# The Perfect Tower II v1.0.11 (16 Jan 2026)

Web version: https://www.perfecttower2.com/changelog/1.0.11/

## New Stuff

- Added the ability to change AI script impulses by clicking on them
- Added sanity check on requested position for AI function 'Use Module'
- Added automatic unlock for 'Pumpkin' artifact when you have the halloween achievement

## Changes

- Renamed 'Power' button in Power Plant boost tab to 'Boost!'
- Changed module restrictions in challenge 9-1 (slightly lowered)
- Changed elemental damage multiplier in challenge 9-1 (slightly increased fire \<-> fire and earth \<-> fire)

## Fixes

- Fixed duplicate localization keys
- Fixed execution order of module 'Martyrdom'
- Fixed power function in AI procuding NaNs when trying to raise negative numbers to a fraction
- Fixed typo in module 'Bluecats Harmonizer'
- Fixed enemies sometimes clipping into the ground during final wave
- Fixed Factory dust uptier worker sometimes not leaving 1 dust
- Fixed Power Plant tutorial highlighting of technology tab being offset
- Fixed input name sometimes not bouncing red when creating a new save and an error occurs
