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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Inquognito</id>
	<title>The Perfect Tower II - User contributions [en]</title>
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	<updated>2026-05-01T20:16:08Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1936</id>
		<title>Infinity</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1936"/>
		<updated>2021-10-04T23:52:43Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Infinity content}}&lt;br /&gt;
[[File:Infinity icon.png|60px]] '''Infinity''' is a phase of the game which opens up at [[Military Tier]] 12. Infinity begins when the player reaches [[Era]] 100B in endless mode on any difficulty of a given [[Regions|region]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Acquiring Infinity modules=&lt;br /&gt;
&lt;br /&gt;
Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinity modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase.    &lt;br /&gt;
&lt;br /&gt;
==Income of the Phase==&lt;br /&gt;
&lt;br /&gt;
Early Infinity: by now you should have at least 1 t5 producer,  for getting more money then a t5 you should be farming neutral nightmare (r11) at wave era 90b.&lt;br /&gt;
&lt;br /&gt;
Mid Infinity: (refer back here once you are MT14) Once you get to mt14 you should get to infinity 1 on impossible chaos (r15), if you cannot survive up to wave 90b era 90b, keep farming neutral nightmare. Then start a new round and use critical wave jump to reach Era 90 billion and farm the enemies there. &lt;br /&gt;
&lt;br /&gt;
Late infinity: (refer back here once you are starting to charge stones) When you hit 90/90 infinity 1's, you should push to high infinities (1M is enough for a decent charge speed). To do that you need to increase your wave acceleration factor for a few hours (based on your goal), then you push up through infinities, when you get all regions to infinity 1M or above, at factory you craft exotic producers/do a lot shipments and etc. &lt;br /&gt;
&lt;br /&gt;
An infinity calculator made by Nesslow: https://tpt2-nesslow.netlify.app/inf_estimate_calc%20(wip)/infcalc&lt;br /&gt;
&lt;br /&gt;
==Infinity effects/modules explained==&lt;br /&gt;
&lt;br /&gt;
Infinity shield buffs: Enemies get increases stats for each infinity and stack with era shield with the formula of base * Era shield * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infinity damage: penetrates era and infinity shields, it is a type of damage not to be confused with the quantity infinite damage (meaning 1.8e308 damage) It is a if most of your damage consists of infinity damage then the hp buff of infinity shield and the getting /inf on hp era divider can be ignored. As for the modules themselves, most of them are terrible as they do damage in the 100ks, even if they penetrate shields the damage is so low that the modules are basically useless, Infinity splash is the only good source of infinity since it converts non infinity damage into infinity damage and it does neutral infinity damage so you'll want to maximize neutral boost in the museum in this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
infinity foundation: makes it so infinity type damage doesn't always instakill you, era damage shield isn't ignored so you can still take 1e300+ damage if you don't get /inf on era damage shield.  &lt;br /&gt;
&lt;br /&gt;
=Software Boosting=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Era 1 completion==&lt;br /&gt;
&lt;br /&gt;
Now that you have all the infinity modules you can reach Era 1 on higher difficulties that were you weren't able to in era phase. mt13 and 14 don't unlock and software that speed up reaching Era 1 in modes you haven't reached it on so the most efficient goal now is finishing 90/90 Era 1, which is means for all 15 regions the endless mode of all 6 difficulties have a highscore of at least Era 1. The reason this is so important is because of the era software Wave Horizon and Wave Marathon, with 90/90 Era these software make your acceleration over 100 times faster. You may be worried about it taking a very long time because Era takes like 45 minutes at the beginning but each era you get will shorten the time it takes to get all the next era and the last few eras take only a few minutes and the total time is around 3-5 hours.  &lt;br /&gt;
&lt;br /&gt;
Pretty much any blueprint will work as long as it has enough good infinity modules but if you don't want to make your own you can use the one for 90/90 inf's in the next section.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reaching MT14/Infinity 1 completion== &lt;br /&gt;
&lt;br /&gt;
Once your acceleration is as fast as possible you can quickly reach infinities for tiering up your military. You do not need to max out the era hp divider to infinity anymore but you will still need to reduce the damage to /inf. First do Region 1,2 and 3 on easy to get to mt13 and then do R4-9 and R11 for reaching mt14.  Now, you have to repeat that grinding again for getting 90/90 Inf 1's, which same as 90/90 era 1 means for all 15 regions  and 6 difficulties for each, endless mode has a highscore of at least infinity 1.   &lt;br /&gt;
&lt;br /&gt;
Surviving Era Damage Red Skull: Make a build comprising of as many block and attack slowing modules and as you can fit, blocks deny 100% of damage so it makes the era shields attack bonus not affect you (while the era shield has a red skull in damage, resistance and other non-100% damage mitigation does nothing with the exception of temporal barrier). You do not need infinity foundation because you're facing era enemies not donuts. &lt;br /&gt;
&lt;br /&gt;
Penetrating Era hp Red Skull: As for the Era hp shield, there are many infinity modules that do instant kills or infinity damage (infinity splash is the only source of infinity damage that doesn't suck), which allows you to kill enemies pretty easily.        &lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Recommended build and Ai|2='''This is a blueprint originally made by @Connecting on the fire sword studios discord, and modified by @coco to be more efficient. Works with t32-42 mods, and recommended disable order is electric&amp;gt;universal&amp;gt;darkness&amp;gt;light&amp;gt;water(disable era dmg shield after the 1st disable, then move down the order normally). DO NOT BUFF HP IN TRADING POST, YOU MAY DIE.'''&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
'''Ai that limits d sac uses+cycles temp hull/barrier, and cycles the super tower modules. REQUIRES NECRONOMICON (artifact from boss 4).'''&lt;br /&gt;
 &lt;br /&gt;
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&lt;br /&gt;
=Stones=&lt;br /&gt;
&lt;br /&gt;
The Infinity Stones are a set of extremely powerful items that provide game-changing effects, and are the main focus of this phase. Your main objective is to charge each infinity stone, which simply takes time. When first accessing one of the stones, the times to charge it will be so large it is essentially impossible. However, these progress bars can be sped up in two ways: Increasing your infinity high scores for the provided regions, and purchasing Exotic Refinements (unlocked at MT13). Both are equally important, and Exotic Refinements are much more noticeable at lower infinities. They are permanent upgrades, meaning they are both worthwhile investments.&lt;br /&gt;
&lt;br /&gt;
==Collecting and Unlocking Stones== &lt;br /&gt;
&lt;br /&gt;
With the exception of Neutral being unlocked at 1m era, Infinity stones are collected by going to its respective region and killing a disabled enemy of that element while being at Infinity 1 or higher. The region where each element is found is very intuitive and I recommend guessing yourself. &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Locations to find Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Earth: Underground&lt;br /&gt;
&lt;br /&gt;
Fire: Volcano&lt;br /&gt;
&lt;br /&gt;
Air: High Mountain&lt;br /&gt;
&lt;br /&gt;
Nature: Jungle&lt;br /&gt;
&lt;br /&gt;
Electric: Metallic Ruins&lt;br /&gt;
&lt;br /&gt;
Water: Ocean&lt;br /&gt;
&lt;br /&gt;
Darkness: Dark Realm&lt;br /&gt;
&lt;br /&gt;
Light: Heaven&lt;br /&gt;
&lt;br /&gt;
Universal: Universe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once they're collected they will show up in the infinity board with some conditions before you can upgrade them, these conditions only need to be met once and the stones unlocked forever. All stones have the conditions of prestiging their respective laboratory experiments 3 times and have 50 essence in the 3rd tab of the Era Workshop.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Unique Condition to Unlock Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Neutral: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
1000 or greater % Neutral boost in the Museum&lt;br /&gt;
}}&lt;br /&gt;
Earth: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100k depth or greater in the Mine&lt;br /&gt;
}}&lt;br /&gt;
Fire: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
T8 Boiler or Higher obtained in Factory&lt;br /&gt;
}}&lt;br /&gt;
Air: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
1e10 or more Crates in the Trading Post&lt;br /&gt;
}}&lt;br /&gt;
Nature: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100 or Greater total Beacon tier in the Construction Firm&lt;br /&gt;
}}&lt;br /&gt;
Electric: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100M or more Maximum Power in Power Plant&lt;br /&gt;
}}&lt;br /&gt;
Water: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100 or more Shipments made in the Shipyard&lt;br /&gt;
}}&lt;br /&gt;
Darkness: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
12 or more Maximised servers in the Headquarters&lt;br /&gt;
}}&lt;br /&gt;
Light: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
500 or more Arcade Coins in the Acrade&lt;br /&gt;
}}&lt;br /&gt;
Universal: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
Tier 3 Cylindro defeated in Statue of Cubos&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Charging Stones==&lt;br /&gt;
To charge a stone you will need to get a base value of 1 trillion (1e12) elemental energy, which can be reduced by purchasing the &amp;quot;Charge Required&amp;quot; exotic refinement. To get energy you have to wait for the top bar (charge) of the chosen stone to fill up, each time it fills you will get an amount of elemental energy which can be boosted by the bottom bar (production), the time it takes to charge can be reduced by the middle bar (speed)&lt;br /&gt;
&lt;br /&gt;
the base time it takes for a bar to fill is equal to 8760 hours/sum of all your infinity highscores on the specific region for that bar, region depends on the stone and the bar&lt;br /&gt;
&lt;br /&gt;
There are 6 exotic refinements:&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Exotic Refinements&lt;br /&gt;
|&lt;br /&gt;
Charge Required - Reduces the amount of elemental energy needed to fully charge the stone&lt;br /&gt;
