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	<title>The Perfect Tower II - User contributions [en]</title>
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	<updated>2026-04-30T18:05:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Laboratory&amp;diff=707</id>
		<title>Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Laboratory&amp;diff=707"/>
		<updated>2021-01-19T04:02:29Z</updated>

		<summary type="html">&lt;p&gt;Hansip: /* Experiments */  Added Prestige Info (Except for the light, will be added once can prestige again). any typo will be checked after the next edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}}&lt;br /&gt;
The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]].&lt;br /&gt;
&lt;br /&gt;
Experiments unlock [[modules]] accordingly to it's respective element.&lt;br /&gt;
==Experiments==&lt;br /&gt;
There are 12 different experiments in the laboratory.&lt;br /&gt;
&lt;br /&gt;
The experiments function as small incremental games, where the reward for progressing in them are [[modules]] and damage and resistance bonus to respective elements.&lt;br /&gt;
&lt;br /&gt;
Prestiging requires a huge amount of green resources and reached a goal for respective experiment (gems and exotic can't prestige)&lt;br /&gt;
&lt;br /&gt;
Prestiging gives bonuses to respective experiments which will make the experiment easier to progress.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[File:NeutralExperiment.png|thumb|The Neutral Experiment|alt=|none]]&lt;br /&gt;
The goal of the Neutral Experiment is to expand a sphere.&lt;br /&gt;
&lt;br /&gt;
Upgrades increases how fast the sphere grows.&lt;br /&gt;
&lt;br /&gt;
Expanding converts current growth into maximum growth, which resets the sphere back to size 0.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all generators and your maximum orbs to the square root of your current maximum orbs (capped at 10) and you have to choose between 2 bonuses.&lt;br /&gt;
&lt;br /&gt;
* Production x2: generators will produce orbs twice as much&lt;br /&gt;
&lt;br /&gt;
* +10 max. Level (multiplicative): increases the maximum generator by 10% of previous maximum amount&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
[[File:Fire.png|thumb|The Fire Experiment|alt=|none]]&lt;br /&gt;
The goal of the Fire Experiment is to raise the temperature gauge. &lt;br /&gt;
&lt;br /&gt;
Heaters increase temperature per tick. &lt;br /&gt;
&lt;br /&gt;
Tickers reduce the time per tick.&lt;br /&gt;
&lt;br /&gt;
Insulators reduce the percentage of temperature lost per minute.&lt;br /&gt;
&lt;br /&gt;
Upgrades of a higher tier produce upgrades of their previous tier.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. choosing one of these bonuses will make every manual purchases increases its effect by 1%. Multiply the maximum amount of temperature heat by 100.&lt;br /&gt;
&lt;br /&gt;
===Electricity===&lt;br /&gt;
[[File:Electricity_Experiment.png|thumb|The Electricity Experiment|alt=|none]]&lt;br /&gt;
The goal of the Electricity Experiment is to raise the amperage.&lt;br /&gt;
&lt;br /&gt;
Each coil (battery) starts with 1 wrap (cell), with wraps capping at 20 per coil and coils capping at 5.&lt;br /&gt;
&lt;br /&gt;
Each wrap adds 1V on the coil it's on.&lt;br /&gt;
&lt;br /&gt;
The total voltage is calculated with the product of voltages of all coils.&lt;br /&gt;
&lt;br /&gt;
Each wrap's material can be upgraded to reduce it's resistance.&lt;br /&gt;
&lt;br /&gt;
The resistance of a coil is the average of the resistances of all wraps in that coil.&lt;br /&gt;
&lt;br /&gt;
Total resistance is the average of the resistances of all coils&lt;br /&gt;
&lt;br /&gt;
Amperage is calculated with Voltage(V) / Resistance(Ohm) &lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all coils and wraps, you have to choose between 2 bonuses to prestige. &lt;br /&gt;
&lt;br /&gt;
* +30% V: Increases voltage power by 30% (multiplicative) &lt;br /&gt;
* -20% Ohm: Reduces electrical resistance by 20% (multiplicative) &lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
[[File:WaterExperiment.png|thumb|The Water Experiment|alt=|none]]&lt;br /&gt;
The goal of the Water Experiment is to pump up to or more of a certain amount of water and then cool down said amount of water to a certain temperature.. &lt;br /&gt;
&lt;br /&gt;
The pump produces water.&lt;br /&gt;
&lt;br /&gt;
The cooler lowers the temperature of the water.&lt;br /&gt;
&lt;br /&gt;
The battery increases the power output of both the pump and the cooler, increasing their efficiency. The battery keeps on building energy over time, but also resets the energy pool when upgraded, so upgrading the battery might make things worse.  &lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' prestige drains all the water and resets all pump, cooler, and battery to level 0. You have to choose between 2 bonuses.  &lt;br /&gt;
&lt;br /&gt;
* +55% Cooler Effectiveness: Cooler will reduce the temperature more quickly.  &lt;br /&gt;
* +50% Battery Charge Speed: Battery charges faster.  &lt;br /&gt;
&lt;br /&gt;
Note: all bonuses are multiplicative  &lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
[[File:NatureExperiment.png|thumb|The Nature Experiment|alt=|none]]&lt;br /&gt;
The goal of the nature experiment is to grow different varieties of plants.&lt;br /&gt;
&lt;br /&gt;
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.&lt;br /&gt;
&lt;br /&gt;
Adding or removing temperature, along with choosing day or night, can affect the flower mutation. &lt;br /&gt;
&lt;br /&gt;
Experiment with these options to find new species.&lt;br /&gt;
&lt;br /&gt;
Harvesting plants also rewards points which can be spent on various upgrades.&lt;br /&gt;
&lt;br /&gt;
* Watering can: increase the time which watering lasts (have an upper limit).&lt;br /&gt;
* Shovel: Enable plants to automatically harvest and replant everytime it grows.&lt;br /&gt;
* Prestige: Removes all the plants from the grid and increases plants growth speed by 25% (multiplicative)&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
[[File:EarthExperiment.png|thumb|The Earth Experiment|alt=|none]]&lt;br /&gt;
The goal of the Earth Experiment is to get a certain amount of density. &lt;br /&gt;
&lt;br /&gt;
Drills dig up earth, upgrades collect earth faster. Additional drills can be purchased. Upgrades and drills cost increase exponentially.  &lt;br /&gt;
&lt;br /&gt;
Compression reduces volume/diameter and raises density. Stability can be reduced depends on compression mode, if the stability depletes to 0% the experiment will be stopped and have to be resetted.&lt;br /&gt;
&lt;br /&gt;
'''Compression modes:'''&lt;br /&gt;
&lt;br /&gt;
*Slow &amp;amp; Safe: Drills get slower the higher compression rate gets (stopped at maximum rate), slow compression but won't reduce stability.&lt;br /&gt;
*Quick &amp;amp; Dangerous: Drills can continue normally regardless the compression rate, very fast compression but drains stability&lt;br /&gt;
*Stabilize: Only increases stability and slows down the drills.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all your drills, mass and diameter and will require you to have an amount of mass drilled and choose between 2 bonuses.&lt;br /&gt;
&lt;br /&gt;
* -20% Stability loss &amp;amp; +10% stability gain: Reduces the stability loss when using Quick &amp;amp; Dangerous compression mode and Stabilize mode will increases stability more quickly&lt;br /&gt;
* +30% Compressor React &amp;amp; +5% Drillpower: Increases the compressor reaction (the compressor will reach higher compression rate faster) and increases amount of mass drilled &lt;br /&gt;
&lt;br /&gt;
===Air===&lt;br /&gt;
[[File:AirExperiment.png|thumb|The Air Experiment|alt=|none]]&lt;br /&gt;
The goal of the Air Experiment is to build up pressure inside a chamber&lt;br /&gt;
&lt;br /&gt;
===='''&amp;lt;u&amp;gt;Compressors&amp;lt;/u&amp;gt;'''====&lt;br /&gt;
Take in oxygen and force it into the chamber. You can buy multiple compressors. The upgrades for compressors are:&lt;br /&gt;
&lt;br /&gt;
*Capacity: How much oxygen a compressor can hold.&lt;br /&gt;
*Power: How fast the compressor pushes oxygen into the tank, aka how quickly the compressor bar goes from 100% to 0%&lt;br /&gt;
*Recharge: How fast the compressor fills up with oxygen, as in how fast the compressor bar goes from 0% to 100%&lt;br /&gt;
&lt;br /&gt;
===='''&amp;lt;u&amp;gt;Hulls&amp;lt;/u&amp;gt;'''====&lt;br /&gt;
Increase oxygen retention rate, as in makes sure oxygen doesn't leak out.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all the compression and hulls, you have to choose between 2 bonuses to prestige.&lt;br /&gt;
&lt;br /&gt;
* +20% Compression Effect: Increases the compression effect&lt;br /&gt;
* +10% Hull Effectiveness: increases how strong the hull is.&lt;br /&gt;
&lt;br /&gt;
All bonuses are multiplicative.&lt;br /&gt;
&lt;br /&gt;
===Darkness===&lt;br /&gt;
[[File:DarknessExperiment.png|thumb|The Darkness Experiment|alt=|left]]&lt;br /&gt;
[[File:Dark take two.png|thumb|Visual representation]]&lt;br /&gt;
[[File:Darkness example tutorial.gif|none|thumb|Example of how to use darkness experiment]]&lt;br /&gt;
 &lt;br /&gt;
''Note: the photo above is outdated. the experiment now will have a full radar with visual cone like the visual representation.'' &lt;br /&gt;
&lt;br /&gt;
The goal of the Darkness Experiment is to find particles in the dark.  &lt;br /&gt;
&lt;br /&gt;
There are three sliders that help locate and find a particle:&lt;br /&gt;
&lt;br /&gt;
*'''Radar:''' Rotates direction, to help directly face a particle, or get a particle within the scanning angle range. When a particle is inside the scanning angle range, the graph starts to form a smooth wave that moves from right of the graph to the left of the graph. Max height of the smooth wave is achieved when facing directly at the particle, with a smaller smooth wave the farther the particle is from exact direction. The closer the particle is the faster the wave will move.&lt;br /&gt;
*'''Noise filter:''' (The arrow on the left bar beside the graph). Lowers how impactful noise is on the graph, as noise is just random readings on the graph that makes finding a wave difficult. Higher noise filter may make the finding particle easier.&lt;br /&gt;
*'''Speed:''' Changes how fast travel speed is in a visual direction. When getting closer to a particle, the graph smooth wave gets bigger, the particle can be seen on the radar when close enough and the button will appear showing it's distance to the center. Once the particle is in reach, clicking the button collects the particle. Neglecting to capture the particle results in moving past the particle and getting out of range.&lt;br /&gt;
&lt;br /&gt;
There are two upgrades to help find a particle:&lt;br /&gt;
&lt;br /&gt;
*'''Scan angle:''' Increases the search angle for a particle, allowing for more accuracy with using the angle slider.&lt;br /&gt;
*'''Noise reduction:''' Reduces base noise, not affecting the smooth wave at all.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Once you have collected an amount of particle, prestiging will be available, Prestiging will resets all upgrades and reduces the particle by an amount required to prestige. There are 4 bonuses to choose to prestige.&lt;br /&gt;
&lt;br /&gt;
* Change-Upgrade: Increases the chances to get more particles. Chances trigger independently upon collecting and the reward is being multiplied. (for example: when dual, tri, and quad-particle is triggered at the same time, you will get (2 x 3 x 4) = 24 particles.&lt;br /&gt;
* Radar (Radius): Increases the radar visual distance by 0.5m&lt;br /&gt;
* Max. Distance: Reduces how further the particle can go from the center by 1m. (resulting in closer spawning from the center).&lt;br /&gt;
* Particle (Prestige requirement): Reduces particle required to prestige by 2%&lt;br /&gt;
&lt;br /&gt;
Every Prestige bonuses is additive.&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
[[File:LightExperiment.png|thumb|The Light Experiment|alt=|none]]&lt;br /&gt;
The goal of the Light Experiment is to create as much light as possible.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Chamber&amp;lt;/u&amp;gt;====&lt;br /&gt;
Launching a light particle creates light when hitting a wall, for hitting a wall fragments the particle leaving part of the particle on the wall as a light source, which also reduces how many lumens the particle has.&lt;br /&gt;
&lt;br /&gt;
The statistics of the chamber are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss:''' How many lumens are lost from the particle when hitting a wall.&lt;br /&gt;
*'''Lifetime:''' Amount of time that the particle is active.&lt;br /&gt;
*'''Lumen:''' How bright the particle is.&lt;br /&gt;
*'''Fragmentpower:''' How bright the fragments are compared to the particle at the time of impact.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
Upgrades can help gather more light. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss:''' Reduces lumen loss on bounce.&lt;br /&gt;
*'''Lifetime:''' Longer particle lifetime.&lt;br /&gt;
*'''Lumen:'''  Increases brightness of the particle.&lt;br /&gt;
*'''Fragmentpower:''' Increases the percentage of fragment light compared to the particle (Eventually gets to the point that fragments give more light than the particle itself).&lt;br /&gt;
&lt;br /&gt;
==='''Universal'''===&lt;br /&gt;
[[File:UniversalExperiment.png|thumb|The Universal Experiment|alt=|none]]&lt;br /&gt;
The goal of the Universal Experiment is to increase the gravity of a ball.&lt;br /&gt;
&lt;br /&gt;
The gravity grid has many icons that interact with the ball, and is able to be altered, with increasing costs for each alteration. Recreating the board resets the alteration cost and creates a new gravity grid. Click the launch button at the bottom left starts the simulation, the particle starts to move along the grid guided by arrows and other components. If the particle move outside of the grid then the simulation will stop Instantly. Recreate button generate a random grid (with only normal, and gravitation orbs.)&lt;br /&gt;
&lt;br /&gt;
'''Components:''' Icons that have different effects on the ball. Click one to activate, then clicking icons on the gravity board changes the icons to the currently selected component. Here are the components:&lt;br /&gt;
&lt;br /&gt;
*Normal: Sends the ball in the direction pointed. Disappears after one use.&lt;br /&gt;
*Gravup: Increases gravity of the ball.&lt;br /&gt;
*Gravdown: Decreases gravity of the ball.&lt;br /&gt;
*Infinite(1): Sends the ball in the direction pointed. Stays forever. Only can be placed 1 maximum at the same time&lt;br /&gt;
*3 times: Sends the ball in the direction pointed. Lasts for 3 uses.&lt;br /&gt;
*Rotating(3): Sends the ball in the direction pointed and rotate its direction clockwise after each uses. Can only be placed 3 maximum at the same time. Rotation stays even after resetted&lt;br /&gt;
*Refresh(1): Resets the component (used component can be used again, Rotating component won't reset direction). Maximum 1 can be placed at the same time. Unlocked after choosing this from prestige&lt;br /&gt;
*Reflect: Reflects the particle (the particle will bounce back on vertical and horizontal position, and will bounce to the left on diagonal position.) Lasts for 2 uses. Unlocked after choosing this from prestige&lt;br /&gt;
*5 Times(4): Sends the ball in the direction pointed. Lasts for 5 uses. Maximum 4 of this component can be placed at the same time. Unlocked after choosing this from prestige&lt;br /&gt;
&lt;br /&gt;
'''Actions:''' Ability to rotate icons on the gravity grid. Select one of the rotations, then click an icon to rotate the icon. Only works on guide arrows.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging on this experiment is different than usual, you can prestige anytime you want but the component prices raises everytime you prestige. Prestige increases the gravity orbs power by 25% (multiplicative) and unlocks a new component.&lt;br /&gt;
&lt;br /&gt;
''Note: The gravity grid will resets after leaving a town (by going offline or starting a new round)''&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;1.5 gravity solution&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Universal1-5strat.png|frameless]]&lt;br /&gt;
The optimal strategy to get 1.5 gravity is to place an infinity arrow facing right from the launch point.&lt;br /&gt;
Then you place three gravup pads right of that. Lastly right of the pads, put three 3-time arrows point left towards the pads.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gem===&lt;br /&gt;
[[File:GemExperiment.png|thumb|The Gem Experiment|alt=|none]]&lt;br /&gt;
The goal of the Gem Experiment is to fill the board with normal gems.&lt;br /&gt;
&lt;br /&gt;
Clicking a tile rolls the tiles around the central tile in a + formation (Max is 5 tiles) into random icons. Roll time varies, from 1 second to 15 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Upgrades:'''&lt;br /&gt;
&lt;br /&gt;
*Lock chance: Chance to not re-roll a tile if the icon is a gem. Does not work on the tile being clicked, as in clicking a gem tile always re-rolls the tile.&lt;br /&gt;
*Gem chance: Chance for a tile to end up being a gem.&lt;br /&gt;
&lt;br /&gt;
1 stack = 9 gem boards.&lt;br /&gt;
&lt;br /&gt;
'''Number of Grid States:'''&lt;br /&gt;
&lt;br /&gt;
Since it only matters to the player whether or not a particular tile is a gem and the grid has size 5x5, the grid can be seen as being in one of 2&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;=33,554,432 distinguishable states. However, since any kind of rotation or reflection of the grid is ultimately inconsequential to a strategy for solving the experiment, any states that differ from each other merely by those means can be subsumed into one abstract state. This cuts down the size of the state space by almost a factor of 8 - 8 because an asymmetric grid has four rotations each in two reflections, almost because a few states are in some way symmetric and thus have less. The exact size of the state space after accounting for rotations and reflections is '''4,211,744''' (including the one goal state of full 25 gems) as determined by brute force search.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:ExoticExperiment.png|thumb|The Exotic Experiment|alt=|none]]&lt;br /&gt;
The goal of the exotic experiment is to create fabrics of reality, which require ∞universes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Stat Modifiers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Time factor:''' (Left) Reduces all modifier bar times by the time factor (Time / TimeFactor). Bar fills increases time factor by +0.01 (May increase more if the boost modifier has filled one or more bars).&lt;br /&gt;
*'''Production:''' (Right) Increases how many universes the universe modifier produces. Bar fills increase production.&lt;br /&gt;
*'''Universe:''' (Top middle) Bar fills create universes.&lt;br /&gt;
*'''Boost:''' (Bottom middle) Bar fills boost time factor bar fills additively by +0.001, and boosts production bar fills multiplicatively by *1.05&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
Each modifier bar can be upgraded to reduce the base time for the bar to fill up. Each upgrade reduces base time by 20%, or rather multiplies the base time by 0.8. These are the stats for the modifier times:&lt;br /&gt;
&lt;br /&gt;
*'''Time factor:''' Base time [60 hours] Cost = (level * 3) + 1&lt;br /&gt;
*'''Production:''' Base time [25 hours] Cost = level&lt;br /&gt;
*'''Universe:''' Base time [100 hours] Cost = level + 1&lt;br /&gt;
*'''Boost:''' Base time [50 hours] Cost = (level * 5) + 1&lt;br /&gt;
&lt;br /&gt;
Once 1 fabric of reality is created, the time factor and production will be resetted.&lt;br /&gt;
&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Each building tier constructed unlocks new experiments.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Laboratory&lt;br /&gt;
!Experiments&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Neutral, Fire&lt;br /&gt;
|-&lt;br /&gt;
|Tier 2&lt;br /&gt;
|Nature, Electricity&lt;br /&gt;
|-&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Earth, Light&lt;br /&gt;
|-&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Water, Air&lt;br /&gt;
|-&lt;br /&gt;
|Tier 5&lt;br /&gt;
|Darkness, Universal&lt;br /&gt;
|-&lt;br /&gt;
|Tier 6&lt;br /&gt;
|Gem, Exotic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=705</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Factory&amp;diff=705"/>
		<updated>2021-01-19T02:29:43Z</updated>

