;
The blueprint is where modules become active, and are inactive when in storage.&lt;br /&gt;
&lt;br /&gt;
Double clicking a module places them in the blueprint. Click and dragging also works.&lt;br /&gt;
&lt;br /&gt;
Blueprint has a module limit.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:WorkshopSkills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
== Exotic Skills ==&lt;br /&gt;
No exotic skills yet.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Trading_Post&amp;diff=400</id>
		<title>Trading Post</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Trading_Post&amp;diff=400"/>
		<updated>2019-11-23T01:36:32Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Trading */ Grammar fixes, possibly new info, and structural changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=6000|Image=Tradingpost.png|Color=Niagara|ColorCode=#06AAA3}}&lt;br /&gt;
The trading post is a building used to exchange cubes.[[File:TradePostScreen.png|thumb|alt=|none]]&lt;br /&gt;
==Trading==&lt;br /&gt;
Trading deals appear at the right side of the screen, requesting a random amount of a certain resource and giving a randomly chosen resource in return at equal value. Successful trades are then removed from the list. Every 10 minutes (The timer is at the bottom left of the menu) the trading deals are reset. &lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
&lt;br /&gt;
* '''Input ratio:''' Less resources are required in a trade to get the normal output.&lt;br /&gt;
* '''Output ratio:''' Normal resources used offer more resources than normal.&lt;br /&gt;
* '''Deal modifiers:''' Ever upgrades allows trade values to be multiplied, in order of x1, x2, x5, x10, x100&lt;br /&gt;
&lt;br /&gt;
== Building tiers ==&lt;br /&gt;
Every tier allows more trading deals to show up on the trade board. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
== Exotic Skills ==&lt;br /&gt;
Placeholder text{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Laboratory&amp;diff=399</id>
		<title>Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Laboratory&amp;diff=399"/>
		<updated>2019-11-23T01:11:32Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Darkness */ I had multiple brain aneurysms trying to get darkness situated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}}&lt;br /&gt;
The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]].&lt;br /&gt;
&lt;br /&gt;
Experiments unlock [[modules]] accordingly to it's respective element.&lt;br /&gt;
==Experiments==&lt;br /&gt;
There are 12 different experiments in the laboratory.&lt;br /&gt;
&lt;br /&gt;
The experiments function as small incremental games, where the reward for progressing in them are [[modules]].&lt;br /&gt;
&lt;br /&gt;
In the future, experiments will feature their own prestige systems.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[File:NeutralExperiment.png|thumb|The Neutral Experiment|alt=|none]]&lt;br /&gt;
The goal of the Neutral Experiment is to expand a sphere.&lt;br /&gt;
&lt;br /&gt;
Upgrades increases how fast the sphere grows.&lt;br /&gt;
&lt;br /&gt;
Expanding converts current growth into maximum growth, which resets the sphere back to size 0.&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
[[File:Fire.png|thumb|The Fire Experiment|alt=|none]]&lt;br /&gt;
The goal of the Fire Experiment is to raise the temperature gauge. &lt;br /&gt;
&lt;br /&gt;
Heaters increase temperature per tick. &lt;br /&gt;
&lt;br /&gt;
Tickers reduce the time per tick.&lt;br /&gt;
&lt;br /&gt;
Insulators reduce the percentage of temperature lost per minute.&lt;br /&gt;
&lt;br /&gt;
Upgrades of a higher tier produce upgrades of their previous tier.&lt;br /&gt;
&lt;br /&gt;
===Electricity===&lt;br /&gt;
[[File:Electricity_Experiment.png|thumb|The Electricity Experiment|alt=|none]]&lt;br /&gt;
The goal of the Electricity Experiment is to raise the amperage.&lt;br /&gt;
&lt;br /&gt;
Each coil (battery) starts with 1 wrap (cell), with wraps capping at 20 per coil and coils capping at 5.&lt;br /&gt;
&lt;br /&gt;
Each wrap adds 1V on the coil it's on.&lt;br /&gt;
&lt;br /&gt;
The total voltage is calculated with the product of voltages of all coils.&lt;br /&gt;
&lt;br /&gt;
Each wrap's material can be upgraded to reduce it's resistance.&lt;br /&gt;
&lt;br /&gt;
The resistance of a coil is the average of the resistances of all wraps in that coil.&lt;br /&gt;
&lt;br /&gt;
Total resistance is the average of the resistances of all coils&lt;br /&gt;
&lt;br /&gt;
Amperage is calculated with Voltage(V) / Resistance(Ohm) &lt;br /&gt;
===Water===&lt;br /&gt;
[[File:WaterExperiment.png|thumb|The Water Experiment|alt=|none]]&lt;br /&gt;
The goal of the Water Experiment is to pump up to or more of a certain amount of water and then cool down said amount of water to a certain temperature.. &lt;br /&gt;
&lt;br /&gt;
The pump produces water. '''Warning: Water can't be drained as of build &amp;quot;open alpha 0.1.8&amp;quot;, If you pump too much water you may not be able to complete the experiment in a reasonable amount of time.'''&lt;br /&gt;
&lt;br /&gt;
The cooler lowers the temperature of the water.&lt;br /&gt;
&lt;br /&gt;
The battery increases the power output of both the pump and the cooler, increasing their efficiency. The battery keeps on building energy over time, but also resets the energy pool when upgraded, so upgrading the battery might make things worse.  &lt;br /&gt;
===Nature===&lt;br /&gt;
[[File:NatureExperiment.png|thumb|The Nature Experiment|alt=|none]]&lt;br /&gt;
The goal of the nature experiment is to grow different varieties of plants.&lt;br /&gt;
&lt;br /&gt;
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.&lt;br /&gt;
&lt;br /&gt;
Adding or removing temperature, along with choosing day or night, can affect the flower mutation. &lt;br /&gt;
&lt;br /&gt;
Experiment with these options to find new species.&lt;br /&gt;
&lt;br /&gt;
Harvesting plants also rewards points which can be spent to increase the time which watering lasts.&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
[[File:EarthExperiment.png|thumb|The Earth Experiment|alt=|none]]&lt;br /&gt;
The goal of the Earth Experiment is to get a certain amount of density. &lt;br /&gt;
&lt;br /&gt;
Drills dig up earth, upgrades collect earth faster. Additional drills can be purchased. Upgrades and drills cost increase exponentially.  &lt;br /&gt;
&lt;br /&gt;
Compression reduces volume/diameter and raises density. Eventually, compression reduces stability, which reduces mass and will eventually reduce density. Compression speed doesn't seem to effect stability decrease, but compression mode does reduce stability way earlier for faster density speed.&lt;br /&gt;
&lt;br /&gt;
'''Compression modes:'''&lt;br /&gt;
&lt;br /&gt;
*Volantre (10%): 10% compression level, multiplies density by 1.1&lt;br /&gt;
*Strawman (35%): 35% compression level, multiplies density by 1.35&lt;br /&gt;
*HYUP (80%): 80% compression level, multiplies density by 1.8&lt;br /&gt;
&lt;br /&gt;
Turning off compression reduces density, and stability slowly rises at a constant pace regardless of drill tiers/amount. &lt;br /&gt;
&lt;br /&gt;
===Air===&lt;br /&gt;
[[File:AirExperiment.png|thumb|The Air Experiment|alt=|none]]&lt;br /&gt;
The goal of the Air Experiment is to build up pressure inside a chamber&lt;br /&gt;
&lt;br /&gt;
===='''&amp;lt;u&amp;gt;Compressors&amp;lt;/u&amp;gt;'''====&lt;br /&gt;
Take in oxygen and force it into the chamber. You can buy multiple compressors. The upgrades for compressors are:&lt;br /&gt;
&lt;br /&gt;
*Capacity: How much oxygen a compressor can hold.&lt;br /&gt;
*Power: How fast the compressor pushes oxygen into the tank, aka how quickly the compressor bar goes from 100% to 0%&lt;br /&gt;
*Recharge: How fast the compressor fills up with oxygen, as in how fast the compressor bar goes from 0% to 100%&lt;br /&gt;
&lt;br /&gt;
===='''&amp;lt;u&amp;gt;Hulls&amp;lt;/u&amp;gt;'''====&lt;br /&gt;
Increase oxygen retention rate, as in makes sure oxygen doesn't leak out.&lt;br /&gt;
&lt;br /&gt;
===Darkness===&lt;br /&gt;
[[File:DarknessExperiment.png|thumb|The Darkness Experiment|alt=|left]]&lt;br /&gt;
[[File:Dark take two.png|thumb|Visual representation]]&lt;br /&gt;
[[File:Darkness example tutorial.gif|none|thumb|Example of how to use darkness experiment]]&lt;br /&gt;
The goal of the Darkness Experiment is to find particles in the dark. There is a bug where the graph shows up empty. Simply exit the laboratory, enter a quick tower run to change scenes and come back. If that does not fix darkness experiment, try changing the graphics settings. &lt;br /&gt;
&lt;br /&gt;
There are three sliders that help locate and find a particle:&lt;br /&gt;
&lt;br /&gt;
*'''Angle:''' Rotates direction, to help directly face a particle, or get a particle within the scanning angle range. When a particle is inside the scanning angle range, the graph starts to form a smooth wave that moves from right of the graph to the left of the graph. Max height of the smooth wave is achieved when facing directly at the particle, with a smaller smooth wave the farther the particle is from exact direction.&lt;br /&gt;
*'''Noise filter:''' Lowers how impactful noise is on the graph, as noise is just random readings on the graph that makes finding a wave difficult. 100% noise filter lowers impact to 0, resulting in an empty and useless graph.&lt;br /&gt;
*'''Acceleration:''' Apparently is speed instead of acceleration. Changes how fast travel speed is in a direction. When getting closer to a particle, the graph smooth wave gets bigger, and a button starts to appear at the top right showing how close the particle is. Once the particle is in reach, clicking the button collects the particle. Neglecting to capture the particle results in moving past the particle and getting out of range.&lt;br /&gt;
&lt;br /&gt;
There are two upgrades to help find a particle:&lt;br /&gt;
&lt;br /&gt;
*'''Scan angle:''' Increases the search angle for a particle, allowing for more accuracy with using the angle slider.&lt;br /&gt;
*'''Noise reduction:''' Reduces base noise, not affecting the smooth wave at all.&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
[[File:LightExperiment.png|thumb|The Light Experiment|alt=|none]]&lt;br /&gt;
The goal of the Light Experiment is to create as much light as possible.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Chamber&amp;lt;/u&amp;gt;====&lt;br /&gt;
Launching a light particle creates light when hitting a wall, for hitting a wall fragments the particle leaving part of the particle on the wall as a light source, which also reduces how many lumens the particle has.&lt;br /&gt;
&lt;br /&gt;
The statistics of the chamber are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss:''' How many lumens are lost from the particle when hitting a wall.&lt;br /&gt;
*'''Lifetime:''' Amount of time that the particle is active.&lt;br /&gt;
*'''Lumen:''' How bright the particle is.&lt;br /&gt;
*'''Fragmentpower:''' How bright the fragments are compared to the particle at the time of impact.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
Upgrades can help gather more light. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss:''' Reduces lumen loss on bounce.&lt;br /&gt;
*'''Lifetime:''' Longer particle lifetime.&lt;br /&gt;
*'''Lumen:'''  Increases brightness of the particle.&lt;br /&gt;
*'''Fragmentpower:''' Increases the percentage of fragment light compared to the particle (Eventually gets to the point that fragments give more light than the particle itself).&lt;br /&gt;
&lt;br /&gt;
