# The Perfect Tower II v0.8.4 Build 1 (25 Mar 2021)

Web version: https://www.perfecttower2.com/changelog/0.8.4-build-1/

## New Stuff

- Added new Water Experiment to replace the old one
- Added fallback font for Chinese (Simplified)
- Added confirmation dialog before closing the game
- Added experimental color correction modes for various types of color blindness
- Added tooltips to Workshop module filters
- Added different sprites for empty Power Plant resource storage components
- Added skill to Power Plant ('Shutdown')
- Added exotic skill to Power Plant ('Hibernation Mode')
- Added AI function ('Mine: has layers')
- Added AI action ('Local: unset')
- Added AI action ('Global: unset')
- Added AI action ('Mine: open tab')
- Added new module 'Extinguish'
- Added new module 'Glacier Spikes'
- Added new module 'Absolute Zero'
- [PC] added a backup save system

## Changes

- Reworked the Water Experiment
- Importing blueprint now displays missing modules
- AI script data is now being cached to reduce save time
- AI item count function is now able to count hammers
- Counting Factory item via AI now return 0 instead of crashing when the item id is invalid
- Counting Factory item via AI now return 0 if the Factory UI is not open
- Shortened overall duration of optional guided Trading Post tutorial
- Boss 3 beat indicator now fades back to normal size much faster
- Slightly increased the size difference of the beat indicator in Boss 3 fight

## Fixes

- Fixed Trading Post not refreshing properly
- Fixed Trading Post shield multiplier not working
- Fixed typo in Trading Post help page
- Fixed breadcrumbs in Factory
- Fixed margin on Tower Testing stats UI
- Fixed module 'Fire Bomb' not having a damage source
- Fixed unit stats window activating while targeting with an active skill
- Fixed camera zooming when using mouse wheel outside of game view