&lt;br /&gt;
Speed Bonus - Increases the amount of speed that is gained per bar completion&lt;br /&gt;
&lt;br /&gt;
Production Bonus - Increases the amount of energy that is gained per bar completion&lt;br /&gt;
&lt;br /&gt;
Charge Duration - Decreases the time it takes for the charge bar to fill&lt;br /&gt;
&lt;br /&gt;
Speed Duration - Decreases the time it takes for the speed bar to fill&lt;br /&gt;
&lt;br /&gt;
Production Duration - Decreases the time it takes for the production bar to fill&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Speed bonus and production bonus increase how much each fill of production and speed bar boosts the charge bar, but are linear in their scaling which makes them really bad beyond the first 10-20 upgrades.&lt;br /&gt;
&lt;br /&gt;
The duration exotic refinements reduce the base fill time of each bar by a multiplier, these are the exotic refinements you should actually focus on[[File:Stone Charge Menu.png|thumb|This is the Charging menu shows the bonuses, charge times, infinities and amount charged.]]&lt;br /&gt;
&lt;br /&gt;
=Infinity Perks=&lt;br /&gt;
&lt;br /&gt;
Once a stone is fully charged it can be used on an infinity perk and then need to be charged again. After being used the speed and amount bonus that were stockpiled get reset. The ones that are in '''bold''' are highly recommended.&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Infinity Perks|&lt;br /&gt;
[[File:Perk List.png|thumb|]]&lt;br /&gt;
}}&lt;br /&gt;
==Use Perks==&lt;br /&gt;
&lt;br /&gt;
These use up all the charge and puts the stones on charging to perform a 1 time use function. These perks can be used infinitely with a couple exceptions, they display an &amp;quot;X&amp;quot; on the button if wont do anything, for instance if you want to use the water stone to finish a shipment but you don't have a shipment currently in progress.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Use perks|&lt;br /&gt;
&lt;br /&gt;
Earth: Refreshes all layers in the Mine&lt;br /&gt;
&lt;br /&gt;
Water: Finishing the current shipment in the Shipyard&lt;br /&gt;
&lt;br /&gt;
'''Fire, Earth, Electric: skips 400 hours of Factory Refinement&lt;br /&gt;
&lt;br /&gt;
Nature, Light, Darkness: Resets the cooldown of town perk respec&lt;br /&gt;
&lt;br /&gt;
Nature: Gives 250k Rubber in the Factory&lt;br /&gt;
&lt;br /&gt;
'''Universal, Neutral, Darkness: Increases the tier of all Museum power stones by 1 (max of 50).&lt;br /&gt;
&lt;br /&gt;
Neutral: Gives 1e30 town resources.&lt;br /&gt;
&lt;br /&gt;
Neutral, Fire, Earth, Air, Water, Universal: Gives 1e45 town resources.&lt;br /&gt;
&lt;br /&gt;
'''All stones: Gives 1e60 town resources.'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Toggle Perks==&lt;br /&gt;
When started, Toggle Perks doesn't use up the charge but it makes the stone not be able to be used on anything else. They last until you turn them off and then they will lose the charge and start recharging.&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Toggle perks|&lt;br /&gt;
&lt;br /&gt;
'''Air: Turns the Trading Post trade refresh timer into a button.'''&lt;br /&gt;
&lt;br /&gt;
Neutral: Turns the Museum Offshore Market stock change timer into a button.&lt;br /&gt;
&lt;br /&gt;
Air, Water: Forces good weather, takes around 20 minutes for it to take effect.&lt;br /&gt;
&lt;br /&gt;
'''Electric: Multiplies the Powerplant's power capacity by 1 million'''&lt;br /&gt;
&lt;br /&gt;
Universal: Multiplies Resources dropped from enemies by 10k, does not affect transmute and wave resources.&lt;br /&gt;
&lt;br /&gt;
Universal, Any Element: Multiplies damage of that element by 1 trillion.&lt;br /&gt;
&lt;br /&gt;
'''Neutral, Fire, Earth, Water, Air, Nature: Temporarily grants access to Infinity Forge.'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unlock Perks==&lt;br /&gt;
Unlock perks use up the charge and put the stones on charging for a permanent buff.&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Unlock perks|&lt;br /&gt;
&lt;br /&gt;
'''Fire, Earth, Electric, Universal, Darkness, Light: Multiplies processing speed of all machines in the factory (including belt) by 10.'''&lt;br /&gt;
&lt;br /&gt;
'''Fire, Electric, Air, Nature, Darkness: Makes you get 2 skill points per level, applies to levels gotten before unlocking this perk.'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral, Light, Nature, Dark, Universal: Reduces the cooldown of respecing town perks to 1 hours instead of 12.'''&lt;br /&gt;
&lt;br /&gt;
Fire, Earth, Electric, Nature, Universal: Reduces the time it takes to generate a Mine layer to 1 minute instead of 3.&lt;br /&gt;
&lt;br /&gt;
All stones: Permanently grants access to Infinty Forge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1933</id>
		<title>Infinity</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1933"/>
		<updated>2021-10-04T15:59:30Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: Expanded on explanation of stones and fixed some typos, added some tables, and more.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Infinity content}}&lt;br /&gt;
[[File:Infinity icon.png|60px]] '''Infinity''' is a phase of the game which opens up at [[Military Tier]] 12. Infinity begins when the player reaches [[Era]] 100B in endless mode on any difficulty of a given [[Regions|region]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Acquiring Infinity modules=&lt;br /&gt;
&lt;br /&gt;
Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinity modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase.    &lt;br /&gt;
&lt;br /&gt;
==Income of the Phase==&lt;br /&gt;
&lt;br /&gt;
Early Infinity: by now you should have at least 1 t5 producer,  for getting more money then a t5 you should be farming neutral nightmare (r11) at wave era 90b.&lt;br /&gt;
&lt;br /&gt;
Mid Infinity: (refer back here once you are MT14) Once you get to mt14 you should get to infinity 1 on impossible chaos (r15), if you cannot survive up to wave 90b era 90b, keep farming neutral nightmare. Then start a new round and use critical wave jump to reach Era 90 billion and farm the enemies there. &lt;br /&gt;
&lt;br /&gt;
Late infinity: (refer back here once you are starting to charge stones) When you hit 90/90 infinity 1's, you should push to high infinities (1M is enough for a decent charge speed). To do that you need to increase your wave acceleration factor for a few hours (based on your goal), then you push up through infinities, when you get all regions to infinity 1M or above, at factory you craft exotic producers/do a lot shipments and etc. &lt;br /&gt;
&lt;br /&gt;
An infinity calculator made by Nesslow: https://tpt2-nesslow.netlify.app/inf_estimate_calc%20(wip)/infcalc&lt;br /&gt;
&lt;br /&gt;
==Infinity effects/modules explained==&lt;br /&gt;
&lt;br /&gt;
Infinity shield buffs: Enemies get increases stats for each infinity and stack with era shield with the formula of base * Era shield * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infinity damage: penetrates era and infinity shields, it is a type of damage not to be confused with the quantity infinite damage (meaning 1.8e308 damage) It is a if most of your damage consists of infinity damage then the hp buff of infinity shield and the getting /inf on hp era divider can be ignored. As for the modules themselves, most of them are terrible as they do damage in the 100ks, even if they penetrate shields the damage is so low that the modules are basically useless, Infinity splash is the only good source of infinity since it converts non infinity damage into infinity damage and it does neutral infinity damage so you'll want to maximize neutral boost in the museum in this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
infinity foundation: makes it so infinity type damage doesn't always instakill you, era damage shield isn't ignored so you can still take 1e300+ damage if you don't get /inf on era damage shield.  &lt;br /&gt;
&lt;br /&gt;
=Software Boosting=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Era 1 completion==&lt;br /&gt;
&lt;br /&gt;
Now that you have all the infinity modules you can reach Era 1 on higher difficulties that were you weren't able to in era phase. mt13 and 14 don't unlock and software that speed up reaching Era 1 in modes you haven't reached it on so the most efficient goal now is finishing 90/90 Era 1, which is means for all 15 regions the endless mode of all 6 difficulties have a highscore of at least Era 1. The reason this is so important is because of the era software Wave Horizon and Wave Marathon, with 90/90 Era these software make your acceleration over 100 times faster. You may be worried about it taking a very long time because Era takes like 45 minutes at the beginning but each era you get will shorten the time it takes to get all the next era and the last few eras take only a few minutes and the total time is around 3-5 hours.  &lt;br /&gt;
&lt;br /&gt;
Pretty much any blueprint will work as long as it has enough good infinity modules but if you don't want to make your own you can use the one for 90/90 inf's in the next section.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reaching MT14/Infinity 1 completion== &lt;br /&gt;
&lt;br /&gt;
Once your acceleration is as fast as possible you can quickly reach infinities for tiering up your military. You do not need to max out the era hp divider to infinity anymore but you will still need to reduce the damage to /inf. First do Region 1,2 and 3 on easy to get to mt13 and then do R4-9 and R11 for reaching mt14.  Now, you have to repeat that grinding again for getting 90/90 Inf 1's, which same as 90/90 era 1 means for all 15 regions  and 6 difficulties for each, endless mode has a highscore of at least infinity 1.   &lt;br /&gt;
&lt;br /&gt;
Surviving Era Damage Red Skull: Make a build comprising of as many block and attack slowing modules and as you can fit, blocks deny 100% of damage so it makes the era shields attack bonus not affect you (while the era shield has a red skull in damage, resistance and other non-100% damage mitigation does nothing with the exception of temporal barrier). You do not need infinity foundation because you're facing era enemies not donuts. &lt;br /&gt;
&lt;br /&gt;
Penetrating Era hp Red Skull: As for the Era hp shield, there are many infinity modules that do instant kills or infinity damage (infinity splash is the only source of infinity damage that doesn't suck), which allows you to kill enemies pretty easily.        &lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Recommended build and Ai|2='''This is a blueprint originally made by @Connecting on the fire sword studios discord, and modified by @coco to be more efficient. Works with t32-42 mods, and recommended disable order is electric&amp;gt;universal&amp;gt;darkness&amp;gt;light&amp;gt;water(disable era dmg shield after the 1st disable, then move down the order normally). DO NOT BUFF HP IN TRADING POST, YOU MAY DIE.'''&lt;br /&gt;