==='''Universal'''===&lt;br /&gt;
[[File:UniversalExperiment.png|thumb|The Universal Experiment|alt=|none]]&lt;br /&gt;
The goal of the Universal Experiment is to increase the gravity of a ball.&lt;br /&gt;
&lt;br /&gt;
The gravity grid has many icons that interact with the ball, and is able to be altered, with increasing costs for each alteration. Recreating the board resets the alteration cost and creates a new gravity grid. Click the launch button at the bottom left spawns a ball at the bottom left corner of the gravity grid.&lt;br /&gt;
&lt;br /&gt;
'''Components:''' Icons that have different effects on the ball. Click one to activate, then clicking icons on the gravity board changes the icons to the currently selected component. Here are the components:&lt;br /&gt;
&lt;br /&gt;
*Normal: Sends the ball in the direction pointed. Disappears after one use.&lt;br /&gt;
*Gravup: Increases gravity of the ball.&lt;br /&gt;
*Gravdown: Decreases gravity of the ball.&lt;br /&gt;
*Infinite(#): Sends the ball in the direction pointed. Stays forever. # = Amount of times you can play this component on the gravity grid.&lt;br /&gt;
*3 times(#): Sends the ball in the direction pointed. Lasts for 3 uses. # = Amount of times you can play this component on the gravity grid.&lt;br /&gt;
&lt;br /&gt;
'''Actions:''' Ability to rotate icons on the gravity grid. Select one of the rotations, then click an icon to rotate the icon. Does not work on certain components, such as gravup. Works on these components:&lt;br /&gt;
&lt;br /&gt;
*Normal&lt;br /&gt;
*Infinite&lt;br /&gt;
*3 times&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;1.5 gravity solution&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Universal1-5strat.png|frameless]]&lt;br /&gt;
The optimal strategy to get 1.5 gravity is to place an infinity arrow facing right from the launch point.&lt;br /&gt;
Then you place three gravup pads right of that. Lastly right of the pads, put three 3-time arrows point left towards the pads.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gem===&lt;br /&gt;
[[File:GemExperiment.png|thumb|The Gem Experiment|alt=|none]]&lt;br /&gt;
The goal of the Gem Experiment is to fill the board with normal gems, EXOTIC GEMS DO NOT COUNT.&lt;br /&gt;
&lt;br /&gt;
Clicking a tile rolls the tiles around the central tile in a + formation (Max is 5 tiles) into random icons. Roll time varies, from 1 second to 15 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Upgrades:'''&lt;br /&gt;
&lt;br /&gt;
*Lock chance: Chance to not re-roll a tile if the icon is a gem. Does not work on the tile being clicked, as in clicking a gem tile always re-rolls the tile.&lt;br /&gt;
*Gem chance: Chance for a tile to end up being a gem.&lt;br /&gt;
&lt;br /&gt;
1 stack = 9 gem boards.&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:ExoticExperiment.png|thumb|The Exotic Experiment|alt=|none]]&lt;br /&gt;
The goal of the exotic experiment is to create fabrics of reality, which require ∞universes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Stat Modifiers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Time factor:''' (Left) Reduces all modifier bar times by the time factor (Time / TimeFactor). Bar fills increases time factor by +0.01 (May increase more if the boost modifier has filled one or more bars).&lt;br /&gt;
*'''Production:''' (Right) Increases how many universes the universe modifier produces. Bar fills increase production.&lt;br /&gt;
*'''Universe:''' (Top middle) Bar fills create universes.&lt;br /&gt;
*'''Boost:''' (Bottom middle) Bar fills boost time factor bar fills additively by +0.001, and boosts production bar fills multiplicatively by *1.05&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
Each modifier bar can be upgraded to reduce the base time for the bar to fill up. Each upgrade reduces base time by 20%, or rather multiplies the base time by 0.8. These are the stats for the modifier times:&lt;br /&gt;
&lt;br /&gt;
*'''Time factor:''' Base time [60 hours] Cost = (level * 3) + 1&lt;br /&gt;
*'''Production:''' Base time [25 hours] Cost = level&lt;br /&gt;
*'''Universe:''' Base time [100 hours] Cost = level + 1&lt;br /&gt;
*'''Boost:''' Base time [50 hours] Cost = (level * 5) + 1&lt;br /&gt;
&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Each building tier constructed unlocks new experiments.&lt;br /&gt;
&lt;br /&gt;
Tier 1: Neutral&lt;br /&gt;
&lt;br /&gt;
Tier 2: Fire, Electricity&lt;br /&gt;
&lt;br /&gt;
Tier 3: Water, Nature, Earth&lt;br /&gt;
&lt;br /&gt;
Tier 4: Nothing&lt;br /&gt;
&lt;br /&gt;
Tier 5: Darkness&lt;br /&gt;
&lt;br /&gt;
Tier 6: Light, Air, Universal, Gem, Exotic&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Darkness_example_tutorial.gif&amp;diff=398</id>
		<title>File:Darkness example tutorial.gif</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Darkness_example_tutorial.gif&amp;diff=398"/>
		<updated>2019-11-23T01:09:46Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not actually mine but yolo&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Dark_take_two.png&amp;diff=397</id>
		<title>File:Dark take two.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Dark_take_two.png&amp;diff=397"/>
		<updated>2019-11-23T01:05:46Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AHHHHHHHHHHH&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Dark.png&amp;diff=396</id>
		<title>File:Dark.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Dark.png&amp;diff=396"/>
		<updated>2019-11-23T01:04:16Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Jeremyx uploaded a new version of File:Dark.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Explains visually how darkness experiment works&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Laboratory&amp;diff=395</id>
		<title>Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Laboratory&amp;diff=395"/>
		<updated>2019-11-23T00:51:10Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Experiments */ Added lots of info, grammar fixes, and structure changes, a lot of structural changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}}&lt;br /&gt;
The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]].&lt;br /&gt;
&lt;br /&gt;
Experiments unlock [[modules]] accordingly to it's respective element.&lt;br /&gt;
==Experiments==&lt;br /&gt;
There are 12 different experiments in the laboratory.&lt;br /&gt;
&lt;br /&gt;
The experiments function as small incremental games, where the reward for progressing in them are [[modules]].&lt;br /&gt;
&lt;br /&gt;
In the future, experiments will feature their own prestige systems.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[File:NeutralExperiment.png|thumb|The Neutral Experiment|alt=|none]]&lt;br /&gt;
The goal of the Neutral Experiment is to expand a sphere.&lt;br /&gt;
&lt;br /&gt;
Upgrades increases how fast the sphere grows.&lt;br /&gt;
&lt;br /&gt;
Expanding converts current growth into maximum growth, which resets the sphere back to size 0.&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
[[File:Fire.png|thumb|The Fire Experiment|alt=|none]]&lt;br /&gt;
The goal of the Fire Experiment is to raise the temperature gauge. &lt;br /&gt;
&lt;br /&gt;
Heaters increase temperature per tick. &lt;br /&gt;
&lt;br /&gt;
Tickers reduce the time per tick.&lt;br /&gt;
&lt;br /&gt;
Insulators reduce the percentage of temperature lost per minute.&lt;br /&gt;
&lt;br /&gt;
Upgrades of a higher tier produce upgrades of their previous tier.&lt;br /&gt;
&lt;br /&gt;
===Electricity===&lt;br /&gt;
[[File:Electricity_Experiment.png|thumb|The Electricity Experiment|alt=|none]]&lt;br /&gt;
The goal of the Electricity Experiment is to raise the amperage.&lt;br /&gt;
&lt;br /&gt;
Each coil (battery) starts with 1 wrap (cell), with wraps capping at 20 per coil and coils capping at 5.&lt;br /&gt;
&lt;br /&gt;
Each wrap adds 1V on the coil it's on.&lt;br /&gt;
&lt;br /&gt;
The total voltage is calculated with the product of voltages of all coils.&lt;br /&gt;
&lt;br /&gt;
Each wrap's material can be upgraded to reduce it's resistance.&lt;br /&gt;
&lt;br /&gt;
The resistance of a coil is the average of the resistances of all wraps in that coil.&lt;br /&gt;
&lt;br /&gt;
Total resistance is the average of the resistances of all coils&lt;br /&gt;
&lt;br /&gt;
Amperage is calculated with Voltage(V) / Resistance(Ohm) &lt;br /&gt;
===Water===&lt;br /&gt;
[[File:WaterExperiment.png|thumb|The Water Experiment|alt=|none]]&lt;br /&gt;
The goal of the Water Experiment is to pump up to or more of a certain amount of water and then cool down said amount of water to a certain temperature.. &lt;br /&gt;
&lt;br /&gt;
The pump produces water. '''Warning: Water can't be drained as of build &amp;quot;open alpha 0.1.8&amp;quot;, If you pump too much water you may not be able to complete the experiment in a reasonable amount of time.'''&lt;br /&gt;
&lt;br /&gt;
The cooler lowers the temperature of the water.&lt;br /&gt;
&lt;br /&gt;
The battery increases the power output of both the pump and the cooler, increasing their efficiency. The battery keeps on building energy over time, but also resets the energy pool when upgraded, so upgrading the battery might make things worse.  &lt;br /&gt;
===Nature===&lt;br /&gt;
[[File:NatureExperiment.png|thumb|The Nature Experiment|alt=|none]]&lt;br /&gt;
The goal of the nature experiment is to grow different varieties of plants.&lt;br /&gt;
&lt;br /&gt;
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.&lt;br /&gt;
&lt;br /&gt;
Adding or removing temperature, along with choosing day or night, can affect the flower mutation. &lt;br /&gt;
&lt;br /&gt;
Experiment with these options to find new species.&lt;br /&gt;
&lt;br /&gt;
Harvesting plants also rewards points which can be spent to increase the time which watering lasts.&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
[[File:EarthExperiment.png|thumb|The Earth Experiment|alt=|none]]&lt;br /&gt;
The goal of the Earth Experiment is to get a certain amount of density. &lt;br /&gt;
&lt;br /&gt;
Drills dig up earth, upgrades collect earth faster. Additional drills can be purchased. Upgrades and drills cost increase exponentially.  &lt;br /&gt;
&lt;br /&gt;
Compression reduces volume/diameter and raises density. Eventually, compression reduces stability, which reduces mass and will eventually reduce density. Compression speed doesn't seem to effect stability decrease, but compression mode does reduce stability way earlier for faster density speed.&lt;br /&gt;
&lt;br /&gt;
'''Compression modes:'''&lt;br /&gt;
&lt;br /&gt;
* Volantre (10%): 10% compression level, multiplies density by 1.1&lt;br /&gt;
* Strawman (35%): 35% compression level, multiplies density by 1.35&lt;br /&gt;
* HYUP (80%): 80% compression level, multiplies density by 1.8&lt;br /&gt;
&lt;br /&gt;
Turning off compression reduces density, and stability slowly rises at a constant pace regardless of drill tiers/amount. &lt;br /&gt;
&lt;br /&gt;
===Air===&lt;br /&gt;
[[File:AirExperiment.png|thumb|The Air Experiment|alt=|none]]&lt;br /&gt;
The goal of the Air Experiment is to build up pressure inside a chamber&lt;br /&gt;
&lt;br /&gt;
==== '''&amp;lt;u&amp;gt;Compressors&amp;lt;/u&amp;gt;''' ====&lt;br /&gt;
Take in oxygen and force it into the chamber. You can buy multiple compressors. The upgrades for compressors are:&lt;br /&gt;
&lt;br /&gt;
* Capacity: How much oxygen a compressor can hold.&lt;br /&gt;
* Power: How fast the compressor pushes oxygen into the tank, aka how quickly the compressor bar goes from 100% to 0%&lt;br /&gt;
