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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Genericother</id>
	<title>The Perfect Tower II - User contributions [en]</title>
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	<updated>2026-04-30T13:21:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Exotic&amp;diff=2704</id>
		<title>Experiment: Exotic</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Exotic&amp;diff=2704"/>
		<updated>2023-02-03T22:58:44Z</updated>

		<summary type="html">&lt;p&gt;Genericother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ExoticExperiment.png|thumb|The Exotic Experiment]]&lt;br /&gt;
[[File:Exotic gem.png|left]]&lt;br /&gt;
The '''Exotic experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 6.&lt;br /&gt;
&lt;br /&gt;
The goal of the exotic experiment is to create donuts. This is done by sacrificing different items with properties. These items are purchased using essence, which you can begin creation of after making your first fabric of reality,  which requires ∞ universes. When a fabric is created, all values are reset to their initial values, although purchased upgrades remain.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
==Mechanic==&lt;br /&gt;
===Universes===&lt;br /&gt;
====Stat Modifiers====&lt;br /&gt;
&lt;br /&gt;
* '''Time factor:''' (Left) Reduces all modifier bar times by the time factor (BaseTime / TimeFactor). The time factor equals &amp;lt;code&amp;gt;1 + bar_fills * increment&amp;lt;/code&amp;gt;, where the increment starts at +0.01. (This means when the boost increases the increment, the time modifier jumps up.)&lt;br /&gt;
* '''Production:''' (Right) Increases how many universes the universe modifier produces. Production = &amp;lt;code&amp;gt;1 + bar_fills * increment&amp;lt;/code&amp;gt;, where the increment starts at +0.01. (This means when the boost multiplies the increment, the production jumps up.)&lt;br /&gt;
* '''Universe:''' (Top middle) Bar fills create universes.&lt;br /&gt;
* '''Boost:''' (Bottom middle) Bar fills boost time factor increment additively by +0.001, and boosts production increment multiplicatively by *1.05&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
Each modifier bar can be upgraded to reduce the base time for the bar to fill up. Each upgrade reduces base time by 20%, or rather multiplies the base time by 0.8. These are the stats for the modifier times:&lt;br /&gt;
&lt;br /&gt;
* '''Time factor:''' Base time [60 hours] Cost = (level * 3) + 1&lt;br /&gt;
* '''Production:''' Base time [25 hours] Cost = level + 1&lt;br /&gt;
* '''Universe:''' Base time [100 hours] Cost = level + 2&lt;br /&gt;
* '''Boost:''' Base time [50 hours] Cost = (level * 5) + 6&lt;br /&gt;
&lt;br /&gt;
===Reality Juicer===&lt;br /&gt;
After creating a fabric of reality, the player can being creating essence. It costs 1 fabric of reality to begin creating essence. Essence works by having the bar start at one, and increase by a multiplier every second. Once this bar reaches infinity, the bar will create essence(s).&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
* '''Starts the productions of existance essence.''' Cost = 1, Max = 1&lt;br /&gt;
* '''+0.001 to multiplier basis.''' Cost = ?, Max = 50&lt;br /&gt;
* '''+1 fabric of reality on completion''' Cost = ?, Max = 49&lt;br /&gt;
* '''Unspent fabrics boost mutltiplier''' Cost = ?, Max = 40&lt;br /&gt;
* '''Highest essence count boosts multiplier''' Cost = ?, Max = 30&lt;br /&gt;
* '''Essence on completion x2''' Cost = ?, Max = 50&lt;br /&gt;
&lt;br /&gt;
===Multiverse &amp;amp; Celestial Donuts===&lt;br /&gt;
After you create your first essence, you will unlock the multiverse &amp;amp; celestial donuts.&lt;br /&gt;
&lt;br /&gt;
====Dimensions====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Items &amp;amp; Properties====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Celestial Donuts====&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Reward&lt;br /&gt;
|-&lt;br /&gt;
! 1 Fabric of Reality&lt;br /&gt;
| [[File:Ultimate Module.png|Ultimate|30px]] Generic Resistance&lt;br /&gt;
|-&lt;br /&gt;
! 1000 Fabrics of Reality&lt;br /&gt;
| [[File:Ultimate Module.png|Ultimate|30px]] Division Shield&lt;br /&gt;
|-&lt;br /&gt;
! 10549 Strawberry Donuts&lt;br /&gt;
| +X% Generic Damage&lt;br /&gt;
|-&lt;br /&gt;
! 10369 Chocolate Donuts&lt;br /&gt;
| +99% Generic Resistance&lt;br /&gt;
|-&lt;br /&gt;
! 3003 Donuts&lt;br /&gt;
| +1000% Shipyard: Exotic Gem Rewards&lt;br /&gt;
|-&lt;br /&gt;
! 10&amp;lt;sup&amp;gt;x+3&amp;lt;/sup&amp;gt; Fabrics of Reality&lt;br /&gt;
| 1.05x mult to Generic Damage Reward&lt;br /&gt;
|-&lt;br /&gt;
! 10&amp;lt;sup&amp;gt;x+3&amp;lt;/sup&amp;gt; Essences of Existance&lt;br /&gt;
| 1.05x mult to Generic Damage Reward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Genericother</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Exotic&amp;diff=2702</id>
		<title>Experiment: Exotic</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Exotic&amp;diff=2702"/>
		<updated>2023-02-02T00:20:08Z</updated>