&lt;br /&gt;
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WxkLnVuaXZlcnNhbDttaXNzaWxlLnNlcmlvdXM7aW5maW5pdHkucmFuZ2U7ZGVmZW5zZS5idWx3YXJrO2FtcGxpZmllci5uZXV0cmFs&lt;br /&gt;
&lt;br /&gt;
'''Ai that limits d sac uses+cycles temp hull/barrier, and cycles the super tower modules. REQUIRES NECRONOMICON (artifact from boss 4).'''&lt;br /&gt;
 &lt;br /&gt;
GGRhcmsgc2FjICsgcmVmcmVzaCBjeWNsZQEAAAAFa2V5LjIAAAAAEQAAABFnZW5lcmljLndhaXR1bnRpbBFjb21wYXJpc29uLmRvdWJsZQx0b3dlci5oZWFsdGgIY29uc3RhbnQBAAhjb25zdGFudAQCIT0IY29uc3RhbnQDAAAAAAAAAAAOZ2VuZXJpY&lt;br /&gt;
y5nb3RvaWYIY29uc3RhbnQCBAAAABFjb21wYXJpc29uLmRvdWJsZQx0b3dlci5oZWFsdGgIY29uc3RhbnQBAQhjb25zdGFudAQCPD0IY29uc3RhbnQDUrgehetR4D8XdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCAQAAAA5nZW5lcmljLm&lt;br /&gt;
dvdG9pZghjb25zdGFudAIPAAAAEWNvbXBhcmlzb24uZG91YmxlDHRvd2VyLmVuZXJneQhjb25zdGFudAEBCGNvbnN0YW50BAI8PQhjb25zdGFudANmZmZmZmbmPxd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAIDAAAAF3Rvd2VyLm1vZHV&lt;br /&gt;
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dG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCBQAAAA5nZW5lcmljLmdvdG9pZghjb25zdGFudAIQAAAAEWNvbXBhcmlzb24uZG91YmxlFXRvd2VyLm1vZHVsZS5jb29sZG93bghjb25zdGFudAIHAAAACGNvbnN0YW50BAE8CGNvbnN0YW50A&lt;br /&gt;
wAAAAAAgFZAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW50AgkAAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCCgAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAILAAAADGdlbmVyaWMuZ290bwhjb25zdG&lt;br /&gt;
FudAIBAAAAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW50AgQAAAAMZ2VuZXJpYy5nb3RvCGNvbnN0YW50AgEAAAA=}}&lt;br /&gt;
&lt;br /&gt;
=Stones=&lt;br /&gt;
&lt;br /&gt;
The Infinity Stones are a set of extremely powerful items that provide game-changing effects, and are the main focus of this phase. Your main objective is to charge each infinity stone, which simply takes time. When first accessing one of the stones, the times to charge it will be so large it is essentially impossible. However, these progress bars can be sped up in two ways: Increasing your infinity high scores for the provided regions, and purchasing Exotic Refinements (unlocked at MT13). Both are equally important, and Exotic Refinements are much more noticeable at lower infinities. They are permanent upgrades, meaning they are both worthwhile investments.&lt;br /&gt;
&lt;br /&gt;
==Collecting and Unlocking Stones== &lt;br /&gt;
&lt;br /&gt;
With the exception of Neutral being unlocked at 1m era, Infinity stones are collected by going to its respective region and killing a disabled enemy of that element while being at Infinity 1 or higher. The region where each element is found is very intuitive and I recommend guessing yourself. &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Locations to find Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Earth: Underground&lt;br /&gt;
&lt;br /&gt;
Fire: Volcano&lt;br /&gt;
&lt;br /&gt;
Air: High Mountain&lt;br /&gt;
&lt;br /&gt;
Nature: Jungle&lt;br /&gt;
&lt;br /&gt;
Electric: Metallic Ruins&lt;br /&gt;
&lt;br /&gt;
Water: Ocean&lt;br /&gt;
&lt;br /&gt;
Darkness: Dark Realm&lt;br /&gt;
&lt;br /&gt;
Light: Heaven&lt;br /&gt;
&lt;br /&gt;
Universal: Universe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once they're collected they will show up in the infinity board with some conditions before you can upgrade them, these conditions only need to be met once and the stones unlocked forever. All stones have the conditions of prestiging their respective laboratory experiments 3 times and have 50 essence in the 3rd tab of the Era Workshop.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Unique Condition to Unlock Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Neutral: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
1000 or greater % Neutral boost in the Museum&lt;br /&gt;
}}&lt;br /&gt;
Earth: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100k depth or greater in the Mine&lt;br /&gt;
}}&lt;br /&gt;
Fire: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
T8 Boiler or Higher obtained in Factory&lt;br /&gt;
}}&lt;br /&gt;
Air: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
1e10 or more Crates in the Trading Post&lt;br /&gt;
}}&lt;br /&gt;
Nature: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100 or Greater total Beacon tier in the Construction Firm&lt;br /&gt;
}}&lt;br /&gt;
Electric: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100M or more Maximum Power in Power Plant&lt;br /&gt;
}}&lt;br /&gt;
Water: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100 or more Shipments made in the Shipyard&lt;br /&gt;
}}&lt;br /&gt;
Darkness: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
12 or more Maximised servers in the Headquarters&lt;br /&gt;
}}&lt;br /&gt;
Light: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
500 or more Arcade Coins in the Acrade&lt;br /&gt;
}}&lt;br /&gt;
Universal: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
Tier 3 Cylindro defeated in Statue of Cubos&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Charging Stones==&lt;br /&gt;
To charge a stone you will need to get a base value of 1 trillion (1e12) elemental energy, which can be reduced by purchasing the &amp;quot;Charge Required&amp;quot; exotic refinement. To get energy you have to wait for the top bar (charge) of the chosen stone to fill up, each time it fills you will get an amount of elemental energy which can be boosted by the bottom bar (production), the time it takes to charge can be reduced by the middle bar (speed)&lt;br /&gt;
&lt;br /&gt;
the base time it takes for a bar to fill is equal to 8760 hours/sum of all your infinity highscores on the specific region for that bar, region depends on the stone and the bar&lt;br /&gt;
&lt;br /&gt;
There are 6 exotic refinements that will reduce the charge time of stones:&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Charge Required - Reduces the amount of elemental energy needed to fully charge the stone&lt;br /&gt;
|Speed Bonus - Increases the amount of speed that is gained per bar completion&lt;br /&gt;
|Production Bonus - Increases the amount of energy that is gained per bar completion&lt;br /&gt;
|Charge Duration - Decreases the time it takes for the charge bar to fill&lt;br /&gt;
|Speed Duration - Decreases the time it takes for the speed bar to fill&lt;br /&gt;
|Production Duration - Decreases the time it takes for the production bar to fill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Speed bonus and production bonus increase how much each fill of production and speed bar boosts the charge bar, but are linear in their scaling which makes them really bad beyond the first 10-20 upgrades.&lt;br /&gt;
&lt;br /&gt;
The duration exotic refinements reduce the base fill time of each bar by a multiplier, these are the exotic refinements you should actually focus on[[File:Stone Charge Menu.png|thumb|This is the Charging menu shows the bonuses, charge times, infinities and amount charged.]]&lt;br /&gt;
&lt;br /&gt;
=Infinity Perks=&lt;br /&gt;
&lt;br /&gt;
Once a stone is fully charged it can be used on an infinity perk and then need to be charged again. After being used the speed and amount bonus that were stockpiled get reset. The ones that are in '''bold''' are highly recommended.&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Infinity Perks|&lt;br /&gt;
[[File:Perk List.png|thumb|]]&lt;br /&gt;
}}&lt;br /&gt;
==Use Perks==&lt;br /&gt;
&lt;br /&gt;
These use up all the charge and puts the stones on charging to perform a 1 time use function. These perks can be used infinitely with a couple exceptions, they display an &amp;quot;X&amp;quot; on the button if wont do anything, for instance if you want to use the water stone to finish a shipment but you don't have a shipment currently in progress.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Use perks|&lt;br /&gt;
&lt;br /&gt;
Earth: Refreshes all layers in the Mine&lt;br /&gt;
&lt;br /&gt;
Water: Finishing the current shipment in the Shipyard&lt;br /&gt;
&lt;br /&gt;
'''Fire, Earth, Electric: skips 400 hours of Factory Refinement&lt;br /&gt;
&lt;br /&gt;
Nature, Light, Darkness: Resets the cooldown of town perk respec&lt;br /&gt;
&lt;br /&gt;
Nature: Gives 250k Rubber in the Factory&lt;br /&gt;
&lt;br /&gt;
'''Universal, Neutral, Darkness: Increases the tier of all Museum power stones by 1 (max of 50).&lt;br /&gt;
&lt;br /&gt;
Neutral: Gives 1e30 town resources.&lt;br /&gt;
&lt;br /&gt;
Neutral, Fire, Earth, Air, Water, Universal: Gives 1e45 town resources.&lt;br /&gt;
&lt;br /&gt;
'''All stones: Gives 1e60 town resources.'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Toggle Perks==&lt;br /&gt;
When started, Toggle Perks doesn't use up the charge but it makes the stone not be able to be used on anything else. They last until you turn them off and then they will lose the charge and start recharging.&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Toggle perks|&lt;br /&gt;
&lt;br /&gt;
'''Air: Turns the Trading Post trade refresh timer into a button.'''&lt;br /&gt;
&lt;br /&gt;
Neutral: Turns the Museum Offshore Market stock change timer into a button.&lt;br /&gt;
&lt;br /&gt;
Air, Water: Forces good weather, takes around 20 minutes for it to take effect.&lt;br /&gt;
&lt;br /&gt;
'''Electric: Multiplies the Powerplant's power capacity by 1 million'''&lt;br /&gt;
&lt;br /&gt;
Universal: Multiplies Resources dropped from enemies by 10k, does not affect transmute and wave resources.&lt;br /&gt;
&lt;br /&gt;
Universal, Any Element: Multiplies damage of that element by 1 trillion.&lt;br /&gt;
&lt;br /&gt;
'''Neutral, Fire, Earth, Water, Air, Nature: Temporarily grants access to Infinity Forge.'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unlock Perks==&lt;br /&gt;
Unlock perks use up the charge and put the stones on charging for a permanent buff.&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Unlock perks|&lt;br /&gt;
&lt;br /&gt;
'''Fire, Earth, Electric, Universal, Darkness, Light: Multiplies processing speed of all machines in the factory (including belt) by 10.'''&lt;br /&gt;
&lt;br /&gt;
'''Fire, Electric, Air, Nature, Darkness: Makes you get 2 skill points per level, applies to levels gotten before unlocking this perk.'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral, Light, Nature, Dark, Universal: Reduces the cooldown of respecing town perks to 1 hours instead of 12.'''&lt;br /&gt;
&lt;br /&gt;
Fire, Earth, Electric, Nature, Universal: Reduces the time it takes to generate a Mine layer to 1 minute instead of 3.&lt;br /&gt;
&lt;br /&gt;
All stones: Permanently grants access to Infinty Forge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=853</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=853"/>
		<updated>2021-02-20T18:30:21Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: Added T5 producer value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Factory''' is a building where you make production modules. Production modules produce a specific amount of resources per second.&lt;br /&gt;