* Recharge: How fast the compressor fills up with oxygen, as in how fast the compressor bar goes from 0% to 100%&lt;br /&gt;
&lt;br /&gt;
==== '''&amp;lt;u&amp;gt;Hulls&amp;lt;/u&amp;gt;''' ====&lt;br /&gt;
Increase oxygen retention rate, as in makes sure oxygen doesn't leak out.&lt;br /&gt;
&lt;br /&gt;
===Darkness===&lt;br /&gt;
[[File:DarknessExperiment.png|thumb|The Darkness Experiment|alt=|none]]&lt;br /&gt;
The goal of the Darkness Experiment is to find particles in the dark.&lt;br /&gt;
&lt;br /&gt;
There are three sliders that help locate and find a particle:&lt;br /&gt;
&lt;br /&gt;
* '''Angle:''' Rotates direction, to help directly face a particle, or get a particle within the scanning angle range. When a particle is inside the scanning angle range, the graph starts to form a smooth wave that moves from right of the graph to the left of the graph. Max height of the smooth wave is achieved when facing directly at the particle, with a smaller smooth wave the farther the particle is from exact direction. &lt;br /&gt;
* '''Noise filter:''' Lowers how impactful noise is on the graph, as noise is just random readings on the graph that makes finding a wave difficult. 100% noise filter lowers impact to 0, resulting in an empty and useless graph.&lt;br /&gt;
* '''Acceleration:''' Apparently is speed instead of acceleration. Changes how fast travel speed is in a direction. When getting closer to a particle, the graph smooth wave gets bigger, and a button starts to appear at the top right showing how close the particle is. Once the particle is in reach, clicking the button collects the particle. Neglecting to capture the particle results in moving past the particle and getting out of range.&lt;br /&gt;
&lt;br /&gt;
There are two upgrades to help find a particle:&lt;br /&gt;
&lt;br /&gt;
* '''Scan angle:''' Increases the search angle for a particle, allowing for more accuracy with using the angle slider.&lt;br /&gt;
* '''Noise reduction:''' Reduces base noise, not affecting the smooth wave at all.&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
[[File:LightExperiment.png|thumb|The Light Experiment|alt=|none]]&lt;br /&gt;
The goal of the Light Experiment is to create as much light as possible.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Chamber&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Launching a light particle creates light when hitting a wall, for hitting a wall fragments the particle leaving part of the particle on the wall as a light source, which also reduces how many lumens the particle has.&lt;br /&gt;
&lt;br /&gt;
The statistics of the chamber are:&lt;br /&gt;
&lt;br /&gt;
* '''Bounceloss:''' How many lumens are lost from the particle when hitting a wall. &lt;br /&gt;
* '''Lifetime:''' Amount of time that the particle is active.&lt;br /&gt;
* '''Lumen:''' How bright the particle is.&lt;br /&gt;
* '''Fragmentpower:''' How bright the fragments are compared to the particle at the time of impact. &lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Upgrades can help gather more light. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss:''' Reduces lumen loss on bounce.&lt;br /&gt;
*'''Lifetime:''' Longer particle lifetime.&lt;br /&gt;
*'''Lumen:'''  Increases brightness of the particle.&lt;br /&gt;
*'''Fragmentpower:''' Increases the percentage of fragment light compared to the particle (Eventually gets to the point that fragments give more light than the particle itself).&lt;br /&gt;
&lt;br /&gt;
==='''Universal'''===&lt;br /&gt;
[[File:UniversalExperiment.png|thumb|The Universal Experiment|alt=|none]]&lt;br /&gt;
The goal of the Universal Experiment is to increase the gravity of a ball.&lt;br /&gt;
&lt;br /&gt;
The gravity grid has many icons that interact with the ball, and is able to be altered, with increasing costs for each alteration. Recreating the board resets the alteration cost and creates a new gravity grid. Click the launch button at the bottom left spawns a ball at the bottom left corner of the gravity grid.&lt;br /&gt;
&lt;br /&gt;
'''Components:''' Icons that have different effects on the ball. Click one to activate, then clicking icons on the gravity board changes the icons to the currently selected component. Here are the components:&lt;br /&gt;
&lt;br /&gt;
* Normal: Sends the ball in the direction pointed. Disappears after one use.&lt;br /&gt;
* Gravup: Increases gravity of the ball.&lt;br /&gt;
* Gravdown: Decreases gravity of the ball.&lt;br /&gt;
* Infinite(#): Sends the ball in the direction pointed. Stays forever. # = Amount of times you can play this component on the gravity grid.&lt;br /&gt;
* 3 times(#): Sends the ball in the direction pointed. Lasts for 3 uses. # = Amount of times you can play this component on the gravity grid.&lt;br /&gt;
&lt;br /&gt;
'''Actions:''' Ability to rotate icons on the gravity grid. Select one of the rotations, then click an icon to rotate the icon. Does not work on certain components, such as gravup. Works on these components:&lt;br /&gt;
&lt;br /&gt;
* Normal&lt;br /&gt;
* Infinite&lt;br /&gt;
* 3 times&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;1.5 gravity solution&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Universal1-5strat.png|frameless]]&lt;br /&gt;
The optimal strategy to get 1.5 gravity is to place an infinity arrow facing right from the launch point.&lt;br /&gt;
Then you place three gravup pads right of that. Lastly right of the pads, put three 3-time arrows point left towards the pads.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gem===&lt;br /&gt;
[[File:GemExperiment.png|thumb|The Gem Experiment|alt=|none]]&lt;br /&gt;
The goal of the Gem Experiment is to fill the board with normal gems, EXOTIC GEMS DO NOT COUNT.&lt;br /&gt;
&lt;br /&gt;
Clicking a tile rolls the tiles around the central tile in a + formation (Max is 5 tiles) into random icons. Roll time varies, from 1 second to 15 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Upgrades:'''&lt;br /&gt;
&lt;br /&gt;
* Lock chance: Chance to not re-roll a tile if the icon is a gem. Does not work on the tile being clicked, as in clicking a gem tile always re-rolls the tile.&lt;br /&gt;
* Gem chance: Chance for a tile to end up being a gem.&lt;br /&gt;
&lt;br /&gt;
1 stack = 9 gem boards.&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:ExoticExperiment.png|thumb|The Exotic Experiment|alt=|none]]&lt;br /&gt;
The goal of the exotic experiment is to create fabrics of reality, which require ∞universes.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Stat Modifiers&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* '''Time factor:''' (Left) Reduces all modifier bar times by the time factor (Time / TimeFactor). Bar fills increases time factor by +0.01 (May increase more if the boost modifier has filled one or more bars).&lt;br /&gt;
* '''Production:''' (Right) Increases how many universes the universe modifier produces. Bar fills increase production.&lt;br /&gt;
* '''Universe:''' (Top middle) Bar fills create universes.&lt;br /&gt;
* '''Boost:''' (Bottom middle) Bar fills boost time factor bar fills additively by +0.001, and boosts production bar fills multiplicatively by *1.05&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt; ====&lt;br /&gt;
Each modifier bar can be upgraded to reduce the base time for the bar to fill up. Each upgrade reduces base time by 20%, or rather multiplies the base time by 0.8. These are the stats for the modifier times:&lt;br /&gt;
&lt;br /&gt;
* '''Time factor:''' Base time [60 hours] Cost = (level * 3) + 1&lt;br /&gt;
* '''Production:''' Base time [25 hours] Cost = level&lt;br /&gt;
* '''Universe:''' Base time [100 hours] Cost = level + 1&lt;br /&gt;
* '''Boost:''' Base time [50 hours] Cost = (level * 5) + 1&lt;br /&gt;
&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Each building tier constructed unlocks new experiments.&lt;br /&gt;
&lt;br /&gt;
Tier 1: Neutral&lt;br /&gt;
&lt;br /&gt;
Tier 2: Fire, Electricity&lt;br /&gt;
&lt;br /&gt;
Tier 3: Water, Nature, Earth&lt;br /&gt;
&lt;br /&gt;
Tier 4: Nothing&lt;br /&gt;
&lt;br /&gt;
Tier 5: Darkness&lt;br /&gt;
&lt;br /&gt;
Tier 6: Light, Air, Universal, Gem, Exotic&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
== Exotic skills ==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Dark.png&amp;diff=394</id>
		<title>File:Dark.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Dark.png&amp;diff=394"/>
		<updated>2019-11-22T22:34:34Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Explains visually how darkness experiment works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Explains visually how darkness experiment works&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=391</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=391"/>
		<updated>2019-11-22T20:32:46Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Perfect Space */ Added info, structural changes, grammar fixes, ze works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=100000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
The Arcade is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Upgrading the arcade does nothing currently.&lt;br /&gt;
&lt;br /&gt;
It will unlock new games, and items in the shop later on.&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
Here you can spend tokens to buy modules.&lt;br /&gt;
&lt;br /&gt;
Later there will be more stuff to buy.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
There is one game right now, but there is more to come.&lt;br /&gt;
&lt;br /&gt;
===Perfect Space===&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and experience.&lt;br /&gt;
&lt;br /&gt;
The goal is to survive for 7 minutes, obtaining 10 tokens every minute, +30 upon winning.&lt;br /&gt;
&lt;br /&gt;
====Upgrades (R to open):====&lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Power:''' Increases the damage of that spaceship's bullets.&lt;br /&gt;
&lt;br /&gt;
*'''Max health:''' Increases the maximum capacity of spaceship health.&lt;br /&gt;
&lt;br /&gt;
*'''Health Regeneration:''' Increases the speed of spaceship health regeneration.&lt;br /&gt;
&lt;br /&gt;
*'''Movement Speed:''' Increases the speed which the spaceship moves.&lt;br /&gt;
&lt;br /&gt;
*'''Attack Speed:''' Decreases the interval between shooting bullets.&lt;br /&gt;
&lt;br /&gt;
*'''Bullet Size:''' Increases the size of the spaceship's bullets.&lt;br /&gt;
&lt;br /&gt;
*'''Dash:''' Reduces the cooldown of dash. (Hold direction and up arrow)&lt;br /&gt;
&lt;br /&gt;
*'''Shotgun:''' Reduces the cooldown of shotgun. (Q to activate)&lt;br /&gt;
&lt;br /&gt;
====Abilities:====&lt;br /&gt;
&lt;br /&gt;
*'''Leech:''' Restores health based on damage dealt.&lt;br /&gt;
&lt;br /&gt;
*'''Piercing:''' Bullets go through all obstacles and enemies, instead of disappearing on contact.&lt;br /&gt;
&lt;br /&gt;
*'''Multishot:''' Occasionally Shoots two additional bullets to the side in a '''V''' pattern.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
== Exotic skills ==&lt;br /&gt;
Placeholder text.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=389</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=389"/>
		<updated>2019-11-22T20:11:30Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Crafting Grid */ Grammar tweaks here and there, sometimes adding new info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Factory''' is a building where you make production modules. Production modules produce a specific amount of resources per second.&lt;br /&gt;
&lt;br /&gt;
To craft production modules you need to either purchase your materials or refine and combine your own with machinery.{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