		<summary type="html">&lt;p&gt;Hansip: updated gems production rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Factory''' is a building where you make production modules. Production modules produce a specific amount of resources per second.&lt;br /&gt;
&lt;br /&gt;
To craft production modules you need to either purchase your materials or refine and combine your own with machinery.{{Building|Tier=10|ConversionRate=150|Image=Factory.png|Color=Red|ColorCode=red}}&lt;br /&gt;
You need materials from the [[Mine]] in order to refine better materials.&lt;br /&gt;
[[File:Factory2.png|thumb|1. Crafting Grid   2. Inventory  3. Machines 4. Recipes  5. Production  6. Shop  7. Refining]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Items.png|thumb|From left to right: ingot, plate, circuit plate, screw/bolt, wire, cable, metal bar/rod, Circuit Wires,pipe, ring, dust.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
Upgrades to the factory increases inventory space, crafting grid space, and unlocks new recipes.&lt;br /&gt;
==Main Screen==&lt;br /&gt;
===Inventory===&lt;br /&gt;
Located on the bottom right. Things you buy and make can be placed here. &lt;br /&gt;
&lt;br /&gt;
Click and drag the items to move them around, and into the crafting grid.&lt;br /&gt;
&lt;br /&gt;
Right click with an empty mouse picks up half of the selected item. Right click with a full mouse places down one of the held items, holding right click with a full mouse and dragging places one item on each empty tile.&lt;br /&gt;
&lt;br /&gt;
Clicking on the white cube with an X through it will delete the items you are holding.&lt;br /&gt;
&lt;br /&gt;
===Crafting Grid===&lt;br /&gt;
Located on the left of the factory screen&lt;br /&gt;
&lt;br /&gt;
You can display recipes here from the recipes list, items needed are represented by transparent icons, you can fill them in by dragging the items in from your inventory.&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
Machines are used to process items into different items, which can find them in the recipe list. &lt;br /&gt;
&lt;br /&gt;
When a machine is producing, right clicking the machine removes one of the items, and shift right clicking removes all items at once from the machine. &lt;br /&gt;
&lt;br /&gt;
Every tier of machine is twice as fast as the previous tier.&lt;br /&gt;
===Oven===&lt;br /&gt;
The oven is used to turn ore and dust into ingots.&lt;br /&gt;
&lt;br /&gt;
Note: It is not advised to turn ore directly into ingots, and instead crush it first into dust as this doubles your ingot output per ore.&lt;br /&gt;
&lt;br /&gt;
===Assembly===&lt;br /&gt;
The assembly is used to turn cables into circuit wires.&lt;br /&gt;
&lt;br /&gt;
===Refiner===&lt;br /&gt;
The refiner is used to turn ingots into cables, cables into wires, and plates into circuit plates.&lt;br /&gt;
&lt;br /&gt;
===Crusher===&lt;br /&gt;
The crusher is used to turn ingots and ore into dust.&lt;br /&gt;
&lt;br /&gt;
===Cutter===&lt;br /&gt;
The cutter is used to turn metal rods into bolts.&lt;br /&gt;
&lt;br /&gt;
===Presser===&lt;br /&gt;
The presser is used to turn rubber balls and ingots into plates, and stacked plates into dense plates.&lt;br /&gt;
&lt;br /&gt;
===Mixer===&lt;br /&gt;
The mixer is used to turn ore lumps into dust.&lt;br /&gt;
&lt;br /&gt;
This allows you to combine lower tier dusts into a higher tier at a 1:8 ratio.&lt;br /&gt;
&lt;br /&gt;
===Belt===&lt;br /&gt;
Belts do not make any items, instead they double your shard refining speed.&lt;br /&gt;
&lt;br /&gt;
===Shaper===&lt;br /&gt;
The shaper turns ingots into metal rods, metal rods into rings, and plates into pipes.&lt;br /&gt;
&lt;br /&gt;
===Boiler===&lt;br /&gt;
The boiler turns blocks into dense blocks, and can also revert dust into a previous tier at a 1:4 ratio.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
The recipe tab is where you find all the machines, producers, and items you can't make with machines.&lt;br /&gt;
&lt;br /&gt;
Clicking the cross-hair icon of a recipe adds transparent items onto the crafting grid as a guide for you to fill out.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
The producer tab is where you install your producers. &lt;br /&gt;
&lt;br /&gt;
They make various resources at a specific rate, which also runs when offline, as in when you close your game and come back. &lt;br /&gt;
&lt;br /&gt;
Probably the best source of resources for mid-game &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Producers&lt;br /&gt;
!Name / Tier&lt;br /&gt;
!Sprite&lt;br /&gt;
!Production / Sec. (Default)&lt;br /&gt;
!Production / Sec. (Town Resources)&lt;br /&gt;
|-&lt;br /&gt;
|T1&lt;br /&gt;
|[[File:Producer T1.png|alt=Producer (T1)|border|center|frameless]]&lt;br /&gt;
|0.02&lt;br /&gt;
|0.25&lt;br /&gt;
|-&lt;br /&gt;
|T2&lt;br /&gt;
|[[File:Producer T2.png|alt=Producer (T2)|center|frameless]]&lt;br /&gt;
|10&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|T3&lt;br /&gt;
|[[File:Producer T3.png|alt=Producer (T3)|center|frameless]]&lt;br /&gt;
|27500&lt;br /&gt;
|300000&lt;br /&gt;
|-&lt;br /&gt;
|T4&lt;br /&gt;
|[[File:Producer T4.png|alt=Producer (T4)|center|frameless]]&lt;br /&gt;
|765 M&lt;br /&gt;
|100 T&lt;br /&gt;
|-&lt;br /&gt;
|T5&lt;br /&gt;
|[[File:Producer T5.png|alt=Producer (T5)|center|frameless]]&lt;br /&gt;
| -&lt;br /&gt;
|100 QI&lt;br /&gt;
|-&lt;br /&gt;
|Gems&lt;br /&gt;
|[[File:Producer Gems.png|alt=Producer (Gems)|center|frameless]]&lt;br /&gt;
|1000&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Exotic&lt;br /&gt;
|[[File:Producer Exotic.png|alt=Producer (Exotic)|center|frameless]]&lt;br /&gt;
|0.001&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shop==&lt;br /&gt;
The shop is where you can buy materials and items with red cubes, without having to make them.&lt;br /&gt;
&lt;br /&gt;
The items in the shop however have a stock limit, that replenishes over time when not capped. Shift clicking buys five at a time, and right clicking buys the entire stock at once.&lt;br /&gt;
&lt;br /&gt;
==Refining==&lt;br /&gt;
The refining tab is where you refine shards dug up from [[Mine|the mine]] into ores.&lt;br /&gt;
&lt;br /&gt;
This allows you to get higher tier items than can be found in the shop.&lt;br /&gt;
&lt;br /&gt;
The belt is important is reducing the time it takes to refine material.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:Factoryskills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:FactoryExotic.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
====Machine Handling====&lt;br /&gt;
Allows you to pick up machines from their machine slot via right click and place them back via left click.&lt;br /&gt;
&lt;br /&gt;
====Chemical Lumps====&lt;br /&gt;
Changes the recipe for ore lumps to only use 4 dust of the previous tier.&lt;br /&gt;
&amp;lt;br /&amp;gt;{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Skills_(Upgrade)&amp;diff=704</id>
		<title>Skills (Upgrade)</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Skills_(Upgrade)&amp;diff=704"/>
		<updated>2021-01-19T02:12:31Z</updated>

