# The Perfect Tower II v0.8.5 Build 1 (18 Apr 2021)

Web version: https://www.perfecttower2.com/changelog/0.8.5-build-1/

## New Stuff

- Added Workers
- Added Worker Tasks for Mine
- Added Worker Tasks for Museum
- Added Worker Tasks for Factory
- Added Worker Tasks for Power Plant
- Added Worker Tasks for Laboratory
- Added Worker Tasks for Construction Firm
- Added attack range indicator
- Added setting to reduce the maximum amount of pixel lights
- Added tooltip to boss upgrades to indicate that previous tier is required
- Added tooltips to Mine rewards and depth
- Added Cyrillic character support
- Added step counter to Trading Post tutorial
- Added more random lines to Dr. Cubical hints
- Added AI function 'Ternary: int'
- Added AI function 'Ternary: double'
- Added AI function 'Ternary: string'
- Added AI function 'Ternary: vector2'

## Changes

- UI now scales better in aspect ratios other than 16:9
- Hammers are now craftable
- AI can now craft hammers
- AI functions in sub-menus are now sorted alphabetically
- Reset button in Trading Post is not visible during the tutorial to avoid confusion
- Resource drops in Town stats menu is now displayed as a factor
- Contract bonus for resource drops is now localized in the Town stats UI
- Deleting an AI script now deletes all active script instances of that script
- Changed icon of Tower Customization
- Change icon of favor conversion Town Perk
- Moved e60 resource infinity perk to military tier 14

## Fixes

- Fixed dialogs being affected by time scale
- Fixed mine drilling not continuing while the game is closed
- Fixed mine layers not correctly handling offline time
- Fixed exit confirmation dialog from opening multiple times
- Fixed depleted container in Power Plant now showing as empty
- Fixed nature experiment day/night tooltip
- Fixed typo in Trading Post crates help
- Fixed missing Tower Testing help page
- Fixed negative respawn time after internal crash
- Fixed AI toggle hotkey not being updated in the Headquarters after changing it in the settings
- Fixed AI being able to put items into an occupied machine
- Fixed AI crafting consuming only 1 hammer when the recipe involved more than one
- Fixed AI int/double function input UI sometimes crashing due to a parsing error
- Fixed water experiment scaling after prestige 10
