# The Perfect Tower II v0.9.10 Build 1 (25 Feb 2022)

Web version: https://www.perfecttower2.com/changelog/0.9.10-build-1/

## Laboratory Revamp

- The rework for the exotic experiment is not part of this update and will be released with a future update.
- Values of all experiments have been rebalanced
- Replaced the UI to match the new style and for better UX
- Added UI effects to highlight that an experiment can be prestiged or that it has unclaimed goals
- Refactored the prestige system
- Added new prestige upgrades to experiments
- Prestige upgrades can now be reset
- Replaced the Light experiment with a new experiment
- Added new mechanics to gem experiment
- Lightly changed mechanics of the air experiment
- Lightly changed mechanics of the electricity experiment
- Lightly changed mechanics of the earth experiment
- Added new components to universal experiment
- Progress bars in the exotic experiment now appear filled instead of flickering when they get too fast
- Buy max options are now available for most upgrades
- Experiment goals are now based on highest score instead of current score
- More complex mutations now yield more points in nature experiment
- '+' buttons have been removed for gem/exotic gem amount display
- Updated help pages

## New Stuff

- Added adventure room coordinates to debug overlay
- Added tooltip to Blueprint Button in Workshop
- Added skill 'Science Funds' to Laboratory
- Added exotic skill 'Fundamentals' to Laboratory
- Added exotic skill 'Forces' to Laboratory
- Added exotic skill 'Universal Theorem' to Laboratory
- Added AI action 'Workers: Toggle Group'
- Added AI action 'Workers: Pause Group'
- Added AI action 'Workers: Toggle'
- Added AI action 'Workers: Pause'
- Added AI action 'Workers: Assign Group'
- Added AI action 'Workers: Assign'
- Added AI action 'Workers: Set Name'
- Added AI action 'Workers: Set Group'
- Added AI function 'Workers: Task ID'
- Added AI function 'Workers: Is Paused'
- Added AI function 'Workers: Get Name'
- Added AI function 'Workers: Get Group'
- Added AI function 'Game: Number of Enemies'
- Added module 'Rak\`s Curse'

## Changes

- Increased heart/bomb drops in Adventure past distance 100