		<summary type="html">&lt;p&gt;Hansip: added 1 new powerplant skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is the page referring to Skills that are purchased using skill points that increase the capabilities of certain town buildings. To see Skills referring to the module type, please click [[Skills (Module)|here]].''&lt;br /&gt;
&lt;br /&gt;
Skills can be purchased using skill points to enhance or add capability to certain town buildings. Skill points are acquired by leveling up (by playing rounds and killing enemies).&lt;br /&gt;
&lt;br /&gt;
==Power Plant==&lt;br /&gt;
&lt;br /&gt;
*Quantum Grid - Allows components on the power grid to connect to components on the opposite edge of the grid.&lt;br /&gt;
*Super Boost - Using more power for boosts has a higher impact on duration/effectivity. (Log10 -&amp;gt; Log7)&lt;br /&gt;
*Max. Power - Increases the effectiveness of all active boosts by 25% (multiplicative) if the current amount of power exceeds the maximum amount.&lt;br /&gt;
*Component Recycling - Increases the amount of resources returned from selling components to 50% instead of 25%.&lt;br /&gt;
&lt;br /&gt;
==Mine==&lt;br /&gt;
&lt;br /&gt;
*Detector - Automatically reveals the content of one covered tile without digging it up every time a new layer is being generated.&lt;br /&gt;
*Deep Mining - Increases all resource, resource shard and gem rewards by 100%.&lt;br /&gt;
*Collapsing Tunnels - Installs an automated drill that passively drills 1m/hour (even offline). Each mine tier increases the speed 0.5m/hour.&lt;br /&gt;
*Offline Mining - Allows the mine to continue producing resource shards while the game is closed at 50% of the original speed.&lt;br /&gt;
*Tank Expansion - Expands the tankvolume of the drill by 10 for each drillpower or fuel usage upgrade.&lt;br /&gt;
*Advanced Drill - Increases the drillpower by 10% for each tier of the mine.&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
&lt;br /&gt;
*Faster Machines - Increases the production speed of all machines by 50%.&lt;br /&gt;
*Full Capacity - Increases the resource production by 2% for each unique item type inside the production grid.&lt;br /&gt;
*Infinite Rubber - Doubles the stock limit of all shop items and halves the refill time. Also the refill time of rubber changes to 0.1 sec. per item.&lt;br /&gt;
*Auto-Fill - Allows you to automatically fill the contents of the crafting grid with the requirements of the selected recipe.&lt;br /&gt;
*More Ores - Doubles ore output from shard refining.&lt;br /&gt;
*Advanced Refining - Reduces the basic refining time per shard from 5 seconds to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
&lt;br /&gt;
*Sponsoring - Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
*Dealbreaker - Allows you to cancel non-forever contracts. Does not refund any resources!&lt;br /&gt;
*Offline Installing - Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Shipyard==&lt;br /&gt;
&lt;br /&gt;
*Sturdy Decks - Reduces the effects of bad weather by 50%&lt;br /&gt;
*Precious Freight - Applies the shipment bonus to regular gems at a reduced rate of x^0.5.&lt;br /&gt;
&lt;br /&gt;
==Trading Post==&lt;br /&gt;
&lt;br /&gt;
*Offer Quality- Adds a visual indicator to display the offer quality.  Red = bad deal  Yellow = average deal  Green = good deal&lt;br /&gt;
*Trading Archives - Unlocks the ability to keep specific offers which are then not removed when the countdown for new trading offers triggers.&lt;br /&gt;
&lt;br /&gt;
==Workshop==&lt;br /&gt;
&lt;br /&gt;
*Analysis - Doubles the chance to randomly unlock new modules.&lt;br /&gt;
*Recycling - Reduces the conversion rate of workshop points by 1 for each tier of the workshop.&lt;br /&gt;
*Examination - Unlocks more detailed region information for the selected gamemode and difficulty. To open the detail screen click on the highscore while having a gamemode and difficulty selected.&lt;br /&gt;
*Engineering - Increases the blueprint size per workshop tier from 3 to 4.&lt;br /&gt;
&lt;br /&gt;
==Museum==&lt;br /&gt;
&lt;br /&gt;
*Faster Research - Decreases the research time of all artifacts by 10% for each tier of the museum.&lt;br /&gt;
*Statistics Boost - Doubles Town Resource bonus per statistics slot filled.&lt;br /&gt;
*Power Prism - Boost the neutral element for each completed set of power stones (all 9 elements including universal) by the lowest tier of that set. (Having tier 9 stones of each element but earth and having a tier 3 earth stone will give the same neutral bonus as having only tier 3 stones of each element.)&lt;br /&gt;
*Achievement Boost - Doubles the achievement conversion rate boost.&lt;br /&gt;
*Quick Combine - Automatically use highest tier power stones from inventory when combination slots are empty.&lt;br /&gt;
*Offline Research - Allows the research of artifacts to continue while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Construction Firm==&lt;br /&gt;
&lt;br /&gt;
*Fast Construction - Increases the construction speed of all buildings by 20% for each tier of the construction firm.&lt;br /&gt;
*Cheap Materials - Decreases the construction cost of all buildings by 10% for each tier of the construction firm.&lt;br /&gt;
*Magic Workers - Allows you to instantly finish an active construction project by using an exotic gem.&lt;br /&gt;
*Offline Construction - Allows the construction of buildings to continue while the game is closed.&lt;br /&gt;
*Construction Boost - Enables the ability to boost the current production by around 4% / sec. of the total time consuming 2.5 Gems / sec. until you stop.&lt;br /&gt;
*Efficiency - Decreases the conversion rate from 60 to 40.&lt;br /&gt;
&lt;br /&gt;
==Statue of Cubos==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=703</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=703"/>
		<updated>2021-01-19T02:08:19Z</updated>

		<summary type="html">&lt;p&gt;Hansip: Added all currently available softwares and updating the descriptions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=8|ConversionRate=750|Image=Hq.png|Color=Purple|ColorCode=purple}}&lt;br /&gt;
The headquarters is a building where you can upgrade servers which install programs that speed up the core game.&lt;br /&gt;
&lt;br /&gt;
It is also used to soft prestige the military.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the Headquarters does almost nothing currently.&lt;br /&gt;
&lt;br /&gt;
Each tier adds 2 extra server slots (Technology)&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
Can be purchased to gain special effects in the [[New Round|core game]]; the contract's conditions must be met to gain the effects while the contract is also active. &lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Time!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|10 Minutes||20&lt;br /&gt;
|-&lt;br /&gt;
|1 Hour||4000&lt;br /&gt;
|-&lt;br /&gt;
|5 Hours||80,000&lt;br /&gt;
|-&lt;br /&gt;
|24 Hours||1.6M&lt;br /&gt;
|-&lt;br /&gt;
|Forever||125T&lt;br /&gt;
|}&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Condition: Use max. 1 offensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 8x Resources&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
Condition: Use max. 1 defensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 4x Resources&lt;br /&gt;
&lt;br /&gt;
===Colorful===&lt;br /&gt;
Condition : Use min. 1 [[Modules|Module]] of each type (offensive, defensive, utility and ultimate)&lt;br /&gt;
&lt;br /&gt;
Bonus : 3x Resources&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Used to buy and upgrade servers. Each server costs more than the last. &lt;br /&gt;
&lt;br /&gt;
The CPU speeds up the installation of programs in the Software tab.&lt;br /&gt;
&lt;br /&gt;
The RAM increases the amount of lines any specific program in the Facility AI can hold.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
*'''Autoskip:''' When activated it removes the waiting time between waves once all enemies have spawned and therefore slightly speeds up wave progression on lower difficulties.&lt;br /&gt;
*'''Wave Streaming:''' Slowly accelerates enemies while at the same time decreasing the spawn interval duration yielding a much higher wave progression speed.&lt;br /&gt;
*'''Wave Surge:''' Improves wave streaming by increasing the maximum acceleration limit. After a certain amount of time entire waves are being skipped. ''Skipped waves do not trigger wave related module effects!''&lt;br /&gt;
*'''Critical Wavejump :''' Provides a 1% chance to skip waves equal to 5% of your wave record of the current region and difficulty whenever you proceed to the next wave as long as you are below your previous record. Only works in [[Endless mode|endless mode]]!&lt;br /&gt;
*'''Facility AI:''' Unlocks the Facility AI which includes some basic programmable logic scripts.&lt;br /&gt;
*'''Wave Momentum :''' Everytime the tower destroys an enemy in [[Endless mode|endless mode]] you gain one more wave the next time the wave counter changes. Afterwards the destroyed enemy counter resets. Only works in endless mode!&lt;br /&gt;
*'''Wave Persistence :''' Improves Wave Momentum by resetting the destroyed enemy counter only to 90% of its previous value instead of zero.&lt;br /&gt;
*'''Wave Instability :''' Improves Critical Wavejump by increasing its chance to trigger by another 4% and increases the skipped amount to 10% of your previous record.&lt;br /&gt;
*'''Wave Vortex :''' Removes the warm-up time from wave streaming and further increases the wave acceleration speed. Can be combined with Wave Surge.&lt;br /&gt;
*'''Wave Catalyst :''' Increases the speed of Wave Streaming based on the amount of waves skipped everytime Critical Wavejump triggers. Has no effect if the wave acceleration factor already exceed 100M.&lt;br /&gt;
*'''Wave Endurance :''' Increases the acceleration of Wave Streaming by 5% per second. (This means that the acceleration gets accelerated over time.)&lt;br /&gt;
*'''New Bounds :''' [[Endless mode|Endless mode]] starts at [[Era]] 1.&lt;br /&gt;
*'''Era Surge:''' Skips to the next [[Era]] every 10 times the wave counter changes. Only works if the current Era is at least 1.&lt;br /&gt;
*'''Era Burst:''' Skips (Total amount of waves skipped)^0.5 eras whenever the wave counter changes. If Era Surge is active then its effect will change to a 10% burst for Era Burst&lt;br /&gt;
*'''Era Swirl:''' Increases the amount of eras skipped the greater your gap to era 100B is. Has no effect if your current era is bigger than 100B.&lt;br /&gt;
*'''Wave Horizon:''' Multiplies the acceleration speed of wave streaming by 25 for each region and difficulty with a highscore equal or greater than era 1. Only works if current infinity is below 1.&lt;br /&gt;
*'''No Bounds:''' Endless mode starts at [[Infinity]] 1&lt;br /&gt;
*'''Wave Floor:''' Prevents the wave counter from going below 100M if the highest era in the current region is bigger than 0.&lt;br /&gt;
*'''Era Floor:''' Prevents the era counter from going below 100M if the highest infinity in the current region is bigger than 0.&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
In the military tab you can soft prestige after maximizing a specific number of modules and unlocking a specific number of regions.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reward the player with higher maximum modules tier, new buildings, softwares, bosses, and features.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 1, and will eventually reach Tier 5, unlocking access to the [[AI]]. Upon reaching tier 8, you will unlock access to [[Era]] content.&lt;br /&gt;
&lt;br /&gt;
==Facility AI==&lt;br /&gt;
main article : [[AI]] &lt;br /&gt;
&lt;br /&gt;
The Facility AI is a section unlocked by attaining military prestige 4 and installing it from software section. The AI allows for multiple automation tasks to be performed, including refreshing [[Mine]] layers, combining power stones at the [[Museum]], using active modules automatically, or simply clicking at specific locations on the screen.&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Sponsoring :''' Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
&lt;br /&gt;
'''Dealbreaker :''' Allows you to cancel non-forever contracts. Since using this skill does not refund any used resources, and having a contract active does not force you to follow its rules, this skill is not of a high priority to unlock.&lt;br /&gt;
&lt;br /&gt;
'''Offline Installing :''' Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
&lt;br /&gt;
==Placeholder text.==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=702</id>
		<title>Modules</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=702"/>
		<updated>2021-01-19T01:48:35Z</updated>

