# The Perfect Tower II v0.9.10 Build 6 (28 Feb 2022)

Web version: https://www.perfecttower2.com/changelog/0.9.10-build-6/

## Changes

- Adjusted coil price and goal requirements in electricity experiment
- Darkness experiment radar UI now scales based on bought upgrades
- Items that are locked no longer show up in the Factory search results
- Crafting saplings is now locked behind Factory specialization military perk in addition to also having at least military tier 6
- Hard mode challenges are now locked until its normal mode has been completed

## Fixes

- Fixed earth reset button not working
- 'instant complete chance' not refreshing when stack count changes in gem experiment
- Locked experiments having the shiny highlight UI effect
- Prestige button not updating in neutral experiment
- Air experiment starting with wrong prestige requirement
- Shiny effect on reached goals button being active for a second after switching experiment
- Blueprint export code not updating if only the name was changed
- Military tier goal tooltip for unlocked modules being the same as for maximized modules
- AI learning steps starting at 0 instead of 1
- Artifacts in Mine 2nd floor being unlockable before Museum has been unlocked