You need materials from the [[Mine]] in order to refine better materials.&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Items.png|thumb|From left to right: ingot, plate, circuit plate, screw/bolt, wire, cable, metal bar/rod, Circuit Wires,pipe, ring, dust.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Upgrades to the factory increases inventory space, crafting grid space, and unlocks new recipes.&lt;br /&gt;
==Main Screen==&lt;br /&gt;
===Inventory===&lt;br /&gt;
Located on the bottom right. Things you buy and make can be placed here. &lt;br /&gt;
&lt;br /&gt;
Click and drag the items to move them around, and into the crafting grid.&lt;br /&gt;
&lt;br /&gt;
Right click with an empty mouse picks up half of the selected item. Right click with a full mouse places down one of the held items, holding right click with a full mouse and dragging places one item on each empty tile.&lt;br /&gt;
&lt;br /&gt;
===Crafting Grid===&lt;br /&gt;
Located on the left of the factory screen&lt;br /&gt;
&lt;br /&gt;
You can display recipes here from the recipes list, items needed are represented by transparent icons, you can fill them in by dragging the items in from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
Machines are used to process items into different items. &lt;br /&gt;
&lt;br /&gt;
You can find them in the recipe list.&lt;br /&gt;
&lt;br /&gt;
Every tier of machine is twice as fast as the previous tier.&lt;br /&gt;
===Oven===&lt;br /&gt;
The oven is used to turn ore and dust into ingots.&lt;br /&gt;
&lt;br /&gt;
Note: It is not advised to turn ore directly into ingots, and instead crush it first into dust as this doubles your ingot output per ore.&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
The assembly is used to turn cables into circuit wires.&lt;br /&gt;
&lt;br /&gt;
===Refiner===&lt;br /&gt;
The refiner is used to turn ingots into cables, cables into wires, and plates into circuit plates.&lt;br /&gt;
&lt;br /&gt;
===Crusher===&lt;br /&gt;
The crusher is used to turn ingots and ore into dust.&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
The cutter is used to turn metal rods into bolts.&lt;br /&gt;
&lt;br /&gt;
===Presser===&lt;br /&gt;
The presser is used to turn rubber balls and ingots into plates, and stacked plates into dense plates.&lt;br /&gt;
&lt;br /&gt;
===Mixer===&lt;br /&gt;
The mixer is used to turn ore lumps into dust.&lt;br /&gt;
&lt;br /&gt;
This allows you to combine lower tier dusts into a higher tier at a 1:8 ratio.&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
Belts do not make any items, instead they double your shard refining speed.&lt;br /&gt;
&lt;br /&gt;
===Shaper===&lt;br /&gt;
The shaper turns ingots into metal rods, metal rods into rings, and plates into pipes.&lt;br /&gt;
&lt;br /&gt;
===Boiler===&lt;br /&gt;
The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
The recipe tab is where you find all the machines, producers, and items you can't make with machines.&lt;br /&gt;
&lt;br /&gt;
Clicking the cross-hair icon of a recipe adds transparent items onto the crafting grid as a guide for you to fill out.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
The producer tab is where you install your producers. &lt;br /&gt;
&lt;br /&gt;
They make various resources at a specific rate.&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
The shop is where you can buy materials and items with red cubes, without having to make them.&lt;br /&gt;
&lt;br /&gt;
The items in the shop however have a stock limit, that replenishes over time when not capped. Right clicking buys the entire stock at once.&lt;br /&gt;
&lt;br /&gt;
==Refining==&lt;br /&gt;
The refining tab is where you refine shards dug up from [[Mine|the mine]] into ores.&lt;br /&gt;
&lt;br /&gt;
This allows you to get higher tier items than can be found in the shop.&lt;br /&gt;
&lt;br /&gt;
The belt is important is reducing the time it takes to refine material.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:Factoryskills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:FactoryExotic.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
====Machine Handling====&lt;br /&gt;
Allows you to pick up machines from their machine slot via right click and place them back via left click.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=388</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=388"/>
		<updated>2019-11-22T19:52:57Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Exotic skills */ Fixed picture placement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|ConversionRate=120|ColorCode=orange|Tier=10|Color=Orange|Image=Mine.png}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;first test working on a wiki. will edit this page&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Mine is the place where we are going deep.&lt;br /&gt;
&lt;br /&gt;
The Mine is the place where you´ll get much needed resources of all types. The deeper you dig, the more you get (until you hit a maximum).&lt;br /&gt;
&lt;br /&gt;
This is the place you´ll want to visit after a tier-up of your modules in order to get quickly back into the game which makes it a very useful early game building but also, the more time and resources you invest into it the better it gets late game where you are going to need the shards that it produces to fuel your factory.&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
Drilling is situated on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
(Picture: mine overview drilling circled)&lt;br /&gt;
&lt;br /&gt;
In order to run the drill, first add fuel and then hit the &amp;quot;DRILL&amp;quot; button. When drilling, the button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from spamming refuel.&lt;br /&gt;
&lt;br /&gt;
There are upgrades that can help with drilling:&lt;br /&gt;
&lt;br /&gt;
*'''DRILLPOWER:''' How fast the drill digs down.&lt;br /&gt;
*'''TANKVOLUME:''' How long the drill can run for without refueling. Increases the cost to fill the fuel tank.&lt;br /&gt;
*'''USAGE:''' How much fuel is used per second.&lt;br /&gt;
&lt;br /&gt;
==Layers==&lt;br /&gt;
In the middle of the screen are the layers situated.&lt;br /&gt;
&lt;br /&gt;
Clicking uncovered tiles digs up any resources in the tile. Digging up tiles takes up orange resources.&lt;br /&gt;
&lt;br /&gt;
The colored shards at the top of the screen changes which resources are found in the layer. The arrows show more shards to choose from.&lt;br /&gt;
&lt;br /&gt;
The new layer button resets the layer by replacing all tiles with uncovered tiles. Using a new layer reduces the new layer pool, which has a cooldown to replenish new layers. When the new layer pool is empty, the layer can NOT be reset. Each resource has their own new layer pools.&lt;br /&gt;
&lt;br /&gt;
==Layer information==&lt;br /&gt;
To the right of the layers are information boxes about the resource in the mine:&lt;br /&gt;
&lt;br /&gt;
*'''Tile percentages:''' General information on what each tile gives and their chances of happening.&lt;br /&gt;
*'''Dig cost:''' The amount of oranges required to dig one tile of that resource type.&lt;br /&gt;
*'''Shard production:''' How many shards of that resource are produced by the mine every second.&lt;br /&gt;
*'''Conversion rate:''' How many shards are required to generate one of that resource type.&lt;br /&gt;
&lt;br /&gt;
===Tile percentages===&lt;br /&gt;
'''Global rewards (What every resource layer gives):'''&lt;br /&gt;
&lt;br /&gt;
*White resources&lt;br /&gt;
*Gems&lt;br /&gt;
*Digging cost&lt;br /&gt;
*Empty tile&lt;br /&gt;
&lt;br /&gt;
'''Resource specific rewards (Rewards that change to match the specific resource of the layer):'''&lt;br /&gt;
&lt;br /&gt;
*Shards (Used in the [[factory]] to create clumps)&lt;br /&gt;
*Shard conversion rate&lt;br /&gt;
*Shard production&lt;br /&gt;
&lt;br /&gt;
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:Mine skils.PNG|thumb|alt=|none]]&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=387</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=387"/>
		<updated>2019-11-22T19:51:59Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* About */ Added factory link and skills section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|ConversionRate=120|ColorCode=orange|Tier=10|Color=Orange|Image=Mine.png}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;first test working on a wiki. will edit this page&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Mine is the place where we are going deep.&lt;br /&gt;
&lt;br /&gt;
The Mine is the place where you´ll get much needed resources of all types. The deeper you dig, the more you get (until you hit a maximum).&lt;br /&gt;
&lt;br /&gt;
This is the place you´ll want to visit after a tier-up of your modules in order to get quickly back into the game which makes it a very useful early game building but also, the more time and resources you invest into it the better it gets late game where you are going to need the shards that it produces to fuel your factory.&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
Drilling is situated on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
(Picture: mine overview drilling circled)&lt;br /&gt;
&lt;br /&gt;
In order to run the drill, first add fuel and then hit the &amp;quot;DRILL&amp;quot; button. When drilling, the button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from spamming refuel.&lt;br /&gt;
&lt;br /&gt;
There are upgrades that can help with drilling:&lt;br /&gt;
&lt;br /&gt;
*'''DRILLPOWER:''' How fast the drill digs down.&lt;br /&gt;
*'''TANKVOLUME:''' How long the drill can run for without refueling. Increases the cost to fill the fuel tank.&lt;br /&gt;
*'''USAGE:''' How much fuel is used per second.&lt;br /&gt;
&lt;br /&gt;
==Layers==&lt;br /&gt;
In the middle of the screen are the layers situated.&lt;br /&gt;
&lt;br /&gt;
Clicking uncovered tiles digs up any resources in the tile. Digging up tiles takes up orange resources.&lt;br /&gt;
&lt;br /&gt;
The colored shards at the top of the screen changes which resources are found in the layer. The arrows show more shards to choose from.&lt;br /&gt;
&lt;br /&gt;
The new layer button resets the layer by replacing all tiles with uncovered tiles. Using a new layer reduces the new layer pool, which has a cooldown to replenish new layers. When the new layer pool is empty, the layer can NOT be reset. Each resource has their own new layer pools.&lt;br /&gt;
&lt;br /&gt;
==Layer information==&lt;br /&gt;
To the right of the layers are information boxes about the resource in the mine:&lt;br /&gt;
&lt;br /&gt;
*'''Tile percentages:''' General information on what each tile gives and their chances of happening.&lt;br /&gt;
*'''Dig cost:''' The amount of oranges required to dig one tile of that resource type.&lt;br /&gt;
*'''Shard production:''' How many shards of that resource are produced by the mine every second.&lt;br /&gt;
*'''Conversion rate:''' How many shards are required to generate one of that resource type.&lt;br /&gt;
&lt;br /&gt;
===Tile percentages===&lt;br /&gt;
'''Global rewards (What every resource layer gives):'''&lt;br /&gt;
&lt;br /&gt;
*White resources&lt;br /&gt;
*Gems&lt;br /&gt;
*Digging cost&lt;br /&gt;
*Empty tile&lt;br /&gt;
&lt;br /&gt;
'''Resource specific rewards (Rewards that change to match the specific resource of the layer):'''&lt;br /&gt;
&lt;br /&gt;
*Shards (Used in the [[factory]] to create clumps)&lt;br /&gt;
*Shard conversion rate&lt;br /&gt;
*Shard production&lt;br /&gt;
&lt;br /&gt;