&lt;br /&gt;
To craft production modules you need to either purchase your materials or refine and combine your own with machinery.{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
You need materials from the [[Mine]] in order to refine better materials.&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Items.png|thumb|From left to right: ingot, plate, circuit plate, screw/bolt, wire, cable, metal bar/rod, Circuit Wires,pipe, ring, dust.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Upgrades to the factory increases inventory space, crafting grid space, and unlocks new recipes.&lt;br /&gt;
==Main Screen==&lt;br /&gt;
===Inventory===&lt;br /&gt;
Located on the bottom right. Things you buy and make can be placed here. &lt;br /&gt;
&lt;br /&gt;
Click and drag the items to move them around, and into the crafting grid.&lt;br /&gt;
&lt;br /&gt;
Right click with an empty mouse picks up half of the selected item. Right click with a full mouse places down one of the held items, holding right click with a full mouse and dragging places one item on each empty tile.&lt;br /&gt;
&lt;br /&gt;
Clicking on the white cube with an X through it will delete the items you are holding.&lt;br /&gt;
&lt;br /&gt;
===Crafting Grid===&lt;br /&gt;
Located on the left of the factory screen&lt;br /&gt;
&lt;br /&gt;
You can display recipes here from the recipes list, items needed are represented by transparent icons, you can fill them in by dragging the items in from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
Machines are used to process items into different items, which can find them in the recipe list. &lt;br /&gt;
&lt;br /&gt;
When a machine is producing, right clicking the machine removes one of the items, and shift right clicking removes all items at once from the machine. &lt;br /&gt;
&lt;br /&gt;
Speed is calculated by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base x 2^(Tier-1))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With &amp;lt;code&amp;gt;Base&amp;lt;/code&amp;gt; being the processing speed of that specific item.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Speed Boost Per Tier&lt;br /&gt;
!Tier&lt;br /&gt;
!Boost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1x&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2x&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4x&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|8x&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|16x&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|32x&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|64x&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|128x&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|256x&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|512x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
The oven is used to turn ore and dust into ingots.&lt;br /&gt;
&lt;br /&gt;
Note: It is not advised to turn ore directly into ingots, and instead crush it first into dust as this doubles your ingot output per ore.&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
The assembly is used to turn cables into circuit wires.&lt;br /&gt;
&lt;br /&gt;
===Refiner===&lt;br /&gt;
The refiner is used to turn ingots into cables, cables into wires, and plates into circuit plates.&lt;br /&gt;
&lt;br /&gt;
===Crusher===&lt;br /&gt;
The crusher is used to turn ingots and ore into dust.&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
The cutter is used to turn metal rods into bolts.&lt;br /&gt;
&lt;br /&gt;
===Presser===&lt;br /&gt;
The presser is used to turn rubber balls and ingots into plates, and stacked plates into dense plates.&lt;br /&gt;
&lt;br /&gt;
===Mixer===&lt;br /&gt;
The mixer is used to turn ore lumps into dust.&lt;br /&gt;
&lt;br /&gt;
This allows you to combine lower tier dusts into a higher tier at a 1:8 ratio.&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
Belts do not make any items, instead they double your shard refining speed.&lt;br /&gt;
&lt;br /&gt;
===Shaper===&lt;br /&gt;
The shaper turns ingots into metal rods, metal rods into rings, and plates into pipes.&lt;br /&gt;
&lt;br /&gt;
===Boiler===&lt;br /&gt;
The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
The recipe tab is where you find all the machines, producers, and items you can't make with machines.&lt;br /&gt;
&lt;br /&gt;
Clicking the cross-hair icon of a recipe adds transparent items onto the crafting grid as a guide for you to fill out, or press the auto-fill button to have it put the materials in for you.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
The producer tab is where you install your producers. &lt;br /&gt;
&lt;br /&gt;
They make various resources at a specific rate, which also runs when offline, as in when you close your game and come back. &lt;br /&gt;
&lt;br /&gt;
Probably the best source of resources for mid-game &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Producers&lt;br /&gt;
!Name / Tier&lt;br /&gt;
!Sprite&lt;br /&gt;
!Production / Sec. (Default)&lt;br /&gt;
!Production / Sec. (Town Resources)&lt;br /&gt;
|-&lt;br /&gt;
|T1&lt;br /&gt;
|[[File:Producer T1.png|alt=Producer (T1)|border|center|frameless]]&lt;br /&gt;
|0.02&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|T2&lt;br /&gt;
|[[File:Producer T2.png|alt=Producer (T2)|center|frameless]]&lt;br /&gt;
|10&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|T3&lt;br /&gt;
|[[File:Producer T3.png|alt=Producer (T3)|center|frameless]]&lt;br /&gt;
|27500&lt;br /&gt;
|300000&lt;br /&gt;
|-&lt;br /&gt;
|T4&lt;br /&gt;
|[[File:Producer T4.png|alt=Producer (T4)|center|frameless]]&lt;br /&gt;
|765 M&lt;br /&gt;
|100 T&lt;br /&gt;
|-&lt;br /&gt;
|T5&lt;br /&gt;
|[[File:Producer T5.png|alt=Producer (T5)|center|frameless]]&lt;br /&gt;
|975 QA&lt;br /&gt;
|100 QI&lt;br /&gt;
|-&lt;br /&gt;
|Gems&lt;br /&gt;
|[[File:Producer Gems.png|alt=Producer (Gems)|center|frameless]]&lt;br /&gt;
|1000&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Exotic&lt;br /&gt;
|[[File:Producer Exotic.png|alt=Producer (Exotic)|center|frameless]]&lt;br /&gt;
|0.001&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
The shop is where you can buy materials and items with red cubes, without having to make them.&lt;br /&gt;
&lt;br /&gt;
The items in the shop however have a stock limit, that replenishes over time when not capped. Shift clicking buys five at a time, and right clicking buys the entire stock at once.&lt;br /&gt;
&lt;br /&gt;
==Refining==&lt;br /&gt;
The refining tab is where you refine shards dug up from [[Mine|the mine]] into ores.&lt;br /&gt;
&lt;br /&gt;
This allows you to get higher tier items than can be found in the shop.&lt;br /&gt;
&lt;br /&gt;
The belt is important is reducing the time it takes to refine material.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:Factoryskills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:FactoryExotic.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
====Machine Handling====&lt;br /&gt;
Allows you to pick up machines from their machine slot via right click and place them back via left click.&lt;br /&gt;
&lt;br /&gt;
====Chemical Lumps====&lt;br /&gt;
Changes the recipe for ore lumps to only use 4 dust of the previous tier.&lt;br /&gt;
&amp;lt;br /&amp;gt;{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=852</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=852"/>
		<updated>2021-02-20T18:28:06Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: Edited a line.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Factory''' is a building where you make production modules. Production modules produce a specific amount of resources per second.&lt;br /&gt;
&lt;br /&gt;
To craft production modules you need to either purchase your materials or refine and combine your own with machinery.{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
You need materials from the [[Mine]] in order to refine better materials.&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Items.png|thumb|From left to right: ingot, plate, circuit plate, screw/bolt, wire, cable, metal bar/rod, Circuit Wires,pipe, ring, dust.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Upgrades to the factory increases inventory space, crafting grid space, and unlocks new recipes.&lt;br /&gt;
==Main Screen==&lt;br /&gt;
===Inventory===&lt;br /&gt;
Located on the bottom right. Things you buy and make can be placed here. &lt;br /&gt;
&lt;br /&gt;
Click and drag the items to move them around, and into the crafting grid.&lt;br /&gt;
&lt;br /&gt;
Right click with an empty mouse picks up half of the selected item. Right click with a full mouse places down one of the held items, holding right click with a full mouse and dragging places one item on each empty tile.&lt;br /&gt;
&lt;br /&gt;
Clicking on the white cube with an X through it will delete the items you are holding.&lt;br /&gt;
&lt;br /&gt;
===Crafting Grid===&lt;br /&gt;
Located on the left of the factory screen&lt;br /&gt;
&lt;br /&gt;
You can display recipes here from the recipes list, items needed are represented by transparent icons, you can fill them in by dragging the items in from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
Machines are used to process items into different items, which can find them in the recipe list. &lt;br /&gt;
&lt;br /&gt;
When a machine is producing, right clicking the machine removes one of the items, and shift right clicking removes all items at once from the machine. &lt;br /&gt;
&lt;br /&gt;
Speed is calculated by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base x 2^(Tier-1))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With &amp;lt;code&amp;gt;Base&amp;lt;/code&amp;gt; being the processing speed of that specific item.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Speed Boost Per Tier&lt;br /&gt;
!Tier&lt;br /&gt;
!Boost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1x&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2x&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4x&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|8x&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|16x&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|32x&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|64x&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|128x&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|256x&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|512x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
The oven is used to turn ore and dust into ingots.&lt;br /&gt;
&lt;br /&gt;
Note: It is not advised to turn ore directly into ingots, and instead crush it first into dust as this doubles your ingot output per ore.&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
The assembly is used to turn cables into circuit wires.&lt;br /&gt;
&lt;br /&gt;
===Refiner===&lt;br /&gt;
The refiner is used to turn ingots into cables, cables into wires, and plates into circuit plates.&lt;br /&gt;
&lt;br /&gt;