		<summary type="html">&lt;p&gt;Hansip: Adding More Modules, Modules Order are in-game Default, Missing 3 more normal modules and all Special Modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Module.png|borderless]]&lt;br /&gt;
Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.&lt;br /&gt;
&lt;br /&gt;
You can upgrade modules temporarily with experience or gems, or go to the [[workshop]] to permanently upgrade your modules and switch them out.&lt;br /&gt;
&lt;br /&gt;
It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive. ('''7.7e+1976)'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Modules==&lt;br /&gt;
There are various kinds of modules to find.&lt;br /&gt;
&lt;br /&gt;
===Active vs Passive===&lt;br /&gt;
Modules will be either active or passive.&lt;br /&gt;
&lt;br /&gt;
====Active====&lt;br /&gt;
Active modules require manual activation.&lt;br /&gt;
&lt;br /&gt;
Some need to be aimed, while others activate immediately on use.&lt;br /&gt;
&lt;br /&gt;
====Passive====&lt;br /&gt;
Passive modules can be improvements to the core stats of your tower.&lt;br /&gt;
&lt;br /&gt;
They can also activate automatically upon meeting their conditions.&lt;br /&gt;
&lt;br /&gt;
===Offensive, Defensive, Utility &amp;amp; Ultimate===&lt;br /&gt;
A module is either offensive, defensive, utility, or ultimate. &lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Offensive increase the damage of your tower in some way.&lt;br /&gt;
&lt;br /&gt;
This can be by boosting the damage of your bullets, doing a unique attack upon activation, or meeting the modules conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Offensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Desperado'''&lt;br /&gt;
&lt;br /&gt;
'''FireStorm'''&lt;br /&gt;
&lt;br /&gt;
'''LifeLeech'''&lt;br /&gt;
&lt;br /&gt;
'''Lightning'''&lt;br /&gt;
&lt;br /&gt;
'''Redirect'''&lt;br /&gt;
&lt;br /&gt;
'''Super Multishot'''&lt;br /&gt;
&lt;br /&gt;
'''Dark Sacrifice'''&lt;br /&gt;
&lt;br /&gt;
'''Shockwave'''&lt;br /&gt;
&lt;br /&gt;
'''Violent Seeds'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Water Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Air Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Light Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Focus'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Basic Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed'''&lt;br /&gt;
&lt;br /&gt;
'''Critical Strike'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Water Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Water Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Water Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Water Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Air Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Air Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Air Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Air Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Air Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Light Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Light Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Light Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Light Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Light Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Infinity Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Infinity Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Infinity Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Bash'''&lt;br /&gt;
&lt;br /&gt;
'''Lifesteal'''&lt;br /&gt;
&lt;br /&gt;
'''Multishot'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Bouncing'''&lt;br /&gt;
&lt;br /&gt;
'''Phoenix Bounce'''&lt;br /&gt;
&lt;br /&gt;
'''Incineration'''&lt;br /&gt;
&lt;br /&gt;
'''Unholy Missile'''&lt;br /&gt;
&lt;br /&gt;
'''Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Burning Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Breath'''&lt;br /&gt;
&lt;br /&gt;
'''Planned Strike'''&lt;br /&gt;
&lt;br /&gt;
'''Ice Breath'''&lt;br /&gt;
&lt;br /&gt;
'''Combustion'''&lt;br /&gt;
&lt;br /&gt;
'''Sparks'''&lt;br /&gt;
&lt;br /&gt;
'''Execution'''&lt;br /&gt;
&lt;br /&gt;
'''Nature's Touch'''&lt;br /&gt;
&lt;br /&gt;
'''Ice Shards'''&lt;br /&gt;
&lt;br /&gt;
'''Air Slice'''&lt;br /&gt;
&lt;br /&gt;
'''Frost Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Soul Harvesting'''&lt;br /&gt;
&lt;br /&gt;
'''Relay'''&lt;br /&gt;
&lt;br /&gt;
'''Solar Strike'''&lt;br /&gt;
&lt;br /&gt;
'''Divine Blessing'''&lt;br /&gt;
&lt;br /&gt;
'''RapidFire'''&lt;br /&gt;
&lt;br /&gt;
'''Advanced Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Death Wish'''&lt;br /&gt;
&lt;br /&gt;
'''Storm Synergy'''&lt;br /&gt;
&lt;br /&gt;
'''Gaia Synergy'''&lt;br /&gt;
&lt;br /&gt;
'''Sun Synergy'''&lt;br /&gt;
&lt;br /&gt;
'''Void Synergy'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Infinity'''&lt;br /&gt;
&lt;br /&gt;
'''Infinity Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Infinity Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Infinity Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Quantum Speed'''&lt;br /&gt;
&lt;br /&gt;
'''Shatter'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Subsistence'''&lt;br /&gt;
&lt;br /&gt;
'''Water Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Water Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Water Subsistence'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Subsistence'''&lt;br /&gt;
&lt;br /&gt;
'''Air Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Air Splash'''&lt;br /&gt;
&lt;br /&gt;
''Air Subsistence'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Subsistence'''&lt;br /&gt;
&lt;br /&gt;
'''Light Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Light Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Light Subsistence'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Darknes Subsistence'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Subsistence'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
Defensive modules improve your tower's ability to survive attacks.&lt;br /&gt;
&lt;br /&gt;
They can be improvements to health/health regeneration, or damage reduction, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Defensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Stone Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Block'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Water Block'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistence'''&lt;br /&gt;
&lt;br /&gt;
'''Water Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Water Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Block'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Air Block'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Air Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Air Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Block'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Light Block'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Light Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Light Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Block'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Block'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Granite Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Elemental Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Adaptive Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Shield Recharger'''&lt;br /&gt;
&lt;br /&gt;
'''Shield Amplifier'''&lt;br /&gt;
&lt;br /&gt;
'''Reflect'''&lt;br /&gt;
&lt;br /&gt;
'''Frost Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Shield of Frost'''&lt;br /&gt;
&lt;br /&gt;
'''Shield of Darkness'''&lt;br /&gt;
&lt;br /&gt;
'''Shield of Fire'''&lt;br /&gt;
&lt;br /&gt;
'''Shield of Air'''&lt;br /&gt;
&lt;br /&gt;
'''Shield of Nature'''&lt;br /&gt;
&lt;br /&gt;
'''Unholy Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Dryness Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Daigoparry'''&lt;br /&gt;
&lt;br /&gt;
'''Bulletproof'''&lt;br /&gt;
&lt;br /&gt;
'''Boss Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Stab Prevention'''&lt;br /&gt;
&lt;br /&gt;
'''HeartStopper Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Death Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Fiery Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Simple Evasion'''&lt;br /&gt;
&lt;br /&gt;
'''Defiance'''&lt;br /&gt;
&lt;br /&gt;
'''Overcharge'''&lt;br /&gt;
&lt;br /&gt;
'''Shelter'''&lt;br /&gt;
&lt;br /&gt;
'''Transformator'''&lt;br /&gt;
&lt;br /&gt;
'''Gravel'''&lt;br /&gt;
&lt;br /&gt;
'''Metal Plating'''&lt;br /&gt;
&lt;br /&gt;
'''Strike Back'''&lt;br /&gt;
&lt;br /&gt;
'''Steel Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Forest Gift'''&lt;br /&gt;
&lt;br /&gt;
'''Diamond Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Magma Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Advanced Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Quantum Defense'''&lt;br /&gt;
&lt;br /&gt;
'''Power Conversion'''&lt;br /&gt;
&lt;br /&gt;
'''Phasing'''&lt;br /&gt;
&lt;br /&gt;
'''Quantum Fading'''&lt;br /&gt;
&lt;br /&gt;
'''Infinity Reflect'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Water Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Water Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Air Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Air Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Light Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Light Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Water Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Air Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Light Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Exchange'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Utility====&lt;br /&gt;
Utility modules do not directly improve offense or defense, but instead have other effects.&lt;br /&gt;
&lt;br /&gt;
They can do things like supply energy for skills, or generate resources for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Utility modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Recharge'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Energy'''&lt;br /&gt;
&lt;br /&gt;
'''Energy Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Wave Resources'''&lt;br /&gt;
&lt;br /&gt;
'''Offensive Pack'''&lt;br /&gt;
&lt;br /&gt;
'''Defensive Pack'''&lt;br /&gt;
&lt;br /&gt;
''Transmute'''&lt;br /&gt;
&lt;br /&gt;
'''Pressurize'''&lt;br /&gt;
&lt;br /&gt;
'''Condense'''&lt;br /&gt;
&lt;br /&gt;
'''Xp Bonus'''&lt;br /&gt;
&lt;br /&gt;
'''Energy Recycling'''&lt;br /&gt;
&lt;br /&gt;
'''Moon Energy'''&lt;br /&gt;
&lt;br /&gt;
'''Sun Energy'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ultimate====&lt;br /&gt;
Ultimate modules provide special bonuses. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Ultimate modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Super Tower'''&lt;br /&gt;
&lt;br /&gt;
'''Super Tower 2'''&lt;br /&gt;
&lt;br /&gt;
'''Super Tower 3'''&lt;br /&gt;
&lt;br /&gt;
'''Snap of Destiny'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Focused Multishot'''&lt;br /&gt;
&lt;br /&gt;
'''Division Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Amplifier'''&lt;br /&gt;
&lt;br /&gt;
'''Bulwark'''&lt;br /&gt;
&lt;br /&gt;
'''Growth'''&lt;br /&gt;
&lt;br /&gt;
'''Unfolding'''&lt;br /&gt;
&lt;br /&gt;
'''Photosynthesis'''&lt;br /&gt;
&lt;br /&gt;
'''Stoneskin'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Conductor'''&lt;br /&gt;
&lt;br /&gt;
'''Lucky Shot'''&lt;br /&gt;
&lt;br /&gt;
'''Serious Missile'''&lt;br /&gt;
&lt;br /&gt;
'''Gravitational Impact'''&lt;br /&gt;
&lt;br /&gt;
'''Infinity Range'''&lt;br /&gt;
&lt;br /&gt;
'''Eternal Wall'''&lt;br /&gt;
&lt;br /&gt;
'''Dice of Fate'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Modules==&lt;br /&gt;
Modules can be upgraded in the main game with experience or gems, or permanently upgraded inside the [[workshop]].&lt;br /&gt;
&lt;br /&gt;
Upgrading modules will increase their effects or their chance to activate. &lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
You can unlock additional tiers of modules by prestiging inside the [[Headquarters|headquarters]].&lt;br /&gt;
&lt;br /&gt;
Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.&lt;br /&gt;
&lt;br /&gt;
Percentage based modules usually cap at tier 5, additive modules are usually infinite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Hidden modules==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Module&lt;br /&gt;
!How to get it?&lt;br /&gt;
!What do it do?&lt;br /&gt;
|-&lt;br /&gt;
|Daigoparry&lt;br /&gt;
|Do the konami code in the arcade menu&lt;br /&gt;
|Parry the next 15 hit that would kill you, 1.99s cooldown at maxed tier V&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
1) There is &amp;quot;nature's touch&amp;quot; but there isn't any other element (ex : Flame's touch)&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Workshop&amp;diff=685</id>
		<title>Workshop</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Workshop&amp;diff=685"/>
		<updated>2021-01-07T12:32:23Z</updated>

		<summary type="html">&lt;p&gt;Hansip: Added new module category: Special&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=12|ConversionRate=50|Image=Workshop.png|Color=Blue|ColorCode=blue}}&lt;br /&gt;
The workshop is a building where you can upgrade your tower using [[modules]].&lt;br /&gt;
[[File:WorkshopExample.png|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the workshop increases the blueprint [[Modules|module]] cap.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
[[Modules]] are used to upgrade the tower. As the name implies, they are modular and thus can be switched around freely.&lt;br /&gt;
&lt;br /&gt;
Clicking a [[Modules|module]] opens the info and upgrade menu above the module storage area. [[File:I.png|frameless|20x20px]] is information; [[File:S.png|frameless|20x20px]] is stats. The x1, x5, and x25 options purchase levels by that amount if possible. 10% and 100% uses that percentage of your resources in upgrading the [[Modules|module]]. MAX instantly maximizes the [[Modules|module]] if possible.&lt;br /&gt;
&lt;br /&gt;
[[Modules]] can be upgraded up to level 100 at the base tier. &lt;br /&gt;
&lt;br /&gt;
Additional [[Modules|module]] tiers are unlocked using the military inside the [[Headquarters|headquarters]]. Each additional tier increases the maximum level cap of a [[Modules|module]] by 100 each tier, and usually increases a static effect of the [[Modules|module]]. &lt;br /&gt;
&lt;br /&gt;
Percentage based [[modules]] are usually capped at tier 5, additive [[modules]] are usually infinite.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 272 [[modules]], but there is planned to be 800.&lt;br /&gt;
&lt;br /&gt;
There are five categories of [[modules]]:&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
Increases damage output or ability to kill enemies.&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
Increases tower survivability. &lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
Gives a benefit that is not necessarily offensive or defense. May be economic benefit, or a complementary boost to offensive and defensive capabilities. &lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
Rare [[modules]] that have extremely intensive boosts, which can be offensive, defensive, or even utility. Usually found as ending goals in laboratory or super hard goals in arcade. (Probably eventually)&lt;br /&gt;
&lt;br /&gt;
=== Special ===&lt;br /&gt;
Very rare modules that has special attribute and can change the entire tower type entirely. This category is hidden on the workshop filter but will be revealed once received at least 1 special module. Can be found in hard challenges.&lt;br /&gt;
&lt;br /&gt;
===Active Modules===&lt;br /&gt;
Active Modules are a sub-category of [[modules]] that require manual activation in game, using up energy, and which can be any of the 4 categories.&lt;br /&gt;
==Blueprint==&lt;br /&gt;
The blueprint is where [[modules]] become active, and are inactive when in storage.&lt;br /&gt;
&lt;br /&gt;
Double clicking a [[Modules|module]] places them in the blueprint. Click and dragging also works.&lt;br /&gt;
&lt;br /&gt;
Blueprint has a [[Modules|module]] limit.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:WorkshopSkills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
No exotic skills yet.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=684</id>
		<title>Statue of Cubos</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=684"/>
		<updated>2021-01-07T11:59:09Z</updated>