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
[[File:Mine skils.PNG|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Exotic skills ==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Mine_skils.PNG&amp;diff=386</id>
		<title>File:Mine skils.PNG</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Mine_skils.PNG&amp;diff=386"/>
		<updated>2019-11-22T19:50:48Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Too lazy to type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Too lazy to type&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=385</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=385"/>
		<updated>2019-11-22T19:45:06Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* About */ Lots of rewording, changing structure, and all that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|ConversionRate=120|ColorCode=orange|Tier=10|Color=Orange|Image=Mine.png}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;first test working on a wiki. will edit this page&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Mine is the place where we are going deep.&lt;br /&gt;
&lt;br /&gt;
The Mine is the place where you´ll get much needed resources of all types. The deeper you dig, the more you get (until you hit a maximum).&lt;br /&gt;
&lt;br /&gt;
This is the place you´ll want to visit after a tier-up of your modules in order to get quickly back into the game which makes it a very useful early game building but also, the more time and resources you invest into it the better it gets late game where you are going to need the shards that it produces to fuel your factory.&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
Drilling is situated on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
(Picture: mine overview drilling circled)&lt;br /&gt;
&lt;br /&gt;
In order to run the drill, first add fuel and then hit the &amp;quot;DRILL&amp;quot; button. When drilling, the button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from spamming refuel.&lt;br /&gt;
&lt;br /&gt;
There are upgrades that can help with drilling:&lt;br /&gt;
&lt;br /&gt;
* '''DRILLPOWER:''' How fast the drill digs down.&lt;br /&gt;
* '''TANKVOLUME:''' How long the drill can run for without refueling. Increases the cost to fill the fuel tank.&lt;br /&gt;
* '''USAGE:''' How much fuel is used per second.&lt;br /&gt;
&lt;br /&gt;
==Layers==&lt;br /&gt;
In the middle of the screen are the layers situated.&lt;br /&gt;
&lt;br /&gt;
Clicking uncovered tiles digs up any resources in the tile. Digging up tiles takes up orange resources.&lt;br /&gt;
&lt;br /&gt;
The colored shards at the top of the screen changes which resources are found in the layer. The arrows show more shards to choose from.&lt;br /&gt;
&lt;br /&gt;
The new layer button resets the layer by replacing all tiles with uncovered tiles. Using a new layer reduces the new layer pool, which has a cooldown to replenish new layers. When the new layer pool is empty, the layer can NOT be reset. Each resource has their own new layer pools.&lt;br /&gt;
&lt;br /&gt;
==Layer information==&lt;br /&gt;
To the right of the layers are information boxes about the resource in the mine:&lt;br /&gt;
&lt;br /&gt;
* '''Tile percentages:''' General information on what each tile gives and their chances of happening.&lt;br /&gt;
* '''Dig cost:''' The amount of oranges required to dig one tile of that resource type.&lt;br /&gt;
* '''Shard production:''' How many shards of that resource are produced by the mine every second.&lt;br /&gt;
* '''Conversion rate:''' How many shards are required to generate one of that resource type.&lt;br /&gt;
&lt;br /&gt;
=== Tile percentages ===&lt;br /&gt;
'''Global rewards (What every resource layer gives):'''&lt;br /&gt;
&lt;br /&gt;
* White resources&lt;br /&gt;
* Gems&lt;br /&gt;
* Digging cost&lt;br /&gt;
* Empty tile&lt;br /&gt;
&lt;br /&gt;
'''Resource specific rewards (Rewards that change to match the specific resource of the layer):'''&lt;br /&gt;
&lt;br /&gt;
* Shards&lt;br /&gt;
* Shard conversion rate&lt;br /&gt;
* Shard production&lt;br /&gt;
&lt;br /&gt;
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Power_Plant&amp;diff=384</id>
		<title>Power Plant</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Power_Plant&amp;diff=384"/>
		<updated>2019-11-22T19:10:09Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* PowerGrid */ Lots of wording changes, grammar fixes, and added a little new information along with slight structure changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Power Plant is a building where you generate electricity to give speed boosts to other buildings.{{Building|Tier=6|ConversionRate=800|Image=Powerplant.png|Color=Yellow|ColorCode=#E6C900}}&lt;br /&gt;
[[File:PowerPlant.png|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
Upgrading the power plant currently does nothing.&lt;br /&gt;
&lt;br /&gt;
==PowerGrid==&lt;br /&gt;
The power grid is where you place structures in order to generate and store energy.&lt;br /&gt;
&lt;br /&gt;
You can place structures by selecting one from the list on the left of the screen, and then clicking an empty tile.&lt;br /&gt;
&lt;br /&gt;
To delete a structure, click the filled tile while you have any structure selected from the list.&lt;br /&gt;
&lt;br /&gt;
Structures can connect with each other without the use of pipes, but pipes can be used to use resources more efficiently at times. &lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
This is where you spend your energy to speed up other buildings:&lt;br /&gt;
&lt;br /&gt;
* [[Construction Firm]]: Reduces construction time for buildings.&lt;br /&gt;
* [[Factory]]: Speeds up shard refining, store reload, and machine speed.&lt;br /&gt;
&lt;br /&gt;
The more energy you use, the longer and stronger the buff is. &lt;br /&gt;
&lt;br /&gt;
You can boost multiple buildings at the same time, but selecting less makes the individual boosts better.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
These are your structures for use in the power grid.&lt;br /&gt;
&lt;br /&gt;
In the future you will unlock more by upgrading the Power Plant.&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
&lt;br /&gt;
====Water Pump====&lt;br /&gt;
Provides infinite water. [[File:PowerPlantExample.png|thumb|Basic setup for tier 1.]]&lt;br /&gt;
&lt;br /&gt;
====Fluid Pipe====&lt;br /&gt;
Transports 1000L of gas or fluid per tick.&lt;br /&gt;
&lt;br /&gt;
Currently used to move water from a water pump to a coal boiler, and to move steam from a coal boiler to a steam turbine.&lt;br /&gt;
&lt;br /&gt;
The pipe is gray when empty, blue when filled with water, and white when filled with steam.&lt;br /&gt;
&lt;br /&gt;
====Yellow Battery====&lt;br /&gt;
Adds +2000 power capacity.&lt;br /&gt;
&lt;br /&gt;
Can be placed anywhere, and is not needed to be connected to anything.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&lt;br /&gt;
====Coal Chest====&lt;br /&gt;
Provides 2500kg of coal.&lt;br /&gt;
&lt;br /&gt;
Needs to be placed next to a coal boiler.&lt;br /&gt;
&lt;br /&gt;
Has to be replaced periodically, as it will run out of coal.&lt;br /&gt;
&lt;br /&gt;
====Coal Boiler====&lt;br /&gt;
Turns water, and 4 kg of coal into 30L of steam.&lt;br /&gt;
&lt;br /&gt;
Needs to be connected to a water pump, and a coal chest to function.&lt;br /&gt;
&lt;br /&gt;
====Steam Turbine====&lt;br /&gt;
Transforms 10L of steam into 30 power per tick.&lt;br /&gt;
&lt;br /&gt;
Needs to be connected to an active coal boiler to generate energy.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Shipyard&amp;diff=383</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Shipyard&amp;diff=383"/>
		<updated>2019-11-22T18:56:33Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Weather */ Fixed wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=100000|Image=Shipyard.png|Color=Spring Green|ColorCode=#00E77F}}&lt;br /&gt;
The shipyard is a building where you can send ships out to gather resources.&lt;br /&gt;
[[File:Shipyard2.png|thumb|alt=|none]]&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
Weather is a modifier to the resource gain of your shipments.&lt;br /&gt;
&lt;br /&gt;
Weather changes over time, except when you start a mission, then weather stays the same until you collect the shipment. &lt;br /&gt;
&lt;br /&gt;
You can keep good weather for a long time if you quickly start another shipment after collecting a shipment. If you have bad weather, then it's advisable to wait until the weather changes.&lt;br /&gt;
&lt;br /&gt;
==Shipments==&lt;br /&gt;
You can send your ship out to gather shipments.&lt;br /&gt;
&lt;br /&gt;
Every time you collect a shipment, your reward bonus is increased by increasing shipment number by 1, which additively increases the reward bonus by your bonus/shipment percentage.&lt;br /&gt;
&lt;br /&gt;
You can upgrade your bonus modifier per shipment, which recalculates you reward bonus by multiplying shipment number by the new percentage bonus. &lt;br /&gt;
&lt;br /&gt;
There are 6 options of shipments&lt;br /&gt;
&lt;br /&gt;
*5 minutes: White Cubes&lt;br /&gt;
*15 minutes: Orange Cubes, Brown Cubes, and Red Cubes&lt;br /&gt;
*60 minutes: Green Cubes, Blue Cubes, and Purple Cubes&lt;br /&gt;
*4 hours: Yellow Cubes, Light Blue Cubes, and Pink Cubes&lt;br /&gt;
*8 hours: Cyan Cubes, Gray Cubes, and Black Cubes&lt;br /&gt;
*24 hours: Gems, and Exotic Gems.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Forest&amp;diff=379</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Forest&amp;diff=379"/>
		<updated>2019-11-21T21:31:44Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Adding more to ze layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Forest region preview.PNG|thumb|Game menu screen preview of the Forest]]&lt;br /&gt;
The first region, the forest is a simple natural environment with 4 lanes that enemies may spawn from.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
The base enemy structure consists of:&lt;br /&gt;
&lt;br /&gt;
*Neutral enemies&lt;br /&gt;
*Fire enemies&lt;br /&gt;
*Nature enemies&lt;br /&gt;
*Earth enemies&lt;br /&gt;
&lt;br /&gt;
== Environmental Effects ==&lt;br /&gt;
This area has no environmental effects.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
===RNG Modules:===&lt;br /&gt;
&lt;br /&gt;
*Placeholder Text&lt;br /&gt;
&lt;br /&gt;
===Scripted Modules:===&lt;br /&gt;
&lt;br /&gt;
*[[Modules#Offensive|Modules]] [Wave: Placeholder Text]&lt;br /&gt;
&lt;br /&gt;
== Town Assets ==&lt;br /&gt;
After completing wave 100, you unlock:&lt;br /&gt;
&lt;br /&gt;
* Small tree&lt;br /&gt;
* Small rocks&lt;br /&gt;
* Small shrub&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
This section currently has no easter eggs.&lt;br /&gt;
&lt;br /&gt;
* South text&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Forest&amp;diff=371</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Forest&amp;diff=371"/>
		<updated>2019-11-18T11:49:33Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Made the region page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Forest region preview.PNG|thumb|Game menu screen preview of the Forest]]&lt;br /&gt;
The first region, the forest is a simple natural environment with 4 lanes that enemies may spawn from.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
The base enemy structure consists of:&lt;br /&gt;
&lt;br /&gt;
* Neutral enemies&lt;br /&gt;
* Fire enemies&lt;br /&gt;
* Nature enemies&lt;br /&gt;
* Earth enemies&lt;br /&gt;
&lt;br /&gt;
== Modules ==&lt;br /&gt;
&lt;br /&gt;
=== RNG Modules: ===&lt;br /&gt;
&lt;br /&gt;
