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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andrew+html</id>
	<title>The Perfect Tower II - User contributions [en]</title>
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	<updated>2026-06-20T08:08:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Light&amp;diff=1405</id>
		<title>Experiment: Light</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Light&amp;diff=1405"/>
		<updated>2021-05-02T00:21:16Z</updated>

		<summary type="html">&lt;p&gt;Andrew html: /* Prestige */ new info,  maybe need some design edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LightExperiment.png|thumb|The Light Experiment]]&lt;br /&gt;
[[File:Experiment Light icon.png|left]]&lt;br /&gt;
The '''Light experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 3.&lt;br /&gt;
&lt;br /&gt;
The goal of the Light Experiment is to create as much light as possible.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
==Mechanic==&lt;br /&gt;
===Chamber===&lt;br /&gt;
Launching a light particle creates light when hitting a wall, for hitting a wall fragments the particle leaving part of the particle on the wall as a light source, which also reduces how many lumens the particle has.&lt;br /&gt;
&lt;br /&gt;
The statistics of the chamber are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss''': How many lumens are lost from the particle when hitting a wall.&lt;br /&gt;
*'''Lifetime''': Amount of time that the particle is active.&lt;br /&gt;
*'''Lumen''': How bright the particle is.&lt;br /&gt;
*'''Fragmentpower''': How bright the fragments are compared to the particle at the time of impact.&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
Upgrades can help gather more light. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss''': Reduces lumen loss on bounce.&lt;br /&gt;
*'''Lifetime''': Longer particle lifetime.&lt;br /&gt;
*'''Lumen''':  Increases brightness of the particle.&lt;br /&gt;
*'''Fragmentpower''': Increases the percentage of fragment light compared to the particle (Eventually gets to the point that fragments give more light than the particle itself).&lt;br /&gt;
&lt;br /&gt;
===Prestige===&lt;br /&gt;
&lt;br /&gt;
* +35% Lumen; light splits up into multiple colors (Bonus multiplier for purer colors)&lt;br /&gt;
* +5% Lumen and +90% Decay speed (light decays faster once the main orb is gone)&lt;br /&gt;
&lt;br /&gt;
Req: 100k LM (need check)&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Brightness!!Reward&lt;br /&gt;
|-&lt;br /&gt;
!5000 lm&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Light Taste&lt;br /&gt;
|-&lt;br /&gt;
!12,500 lm&lt;br /&gt;
|[[File:Defensive Module.png|Defensive|30px]] Dispel&lt;br /&gt;
|-&lt;br /&gt;
!750,000 lm&lt;br /&gt;
|[[File:Defensive Module.png|Defensive|30px]] Dryness Aura&lt;br /&gt;
|-&lt;br /&gt;
!6.25 lm&lt;br /&gt;
|[[File:Utility Module.png|Utility|30px]] Recharge&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Light damage&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Light resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Andrew html</name></author>
		
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