# The Perfect Tower II v0.9.1 Build 1 (13 Sep 2021)

Web version: https://www.perfecttower2.com/changelog/0.9.1-build-1/

## New Stuff

- The Shipyard has been reworked
- Added Shipyard tutorial
- Added global boosts
- Added AI action 'Mine: delete cluster'
- Added AI function 'Mine: cluster count'

## Changes

- Xp can now be gathered infinitely after reaching max. Town level

## Fixes

- Fixed Factory item mass
- Fixed fabricator wasting a bit of mass when fabricating
- Fixed ship sometimes not rendering
- Fixed typo in dr. cubical hint
- Fixed a bunch of other typos
- Fixed module level/tier preview only visible in the stats tab and not in the info tab
- Fixed rounding of gems rewarded from military prestige
- Fixed hotkeys trigger module upgrade while renaming blueprint
- Fixed esc closing the Workshop while the upgrade module dialog is still active
- Fixed infinity perks not refreshing if their condition to use them becomes fulfilled
- Fixed infinity stone unlock requirements not refreshing while the UI is active
- Fixed enemy stats window closing again if the exit button is on the same position as the enemy
- Fixed saplings not being countable or craftable by the facility AI
- Fixed 'force good weather' not choosing the ideal Shipyard temperature
- Fixed town xp getting rounded too early

## Technical

- Added custom logging system