* Placeholder Text&lt;br /&gt;
&lt;br /&gt;
=== Scripted Modules: ===&lt;br /&gt;
&lt;br /&gt;
* [[Modules#Offensive|Modules]] [Wave: Placeholder Text]&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Forest_region_preview.PNG&amp;diff=369</id>
		<title>File:Forest region preview.PNG</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Forest_region_preview.PNG&amp;diff=369"/>
		<updated>2019-11-18T11:40:57Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Just for the region page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Just for the region page.&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=281</id>
		<title>User:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=281"/>
		<updated>2019-11-15T09:53:29Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Guardian, protector, and tamer of Talina the bunny plushy goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JeremyxProfile....png|alt=AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|border|left|frame|Jeremy, a TREE!]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
*'''Fire Sword Studios discord:''' Sabotoyen [Moderator] (I usually have random text and symbols around the name)&lt;br /&gt;
*'''Kongregate:''' [https://www.kongregate.com/accounts/jeremyx Jeremyx]&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
On the discord server, I check posts to make sure they are mostly following the rules based on the channel, I sometimes engage in the community, I also like to flex my epic 1337 stats on people to make my pathetic life seem worth while, and I may occasionally help people out. &lt;br /&gt;
&lt;br /&gt;
For the perfect tower 1 and 2, I have helped people by making guides, more like manual, and explaining how the game works or theorizing strategies with people. &lt;br /&gt;
&lt;br /&gt;
For TPT1 I have abused glitches and stuff to get to the top, as that's how it's done BAYBEY! No hacks though, that's doodoo as glitches at least require some amount of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
In The Perfect Tower 2, I have alpha play tested to look for bugs and glitches to share to the developers to help make sure the game is stable, which is weird since I played TPT1 by abusing the glitches. Weird, right? I have also whined a lot about features I disliked to try and force the game to suit my tastes, although others have countered my tastes so it seems like I won't get what I want all the time, alpha numeric!&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
*[https://www.kongregate.com/forums/32139-the-perfect-tower/topics/688774-answering-the-mysterious-game-mechanics '''Manual of The Perfect Tower 1:'''] This forum post is essentially a manual, explaining all of the game mechanics of the first game that I was able to figure out. I have worked on it over several years, learning more and more ways to improve the thing, such as adding images and ascii art.&lt;br /&gt;
*[http://www.kongregate.com/forums/32139-the-perfect-tower/topics/680935-why-gain-blueprint-tiers '''Manual extra information on blueprint tiers:'''] I have no idea why I decided to separate the blueprint tiers section but I did and there it is.&lt;br /&gt;
*Creating maps in various games not related to Fire Sword Studios.&lt;br /&gt;
*Getting the most basic college degree.&lt;br /&gt;
*Learning how to code, and then making AHK scripts to farm games.&lt;br /&gt;
*Recording and editing videos for my youtube channel.&lt;br /&gt;
*Learning how to set up a virtual soundboard.&lt;br /&gt;
&lt;br /&gt;
='''Guardian, protector, and tamer of Talina the bunny plushy goddess'''=&lt;br /&gt;
Talina is a cute little bunny plushy that I love a lot. I am the only one that can tame her. &amp;lt;br /&amp;gt;&amp;lt;gallery perrow=&amp;quot;5&amp;quot; mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot; caption=&amp;quot;Pictures of Talina the cute bunny plushy goddess&amp;quot;&amp;gt;&lt;br /&gt;
File:Up close and Talina.png|alt=REEE|Look at that cute nose!&lt;br /&gt;
File:Talina with flower vase of my precious chocolate milk.jpg&lt;br /&gt;
File:Talina quality.png&lt;br /&gt;
File:Talina strikes ze pose.jpg&lt;br /&gt;
File:Voxel Talina.png|Talina in '''voxel''' form!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=280</id>
		<title>User:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=280"/>
		<updated>2019-11-15T09:52:23Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Guardian, protector, and tamer of Talina the bunny plushy goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JeremyxProfile....png|alt=AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|border|left|frame|Jeremy, a TREE!]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
*'''Fire Sword Studios discord:''' Sabotoyen [Moderator] (I usually have random text and symbols around the name)&lt;br /&gt;
*'''Kongregate:''' [https://www.kongregate.com/accounts/jeremyx Jeremyx]&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
On the discord server, I check posts to make sure they are mostly following the rules based on the channel, I sometimes engage in the community, I also like to flex my epic 1337 stats on people to make my pathetic life seem worth while, and I may occasionally help people out. &lt;br /&gt;
&lt;br /&gt;
For the perfect tower 1 and 2, I have helped people by making guides, more like manual, and explaining how the game works or theorizing strategies with people. &lt;br /&gt;
&lt;br /&gt;
For TPT1 I have abused glitches and stuff to get to the top, as that's how it's done BAYBEY! No hacks though, that's doodoo as glitches at least require some amount of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
In The Perfect Tower 2, I have alpha play tested to look for bugs and glitches to share to the developers to help make sure the game is stable, which is weird since I played TPT1 by abusing the glitches. Weird, right? I have also whined a lot about features I disliked to try and force the game to suit my tastes, although others have countered my tastes so it seems like I won't get what I want all the time, alpha numeric!&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
*[https://www.kongregate.com/forums/32139-the-perfect-tower/topics/688774-answering-the-mysterious-game-mechanics '''Manual of The Perfect Tower 1:'''] This forum post is essentially a manual, explaining all of the game mechanics of the first game that I was able to figure out. I have worked on it over several years, learning more and more ways to improve the thing, such as adding images and ascii art.&lt;br /&gt;
*[http://www.kongregate.com/forums/32139-the-perfect-tower/topics/680935-why-gain-blueprint-tiers '''Manual extra information on blueprint tiers:'''] I have no idea why I decided to separate the blueprint tiers section but I did and there it is.&lt;br /&gt;
*Creating maps in various games not related to Fire Sword Studios.&lt;br /&gt;
*Getting the most basic college degree.&lt;br /&gt;
*Learning how to code, and then making AHK scripts to farm games.&lt;br /&gt;
*Recording and editing videos for my youtube channel.&lt;br /&gt;
*Learning how to set up a virtual soundboard.&lt;br /&gt;
&lt;br /&gt;
='''Guardian, protector, and tamer of Talina the bunny plushy goddess'''=&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;gallery perrow=&amp;quot;5&amp;quot; mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot; caption=&amp;quot;Pictures of Talina the cute bunny plushy goddess&amp;quot;&amp;gt;&lt;br /&gt;
File:Up close and Talina.png|alt=REEE|Look at that cute nose!&lt;br /&gt;
File:Talina with flower vase of my precious chocolate milk.jpg&lt;br /&gt;
File:Talina quality.png&lt;br /&gt;
File:Talina strikes ze pose.jpg&lt;br /&gt;
File:Voxel Talina.png|Talina in '''voxel''' form!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=279</id>
		<title>User:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=279"/>
		<updated>2019-11-15T09:52:07Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Guardian, protector, and tamer of Talina the bunny plushy goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JeremyxProfile....png|alt=AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|border|left|frame|Jeremy, a TREE!]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
*'''Fire Sword Studios discord:''' Sabotoyen [Moderator] (I usually have random text and symbols around the name)&lt;br /&gt;
*'''Kongregate:''' [https://www.kongregate.com/accounts/jeremyx Jeremyx]&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
On the discord server, I check posts to make sure they are mostly following the rules based on the channel, I sometimes engage in the community, I also like to flex my epic 1337 stats on people to make my pathetic life seem worth while, and I may occasionally help people out. &lt;br /&gt;
&lt;br /&gt;
For the perfect tower 1 and 2, I have helped people by making guides, more like manual, and explaining how the game works or theorizing strategies with people. &lt;br /&gt;
&lt;br /&gt;
For TPT1 I have abused glitches and stuff to get to the top, as that's how it's done BAYBEY! No hacks though, that's doodoo as glitches at least require some amount of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
In The Perfect Tower 2, I have alpha play tested to look for bugs and glitches to share to the developers to help make sure the game is stable, which is weird since I played TPT1 by abusing the glitches. Weird, right? I have also whined a lot about features I disliked to try and force the game to suit my tastes, although others have countered my tastes so it seems like I won't get what I want all the time, alpha numeric!&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
*[https://www.kongregate.com/forums/32139-the-perfect-tower/topics/688774-answering-the-mysterious-game-mechanics '''Manual of The Perfect Tower 1:'''] This forum post is essentially a manual, explaining all of the game mechanics of the first game that I was able to figure out. I have worked on it over several years, learning more and more ways to improve the thing, such as adding images and ascii art.&lt;br /&gt;
*[http://www.kongregate.com/forums/32139-the-perfect-tower/topics/680935-why-gain-blueprint-tiers '''Manual extra information on blueprint tiers:'''] I have no idea why I decided to separate the blueprint tiers section but I did and there it is.&lt;br /&gt;
*Creating maps in various games not related to Fire Sword Studios.&lt;br /&gt;
*Getting the most basic college degree.&lt;br /&gt;
*Learning how to code, and then making AHK scripts to farm games.&lt;br /&gt;
*Recording and editing videos for my youtube channel.&lt;br /&gt;
*Learning how to set up a virtual soundboard.&lt;br /&gt;
&lt;br /&gt;
='''Guardian, protector, and tamer of Talina the bunny plushy goddess'''=&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;gallery perrow=&amp;quot;5&amp;quot; mode=&amp;quot;packed&amp;quot; heights=&amp;quot;220&amp;quot; caption=&amp;quot;Pictures of Talina the cute bunny plushy goddess&amp;quot;&amp;gt;&lt;br /&gt;
File:Up close and Talina.png|alt=REEE|Look at that cute nose!&lt;br /&gt;
File:Talina with flower vase of my precious chocolate milk.jpg&lt;br /&gt;
File:Talina quality.png&lt;br /&gt;
File:Talina strikes ze pose.jpg&lt;br /&gt;
File:Voxel Talina.png|Talina in '''voxel''' form!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=278</id>
		<title>User:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=278"/>