		<summary type="html">&lt;p&gt;Hansip: Added Dodecai boss fight info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=250000|Image=StatueOfCubos.png|Color=Black|ColorCode=black}}&lt;br /&gt;
The statue of cubos is a building you use to fight bosses.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the statue of cubos will unlock more upgrade per boss.&lt;br /&gt;
&lt;br /&gt;
Bosses are unlocked by upgrading military tiers.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Boss fights are unique, as every different boss is essentially a different game, with each boss playing differently than the core game.&lt;br /&gt;
&lt;br /&gt;
The boss menu select screen is to the left, where upon clicking the screen opens the boss selection menu.&lt;br /&gt;
&lt;br /&gt;
Every boss menu screen has upgrades to purchase, the control schemes, and an info section.&lt;br /&gt;
&lt;br /&gt;
===Cylindro===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;With the power to control the wind and water, Cylindro unleashes his rage onto his enemies in forms of large waterstorms. Sometimes he just tires to crush them with his entire body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Movement:''' Left/Right or A/D&lt;br /&gt;
*'''Fire Missiles:''' Up, W, Spacebar&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
These upgrades help the tower defeat Cylindro. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health regeneration:''' Heals the tower over time.&lt;br /&gt;
*'''Energy Regeneration:''' Regenerates the tower's energy over time.&lt;br /&gt;
*'''Powerup bonus:''' Increases power gain by pickups.&lt;br /&gt;
*'''Resistance bonus:''' Tower receives less damage.&lt;br /&gt;
*'''Damage bonus:''' Tower puts out more damage.&lt;br /&gt;
*'''Speed bonus:''' Tower moves faster.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;SPOILER ALERT - Boss 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:StatueOfCubosExample.png|thumb]]&lt;br /&gt;
===Boss 1===&lt;br /&gt;
Cylindro is a large cylinder who will try to attack you with headbutts and water-storms.&lt;br /&gt;
&lt;br /&gt;
You can dodge his attacks by hopping to adjacent pillars.&lt;br /&gt;
&lt;br /&gt;
To damage cylindro you need to fire missiles, this will cost energy.&lt;br /&gt;
&lt;br /&gt;
Energy orbs spawn randomly on pillars, use these to restore energy.&lt;br /&gt;
&lt;br /&gt;
If you defeat cylindro you are rewarded one exotic gem.&lt;br /&gt;
&lt;br /&gt;
VERIFY : remove that part to verify&lt;br /&gt;
If you hit cylindro before his first spin, he will do a headbutt.&lt;br /&gt;
&lt;br /&gt;
If you hit cylindro before his second spin, he will do a water storm. (1 side)&lt;br /&gt;
&lt;br /&gt;
If you dont hit cylindro or attack him after his second spin or hit him during the spin, he will do a water storm. (2 side)&lt;br /&gt;
&lt;br /&gt;
[[File:Cylindro.png|thumb|Fighting Cylindro|alt=|none]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pyramidas===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;Long years of experiments and scientific corruption have turned Pyramidas into a monstrosity that unites the power of two seemingly different worlds, electricity and nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Shoot:''' Left mouse button (hold)&lt;br /&gt;
*'''Manual Reload:''' Right mouse button&lt;br /&gt;
*'''Faster Reloading:''' Shake mouse&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
These upgrades help the player defeat Pyramidas. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health regeneration:''' Heals the player over time.&lt;br /&gt;
*'''Ammunition Bonus:''' Increases the maximum amount of ammo in a single reload.&lt;br /&gt;
*'''Damage Bonus:''' Increases bullet damage.&lt;br /&gt;
&lt;br /&gt;
===Cubos Jr.===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;With his father now long gone, Cubos Jr tries to step into his legacy by perfecting his fire and earth manipulation skills. Be careful! even though he is small, he might catch you off-gua... ahem ... off-beat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Movement:''' Arrows or WASD&lt;br /&gt;
*'''Drop bomb:''' Left mouse button, or scroll mouse, or space bar&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
These upgrades help the tower defeat Cubos Jr. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health bonus:''' Increases tower's maximum health&lt;br /&gt;
*'''Two bombs upgrade:''' Allows the tower to put out two bombs at the same time&lt;br /&gt;
*'''Explosion diagonal:''' The bombs explosion will also spread into its diagonal position instead of its side only&lt;br /&gt;
&lt;br /&gt;
=== Dodecai ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&amp;quot;Banished in a realm between light and darkness, Dodecai likes to play strategic games. Don't be fooled by the puppets you are allowed to summon in this challenge, they are mere empty hulls of their former selves. ''Seriously, why are they moving like that?''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* '''Play card:''' Left mouse button on selected card&lt;br /&gt;
* '''Drag camera:''' Click and hold left mouse button on the map area&lt;br /&gt;
* '''Discard card:''' Right mouse button on selected card&lt;br /&gt;
* '''Rotate camera:''' Click and hold right mouse button on the map area&lt;br /&gt;
* '''Zoom:''' Scroll mouse wheel up to zoom in, and down to zoom out&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt; ====&lt;br /&gt;
These upgrades help the tower to defeat Dodecai. These upgrades are:&lt;br /&gt;
&lt;br /&gt;
* '''Health bonus:''' Increases tower's maximum health&lt;br /&gt;
* '''Energy bonus:''' Increases tower's maximum energy&lt;br /&gt;
* '''Damage bonus:''' Increases damage dealt on opponent's fighters and Dodecai&lt;br /&gt;
&lt;br /&gt;
''Note: Currently Dodecai's boss fight has only 1 stage''&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=683</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=683"/>
		<updated>2021-01-07T05:15:06Z</updated>

		<summary type="html">&lt;p&gt;Hansip: Updating Software description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=8|ConversionRate=750|Image=Hq.png|Color=Purple|ColorCode=purple}}&lt;br /&gt;
The headquarters is a building where you can upgrade servers which install programs that speed up the core game.&lt;br /&gt;
&lt;br /&gt;
It is also used to soft prestige the military.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the Headquarters does almost nothing currently.&lt;br /&gt;
&lt;br /&gt;
Each tier adds 2 extra server slots (Technology)&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
Can be purchased to gain special effects in the [[New Round|core game]]; the contract's conditions must be met to gain the effects while the contract is also active. &lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Time!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|10 Minutes||20&lt;br /&gt;
|-&lt;br /&gt;
|1 Hour||4000&lt;br /&gt;
|-&lt;br /&gt;
|5 Hours||80,000&lt;br /&gt;
|-&lt;br /&gt;
|24 Hours||1.6M&lt;br /&gt;
|-&lt;br /&gt;
|Forever||125T&lt;br /&gt;
|}&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Condition: Use max. 1 offensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 8x Resources&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
Condition: Use max. 1 defensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 4x Resources&lt;br /&gt;
&lt;br /&gt;
===Colorful===&lt;br /&gt;
Condition : Use min. 1 [[Modules|Module]] of each type (offensive, defensive, utility and ultimate)&lt;br /&gt;
&lt;br /&gt;
Bonus : 3x Resources&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Used to buy and upgrade servers. Each server costs more than the last. &lt;br /&gt;
&lt;br /&gt;
The CPU speeds up the installation of programs in the Software tab.&lt;br /&gt;
&lt;br /&gt;
The RAM increases the amount of lines any specific program in the Facility AI can hold.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
*'''Autoskip:''' Removes the wait time between waves after all enemies have spawned.&lt;br /&gt;
*'''Wave Streaming:''' Slowly accelerates spawning and speed of enemies when active (slow and has an upper limit).&lt;br /&gt;
*'''Wave Surge:''' Removes the upper limit of wave streaming, increases the speed at which enemies become faster, and condenses multiple waves into 1 wave.&lt;br /&gt;
**'''Critical Wavejump :''' Gives a 1% chance to increase the wave counter by 5% of your highest waves ever in the same difficulty and region. Stops working once you reach your highest ever wave. Only works in [[Endless mode|endless mode]].&lt;br /&gt;
*'''Wave Momentum :''' Whenever an enemy dies in [[Endless mode|endless mode]], increase the amount of waves gained by one the next time the wave counter increases. Resets afterwards.&lt;br /&gt;
*'''Wave persistence :''' Improves Wave Momentum by reducing the amount of waves gained the next time the counter increases by 10% instead of resetting it to zero.&lt;br /&gt;
*'''Wave Instability :''' Improves Critical Wavejump by giving it an extra 4% chance to trigger and doubling its effect.&lt;br /&gt;
*'''Wave Vortex :''' Improves Wave Streaming by making it start at a faster speed and makes enemies accelerate even faster. Works with Wave Surge.&lt;br /&gt;
*'''Wave Catalyst :''' Increases the speed of Wave Streaming based on the amount of waves skipped everytime Critical Wavejump triggers. Has no effect if the wave acceleration factor already exceed 100M.&lt;br /&gt;
*'''Wave Endurance :''' Increases the acceleration of Wave Streaming by 5% per second, making enemies exponentially faster as time goes on.&lt;br /&gt;
*'''New Bounds :''' [[Endless mode|Endless mode]] starts at [[Era]] 1.&lt;br /&gt;
*'''Era Surge:''' Skips to the next [[Era]] every 10 times the wave counter changes. Only works if the current Era is at least 1.&lt;br /&gt;
*'''Era Burst:''' Skips (Total amount of waves skipped)^0.5 eras whenever the wave counter changes. If Era Surge is active then its effect will change to a 10% burst for Era Burst&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
In the military tab you can soft prestige after maximizing a specific number of modules and unlocking a specific number of regions.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reward the player with higher maximum modules tier, new buildings, softwares, bosses, and features.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 1, and will eventually reach Tier 5, unlocking access to the [[AI]]. Upon reaching tier 8, you will unlock access to [[Era]] content.&lt;br /&gt;
&lt;br /&gt;
==Facility AI==&lt;br /&gt;
main article : [[AI]] &lt;br /&gt;
&lt;br /&gt;
The Facility AI is a section unlocked by attaining military prestige 5. The AI allows for multiple automation tasks to be performed, including refreshing [[Mine]] layers, combining power stones at the [[Museum]], using active modules automatically, or simply clicking at specific locations on the screen.&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Sponsoring :''' Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
&lt;br /&gt;
'''Dealbreaker :''' Allows you to cancel non-forever contracts. Since using this skill does not refund any used resources, and having a contract active does not force you to follow its rules, this skill is not of a high priority to unlock.&lt;br /&gt;
&lt;br /&gt;
'''Offline Installing :''' Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
&lt;br /&gt;
==Placeholder text.==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=676</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=676"/>
		<updated>2020-12-29T10:42:47Z</updated>

		<summary type="html">&lt;p&gt;Hansip: Adding software&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=8|ConversionRate=750|Image=Hq.png|Color=Purple|ColorCode=purple}}&lt;br /&gt;
The headquarters is a building where you can upgrade servers which install programs that speed up the core game.&lt;br /&gt;
&lt;br /&gt;
It is also used to soft prestige the military.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the Headquarters does almost nothing currently.&lt;br /&gt;
&lt;br /&gt;
Each tier adds 2 extra server slots (Technology)&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
Can be purchased to gain special effects in the [[New Round|core game]]; the contract's conditions must be met to gain the effects while the contract is also active. &lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Time!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|10 Minutes||20&lt;br /&gt;
|-&lt;br /&gt;
|1 Hour||4000&lt;br /&gt;
|-&lt;br /&gt;
|5 Hours||80,000&lt;br /&gt;
|-&lt;br /&gt;
|24 Hours||1.6M&lt;br /&gt;
|-&lt;br /&gt;
|Forever||125T&lt;br /&gt;
|}&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Condition: Use max. 1 offensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 8x Resources&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
Condition: Use max. 1 defensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 4x Resources&lt;br /&gt;
&lt;br /&gt;
===Colorful===&lt;br /&gt;
Condition : Use min. 1 [[Modules|Module]] of each type (offensive, defensive, utility and ultimate)&lt;br /&gt;
&lt;br /&gt;
Bonus : 3x Resources&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Used to buy and upgrade servers. Each server costs more than the last. &lt;br /&gt;
&lt;br /&gt;
The CPU speeds up the installation of programs in the Software tab.&lt;br /&gt;
&lt;br /&gt;
The RAM increases the amount of lines any specific program in the Facility AI can hold.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
*'''Autoskip:''' Removes the wait time between waves after all enemies have spawned.&lt;br /&gt;
*'''Wave Streaming:''' Slowly accelerates spawning and speed of enemies when active (slow and has an upper limit).&lt;br /&gt;
*'''Wave Surge:''' Removes the upper limit of wave streaming, increases the speed at which enemies become faster, and condenses multiple waves into 1 wave.&lt;br /&gt;
**'''Critical Wavejump :''' Gives a 1% chance to increase the wave counter by 5% of your highest waves ever in the same difficulty and region. Stops working once you reach your highest ever wave. Only works in [[Endless mode|endless mode]].&lt;br /&gt;
*'''Wave Momentum :''' Whenever an enemy dies in [[Endless mode|endless mode]], increase the amount of waves gained by one the next time the wave counter increases. Resets afterwards.&lt;br /&gt;
*'''Wave persistence :''' Improves Wave Momentum by reducing the amount of waves gained the next time the counter increases by 10% instead of resetting it to zero.&lt;br /&gt;
*'''Wave Instability :''' Improves Critical Wavejump by giving it an extra 4% chance to trigger and doubling its effect.&lt;br /&gt;
*'''Wave Vortex :''' Improves Wave Streaming by making it start at a faster speed and makes enemies accelerate even faster. Works with Wave Surge.&lt;br /&gt;
*'''Wave Catalyst :''' Increases the speed of Wave Streaming based on waves skipped by Critical Wavejump. Does nothing if 100 million waves have already been skipped by Critical Wavejump.&lt;br /&gt;
*'''Wave Endurance :''' Increases the acceleration of Wave Streaming by 5% per second, making enemies exponentially faster as time goes on.&lt;br /&gt;
*'''New Bounds :''' [[Endless mode|Endless mode]] starts at [[Era]] 1.&lt;br /&gt;
*'''Era Surge:''' Skips to the next [[Era]] every 10 times the wave counter changes. Only works if the current Era is at least 1.&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
In the military tab you can soft prestige after maximizing a specific number of modules and unlocking a specific number of regions.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reward the player with higher maximum modules tier, new buildings, softwares, bosses, and features.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 1, and will eventually reach Tier 5, unlocking access to the [[AI]]. Upon reaching tier 8, you will unlock access to [[Era]] content.&lt;br /&gt;
&lt;br /&gt;
==Facility AI==&lt;br /&gt;
main article : [[AI]] &lt;br /&gt;
&lt;br /&gt;
The Facility AI is a section unlocked by attaining military prestige 5. The AI allows for multiple automation tasks to be performed, including refreshing [[Mine]] layers, combining power stones at the [[Museum]], using active modules automatically, or simply clicking at specific locations on the screen.&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Sponsoring :''' Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
&lt;br /&gt;
'''Dealbreaker :''' Allows you to cancel non-forever contracts. Since using this skill does not refund any used resources, and having a contract active does not force you to follow its rules, this skill is not of a high priority to unlock.&lt;br /&gt;
&lt;br /&gt;
'''Offline Installing :''' Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
&lt;br /&gt;
==Placeholder text.==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=675</id>
		<title>Statue of Cubos</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=675"/>
		<updated>2020-12-28T13:01:17Z</updated>