===Crusher===&lt;br /&gt;
The crusher is used to turn ingots and ore into dust.&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
The cutter is used to turn metal rods into bolts.&lt;br /&gt;
&lt;br /&gt;
===Presser===&lt;br /&gt;
The presser is used to turn rubber balls and ingots into plates, and stacked plates into dense plates.&lt;br /&gt;
&lt;br /&gt;
===Mixer===&lt;br /&gt;
The mixer is used to turn ore lumps into dust.&lt;br /&gt;
&lt;br /&gt;
This allows you to combine lower tier dusts into a higher tier at a 1:8 ratio.&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
Belts do not make any items, instead they double your shard refining speed.&lt;br /&gt;
&lt;br /&gt;
===Shaper===&lt;br /&gt;
The shaper turns ingots into metal rods, metal rods into rings, and plates into pipes.&lt;br /&gt;
&lt;br /&gt;
===Boiler===&lt;br /&gt;
The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
The recipe tab is where you find all the machines, producers, and items you can't make with machines.&lt;br /&gt;
&lt;br /&gt;
Clicking the cross-hair icon of a recipe adds transparent items onto the crafting grid as a guide for you to fill out, or press the auto-fill button to have it put the materials in for you.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
The producer tab is where you install your producers. &lt;br /&gt;
&lt;br /&gt;
They make various resources at a specific rate, which also runs when offline, as in when you close your game and come back. &lt;br /&gt;
&lt;br /&gt;
Probably the best source of resources for mid-game &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Producers&lt;br /&gt;
!Name / Tier&lt;br /&gt;
!Sprite&lt;br /&gt;
!Production / Sec. (Default)&lt;br /&gt;
!Production / Sec. (Town Resources)&lt;br /&gt;
|-&lt;br /&gt;
|T1&lt;br /&gt;
|[[File:Producer T1.png|alt=Producer (T1)|border|center|frameless]]&lt;br /&gt;
|0.02&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|T2&lt;br /&gt;
|[[File:Producer T2.png|alt=Producer (T2)|center|frameless]]&lt;br /&gt;
|10&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|T3&lt;br /&gt;
|[[File:Producer T3.png|alt=Producer (T3)|center|frameless]]&lt;br /&gt;
|27500&lt;br /&gt;
|300000&lt;br /&gt;
|-&lt;br /&gt;
|T4&lt;br /&gt;
|[[File:Producer T4.png|alt=Producer (T4)|center|frameless]]&lt;br /&gt;
|765 M&lt;br /&gt;
|100 T&lt;br /&gt;
|-&lt;br /&gt;
|T5&lt;br /&gt;
|[[File:Producer T5.png|alt=Producer (T5)|center|frameless]]&lt;br /&gt;
| -&lt;br /&gt;
|100 QI&lt;br /&gt;
|-&lt;br /&gt;
|Gems&lt;br /&gt;
|[[File:Producer Gems.png|alt=Producer (Gems)|center|frameless]]&lt;br /&gt;
|1000&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Exotic&lt;br /&gt;
|[[File:Producer Exotic.png|alt=Producer (Exotic)|center|frameless]]&lt;br /&gt;
|0.001&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
The shop is where you can buy materials and items with red cubes, without having to make them.&lt;br /&gt;
&lt;br /&gt;
The items in the shop however have a stock limit, that replenishes over time when not capped. Shift clicking buys five at a time, and right clicking buys the entire stock at once.&lt;br /&gt;
&lt;br /&gt;
==Refining==&lt;br /&gt;
The refining tab is where you refine shards dug up from [[Mine|the mine]] into ores.&lt;br /&gt;
&lt;br /&gt;
This allows you to get higher tier items than can be found in the shop.&lt;br /&gt;
&lt;br /&gt;
The belt is important is reducing the time it takes to refine material.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:Factoryskills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:FactoryExotic.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
====Machine Handling====&lt;br /&gt;
Allows you to pick up machines from their machine slot via right click and place them back via left click.&lt;br /&gt;
&lt;br /&gt;
====Chemical Lumps====&lt;br /&gt;
Changes the recipe for ore lumps to only use 4 dust of the previous tier.&lt;br /&gt;
&amp;lt;br /&amp;gt;{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=851</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=851"/>
		<updated>2021-02-20T18:23:48Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: Added a table for speed multipliers and added the formula.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Factory''' is a building where you make production modules. Production modules produce a specific amount of resources per second.&lt;br /&gt;
&lt;br /&gt;
To craft production modules you need to either purchase your materials or refine and combine your own with machinery.{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
You need materials from the [[Mine]] in order to refine better materials.&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Items.png|thumb|From left to right: ingot, plate, circuit plate, screw/bolt, wire, cable, metal bar/rod, Circuit Wires,pipe, ring, dust.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Upgrades to the factory increases inventory space, crafting grid space, and unlocks new recipes.&lt;br /&gt;
==Main Screen==&lt;br /&gt;
===Inventory===&lt;br /&gt;
Located on the bottom right. Things you buy and make can be placed here. &lt;br /&gt;
&lt;br /&gt;
Click and drag the items to move them around, and into the crafting grid.&lt;br /&gt;
&lt;br /&gt;
Right click with an empty mouse picks up half of the selected item. Right click with a full mouse places down one of the held items, holding right click with a full mouse and dragging places one item on each empty tile.&lt;br /&gt;
&lt;br /&gt;
Clicking on the white cube with an X through it will delete the items you are holding.&lt;br /&gt;
&lt;br /&gt;
===Crafting Grid===&lt;br /&gt;
Located on the left of the factory screen&lt;br /&gt;
&lt;br /&gt;
You can display recipes here from the recipes list, items needed are represented by transparent icons, you can fill them in by dragging the items in from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
Machines are used to process items into different items, which can find them in the recipe list. &lt;br /&gt;
&lt;br /&gt;
When a machine is producing, right clicking the machine removes one of the items, and shift right clicking removes all items at once from the machine. &lt;br /&gt;
&lt;br /&gt;
Speed is calculated by this formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;(Base x 2^(Tier-1))&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With &amp;lt;code&amp;gt;Base&amp;lt;/code&amp;gt; being the processing speed of that specific item.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Speed Boost Per Tier&lt;br /&gt;
!Tier&lt;br /&gt;
!Boost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1x&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2x&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4x&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|8x&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|16x&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|32x&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|64x&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|128x&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|256x&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|512x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Oven===&lt;br /&gt;
The oven is used to turn ore and dust into ingots.&lt;br /&gt;
&lt;br /&gt;
Note: It is not advised to turn ore directly into ingots, and instead crush it first into dust as this doubles your ingot output per ore.&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
The assembly is used to turn cables into circuit wires.&lt;br /&gt;
&lt;br /&gt;
===Refiner===&lt;br /&gt;
The refiner is used to turn ingots into cables, cables into wires, and plates into circuit plates.&lt;br /&gt;
&lt;br /&gt;
===Crusher===&lt;br /&gt;
The crusher is used to turn ingots and ore into dust.&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
The cutter is used to turn metal rods into bolts.&lt;br /&gt;
&lt;br /&gt;
===Presser===&lt;br /&gt;
The presser is used to turn rubber balls and ingots into plates, and stacked plates into dense plates.&lt;br /&gt;
&lt;br /&gt;
===Mixer===&lt;br /&gt;
The mixer is used to turn ore lumps into dust.&lt;br /&gt;
&lt;br /&gt;
This allows you to combine lower tier dusts into a higher tier at a 1:8 ratio.&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
Belts do not make any items, instead they double your shard refining speed.&lt;br /&gt;
&lt;br /&gt;
===Shaper===&lt;br /&gt;
The shaper turns ingots into metal rods, metal rods into rings, and plates into pipes.&lt;br /&gt;
&lt;br /&gt;
===Boiler===&lt;br /&gt;
The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
The recipe tab is where you find all the machines, producers, and items you can't make with machines.&lt;br /&gt;
&lt;br /&gt;
Clicking the cross-hair icon of a recipe adds transparent items onto the crafting grid as a guide for you to fill out.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
The producer tab is where you install your producers. &lt;br /&gt;
&lt;br /&gt;
They make various resources at a specific rate, which also runs when offline, as in when you close your game and come back. &lt;br /&gt;
&lt;br /&gt;
Probably the best source of resources for mid-game &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Producers&lt;br /&gt;
!Name / Tier&lt;br /&gt;
!Sprite&lt;br /&gt;
!Production / Sec. (Default)&lt;br /&gt;
!Production / Sec. (Town Resources)&lt;br /&gt;
|-&lt;br /&gt;
|T1&lt;br /&gt;
|[[File:Producer T1.png|alt=Producer (T1)|border|center|frameless]]&lt;br /&gt;
|0.02&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|T2&lt;br /&gt;
|[[File:Producer T2.png|alt=Producer (T2)|center|frameless]]&lt;br /&gt;
|10&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|T3&lt;br /&gt;
|[[File:Producer T3.png|alt=Producer (T3)|center|frameless]]&lt;br /&gt;
|27500&lt;br /&gt;
|300000&lt;br /&gt;
|-&lt;br /&gt;
|T4&lt;br /&gt;
|[[File:Producer T4.png|alt=Producer (T4)|center|frameless]]&lt;br /&gt;
|765 M&lt;br /&gt;
|100 T&lt;br /&gt;
|-&lt;br /&gt;
|T5&lt;br /&gt;
|[[File:Producer T5.png|alt=Producer (T5)|center|frameless]]&lt;br /&gt;
| -&lt;br /&gt;
|100 QI&lt;br /&gt;
|-&lt;br /&gt;
|Gems&lt;br /&gt;
|[[File:Producer Gems.png|alt=Producer (Gems)|center|frameless]]&lt;br /&gt;
|1000&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Exotic&lt;br /&gt;
|[[File:Producer Exotic.png|alt=Producer (Exotic)|center|frameless]]&lt;br /&gt;
|0.001&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
The shop is where you can buy materials and items with red cubes, without having to make them.&lt;br /&gt;
&lt;br /&gt;
The items in the shop however have a stock limit, that replenishes over time when not capped. Shift clicking buys five at a time, and right clicking buys the entire stock at once.&lt;br /&gt;
&lt;br /&gt;
==Refining==&lt;br /&gt;
The refining tab is where you refine shards dug up from [[Mine|the mine]] into ores.&lt;br /&gt;
&lt;br /&gt;
This allows you to get higher tier items than can be found in the shop.&lt;br /&gt;