		<updated>2019-11-15T09:51:37Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Guardian, protector, and tamer of Talina the bunny plushy goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JeremyxProfile....png|alt=AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|border|left|frame|Jeremy, a TREE!]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
*'''Fire Sword Studios discord:''' Sabotoyen [Moderator] (I usually have random text and symbols around the name)&lt;br /&gt;
*'''Kongregate:''' [https://www.kongregate.com/accounts/jeremyx Jeremyx]&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
On the discord server, I check posts to make sure they are mostly following the rules based on the channel, I sometimes engage in the community, I also like to flex my epic 1337 stats on people to make my pathetic life seem worth while, and I may occasionally help people out. &lt;br /&gt;
&lt;br /&gt;
For the perfect tower 1 and 2, I have helped people by making guides, more like manual, and explaining how the game works or theorizing strategies with people. &lt;br /&gt;
&lt;br /&gt;
For TPT1 I have abused glitches and stuff to get to the top, as that's how it's done BAYBEY! No hacks though, that's doodoo as glitches at least require some amount of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
In The Perfect Tower 2, I have alpha play tested to look for bugs and glitches to share to the developers to help make sure the game is stable, which is weird since I played TPT1 by abusing the glitches. Weird, right? I have also whined a lot about features I disliked to try and force the game to suit my tastes, although others have countered my tastes so it seems like I won't get what I want all the time, alpha numeric!&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
*[https://www.kongregate.com/forums/32139-the-perfect-tower/topics/688774-answering-the-mysterious-game-mechanics '''Manual of The Perfect Tower 1:'''] This forum post is essentially a manual, explaining all of the game mechanics of the first game that I was able to figure out. I have worked on it over several years, learning more and more ways to improve the thing, such as adding images and ascii art.&lt;br /&gt;
*[http://www.kongregate.com/forums/32139-the-perfect-tower/topics/680935-why-gain-blueprint-tiers '''Manual extra information on blueprint tiers:'''] I have no idea why I decided to separate the blueprint tiers section but I did and there it is.&lt;br /&gt;
*Creating maps in various games not related to Fire Sword Studios.&lt;br /&gt;
*Getting the most basic college degree.&lt;br /&gt;
*Learning how to code, and then making AHK scripts to farm games.&lt;br /&gt;
*Recording and editing videos for my youtube channel.&lt;br /&gt;
*Learning how to set up a virtual soundboard.&lt;br /&gt;
&lt;br /&gt;
='''Guardian, protector, and tamer of Talina the bunny plushy goddess'''=&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;gallery perrow=&amp;quot;5&amp;quot; mode=&amp;quot;packed&amp;quot; heights=&amp;quot;240&amp;quot; caption=&amp;quot;Pictures of Talina the cute bunny plushy goddess&amp;quot;&amp;gt;&lt;br /&gt;
File:Up close and Talina.png|alt=REEE|Look at that cute nose!&lt;br /&gt;
File:Talina with flower vase of my precious chocolate milk.jpg&lt;br /&gt;
File:Talina quality.png&lt;br /&gt;
File:Talina strikes ze pose.jpg&lt;br /&gt;
File:Voxel Talina.png|Talina in '''voxel''' form!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=277</id>
		<title>User:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=277"/>
		<updated>2019-11-15T09:51:08Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: /* Guardian, protector, and tamer of Talina the bunny plushy goddess */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JeremyxProfile....png|alt=AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|border|left|frame|Jeremy, a TREE!]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
*'''Fire Sword Studios discord:''' Sabotoyen [Moderator] (I usually have random text and symbols around the name)&lt;br /&gt;
*'''Kongregate:''' [https://www.kongregate.com/accounts/jeremyx Jeremyx]&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
On the discord server, I check posts to make sure they are mostly following the rules based on the channel, I sometimes engage in the community, I also like to flex my epic 1337 stats on people to make my pathetic life seem worth while, and I may occasionally help people out. &lt;br /&gt;
&lt;br /&gt;
For the perfect tower 1 and 2, I have helped people by making guides, more like manual, and explaining how the game works or theorizing strategies with people. &lt;br /&gt;
&lt;br /&gt;
For TPT1 I have abused glitches and stuff to get to the top, as that's how it's done BAYBEY! No hacks though, that's doodoo as glitches at least require some amount of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
In The Perfect Tower 2, I have alpha play tested to look for bugs and glitches to share to the developers to help make sure the game is stable, which is weird since I played TPT1 by abusing the glitches. Weird, right? I have also whined a lot about features I disliked to try and force the game to suit my tastes, although others have countered my tastes so it seems like I won't get what I want all the time, alpha numeric!&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
*[https://www.kongregate.com/forums/32139-the-perfect-tower/topics/688774-answering-the-mysterious-game-mechanics '''Manual of The Perfect Tower 1:'''] This forum post is essentially a manual, explaining all of the game mechanics of the first game that I was able to figure out. I have worked on it over several years, learning more and more ways to improve the thing, such as adding images and ascii art.&lt;br /&gt;
*[http://www.kongregate.com/forums/32139-the-perfect-tower/topics/680935-why-gain-blueprint-tiers '''Manual extra information on blueprint tiers:'''] I have no idea why I decided to separate the blueprint tiers section but I did and there it is.&lt;br /&gt;
*Creating maps in various games not related to Fire Sword Studios.&lt;br /&gt;
*Getting the most basic college degree.&lt;br /&gt;
*Learning how to code, and then making AHK scripts to farm games.&lt;br /&gt;
*Recording and editing videos for my youtube channel.&lt;br /&gt;
*Learning how to set up a virtual soundboard.&lt;br /&gt;
&lt;br /&gt;
='''Guardian, protector, and tamer of Talina the bunny plushy goddess'''=&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;gallery perrow=&amp;quot;5&amp;quot; mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Pictures of Talina the cute bunny plushy goddess&amp;quot;&amp;gt;&lt;br /&gt;
File:Up close and Talina.png|alt=REEE|Look at that cute nose!&lt;br /&gt;
File:Talina with flower vase of my precious chocolate milk.jpg&lt;br /&gt;
File:Talina quality.png&lt;br /&gt;
File:Talina strikes ze pose.jpg&lt;br /&gt;
File:Voxel Talina.png|Talina in '''voxel''' form!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=276</id>
		<title>User:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=276"/>
		<updated>2019-11-15T09:50:40Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Changing ze uh, gallery feel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JeremyxProfile....png|alt=AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|border|left|frame|Jeremy, a TREE!]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
*'''Fire Sword Studios discord:''' Sabotoyen [Moderator] (I usually have random text and symbols around the name)&lt;br /&gt;
*'''Kongregate:''' [https://www.kongregate.com/accounts/jeremyx Jeremyx]&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
On the discord server, I check posts to make sure they are mostly following the rules based on the channel, I sometimes engage in the community, I also like to flex my epic 1337 stats on people to make my pathetic life seem worth while, and I may occasionally help people out. &lt;br /&gt;
&lt;br /&gt;
For the perfect tower 1 and 2, I have helped people by making guides, more like manual, and explaining how the game works or theorizing strategies with people. &lt;br /&gt;
&lt;br /&gt;
For TPT1 I have abused glitches and stuff to get to the top, as that's how it's done BAYBEY! No hacks though, that's doodoo as glitches at least require some amount of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
In The Perfect Tower 2, I have alpha play tested to look for bugs and glitches to share to the developers to help make sure the game is stable, which is weird since I played TPT1 by abusing the glitches. Weird, right? I have also whined a lot about features I disliked to try and force the game to suit my tastes, although others have countered my tastes so it seems like I won't get what I want all the time, alpha numeric!&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
*[https://www.kongregate.com/forums/32139-the-perfect-tower/topics/688774-answering-the-mysterious-game-mechanics '''Manual of The Perfect Tower 1:'''] This forum post is essentially a manual, explaining all of the game mechanics of the first game that I was able to figure out. I have worked on it over several years, learning more and more ways to improve the thing, such as adding images and ascii art.&lt;br /&gt;
*[http://www.kongregate.com/forums/32139-the-perfect-tower/topics/680935-why-gain-blueprint-tiers '''Manual extra information on blueprint tiers:'''] I have no idea why I decided to separate the blueprint tiers section but I did and there it is.&lt;br /&gt;
*Creating maps in various games not related to Fire Sword Studios.&lt;br /&gt;
*Getting the most basic college degree.&lt;br /&gt;
*Learning how to code, and then making AHK scripts to farm games.&lt;br /&gt;
*Recording and editing videos for my youtube channel.&lt;br /&gt;
*Learning how to set up a virtual soundboard.&lt;br /&gt;
&lt;br /&gt;
='''Guardian, protector, and tamer of Talina the bunny plushy goddess'''=&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;gallery perrow=&amp;quot;5&amp;quot; mode=&amp;quot;packed-overlay&amp;quot; caption=&amp;quot;Pictures of Talina the cute bunny plushy goddess&amp;quot;&amp;gt;&lt;br /&gt;
File:Up close and Talina.png|alt=REEE|Look at that cute nose!&lt;br /&gt;
File:Talina with flower vase of my precious chocolate milk.jpg&lt;br /&gt;
File:Talina quality.png&lt;br /&gt;
File:Talina strikes ze pose.jpg&lt;br /&gt;
File:Voxel Talina.png|Talina in '''voxel''' form!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=275</id>
		<title>User:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=275"/>
		<updated>2019-11-15T09:50:05Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Added an image and changed gallery style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JeremyxProfile....png|alt=AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|border|left|frame|Jeremy, a TREE!]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
*'''Fire Sword Studios discord:''' Sabotoyen [Moderator] (I usually have random text and symbols around the name)&lt;br /&gt;
*'''Kongregate:''' [https://www.kongregate.com/accounts/jeremyx Jeremyx]&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
On the discord server, I check posts to make sure they are mostly following the rules based on the channel, I sometimes engage in the community, I also like to flex my epic 1337 stats on people to make my pathetic life seem worth while, and I may occasionally help people out. &lt;br /&gt;
&lt;br /&gt;
For the perfect tower 1 and 2, I have helped people by making guides, more like manual, and explaining how the game works or theorizing strategies with people. &lt;br /&gt;
&lt;br /&gt;
