# The Perfect Tower II v0.8.8 Build 1 (7 Jun 2021)

Web version: https://www.perfecttower2.com/changelog/0.8.8-build-1/

## New Stuff

- Added option to show module description in-game via a tooltip
- Added option to auto-save during Tower Testing
- Added hotkey to switch between coils in electricity experiment (A/D or left-/right-arrow)
- Added tooltips to town perks
- Added "hits taken" to Tower Testing statistics
- Added option to pause individual workers
- Added worker task for freezing water in the water experiment
- Added worker tasks for upgrading modules during Tower Testing with xp
- Added worker tasks for upgrading modules during Tower Testing with gems
- Added worker tasks to upgrade era dividers
- Added AI function 'Restart Tower Testing'

## Changes

- Hammers are now stackable
- Highest damage taken statistic now properly shows the first decimal if the highest damage was below 1
- Importing AI scripts now shows required RAM if importing failed
- Tower attack cycle is not handled via a coroutine anymore
- Improved projectile handling (slightly increases performance)
- Artifact research time and duration is now a double instead of a float
- Refining time display now goes up to 99999
- Shard amount in Mine is now formatted based on chosen number format
- Item count for items being processed in machines is now formatted based on the chosen number format

## Fixes

- Fixed very large machine processing duration numbers not updating properly
- Fixed wording in shipyard infinity perk
- Fixed exotic producer achievement not being unlocked