&lt;br /&gt;
The belt is important is reducing the time it takes to refine material.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:Factoryskills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:FactoryExotic.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
====Machine Handling====&lt;br /&gt;
Allows you to pick up machines from their machine slot via right click and place them back via left click.&lt;br /&gt;
&lt;br /&gt;
====Chemical Lumps====&lt;br /&gt;
Changes the recipe for ore lumps to only use 4 dust of the previous tier.&lt;br /&gt;
&amp;lt;br /&amp;gt;{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Power_Plant&amp;diff=636</id>
		<title>Power Plant</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Power_Plant&amp;diff=636"/>
		<updated>2020-11-28T00:32:30Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Power Plant is a building used to generate electricity to give speed boosts to other buildings.{{Building|Tier=6|ConversionRate=800|Image=Powerplant.png|Color=Yellow|ColorCode=#E6C900}}&lt;br /&gt;
[[File:PowerPlant.png|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Power Grid==&lt;br /&gt;
The power grid is where you place structures in order to generate and store energy.&lt;br /&gt;
&lt;br /&gt;
You can place structures by selecting one from the list on the left of the screen, and then clicking an empty tile.&lt;br /&gt;
&lt;br /&gt;
To delete a structure, click the filled tile while you have any structure selected from the list.&lt;br /&gt;
&lt;br /&gt;
Structures can connect with each other without the use of pipes, but pipes can be used to use resources more efficiently at times. &lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
This is where you spend your energy to speed up other buildings:&lt;br /&gt;
&lt;br /&gt;
*[[Construction Firm]]: Reduces construction time for buildings.&lt;br /&gt;
*[[Factory]]: Speeds up shard refining, store reload, and machine speed.&lt;br /&gt;
*[[Mine]]: Speeds up the drill.&lt;br /&gt;
*[[Headquarters]]: Speeds up download of software.&lt;br /&gt;
*[[Shipyard]]: Speeds up shipments.&lt;br /&gt;
&lt;br /&gt;
The more energy you use, the longer and stronger the boost is. &lt;br /&gt;
&lt;br /&gt;
You can boost multiple buildings at the same time, but selecting less makes the individual boosts better.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
These are your structures for use in the power grid.&lt;br /&gt;
&lt;br /&gt;
You can unlock more by upgrading the Power Plant in the Construction Firm.&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
&lt;br /&gt;
====Water Pump====&lt;br /&gt;
Provides infinite water. [[File:PowerPlantExample.png|thumb|Basic setup for tier 1.]]&lt;br /&gt;
&lt;br /&gt;
====Fluid Pipe====&lt;br /&gt;
Transports 1000L of gas or fluid per tick.&lt;br /&gt;
&lt;br /&gt;
Currently used to move water from a water pump to a coal boiler, and to move steam from a coal boiler to a steam turbine.&lt;br /&gt;
&lt;br /&gt;
The pipe is gray when empty, blue when filled with water, and white when filled with steam.&lt;br /&gt;
&lt;br /&gt;
====Yellow Battery====&lt;br /&gt;
Adds +2000 power capacity.&lt;br /&gt;
&lt;br /&gt;
Can be placed anywhere, and is not needed to be connected to anything.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&lt;br /&gt;
====Coal Chest====&lt;br /&gt;
Provides 2500kg of coal.&lt;br /&gt;
&lt;br /&gt;
Needs to be placed next to a coal boiler.&lt;br /&gt;
&lt;br /&gt;
Has to be replaced periodically, as it will run out of coal.&lt;br /&gt;
&lt;br /&gt;
====Coal Boiler====&lt;br /&gt;
Turns 100L of water, and 4 kg of coal into 30L of steam.&lt;br /&gt;
&lt;br /&gt;
Needs to be connected to a water pump and a coal chest to function.&lt;br /&gt;
&lt;br /&gt;
====Steam Turbine====&lt;br /&gt;
Transforms 10L of steam into 30 power per tick.&lt;br /&gt;
&lt;br /&gt;
Needs to be connected to an active coal boiler to generate energy.&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&lt;br /&gt;
====Oil Barrel====&lt;br /&gt;
Provides 10000L of oil&lt;br /&gt;
&lt;br /&gt;
Can be placed anywhere, as long as a fluid pipe connects it to an oil furnace.&lt;br /&gt;
&lt;br /&gt;
====Oil Furnace====&lt;br /&gt;
Turns 20L of oil and 200L of water into 100L of steam.&lt;br /&gt;
&lt;br /&gt;
====Gas Tank====&lt;br /&gt;
provides 20000L of gas.&lt;br /&gt;
&lt;br /&gt;
can be placed anywhere, as long as fluid pipes connect it to a gas turbine.&lt;br /&gt;
&lt;br /&gt;
====Gas Turbine====&lt;br /&gt;
Turns 25L of gas into 100 power per tick&lt;br /&gt;
&lt;br /&gt;
==[[Skills (Upgrade)|Skills]]==&lt;br /&gt;
[[File:Power Plant Skills.png|left|thumb|Skills for the Power Plant.]]&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Exotic_Skills&amp;diff=635</id>
		<title>Exotic Skills</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Exotic_Skills&amp;diff=635"/>
		<updated>2020-11-28T00:31:57Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exotic skills are powerful skills that can be acquired with [[Exotic gems|exotic gems]]. In order to view descriptions of what some of these skills do, please visit the pages of the buildings that have them.&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=634</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=634"/>
		<updated>2020-11-28T00:08:36Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: image captions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|ConversionRate=120|ColorCode=orange|Tier=10|Color=Orange|Image=Mine.png}}&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Mine is a building located on the left side of the town. In it, the player can acquire shards and other resources, the former of which can either be converted into its resource equivalent, or refined in the [[Factory]]. The amount and rate at which these resources are acquired increase as you dig deeper (See: Drilling).&lt;br /&gt;
&lt;br /&gt;
It is recommended to start getting this building established early game; It starts slow, but can be an amazing source of resources such as [[Gems]] and other resources, as well as shards you'll need in large quantities for a late-game factory.&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
Drilling is controlled and monitored on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
In order to run the drill, first add fuel in form of orange resources and then hit the &amp;quot;'''DRILL'''&amp;quot; button (One orange cube = 10L of fuel). When drilling, the drill button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from premature refuel.&lt;br /&gt;
&lt;br /&gt;
There are upgrades that can help speed up the drilling process:&lt;br /&gt;
&lt;br /&gt;
*'''DRILLPOWER:''' The rate in seconds that the depth increases. This starts out very slow, but by investing orange resources can be permanently increased.&lt;br /&gt;
*'''TANKVOLUME:''' How long the drill can run for without refueling. Naturally, this also increases the cost to fill the fuel tank since refueling is all-or-nothing.&lt;br /&gt;
*'''FUEL USAGE:''' How much fuel is used per second. This is a very costly but very effective upgrade, as it makes fuel deplete slower and therefore the drill becomes permanently more efficient.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
In the middle of the screen, a grid of squares are situated. This is the &amp;quot;mine&amp;quot;. There is a completely independent (the exception being all of them use the mine's drill depth) mining zone for every cube resource in the game'''.''' These can be switched between and navigated using the taskbar at the top of the screen. The arrows move further left or right, and clicking on a colored shard focuses its mining area.&lt;br /&gt;
&lt;br /&gt;
The player can mine by clicking covered tiles inside the mine. This costs '''x''' orange resources, depending on the '''digging cost''' (See: Layer Information). By doing so, the tile is uncovered and the resources (if any) are exposed and given to the player.&lt;br /&gt;
&lt;br /&gt;
The new layer button resets the layer by replacing all tiles with covered tiles. Creating a new layer consumes one charge, which are refueled over time to a maximum of 10. When the new layer pool is empty, the layer cannot be reset, and the player must wait for more charges. Each resource has their own new layer pools independent from the others (so orange resources have 10 charges, and if they are all depleted, brown will still have 10 layers).&lt;br /&gt;
&lt;br /&gt;
When a new layer is generated, the game uses the '''tile percentages''' to randomly generate a new tileset. These increase (with the exception of the ''empty tile'', which decreases) as the drill digs deeper down.&lt;br /&gt;
&lt;br /&gt;
==Layer information==&lt;br /&gt;
To the right of the layers are information boxes about the resource in the mine:&lt;br /&gt;
&lt;br /&gt;
*'''Tile percentages:''' General information about the types of resources that can be acquired and their probability.&lt;br /&gt;
*'''Digging cost:''' The amount of oranges required to dig one tile of that resource type.&lt;br /&gt;
*'''Shard production rate:''' How many shards of that resource are produced by the mine every second.&lt;br /&gt;
*'''Conversion rate:''' How many shards are required to generate one of that resource type.&lt;br /&gt;
&lt;br /&gt;
===Mining Rewards===&lt;br /&gt;
'''Generic Rewards'''&lt;br /&gt;
&lt;br /&gt;
*White resources&lt;br /&gt;
*Gems&lt;br /&gt;
*Digging cost&lt;br /&gt;
*Exotic Gems (See: Exotic Skills)&lt;br /&gt;
&lt;br /&gt;
'''Resource-specific Rewards'''&lt;br /&gt;
&lt;br /&gt;
*Shards&lt;br /&gt;
*Shard conversion rate&lt;br /&gt;
*Shard production rate&lt;br /&gt;
&lt;br /&gt;
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.&lt;br /&gt;
&lt;br /&gt;
==[[Skills (Upgrade)|Skills]]==&lt;br /&gt;
[[File:Mine Skills.png|alt=|none|thumb|Skills for the Mine.]]&lt;br /&gt;
&lt;br /&gt;
==[[Exotic skills|Exotic Skills]]==&lt;br /&gt;
[[File:Mine Exotic Skills.png|left|thumb|Exotic Skills for the Mine.]]&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Power_Plant_Skills.png&amp;diff=633</id>
		<title>File:Power Plant Skills.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Power_Plant_Skills.png&amp;diff=633"/>
		<updated>2020-11-28T00:06:25Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills for the Power Plant.&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Skills_(Upgrade)&amp;diff=632</id>
		<title>Skills (Upgrade)</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Skills_(Upgrade)&amp;diff=632"/>
		<updated>2020-11-27T23:58:23Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: Created the page and listed every skill (I have unlocked so far. Couldn't use the wiki because... I just made it.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is the page referring to Skills that are purchased using skill points that increase the capabilities of certain town buildings. To see Skills referring to the module type, please click [[Skills (Module)|here]].''&lt;br /&gt;