		<summary type="html">&lt;p&gt;Hansip: changing description about building tiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=250000|Image=StatueOfCubos.png|Color=Black|ColorCode=black}}&lt;br /&gt;
The statue of cubos is a building you use to fight bosses.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the statue of cubos will unlock more upgrade per boss.&lt;br /&gt;
&lt;br /&gt;
Bosses are unlocked by upgrading military tiers.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Boss fights are unique, as every different boss is essentially a different game, with each boss playing differently than the core game.&lt;br /&gt;
&lt;br /&gt;
The boss menu select screen is to the left, where upon clicking the screen opens the boss selection menu.&lt;br /&gt;
&lt;br /&gt;
Every boss menu screen has upgrades to purchase, the control schemes, and an info section.&lt;br /&gt;
&lt;br /&gt;
===Cylindro===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;With the power to control the wind and water, Cylindro unleashes his rage onto his enemies in forms of large waterstorms. Sometimes he just tires to crush them with his entire body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Movement:''' Left/Right or A/D&lt;br /&gt;
*'''Fire Missiles:''' Up, W, Spacebar&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
These upgrades help the tower defeat Cylindro. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health regeneration:''' Heals the tower over time.&lt;br /&gt;
*'''Energy Regeneration:''' Regenerates the tower's energy over time.&lt;br /&gt;
*'''Powerup bonus:''' Increases power gain by pickups.&lt;br /&gt;
*'''Resistance bonus:''' Tower receives less damage.&lt;br /&gt;
*'''Damage bonus:''' Tower puts out more damage.&lt;br /&gt;
*'''Speed bonus:''' Tower moves faster.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;SPOILER ALERT - Boss 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:StatueOfCubosExample.png|thumb]]&lt;br /&gt;
===Boss 1===&lt;br /&gt;
Cylindro is a large cylinder who will try to attack you with headbutts and water-storms.&lt;br /&gt;
&lt;br /&gt;
You can dodge his attacks by hopping to adjacent pillars.&lt;br /&gt;
&lt;br /&gt;
To damage cylindro you need to fire missiles, this will cost energy.&lt;br /&gt;
&lt;br /&gt;
Energy orbs spawn randomly on pillars, use these to restore energy.&lt;br /&gt;
&lt;br /&gt;
If you defeat cylindro you are rewarded one exotic gem.&lt;br /&gt;
&lt;br /&gt;
VERIFY : remove that part to verify&lt;br /&gt;
If you hit cylindro before his first spin, he will do a headbutt.&lt;br /&gt;
&lt;br /&gt;
If you hit cylindro before his second spin, he will do a water storm. (1 side)&lt;br /&gt;
&lt;br /&gt;
If you dont hit cylindro or attack him after his second spin or hit him during the spin, he will do a water storm. (2 side)&lt;br /&gt;
&lt;br /&gt;
[[File:Cylindro.png|thumb|Fighting Cylindro|alt=|none]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pyramidas===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;Long years of experiments and scientific corruption have turned Pyramidas into a monstrosity that unites the power of two seemingly different worlds, electricity and nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Shoot:''' Left mouse button (hold)&lt;br /&gt;
*'''Manual Reload:''' Right mouse button&lt;br /&gt;
*'''Faster Reloading:''' Shake mouse&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
These upgrades help the player defeat Pyramidas. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health regeneration:''' Heals the player over time.&lt;br /&gt;
*'''Ammunition Bonus:''' Increases the maximum amount of ammo in a single reload.&lt;br /&gt;
*'''Damage Bonus:''' Increases bullet damage.&lt;br /&gt;
&lt;br /&gt;
===Cubos Jr.===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;With his father now long gone, Cubos Jr tries to step into his legacy by perfecting his fire and earth manipulation skills. Be careful! even though he is small, he might catch you off-gua... ahem ... off-beat.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Movement:''' Arrows or WASD&lt;br /&gt;
*'''Drop bomb:''' Left mouse button, or scroll mouse, or space bar&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
These upgrades help the tower defeat Cubos Jr. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health bonus:''' Increases tower's maximum health&lt;br /&gt;
*'''Two bombs upgrade:''' Allows the tower to put out two bombs at the same time&lt;br /&gt;
*'''Explosion diagonal:''' The bombs explosion will also spread into its diagonal position instead of its side only&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=673</id>
		<title>Statue of Cubos</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=673"/>
		<updated>2020-12-24T10:08:46Z</updated>

		<summary type="html">&lt;p&gt;Hansip: Adding more bosses, (also needed confirmation on upgrading building tiers)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=250000|Image=StatueOfCubos.png|Color=Black|ColorCode=black}}&lt;br /&gt;
The statue of cubos is a building you use to fight bosses.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the statue of cubos will do nothing.&lt;br /&gt;
&lt;br /&gt;
Bosses are unlocked by upgrading military tiers.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Boss fights are unique, as every different boss is essentially a different game, with each boss playing differently than the core game.&lt;br /&gt;
&lt;br /&gt;
The boss menu select screen is to the left, where upon clicking the screen opens the boss selection menu.&lt;br /&gt;
&lt;br /&gt;
Every boss menu screen has upgrades to purchase, the control schemes, and an info section.&lt;br /&gt;
&lt;br /&gt;
===Cylindro===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;With the power to control the wind and water, Cylindro unleashes his rage onto his enemies in forms of large waterstorms. Sometimes he just tires to crush them with his entire body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Movement:''' Left/Right or A/D&lt;br /&gt;
*'''Fire Missiles:''' Up, W, Spacebar&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
These upgrades help the tower defeat Cylindro. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health regeneration:''' Heals the tower over time.&lt;br /&gt;
*'''Energy Regeneration:''' Regenerates the tower's energy over time.&lt;br /&gt;
*'''Powerup bonus:''' Increases power gain by pickups.&lt;br /&gt;
*'''Resistance bonus:''' Tower receives less damage.&lt;br /&gt;
*'''Damage bonus:''' Tower puts out more damage.&lt;br /&gt;
*'''Speed bonus:''' Tower moves faster.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;SPOILER ALERT - Boss 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:StatueOfCubosExample.png|thumb]]&lt;br /&gt;
===Boss 1===&lt;br /&gt;
Cylindro is a large cylinder who will try to attack you with headbutts and water-storms.&lt;br /&gt;
&lt;br /&gt;
You can dodge his attacks by hopping to adjacent pillars.&lt;br /&gt;
&lt;br /&gt;
To damage cylindro you need to fire missiles, this will cost energy.&lt;br /&gt;
&lt;br /&gt;
Energy orbs spawn randomly on pillars, use these to restore energy.&lt;br /&gt;
&lt;br /&gt;
If you defeat cylindro you are rewarded one exotic gem.&lt;br /&gt;
&lt;br /&gt;
VERIFY : remove that part to verify&lt;br /&gt;
If you hit cylindro before his first spin, he will do a headbutt.&lt;br /&gt;
&lt;br /&gt;
If you hit cylindro before his second spin, he will do a water storm. (1 side)&lt;br /&gt;
&lt;br /&gt;
If you dont hit cylindro or attack him after his second spin or hit him during the spin, he will do a water storm. (2 side)&lt;br /&gt;
&lt;br /&gt;
[[File:Cylindro.png|thumb|Fighting Cylindro|alt=|none]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pyramidas ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&amp;quot;Long years of experiments and scientific corruption have turned Pyramidas into a monstrosity that unites the power of two seemingly different worlds, electricity and nature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* '''Shoot:''' Left mouse button (hold)&lt;br /&gt;
* '''Manual Reload:''' Right mouse button&lt;br /&gt;
* '''Faster Reloading:''' Shake mouse&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt; ====&lt;br /&gt;
These upgrades help the player defeat Pyramidas. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
* '''Health regeneration:''' Heals the player over time.&lt;br /&gt;
* '''Ammunition Bonus:''' Increases the maximum amount of ammo in a single reload.&lt;br /&gt;
* '''Damage Bonus:''' Increases bullet damage.&lt;br /&gt;
&lt;br /&gt;
=== Cubos Jr. ===&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&amp;quot;With his father now long gone, Cubos Jr tries to step into his legacy by perfecting his fire and earth manipulation skills. Be careful! even though he is small, he might catch you off-gua... ahem ... off-beat.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* '''Movement:''' Arrows or WASD&lt;br /&gt;
* '''Drop bomb:''' Left mouse button, or scroll mouse, or space bar&lt;br /&gt;
&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
These upgrades help the tower defeat Cubos Jr. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
* '''Health bonus:''' Increases tower's maximum health&lt;br /&gt;
* '''Two bombs upgrade:''' Allows the tower to put out two bombs at the same time&lt;br /&gt;
* '''Explosion diagonal:''' The bombs explosion will also spread into its diagonal position instead of its side only&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=672</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=672"/>
		<updated>2020-12-24T09:23:02Z</updated>

		<summary type="html">&lt;p&gt;Hansip: /* Military */ adding description about prestiging rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=8|ConversionRate=750|Image=Hq.png|Color=Purple|ColorCode=purple}}&lt;br /&gt;
The headquarters is a building where you can upgrade servers which install programs that speed up the core game.&lt;br /&gt;
&lt;br /&gt;
It is also used to soft prestige the military.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the Headquarters does almost nothing currently.&lt;br /&gt;
&lt;br /&gt;
Each tier adds 2 extra server slots (Technology)&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
Can be purchased to gain special effects in the [[New Round|core game]]; the contract's conditions must be met to gain the effects while the contract is also active. &lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Time!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|10 Minutes||20&lt;br /&gt;
|-&lt;br /&gt;
|1 Hour||4000&lt;br /&gt;
|-&lt;br /&gt;
|5 Hours||80,000&lt;br /&gt;
|-&lt;br /&gt;
|24 Hours||1.6M&lt;br /&gt;
|-&lt;br /&gt;
|Forever||125T&lt;br /&gt;
|}&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Condition: Use max. 1 offensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 8x Resources&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
Condition: Use max. 1 defensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 4x Resources&lt;br /&gt;
&lt;br /&gt;
===Colorful===&lt;br /&gt;
Condition : Use min. 1 [[Modules|Module]] of each type (offensive, defensive, utility and ultimate)&lt;br /&gt;
&lt;br /&gt;
Bonus : 3x Resources&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Used to buy and upgrade servers. Each server costs more than the last. &lt;br /&gt;
&lt;br /&gt;
The CPU speeds up the installation of programs in the Software tab.&lt;br /&gt;
&lt;br /&gt;
The RAM increases the amount of lines any specific program in the Facility AI can hold.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
*'''Autoskip:''' Removes the wait time between waves after all enemies have spawned.&lt;br /&gt;
*'''Wave Streaming:''' Slowly accelerates spawning and speed of enemies when active (slow and has an upper limit).&lt;br /&gt;
*'''Wave Surge:''' Removes the upper limit of wave streaming, increases the speed at which enemies become faster, and condenses multiple waves into 1 wave.&lt;br /&gt;
**'''Critical Wavejump :''' Gives a 1% chance to increase the wave counter by 5% of your highest waves ever in the same difficulty and region. Stops working once you reach your highest ever wave. Only works in [[Endless mode|endless mode]].&lt;br /&gt;
*'''Wave Momentum :''' Whenever an enemy dies in [[Endless mode|endless mode]], increase the amount of waves gained by one the next time the wave counter increases. Resets afterwards.&lt;br /&gt;
*'''Wave persistence :''' Improves Wave Momentum by reducing the amount of waves gained the next time the counter increases by 10% instead of resetting it to zero.&lt;br /&gt;
*'''Wave Instability :''' Improves Critical Wavejump by giving it an extra 4% chance to trigger and doubling its effect.&lt;br /&gt;
*'''Wave Vortex :''' Improves Wave Streaming by making it start at a faster speed and makes enemies accelerate even faster. Works with Wave Surge.&lt;br /&gt;
*'''Wave Catalyst :''' Increases the speed of Wave Streaming based on waves skipped by Critical Wavejump. Does nothing if 100 million waves have already been skipped by Critical Wavejump.&lt;br /&gt;
*'''Wave Endurance :''' Increases the acceleration of Wave Streaming by 5% per second, making enemies exponentially faster as time goes on.&lt;br /&gt;
*'''New Bounds :''' [[Endless mode|endless mode]] starts at [[Era]] 1&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
In the military tab you can soft prestige after maximizing a specific number of modules and unlocking a specific number of regions.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reward the player with higher maximum modules tier, new buildings, softwares, bosses, and features.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 1, and will eventually reach Tier 5, unlocking access to the [[AI]]. Upon reaching tier 8, you will unlock access to [[Era]] content.&lt;br /&gt;
&lt;br /&gt;
==Facility AI==&lt;br /&gt;
main article : [[AI]] &lt;br /&gt;
&lt;br /&gt;
The Facility AI is a section unlocked by attaining military prestige 5. The AI allows for multiple automation tasks to be performed, including refreshing [[Mine]] layers, combining power stones at the [[Museum]], using active modules automatically, or simply clicking at specific locations on the screen.&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Sponsoring :''' Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
&lt;br /&gt;
'''Dealbreaker :''' Allows you to cancel non-forever contracts. Since using this skill does not refund any used resources, and having a contract active does not force you to follow its rules, this skill is not of a high priority to unlock.&lt;br /&gt;
&lt;br /&gt;
'''Offline Installing :''' Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
&lt;br /&gt;
==Placeholder text.==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Workshop&amp;diff=671</id>
		<title>Workshop</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Workshop&amp;diff=671"/>
		<updated>2020-12-24T09:06:28Z</updated>