		<summary type="html">&lt;p&gt;Genericother: Added max reward and requirements for: &amp;quot;Shipyard: Exotic Gem Rewards&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ExoticExperiment.png|thumb|The Exotic Experiment]]&lt;br /&gt;
[[File:Exotic gem.png|left]]&lt;br /&gt;
The '''Exotic experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 6.&lt;br /&gt;
&lt;br /&gt;
The goal of the exotic experiment is to create donuts. This is done by sacrificing different items with properties. These items are purchased using essence, which you can begin creation of after making your first fabric of reality,  which requires ∞ universes. When a fabric is created, all values are reset to their initial values, although purchased upgrades remain.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
==Mechanic==&lt;br /&gt;
===Universes===&lt;br /&gt;
====Stat Modifiers====&lt;br /&gt;
&lt;br /&gt;
* '''Time factor:''' (Left) Reduces all modifier bar times by the time factor (BaseTime / TimeFactor). The time factor equals &amp;lt;code&amp;gt;1 + bar_fills * increment&amp;lt;/code&amp;gt;, where the increment starts at +0.01. (This means when the boost increases the increment, the time modifier jumps up.)&lt;br /&gt;
* '''Production:''' (Right) Increases how many universes the universe modifier produces. Production = &amp;lt;code&amp;gt;1 + bar_fills * increment&amp;lt;/code&amp;gt;, where the increment starts at +0.01. (This means when the boost multiplies the increment, the production jumps up.)&lt;br /&gt;
* '''Universe:''' (Top middle) Bar fills create universes.&lt;br /&gt;
* '''Boost:''' (Bottom middle) Bar fills boost time factor increment additively by +0.001, and boosts production increment multiplicatively by *1.05&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
Each modifier bar can be upgraded to reduce the base time for the bar to fill up. Each upgrade reduces base time by 20%, or rather multiplies the base time by 0.8. These are the stats for the modifier times:&lt;br /&gt;
&lt;br /&gt;
* '''Time factor:''' Base time [60 hours] Cost = (level * 3) + 1&lt;br /&gt;
* '''Production:''' Base time [25 hours] Cost = level + 1&lt;br /&gt;
* '''Universe:''' Base time [100 hours] Cost = level + 2&lt;br /&gt;
* '''Boost:''' Base time [50 hours] Cost = (level * 5) + 6&lt;br /&gt;
&lt;br /&gt;
===Reality Juicer===&lt;br /&gt;
After creating a fabric of reality, the player can being creating essence. It costs 1 fabric of reality to begin creating essence. Essence works by having the bar start at one, and increase by a multiplier every second. Once this bar reaches infinity, the bar will create essence(s).&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
* '''Starts the productions of existance essence.''' Cost = 1, Max = 1&lt;br /&gt;
* '''+0.001 to multiplier basis.''' Cost = ?, Max = 50&lt;br /&gt;
* '''+1 fabric of reality on completion''' Cost = ?, Max = 49&lt;br /&gt;
* '''Unspent fabrics boost mutltiplier''' Cost = ?, Max = 40&lt;br /&gt;
* '''Highest essence count boosts multiplier''' Cost = ?, Max = 30&lt;br /&gt;
* '''Essence on completion x2''' Cost = ?, Max = 50&lt;br /&gt;
&lt;br /&gt;
===Multiverse &amp;amp; Celestial Donuts===&lt;br /&gt;
After you create your first essence, you will unlock the multiverse &amp;amp; celestial donuts.&lt;br /&gt;
&lt;br /&gt;
====Dimensions====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Items &amp;amp; Properties====&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====Celestial Donuts====&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Requirement !! Reward&lt;br /&gt;
|-&lt;br /&gt;
! 1 Fabric of Reality&lt;br /&gt;
| [[File:Ultimate Module.png|Ultimate|30px]] Generic Resistance&lt;br /&gt;
|-&lt;br /&gt;
! 1000 Fabrics of Reality&lt;br /&gt;
| [[File:Ultimate Module.png|Ultimate|30px]] Division Shield&lt;br /&gt;
|-&lt;br /&gt;
! ? Strawberry Donuts&lt;br /&gt;
| +X% Generic Damage&lt;br /&gt;
|-&lt;br /&gt;
! ? Chocolate Donuts&lt;br /&gt;
| +X% Generic Resistance&lt;br /&gt;
|-&lt;br /&gt;
! 3003 Donuts&lt;br /&gt;
| +1000% Shipyard: Exotic Gem Rewards&lt;br /&gt;
|-&lt;br /&gt;
! 10&amp;lt;sup&amp;gt;x+3&amp;lt;/sup&amp;gt; Fabrics of Reality&lt;br /&gt;
| 1.05x mult to Generic Damage Reward&lt;br /&gt;
|-&lt;br /&gt;
! 10&amp;lt;sup&amp;gt;x+3&amp;lt;/sup&amp;gt; Essences of Existance&lt;br /&gt;
| 1.05x mult to Generic Damage Reward&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Genericother</name></author>
		
	</entry>
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