&lt;br /&gt;
Skills can be purchased using skill points to enhance or add capability to certain town buildings. Skill points are acquired by leveling up (by playing rounds and killing enemies).&lt;br /&gt;
&lt;br /&gt;
==Power Plant==&lt;br /&gt;
&lt;br /&gt;
* Quantum Grid - Allows components on the power grid to connect to components on the opposite edge of the grid.&lt;br /&gt;
* Super Boost - Using more power for boosts has a higher impact on duration/effectivity. (Log10 -&amp;gt; Log7)&lt;br /&gt;
* Max. Power - Increases the effectiveness of all active boosts by 25% (multiplicative) if the current amount of power exceeds the maximum amount.&lt;br /&gt;
&lt;br /&gt;
== Mine ==&lt;br /&gt;
&lt;br /&gt;
* Detector - Automatically reveals the content of one covered tile without digging it up every time a new layer is being generated.&lt;br /&gt;
* Deep Mining - Increases all resource, resource shard and gem rewards by 100%.&lt;br /&gt;
* Collapsing Tunnels - Installs an automated drill that passively drills 1m/hour (even offline). Each mine tier increases the speed 0.5m/hour.&lt;br /&gt;
* Offline Mining - Allows the mine to continue producing resource shards while the game is closed at 50% of the original speed.&lt;br /&gt;
* Tank Expansion - Expands the tankvolume of the drill by 10 for each drillpower or fuel usage upgrade.&lt;br /&gt;
* Advanced Drill - Increases the drillpower by 10% for each tier of the mine.&lt;br /&gt;
&lt;br /&gt;
== Factory ==&lt;br /&gt;
&lt;br /&gt;
* Faster Machines - Increases the production speed of all machines by 50%.&lt;br /&gt;
* Full Capacity - Increases the resource production by 2% for each unique item type inside the production grid.&lt;br /&gt;
* Infinite Rubber - Doubles the stock limit of all shop items and halves the refill time. Also the refill time of rubber changes to 0.1 sec. per item.&lt;br /&gt;
* Auto-Fill - Allows you to automatically fill the contents of the crafting grid with the requirements of the selected recipe.&lt;br /&gt;
* More Ores - Doubles ore output from shard refining.&lt;br /&gt;
* Advanced Refining - Reduces the basic refining time per shard from 5 seconds to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
&lt;br /&gt;
* Sponsoring - Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
* Dealbreaker - Allows you to cancel non-forever contracts. Does not refund any resources!&lt;br /&gt;
* Offline Installing - Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
== Arcade ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Laboratory ==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
== Shipyard ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Trading Post ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Workshop ==&lt;br /&gt;
&lt;br /&gt;
* Analysis - Doubles the chance to randomly unlock new modules.&lt;br /&gt;
* Recycling - Reduces the conversion rate of workshop points by 1 for each tier of the workshop.&lt;br /&gt;
* Examination - Unlocks more detailed region information for the selected gamemode and difficulty. To open the detail screen click on the highscore while having a gamemode and difficulty selected.&lt;br /&gt;
* Engineering - Increases the blueprint size per workshop tier from 3 to 4.&lt;br /&gt;
&lt;br /&gt;
== Museum ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Construction Firm ==&lt;br /&gt;
&lt;br /&gt;
* Fast Construction - Increases the construction speed of all buildings by 20% for each tier of the construction firm.&lt;br /&gt;
* Cheap Materials - Decreases the construction cost of all buildings by 10% for each tier of the construction firm.&lt;br /&gt;
* Magic Workers - Allows you to instantly finish an active construction project by using an exotic gem.&lt;br /&gt;
* Offline Construction - Allows the construction of buildings to continue while the game is closed.&lt;br /&gt;
* Construction Boost - Enables the ability to boost the current production by around 4% / sec. of the total time consuming 2.5 Gems / sec. until you stop.&lt;br /&gt;
* Efficiency - Decreases the conversion rate from 60 to 40.&lt;br /&gt;
&lt;br /&gt;
== Statue of Cubos ==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Skills&amp;diff=631</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Skills&amp;diff=631"/>
		<updated>2020-11-27T23:19:56Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: Created page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a disambiguation page.&lt;br /&gt;
&lt;br /&gt;
To see Skills referring to building upgrades, click [[Skills (Upgrade)|here]].&lt;br /&gt;
&lt;br /&gt;
To see Skills referring to a type of module, click [[Skills (Module)|here]].&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=630</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=630"/>
		<updated>2020-11-27T23:18:59Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|ConversionRate=120|ColorCode=orange|Tier=10|Color=Orange|Image=Mine.png}}&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
The Mine is a building located on the left side of the town. In it, the player can acquire shards and other resources, the former of which can either be converted into its resource equivalent, or refined in the [[Factory]]. The amount and rate at which these resources are acquired increase as you dig deeper (See: Drilling).&lt;br /&gt;
&lt;br /&gt;
It is recommended to start getting this building established early game; It starts slow, but can be an amazing source of resources such as [[Gems]] and other resources, as well as shards you'll need in large quantities for a late-game factory.&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
Drilling is controlled and monitored on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
In order to run the drill, first add fuel in form of orange resources and then hit the &amp;quot;'''DRILL'''&amp;quot; button (One orange cube = 10L of fuel). When drilling, the drill button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from premature refuel.&lt;br /&gt;
&lt;br /&gt;
There are upgrades that can help speed up the drilling process:&lt;br /&gt;
&lt;br /&gt;
*'''DRILLPOWER:''' The rate in seconds that the depth increases. This starts out very slow, but by investing orange resources can be permanently increased.&lt;br /&gt;
*'''TANKVOLUME:''' How long the drill can run for without refueling. Naturally, this also increases the cost to fill the fuel tank since refueling is all-or-nothing.&lt;br /&gt;
*'''FUEL USAGE:''' How much fuel is used per second. This is a very costly but very effective upgrade, as it makes fuel deplete slower and therefore the drill becomes permanently more efficient.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
In the middle of the screen, a grid of squares are situated. This is the &amp;quot;mine&amp;quot;. There is a completely independent (the exception being all of them use the mine's drill depth) mining zone for every cube resource in the game'''.''' These can be switched between and navigated using the taskbar at the top of the screen. The arrows move further left or right, and clicking on a colored shard focuses its mining area.&lt;br /&gt;
&lt;br /&gt;
The player can mine by clicking covered tiles inside the mine. This costs '''x''' orange resources, depending on the '''digging cost''' (See: Layer Information). By doing so, the tile is uncovered and the resources (if any) are exposed and given to the player.&lt;br /&gt;
&lt;br /&gt;
The new layer button resets the layer by replacing all tiles with covered tiles. Creating a new layer consumes one charge, which are refueled over time to a maximum of 10. When the new layer pool is empty, the layer cannot be reset, and the player must wait for more charges. Each resource has their own new layer pools independent from the others (so orange resources have 10 charges, and if they are all depleted, brown will still have 10 layers).&lt;br /&gt;
&lt;br /&gt;
When a new layer is generated, the game uses the '''tile percentages''' to randomly generate a new tileset. These increase (with the exception of the ''empty tile'', which decreases) as the drill digs deeper down.&lt;br /&gt;
&lt;br /&gt;
==Layer information==&lt;br /&gt;
To the right of the layers are information boxes about the resource in the mine:&lt;br /&gt;
&lt;br /&gt;
*'''Tile percentages:''' General information about the types of resources that can be acquired and their probability.&lt;br /&gt;
*'''Digging cost:''' The amount of oranges required to dig one tile of that resource type.&lt;br /&gt;
*'''Shard production rate:''' How many shards of that resource are produced by the mine every second.&lt;br /&gt;
*'''Conversion rate:''' How many shards are required to generate one of that resource type.&lt;br /&gt;
&lt;br /&gt;
===Mining Rewards===&lt;br /&gt;
'''Generic Rewards'''&lt;br /&gt;
&lt;br /&gt;
*White resources&lt;br /&gt;
*Gems&lt;br /&gt;
*Digging cost&lt;br /&gt;
*Exotic Gems (See: Exotic Skills)&lt;br /&gt;
&lt;br /&gt;
'''Resource-specific Rewards'''&lt;br /&gt;
&lt;br /&gt;
*Shards&lt;br /&gt;
*Shard conversion rate&lt;br /&gt;
*Shard production rate&lt;br /&gt;
&lt;br /&gt;
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.&lt;br /&gt;
&lt;br /&gt;
==[[Skills (Upgrade)|Skills]]==&lt;br /&gt;
[[File:Mine Skills.png|alt=|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
==[[Exotic skills|Exotic Skills]]==&lt;br /&gt;
[[File:Mine Exotic Skills.png|left|thumb]]&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=629</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=629"/>
		<updated>2020-11-27T23:17:45Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|ConversionRate=120|ColorCode=orange|Tier=10|Color=Orange|Image=Mine.png}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Mine is a building located on the left side of the town. In it, the player can acquire shards and other resources, the former of which can either be converted into its resource equivalent, or refined in the [[Factory]]. The amount and rate at which these resources are acquired increase as you dig deeper (See: Drilling).&lt;br /&gt;
&lt;br /&gt;
It is recommended to start getting this building established early game; It starts slow, but can be an amazing source of resources such as [[Gems]] and other resources, as well as shards you'll need in large quantities for a late-game factory.&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
Drilling is controlled and monitored on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
In order to run the drill, first add fuel in form of orange resources and then hit the &amp;quot;'''DRILL'''&amp;quot; button (One orange cube = 10L of fuel). When drilling, the drill button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from premature refuel.&lt;br /&gt;
&lt;br /&gt;
There are upgrades that can help speed up the drilling process:&lt;br /&gt;
&lt;br /&gt;
*'''DRILLPOWER:''' The rate in seconds that the depth increases. This starts out very slow, but by investing orange resources can be permanently increased.&lt;br /&gt;