		<summary type="html">&lt;p&gt;Hansip: /* Modules */ changing amount of modules currently available&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=12|ConversionRate=50|Image=Workshop.png|Color=Blue|ColorCode=blue}}&lt;br /&gt;
The workshop is a building where you can upgrade your tower using [[modules]].&lt;br /&gt;
[[File:WorkshopExample.png|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the workshop increases the blueprint [[Modules|module]] cap.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
[[Modules]] are used to upgrade the tower. As the name implies, they are modular and thus can be switched around freely.&lt;br /&gt;
&lt;br /&gt;
Clicking a [[Modules|module]] opens the info and upgrade menu above the module storage area. [[File:I.png|frameless|20x20px]] is information; [[File:S.png|frameless|20x20px]] is stats. The x1, x5, and x25 options purchase levels by that amount if possible. 10% and 100% uses that percentage of your resources in upgrading the [[Modules|module]]. MAX instantly maximizes the [[Modules|module]] if possible.&lt;br /&gt;
&lt;br /&gt;
[[Modules]] can be upgraded up to level 100 at the base tier. &lt;br /&gt;
&lt;br /&gt;
Additional [[Modules|module]] tiers are unlocked using the military inside the [[Headquarters|headquarters]]. Each additional tier increases the maximum level cap of a [[Modules|module]] by 100 each tier, and usually increases a static effect of the [[Modules|module]]. &lt;br /&gt;
&lt;br /&gt;
Percentage based [[modules]] are usually capped at tier 5, additive [[modules]] are usually infinite.&lt;br /&gt;
&lt;br /&gt;
Currently, there are 216 [[modules]], but there is planned to be 800.&lt;br /&gt;
&lt;br /&gt;
There are four categories of [[modules]]:&lt;br /&gt;
&lt;br /&gt;
===Offensive===&lt;br /&gt;
Increases damage output or ability to kill enemies.&lt;br /&gt;
&lt;br /&gt;
===Defensive===&lt;br /&gt;
Increases tower survivability. &lt;br /&gt;
&lt;br /&gt;
===Utility===&lt;br /&gt;
Gives a benefit that is not necessarily offensive or defense. May be economic benefit, or a complementary boost to offensive and defensive capabilities. &lt;br /&gt;
&lt;br /&gt;
===Ultimate===&lt;br /&gt;
Rare [[modules]] that have extremely intensive boosts, which can be offensive, defensive, or even utility. Usually found as ending goals in laboratory or super hard goals in arcade. (Probably eventually)&lt;br /&gt;
&lt;br /&gt;
===Active Modules===&lt;br /&gt;
Active Modules are a sub-category of [[modules]] that require manual activation in game, using up energy, and which can be any of the 4 categories.&lt;br /&gt;
==Blueprint==&lt;br /&gt;
The blueprint is where [[modules]] become active, and are inactive when in storage.&lt;br /&gt;
&lt;br /&gt;
Double clicking a [[Modules|module]] places them in the blueprint. Click and dragging also works.&lt;br /&gt;
&lt;br /&gt;
Blueprint has a [[Modules|module]] limit.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:WorkshopSkills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
No exotic skills yet.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=670</id>
		<title>Modules</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=670"/>
		<updated>2020-12-24T09:01:40Z</updated>

		<summary type="html">&lt;p&gt;Hansip: Adding Modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Module.png|borderless]]&lt;br /&gt;
Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.&lt;br /&gt;
&lt;br /&gt;
You can upgrade modules temporarily with experience, or go to the [[workshop]] to permanently upgrade your modules and switch them out.&lt;br /&gt;
&lt;br /&gt;
It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive. ('''7.7e+1976)'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Modules==&lt;br /&gt;
There are various kinds of modules to find.&lt;br /&gt;
&lt;br /&gt;
===Active vs Passive===&lt;br /&gt;
Modules will be either active or passive.&lt;br /&gt;
&lt;br /&gt;
====Active====&lt;br /&gt;
Active modules require manual activation.&lt;br /&gt;
&lt;br /&gt;
Some need to be aimed, while others activate immediately on use.&lt;br /&gt;
&lt;br /&gt;
====Passive====&lt;br /&gt;
Passive modules can be improvements to the core stats of your tower.&lt;br /&gt;
&lt;br /&gt;
They can also activate automatically upon meeting their conditions.&lt;br /&gt;
&lt;br /&gt;
===Offensive, Defensive, Utility &amp;amp; Ultimate===&lt;br /&gt;
A module is either offensive, defensive, utility, or ultimate. &lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Offensive increase the damage of your tower in some way.&lt;br /&gt;
&lt;br /&gt;
This can be by boosting the damage of your bullets, doing a unique attack upon activation, or meeting the modules conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Offensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Desperado'''&lt;br /&gt;
&lt;br /&gt;
'''FireStorm'''&lt;br /&gt;
&lt;br /&gt;
'''LifeLeech'''&lt;br /&gt;
&lt;br /&gt;
'''Lightning'''&lt;br /&gt;
&lt;br /&gt;
'''Redirect'''&lt;br /&gt;
&lt;br /&gt;
'''Super Multishot'''&lt;br /&gt;
&lt;br /&gt;
'''Violent Seeds'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Air Focus'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Focus'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Advanced Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Air Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Air Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Air Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Air Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Air Slice'''&lt;br /&gt;
&lt;br /&gt;
'''Air Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed'''&lt;br /&gt;
&lt;br /&gt;
'''Bash'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Bouncing'''&lt;br /&gt;
&lt;br /&gt;
'''Burning Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Combustion'''&lt;br /&gt;
&lt;br /&gt;
'''Critical Strike'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Death wish'''&lt;br /&gt;
&lt;br /&gt;
'''Divine Blessing'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Execution'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Breath'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Ice Shards'''&lt;br /&gt;
&lt;br /&gt;
'''Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Incineration'''&lt;br /&gt;
&lt;br /&gt;
'''LifeSteal'''&lt;br /&gt;
&lt;br /&gt;
'''Light Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Light Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Light Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Light Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Light Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Multishot'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Crit'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Nature's Touch'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Phoenix Bounce'''&lt;br /&gt;
&lt;br /&gt;
'''RapidFire'''&lt;br /&gt;
&lt;br /&gt;
'''Shatter'''&lt;br /&gt;
&lt;br /&gt;
'''Soul Harvesting'''&lt;br /&gt;
&lt;br /&gt;
'''Sparks'''&lt;br /&gt;
&lt;br /&gt;
'''Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Unholy Missile'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Water Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Water Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Water Taste'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
Defensive modules improve your tower's ability to survive attacks.&lt;br /&gt;
&lt;br /&gt;
They can be improvements to health/health regeneration, or damage reduction, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Defensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Dispel'''&lt;br /&gt;
&lt;br /&gt;
'''Frost Nova'''&lt;br /&gt;
&lt;br /&gt;
'''Shock Ward'''&lt;br /&gt;
&lt;br /&gt;
'''Simple Heal'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Adaptive Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Air Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Air Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Air Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Air Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Boss Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Bulletproof'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Defiance'''&lt;br /&gt;
&lt;br /&gt;
'''DaigoParry'''&lt;br /&gt;
&lt;br /&gt;
'''Dryness Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Elemental Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Frost Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Granite Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Gravel'''&lt;br /&gt;
&lt;br /&gt;
'''HeartStopper Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Light Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Light Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Light Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Light Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Magma Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Metal Plating'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Reflect'''&lt;br /&gt;
&lt;br /&gt;
'''Shelter'''&lt;br /&gt;
&lt;br /&gt;
'''Shield of Air'''&lt;br /&gt;
&lt;br /&gt;
'''Shield of Darkness'''&lt;br /&gt;
&lt;br /&gt;
'''Shield of Fire'''&lt;br /&gt;
&lt;br /&gt;
'''Shield of Frost'''&lt;br /&gt;
&lt;br /&gt;
'''Shield of Nature'''&lt;br /&gt;
&lt;br /&gt;
'''Shield Recharger'''&lt;br /&gt;
&lt;br /&gt;
'''Simple Evasion'''&lt;br /&gt;
&lt;br /&gt;
'''Steel Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Stone Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Strike Back'''&lt;br /&gt;
&lt;br /&gt;
'''Transformator'''&lt;br /&gt;
&lt;br /&gt;
'''Unholy Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Water Armor'''&lt;br /&gt;
&lt;br /&gt;
'''Water Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Water Exchange'''&lt;br /&gt;
&lt;br /&gt;
'''Water Protection'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Water Shell'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Utility====&lt;br /&gt;
Utility modules do not directly improve offense or defense, but instead have other effects.&lt;br /&gt;
&lt;br /&gt;
They can do things like supply energy for skills, or generate resources for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Utility modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Recharge'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Energy'''&lt;br /&gt;
&lt;br /&gt;
'''Energy Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Energy Recycling'''&lt;br /&gt;
&lt;br /&gt;
'''Transmute'''&lt;br /&gt;
&lt;br /&gt;
'''Wave Resources'''&lt;br /&gt;
&lt;br /&gt;
'''Offensive Pack'''&lt;br /&gt;
&lt;br /&gt;
'''Defensive Pack'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Ultimate====&lt;br /&gt;
Ultimate modules provide special bonuses. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Ultimate modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Super Tower'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Lucky Shot'''&lt;br /&gt;
&lt;br /&gt;
'''Ultimate Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Shield'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrading Modules==&lt;br /&gt;
Modules can be upgraded in the main game with experience, or permanently upgraded inside the [[workshop]].&lt;br /&gt;
&lt;br /&gt;
Upgrading modules will increase their effects or their chance to activate. &lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
You can unlock additional tiers of modules by prestiging inside the [[Headquarters|headquarters]].&lt;br /&gt;
&lt;br /&gt;
Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.&lt;br /&gt;
&lt;br /&gt;
Percentage based modules usually cap at tier 5, additive modules are usually infinite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Hidden modules==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Module&lt;br /&gt;
!How to get it?&lt;br /&gt;
!What do it do?&lt;br /&gt;
|-&lt;br /&gt;
|Daigoparry&lt;br /&gt;
|Do the konami code in the arcade menu&lt;br /&gt;
|Parry the next 15 hit that would kill you, 1.99s cooldown at maxed tier V&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
1) There is &amp;quot;nature's touch&amp;quot; but there isn't any other element (ex : Flame's touch)&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=669</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=669"/>
		<updated>2020-12-24T08:17:05Z</updated>