For TPT1 I have abused glitches and stuff to get to the top, as that's how it's done BAYBEY! No hacks though, that's doodoo as glitches at least require some amount of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
In The Perfect Tower 2, I have alpha play tested to look for bugs and glitches to share to the developers to help make sure the game is stable, which is weird since I played TPT1 by abusing the glitches. Weird, right? I have also whined a lot about features I disliked to try and force the game to suit my tastes, although others have countered my tastes so it seems like I won't get what I want all the time, alpha numeric!&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
*[https://www.kongregate.com/forums/32139-the-perfect-tower/topics/688774-answering-the-mysterious-game-mechanics '''Manual of The Perfect Tower 1:'''] This forum post is essentially a manual, explaining all of the game mechanics of the first game that I was able to figure out. I have worked on it over several years, learning more and more ways to improve the thing, such as adding images and ascii art.&lt;br /&gt;
*[http://www.kongregate.com/forums/32139-the-perfect-tower/topics/680935-why-gain-blueprint-tiers '''Manual extra information on blueprint tiers:'''] I have no idea why I decided to separate the blueprint tiers section but I did and there it is.&lt;br /&gt;
*Creating maps in various games not related to Fire Sword Studios.&lt;br /&gt;
*Getting the most basic college degree.&lt;br /&gt;
*Learning how to code, and then making AHK scripts to farm games.&lt;br /&gt;
*Recording and editing videos for my youtube channel.&lt;br /&gt;
*Learning how to set up a virtual soundboard.&lt;br /&gt;
&lt;br /&gt;
='''Guardian, protector, and tamer of Talina the bunny plushy goddess'''=&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;gallery perrow=&amp;quot;5&amp;quot; mode=&amp;quot;slideshow&amp;quot; caption=&amp;quot;Pictures of Talina the cute bunny plushy goddess&amp;quot;&amp;gt;&lt;br /&gt;
File:Up close and Talina.png|alt=REEE|Look at that cute nose!&lt;br /&gt;
File:Talina with flower vase of my precious chocolate milk.jpg&lt;br /&gt;
File:Talina quality.png&lt;br /&gt;
File:Talina strikes ze pose.jpg&lt;br /&gt;
File:Voxel Talina.png|Talina in '''voxel''' form!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Voxel_Talina.png&amp;diff=274</id>
		<title>File:Voxel Talina.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Voxel_Talina.png&amp;diff=274"/>
		<updated>2019-11-15T09:48:18Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: The other image thing did not work?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The other image thing did not work?&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=273</id>
		<title>User:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=273"/>
		<updated>2019-11-15T09:43:07Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Adding images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JeremyxProfile....png|alt=AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|border|left|frame|Jeremy, a TREE!]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
*'''Fire Sword Studios discord:''' Sabotoyen [Moderator] (I usually have random text and symbols around the name)&lt;br /&gt;
*'''Kongregate:''' [https://www.kongregate.com/accounts/jeremyx Jeremyx]&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
On the discord server, I check posts to make sure they are mostly following the rules based on the channel, I sometimes engage in the community, I also like to flex my epic 1337 stats on people to make my pathetic life seem worth while, and I may occasionally help people out. &lt;br /&gt;
&lt;br /&gt;
For the perfect tower 1 and 2, I have helped people by making guides, more like manual, and explaining how the game works or theorizing strategies with people. &lt;br /&gt;
&lt;br /&gt;
For TPT1 I have abused glitches and stuff to get to the top, as that's how it's done BAYBEY! No hacks though, that's doodoo as glitches at least require some amount of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
In The Perfect Tower 2, I have alpha play tested to look for bugs and glitches to share to the developers to help make sure the game is stable, which is weird since I played TPT1 by abusing the glitches. Weird, right? I have also whined a lot about features I disliked to try and force the game to suit my tastes, although others have countered my tastes so it seems like I won't get what I want all the time, alpha numeric!&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
*[https://www.kongregate.com/forums/32139-the-perfect-tower/topics/688774-answering-the-mysterious-game-mechanics '''Manual of The Perfect Tower 1:'''] This forum post is essentially a manual, explaining all of the game mechanics of the first game that I was able to figure out. I have worked on it over several years, learning more and more ways to improve the thing, such as adding images and ascii art.&lt;br /&gt;
*[http://www.kongregate.com/forums/32139-the-perfect-tower/topics/680935-why-gain-blueprint-tiers '''Manual extra information on blueprint tiers:'''] I have no idea why I decided to separate the blueprint tiers section but I did and there it is.&lt;br /&gt;
*Creating maps in various games not related to Fire Sword Studios.&lt;br /&gt;
*Getting the most basic college degree.&lt;br /&gt;
*Learning how to code, and then making AHK scripts to farm games.&lt;br /&gt;
*Recording and editing videos for my youtube channel.&lt;br /&gt;
*Learning how to set up a virtual soundboard.&lt;br /&gt;
&lt;br /&gt;
='''Guardian, protector, and tamer of Talina the bunny plushy goddess'''=&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;gallery perrow=&amp;quot;5&amp;quot; caption=&amp;quot;Pictures of Talina the cute bunny plushy goddess&amp;quot;&amp;gt;&lt;br /&gt;
File:Up close and Talina.png|alt=REEE| Look at that cute nose! &lt;br /&gt;
File:Talina with flower vase of my precious chocolate milk.jpg&lt;br /&gt;
File:Talina quality.png&lt;br /&gt;
File:Talina strikes ze pose.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Talina_quality.png&amp;diff=272</id>
		<title>File:Talina quality.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Talina_quality.png&amp;diff=272"/>
		<updated>2019-11-15T09:42:08Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: A more detailed voxel of Talina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A more detailed voxel of Talina&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=271</id>
		<title>User:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Jeremyx&amp;diff=271"/>
		<updated>2019-11-15T09:39:27Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Adding pictures of Talina to gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:JeremyxProfile....png|alt=AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH|border|left|frame|Jeremy, a TREE!]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
*'''Fire Sword Studios discord:''' Sabotoyen [Moderator] (I usually have random text and symbols around the name)&lt;br /&gt;
*'''Kongregate:''' [https://www.kongregate.com/accounts/jeremyx Jeremyx]&lt;br /&gt;
&lt;br /&gt;
==Roles==&lt;br /&gt;
On the discord server, I check posts to make sure they are mostly following the rules based on the channel, I sometimes engage in the community, I also like to flex my epic 1337 stats on people to make my pathetic life seem worth while, and I may occasionally help people out. &lt;br /&gt;
&lt;br /&gt;
For the perfect tower 1 and 2, I have helped people by making guides, more like manual, and explaining how the game works or theorizing strategies with people. &lt;br /&gt;
&lt;br /&gt;
For TPT1 I have abused glitches and stuff to get to the top, as that's how it's done BAYBEY! No hacks though, that's doodoo as glitches at least require some amount of intelligence and strategy.&lt;br /&gt;
&lt;br /&gt;
In The Perfect Tower 2, I have alpha play tested to look for bugs and glitches to share to the developers to help make sure the game is stable, which is weird since I played TPT1 by abusing the glitches. Weird, right? I have also whined a lot about features I disliked to try and force the game to suit my tastes, although others have countered my tastes so it seems like I won't get what I want all the time, alpha numeric!&lt;br /&gt;
&lt;br /&gt;
==Accomplishments==&lt;br /&gt;
&lt;br /&gt;
*[https://www.kongregate.com/forums/32139-the-perfect-tower/topics/688774-answering-the-mysterious-game-mechanics '''Manual of The Perfect Tower 1:'''] This forum post is essentially a manual, explaining all of the game mechanics of the first game that I was able to figure out. I have worked on it over several years, learning more and more ways to improve the thing, such as adding images and ascii art.&lt;br /&gt;
*[http://www.kongregate.com/forums/32139-the-perfect-tower/topics/680935-why-gain-blueprint-tiers '''Manual extra information on blueprint tiers:'''] I have no idea why I decided to separate the blueprint tiers section but I did and there it is.&lt;br /&gt;
*Creating maps in various games not related to Fire Sword Studios.&lt;br /&gt;
*Getting the most basic college degree.&lt;br /&gt;
*Learning how to code, and then making AHK scripts to farm games.&lt;br /&gt;
*Recording and editing videos for my youtube channel.&lt;br /&gt;
*Learning how to set up a virtual soundboard.&lt;br /&gt;
&lt;br /&gt;
='''Guardian, protector, and tamer of Talina the bunny plushy goddess'''=&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;gallery perrow=&amp;quot;5&amp;quot; caption=&amp;quot;Pictures of Talina the cute bunny plushy goddess&amp;quot;&amp;gt;&lt;br /&gt;
File:Up close and Talina.png&lt;br /&gt;
File:Talina with flower vase of my precious chocolate milk.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:TalinaVoxel.png&amp;diff=270</id>
		<title>File:TalinaVoxel.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:TalinaVoxel.png&amp;diff=270"/>
		<updated>2019-11-15T09:37:47Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Some voxel thing I made of Talina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Some voxel thing I made of Talina&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Talina_strikes_ze_pose.jpg&amp;diff=269</id>
		<title>File:Talina strikes ze pose.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Talina_strikes_ze_pose.jpg&amp;diff=269"/>
		<updated>2019-11-15T09:35:58Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: She did a cute pose!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
She did a cute pose!&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Talina_with_flower_vase_of_my_precious_chocolate_milk.jpg&amp;diff=268</id>
		<title>File:Talina with flower vase of my precious chocolate milk.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Talina_with_flower_vase_of_my_precious_chocolate_milk.jpg&amp;diff=268"/>
		<updated>2019-11-15T09:34:48Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: She stole my chocolate milk!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
She stole my chocolate milk!&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Up_close_and_Talina.png&amp;diff=267</id>
		<title>File:Up close and Talina.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Up_close_and_Talina.png&amp;diff=267"/>
		<updated>2019-11-15T09:32:31Z</updated>

		<summary type="html">&lt;p&gt;Jeremyx: Good picture of Talina&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Good picture of Talina&lt;/div&gt;</summary>
		<author><name>Jeremyx</name></author>
		
	</entry>
</feed>