*'''TANKVOLUME:''' How long the drill can run for without refueling. Naturally, this also increases the cost to fill the fuel tank since refueling is all-or-nothing.&lt;br /&gt;
*'''FUEL USAGE:''' How much fuel is used per second. This is a very costly but very effective upgrade, as it makes fuel deplete slower and therefore the drill becomes permanently more efficient.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
In the middle of the screen, a grid of squares are situated. This is the &amp;quot;mine&amp;quot;. There is a completely independent (the exception being all of them use the mine's drill depth) mining zone for every cube resource in the game'''.''' These can be switched between and navigated using the taskbar at the top of the screen. The arrows move further left or right, and clicking on a colored shard focuses its mining area.&lt;br /&gt;
&lt;br /&gt;
The player can mine by clicking covered tiles inside the mine. This costs '''x''' orange resources, depending on the '''digging cost''' (See: Layer Information). By doing so, the tile is uncovered and the resources (if any) are exposed and given to the player.&lt;br /&gt;
&lt;br /&gt;
The new layer button resets the layer by replacing all tiles with covered tiles. Creating a new layer consumes one charge, which are refueled over time to a maximum of 10. When the new layer pool is empty, the layer cannot be reset, and the player must wait for more charges. Each resource has their own new layer pools independent from the others (so orange resources have 10 charges, and if they are all depleted, brown will still have 10 layers).&lt;br /&gt;
&lt;br /&gt;
When a new layer is generated, the game uses the '''tile percentages''' to randomly generate a new tileset. These increase (with the exception of the ''empty tile'', which decreases) as the drill digs deeper down.&lt;br /&gt;
&lt;br /&gt;
==Layer information==&lt;br /&gt;
To the right of the layers are information boxes about the resource in the mine:&lt;br /&gt;
&lt;br /&gt;
*'''Tile percentages:''' General information about the types of resources that can be acquired and their probability.&lt;br /&gt;
*'''Digging cost:''' The amount of oranges required to dig one tile of that resource type.&lt;br /&gt;
*'''Shard production rate:''' How many shards of that resource are produced by the mine every second.&lt;br /&gt;
*'''Conversion rate:''' How many shards are required to generate one of that resource type.&lt;br /&gt;
&lt;br /&gt;
===Mining Rewards===&lt;br /&gt;
'''Generic Rewards'''&lt;br /&gt;
&lt;br /&gt;
*White resources&lt;br /&gt;
*Gems&lt;br /&gt;
*Digging cost&lt;br /&gt;
*Exotic Gems (See: Exotic Skills)&lt;br /&gt;
&lt;br /&gt;
'''Resource-specific Rewards'''&lt;br /&gt;
&lt;br /&gt;
*Shards&lt;br /&gt;
*Shard conversion rate&lt;br /&gt;
*Shard production rate&lt;br /&gt;
&lt;br /&gt;
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.&lt;br /&gt;
&lt;br /&gt;
==[[Skills (Upgrade)|Skills]]==&lt;br /&gt;
[[File:Mine Skills.png|alt=|none|thumb]]&lt;br /&gt;
&lt;br /&gt;
==[[Exotic skills|Exotic Skills]]==&lt;br /&gt;
[[File:Mine Exotic Skills.png|left|thumb]]&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Mine_Exotic_Skills.png&amp;diff=628</id>
		<title>File:Mine Exotic Skills.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Mine_Exotic_Skills.png&amp;diff=628"/>
		<updated>2020-11-27T23:14:42Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The exotic skills for the mine.&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Skills_(Upgrade)&amp;diff=627</id>
		<title>Skills (Upgrade)</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Skills_(Upgrade)&amp;diff=627"/>
		<updated>2020-11-27T23:12:50Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: Created page detailing all skills currently added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is the page referring to Skills that are purchased using skill points that increase the capabilities of certain town buildings. To see Skills referring to the module type, please click [[Skills (Module)|here]].''&lt;br /&gt;
&lt;br /&gt;
Skills can be purchased using skill points to enhance or add capability to certain town buildings. Skill points are acquired by leveling up (by playing rounds and killing enemies).&lt;br /&gt;
&lt;br /&gt;
== Power Plant ==&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=File:Mine_Skills.png&amp;diff=626</id>
		<title>File:Mine Skills.png</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=File:Mine_Skills.png&amp;diff=626"/>
		<updated>2020-11-27T23:04:33Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills page for the Mine building.&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=625</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=625"/>
		<updated>2020-11-27T23:02:16Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: Did a general cleaning and rewriting for grammar and added details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|ConversionRate=120|ColorCode=orange|Tier=10|Color=Orange|Image=Mine.png}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Mine is a building located on the left side of the town. In it, the player can acquire shards and other resources, the former of which can either be converted into its resource equivalent, or refined in the [[Factory]]. The amount and rate at which these resources are acquired increase as you dig deeper (See: Drilling).&lt;br /&gt;
&lt;br /&gt;
It is recommended to start getting this building established early game; It starts slow, but can be an amazing source of resources such as [[Gems]] and other resources, as well as shards you'll need in large quantities for a late-game factory.&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
Drilling is controlled and monitored on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
In order to run the drill, first add fuel in form of orange resources and then hit the &amp;quot;'''DRILL'''&amp;quot; button (One orange cube = 10L of fuel). When drilling, the drill button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from premature refuel.&lt;br /&gt;
&lt;br /&gt;
There are upgrades that can help speed up the drilling process:&lt;br /&gt;
&lt;br /&gt;
*'''DRILLPOWER:''' The rate in seconds that the depth increases. This starts out very slow, but by investing orange resources can be permanently increased.&lt;br /&gt;
*'''TANKVOLUME:''' How long the drill can run for without refueling. Naturally, this also increases the cost to fill the fuel tank since refueling is all-or-nothing.&lt;br /&gt;
*'''FUEL USAGE:''' How much fuel is used per second. This is a very costly but very effective upgrade, as it makes fuel deplete slower and therefore the drill becomes permanently more efficient.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
In the middle of the screen, a grid of squares are situated. This is the &amp;quot;mine&amp;quot;. There is a completely independent (the exception being all of them use the mine's drill depth) mining zone for every cube resource in the game'''.''' These can be switched between and navigated using the taskbar at the top of the screen. The arrows move further left or right, and clicking on a colored shard focuses its mining area.&lt;br /&gt;
&lt;br /&gt;
The player can mine by clicking covered tiles inside the mine. This costs '''x''' orange resources, depending on the '''digging cost''' (See: Layer Information). By doing so, the tile is uncovered and the resources (if any) are exposed and given to the player.&lt;br /&gt;
&lt;br /&gt;
The new layer button resets the layer by replacing all tiles with covered tiles. Creating a new layer consumes one charge, which are refueled over time to a maximum of 10. When the new layer pool is empty, the layer cannot be reset, and the player must wait for more charges. Each resource has their own new layer pools independent from the others (so orange resources have 10 charges, and if they are all depleted, brown will still have 10 layers).&lt;br /&gt;
&lt;br /&gt;
When a new layer is generated, the game uses the '''tile percentages''' to randomly generate a new tileset. These increase (with the exception of the ''empty tile'', which decreases) as the drill digs deeper down.&lt;br /&gt;
&lt;br /&gt;
==Layer information==&lt;br /&gt;
To the right of the layers are information boxes about the resource in the mine:&lt;br /&gt;
&lt;br /&gt;
*'''Tile percentages:''' General information about the types of resources that can be acquired and their probability.&lt;br /&gt;
*'''Digging cost:''' The amount of oranges required to dig one tile of that resource type.&lt;br /&gt;
*'''Shard production rate:''' How many shards of that resource are produced by the mine every second.&lt;br /&gt;
*'''Conversion rate:''' How many shards are required to generate one of that resource type.&lt;br /&gt;
&lt;br /&gt;
===Mining Rewards===&lt;br /&gt;
'''Generic Rewards'''&lt;br /&gt;
&lt;br /&gt;
*White resources&lt;br /&gt;
*Gems&lt;br /&gt;
*Digging cost&lt;br /&gt;
*Exotic Gems (See: Exotic Skills)&lt;br /&gt;
&lt;br /&gt;
'''Resource-specific Rewards'''&lt;br /&gt;
&lt;br /&gt;
*Shards&lt;br /&gt;
*Shard conversion rate&lt;br /&gt;
*Shard production rate&lt;br /&gt;
&lt;br /&gt;
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.&lt;br /&gt;
&lt;br /&gt;
==[[Skills]]==&lt;br /&gt;
[[File:Mine skils.PNG|thumb|alt=|none]]&lt;br /&gt;
&lt;br /&gt;
==[[Exotic skills]]==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Exotic_Skills&amp;diff=624</id>
		<title>Exotic Skills</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Exotic_Skills&amp;diff=624"/>
		<updated>2020-11-27T23:00:46Z</updated>

		<summary type="html">&lt;p&gt;Inquognito: Created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Exotic skills are powerful skills that can be acquired with [[Exotic gems|exotic gems]]. In order to view descriptions of what some of these skills do, please visit the pages of the buildings that have them.&lt;br /&gt;
&lt;br /&gt;
=== Town Buildings that have Exotic Skills: ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Buildings&lt;br /&gt;
!Y/N&lt;br /&gt;
|-&lt;br /&gt;
|Power Plant&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Mine&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Factory&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Headquarters&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Arcade&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Laboratory&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Shipyard&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Trading Post&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Workshop&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Museum&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
|Construction Firm&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Statue of Cubos&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Inquognito</name></author>
		
	</entry>
</feed>