		<summary type="html">&lt;p&gt;Hansip: /* Software */ adding software &amp;quot;New bounds&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=8|ConversionRate=750|Image=Hq.png|Color=Purple|ColorCode=purple}}&lt;br /&gt;
The headquarters is a building where you can upgrade servers which install programs that speed up the core game.&lt;br /&gt;
&lt;br /&gt;
It is also used to soft prestige the military.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the Headquarters does almost nothing currently.&lt;br /&gt;
&lt;br /&gt;
Each tier adds 2 extra server slots (Technology)&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
Can be purchased to gain special effects in the [[New Round|core game]]; the contract's conditions must be met to gain the effects while the contract is also active. &lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Time!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|10 Minutes||20&lt;br /&gt;
|-&lt;br /&gt;
|1 Hour||4000&lt;br /&gt;
|-&lt;br /&gt;
|5 Hours||80,000&lt;br /&gt;
|-&lt;br /&gt;
|24 Hours||1.6M&lt;br /&gt;
|-&lt;br /&gt;
|Forever||125T&lt;br /&gt;
|}&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Condition: Use max. 1 offensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 8x Resources&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
Condition: Use max. 1 defensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 4x Resources&lt;br /&gt;
&lt;br /&gt;
===Colorful===&lt;br /&gt;
Condition : Use min. 1 [[Modules|Module]] of each type (offensive, defensive, utility and ultimate)&lt;br /&gt;
&lt;br /&gt;
Bonus : 3x Resources&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Used to buy and upgrade servers. Each server costs more than the last. &lt;br /&gt;
&lt;br /&gt;
The CPU speeds up the installation of programs in the Software tab.&lt;br /&gt;
&lt;br /&gt;
The RAM increases the amount of lines any specific program in the Facility AI can hold.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
*'''Autoskip:''' Removes the wait time between waves after all enemies have spawned.&lt;br /&gt;
*'''Wave Streaming:''' Slowly accelerates spawning and speed of enemies when active (slow and has an upper limit).&lt;br /&gt;
*'''Wave Surge:''' Removes the upper limit of wave streaming, increases the speed at which enemies become faster, and condenses multiple waves into 1 wave.&lt;br /&gt;
**'''Critical Wavejump :''' Gives a 1% chance to increase the wave counter by 5% of your highest waves ever in the same difficulty and region. Stops working once you reach your highest ever wave. Only works in [[Endless mode|endless mode]].&lt;br /&gt;
*'''Wave Momentum :''' Whenever an enemy dies in [[Endless mode|endless mode]], increase the amount of waves gained by one the next time the wave counter increases. Resets afterwards.&lt;br /&gt;
*'''Wave persistence :''' Improves Wave Momentum by reducing the amount of waves gained the next time the counter increases by 10% instead of resetting it to zero.&lt;br /&gt;
*'''Wave Instability :''' Improves Critical Wavejump by giving it an extra 4% chance to trigger and doubling its effect.&lt;br /&gt;
*'''Wave Vortex :''' Improves Wave Streaming by making it start at a faster speed and makes enemies accelerate even faster. Works with Wave Surge.&lt;br /&gt;
*'''Wave Catalyst :''' Increases the speed of Wave Streaming based on waves skipped by Critical Wavejump. Does nothing if 100 million waves have already been skipped by Critical Wavejump.&lt;br /&gt;
*'''Wave Endurance :''' Increases the acceleration of Wave Streaming by 5% per second, making enemies exponentially faster as time goes on.&lt;br /&gt;
*'''New Bounds :''' [[Endless mode|endless mode]] starts at [[Era]] 1&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
In the military tab you can soft prestige after maximizing a specific number of modules and unlocking a specific number of regions.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 1, and will eventually reach Tier 5, unlocking access to the [[AI]]. Upon reaching tier 8, you will unlock access to [[Era]] content.&lt;br /&gt;
&lt;br /&gt;
==Facility AI==&lt;br /&gt;
main article : [[AI]] &lt;br /&gt;
&lt;br /&gt;
The Facility AI is a section unlocked by attaining military prestige 5. The AI allows for multiple automation tasks to be performed, including refreshing [[Mine]] layers, combining power stones at the [[Museum]], using active modules automatically, or simply clicking at specific locations on the screen.&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Sponsoring :''' Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
&lt;br /&gt;
'''Dealbreaker :''' Allows you to cancel non-forever contracts. Since using this skill does not refund any used resources, and having a contract active does not force you to follow its rules, this skill is not of a high priority to unlock.&lt;br /&gt;
&lt;br /&gt;
'''Offline Installing :''' Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
&lt;br /&gt;
==Placeholder text.==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=668</id>
		<title>Construction Firm</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=668"/>
		<updated>2020-12-22T13:45:05Z</updated>

		<summary type="html">&lt;p&gt;Hansip: /* Upgrade cost */  updating some price, will update again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=60|Image=Constructionfirm.png|Color=Brown|ColorCode=brown}}&lt;br /&gt;
The construction firm is a building that you use to build and upgrade other town buildings.&lt;br /&gt;
[[File:ConstructionFirmExample.png|thumb]]&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the construction firm unlocks more buildings to construct.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
There is a list of buildings, each costs a certain amount of brown resources and take a certain amount of time. At the start, there are tutorial arrows that show how to use the construction firm. &lt;br /&gt;
&lt;br /&gt;
When constructing a building, or upgrading a building, they are closed and not active/usable, except the construction firm itself. Cancelling a construction project refunds ONLY the brown resources. Gems used in construction are lost.&lt;br /&gt;
&lt;br /&gt;
When constructing a building or upgrading one, they get covered in different shaded brown cubes to show that the building is being worked on. &lt;br /&gt;
&lt;br /&gt;
==Upgrade cost==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The upgrade cost of buildings in brown resources. (feel free to expand)&lt;br /&gt;
!level&lt;br /&gt;
!Construction Firm&lt;br /&gt;
!Workshop&lt;br /&gt;
!Mine&lt;br /&gt;
!Factory&lt;br /&gt;
!Laboratory&lt;br /&gt;
!Power Plant&lt;br /&gt;
!Headquarters&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|100&lt;br /&gt;
|750&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|500&lt;br /&gt;
|250&lt;br /&gt;
|125&lt;br /&gt;
|200&lt;br /&gt;
|2750&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|2000&lt;br /&gt;
|500&lt;br /&gt;
|1250&lt;br /&gt;
|12500&lt;br /&gt;
|&lt;br /&gt;
|6000&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|15000&lt;br /&gt;
|6000&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|75000&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|75000&lt;br /&gt;
|25000&lt;br /&gt;
|25000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:ConstructionFirmSkills.png|frameless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
&lt;br /&gt;
==[[File:ConstructionFirmExotic.png|frameless]]==&lt;br /&gt;
&lt;br /&gt;
====Construction Queue====&lt;br /&gt;
Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.&lt;br /&gt;
&lt;br /&gt;
====Security Measures====&lt;br /&gt;
Allows you to use buildings while they are being constructed.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Power_Plant&amp;diff=667</id>
		<title>Power Plant</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Power_Plant&amp;diff=667"/>
		<updated>2020-12-22T11:01:41Z</updated>

		<summary type="html">&lt;p&gt;Hansip: /* Technology */  Adding info on Tier 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Power Plant is a building used to generate electricity to give speed boosts to other buildings.{{Building|Tier=6|ConversionRate=800|Image=Powerplant.png|Color=Yellow|ColorCode=#E6C900}}&lt;br /&gt;
[[File:PowerPlant.png|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Power Grid==&lt;br /&gt;
The power grid is where you place structures in order to generate and store energy.&lt;br /&gt;
&lt;br /&gt;
You can place structures by selecting one from the list on the left of the screen, and then clicking an empty tile.&lt;br /&gt;
&lt;br /&gt;
To delete a structure, click the filled tile while you have any structure selected from the list.&lt;br /&gt;
&lt;br /&gt;
Structures can connect with each other without the use of pipes, but pipes can be used to use resources more efficiently at times. &lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
This is where you spend your energy to speed up other buildings:&lt;br /&gt;
&lt;br /&gt;
*[[Construction Firm]]: Reduces construction time for buildings.&lt;br /&gt;
*[[Factory]]: Speeds up shard refining, store reload, and machine speed.&lt;br /&gt;
*[[Mine]]: Speeds up the drill.&lt;br /&gt;
*[[Headquarters]]: Speeds up download of software.&lt;br /&gt;
*[[Shipyard]]: Speeds up shipments.&lt;br /&gt;
&lt;br /&gt;
The more energy you use, the longer and stronger the boost is. &lt;br /&gt;
&lt;br /&gt;
You can boost multiple buildings at the same time, but selecting less makes the individual boosts better.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
These are your structures for use in the power grid.&lt;br /&gt;
&lt;br /&gt;
You can unlock more by upgrading the Power Plant in the Construction Firm.&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
&lt;br /&gt;
====Water Pump====&lt;br /&gt;
Provides infinite water. [[File:PowerPlantExample.png|thumb|Basic setup for tier 1.]]&lt;br /&gt;
&lt;br /&gt;
====Fluid Pipe====&lt;br /&gt;
Transports 1000L of gas or fluid per tick.&lt;br /&gt;
&lt;br /&gt;
Currently used to move water from a water pump to a coal boiler, and to move steam from a coal boiler to a steam turbine.&lt;br /&gt;
&lt;br /&gt;
The pipe is gray when empty, blue when filled with water, and white when filled with steam.&lt;br /&gt;
&lt;br /&gt;
====Yellow Battery====&lt;br /&gt;
Adds +2000 power capacity.&lt;br /&gt;
&lt;br /&gt;
Can be placed anywhere, and is not needed to be connected to anything.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&lt;br /&gt;
====Coal Chest====&lt;br /&gt;
Provides 2500kg of coal.&lt;br /&gt;
&lt;br /&gt;
Needs to be placed next to a coal boiler.&lt;br /&gt;
&lt;br /&gt;
Has to be replaced periodically, as it will run out of coal.&lt;br /&gt;
&lt;br /&gt;
====Coal Boiler====&lt;br /&gt;
Turns 100L of water, and 4 kg of coal into 30L of steam.&lt;br /&gt;
&lt;br /&gt;
Needs to be connected to a water pump and a coal chest to function.&lt;br /&gt;
&lt;br /&gt;
====Steam Turbine====&lt;br /&gt;
Transforms 10L of steam into 30 power per tick.&lt;br /&gt;
&lt;br /&gt;
Needs to be connected to an active coal boiler to generate energy.&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&lt;br /&gt;
====Oil Barrel====&lt;br /&gt;
Provides 10000L of oil&lt;br /&gt;
&lt;br /&gt;
Can be placed anywhere, as long as a fluid pipe connects it to an oil furnace.&lt;br /&gt;
&lt;br /&gt;
====Oil Furnace====&lt;br /&gt;
Turns 20L of oil and 200L of water into 100L of steam.&lt;br /&gt;
&lt;br /&gt;
====Gas Tank====&lt;br /&gt;
provides 20000L of gas.&lt;br /&gt;
&lt;br /&gt;
can be placed anywhere, as long as fluid pipes connect it to a gas turbine.&lt;br /&gt;
&lt;br /&gt;
====Gas Turbine====&lt;br /&gt;
Turns 25L of gas into 100 power per tick.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Tier 3&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Water Turbine'''&lt;br /&gt;
&lt;br /&gt;
Uses 20L of water to provide 3 power per tick.&lt;br /&gt;
&lt;br /&gt;
Can be connected with pipes or directly to a Water Pump&lt;br /&gt;
&lt;br /&gt;
'''Solar Panel''' &lt;br /&gt;
&lt;br /&gt;
Produces 1 power per tick (0 when raining).&lt;br /&gt;
&lt;br /&gt;
'''Wind Turbine'''&lt;br /&gt;
&lt;br /&gt;
Produces 0~4 power per tick (min. of 0 without wind and max of 4 when there is a hurricane).&lt;br /&gt;
&lt;br /&gt;
'''Red Battery'''&lt;br /&gt;
&lt;br /&gt;
Gives +25000 to power capacity.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Tier 4&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Lava Pump'''&lt;br /&gt;
&lt;br /&gt;
Provides 10M L of lava.&lt;br /&gt;
&lt;br /&gt;
Lava can be moved with a fluid pipe.&lt;br /&gt;
&lt;br /&gt;
'''Thermal Generator''' &lt;br /&gt;
&lt;br /&gt;
Turns 100L of lava and 100L of water into 200 power per tick.&lt;br /&gt;
&lt;br /&gt;
Can be connected with a pipe or directly to a lava pump. &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Tier 5&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Fission Reactor'''&lt;br /&gt;
&lt;br /&gt;
Transforms 1Kg of Uranium and 100L of water into 200L of steam.&lt;br /&gt;
&lt;br /&gt;
'''Uranium Box'''&lt;br /&gt;
&lt;br /&gt;
Provides 50000Kg of Uranium.&lt;br /&gt;
&lt;br /&gt;
'''Blue Battery'''&lt;br /&gt;
&lt;br /&gt;
Gives +500000 to power capacity.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Tier 6&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Fusion Reactor'''&lt;br /&gt;
&lt;br /&gt;
Transforms 250L of He3 into 500L of Plasma&lt;br /&gt;
&lt;br /&gt;
'''Helium3 Tank'''&lt;br /&gt;
&lt;br /&gt;
Provides 100000L of He3&lt;br /&gt;
&lt;br /&gt;
'''Plasma Pipe'''&lt;br /&gt;
&lt;br /&gt;
Transport 1000L of Plasma per tick&lt;br /&gt;
&lt;br /&gt;
'''Plasma Turbine'''&lt;br /&gt;
&lt;br /&gt;
Transform 100L of Plasma into 5000 power per tick&lt;br /&gt;
&lt;br /&gt;
==[[Skills (Upgrade)|Skills]]==&lt;br /&gt;
[[File:Power Plant Skills.png|left|thumb|Skills for the Power Plant.]]&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Hansip</name></author>
		
	</entry>
</feed>