# The Perfect Tower II v0.8.1 Build 3 (6 Mar 2021)

Web version: https://www.perfecttower2.com/changelog/0.8.1-build-3/

## New Stuff

- Added AI learning feature (WIP)
- Added tooltip to pause button
- Added tooltips for buildings in the Construction Firm
- Added tooltip to in-game exit button
- Added tooltip to tower testing timers
- Added next/previous buttons to boss selection
- Added option to toggle tooltips on/off
- Added option for double vsync
- Added AI impulses for ABCDEFGHIJKLMNOPQRSTUVWXYZ keys
- Added AI function ('Slider')
- Added AI function ('Scrollrect')
- Added AI function ('Get Module Cooldown')

## Changes

- Refactored options menu
- Refactored tower testing exit dialog
- Moved exit button of buildings to the top right
- Options menu is now procedural generated which makes it easier to add new options
- Adjusted a few default option values
- Adjusted value ranges and dropdown settings of a few option entries
- Resolution settings are now global and save game independent
- Audio settings are now global and save game independent
- Changed datatype of drill fuel from float to double to prevent precision issues
- Changed pause button icon when game is paused
- Selected region, game mode and difficulty are now being saved
- Selected game mode and difficulty stay the same if unlocked when switching region
- Selected difficulty stays the same if unlocked when switching game mode
- Boss upgrades of higher tiers are now locked instead of 'see-through' until lower tier upgrades have been purchased

## Fixes

- Fixed resource displays sometimes not updating when notation has been changed
- Fixed being able to pin locked recipes inside the Factory
- Fixed pinned ore lumps not being saved after chemical lumps has been unlocked
- Fixed tooltips for disabled buttons in Factory
- Fixed tooltips not refreshing when inserting an item in a recipe item preview slot in Factory
- Fixed UV artifacts (weird lines) for Factory items on certain resolutions by adding a 1px gap between items
- Fixed AI not searching through crafting grid when looking for machine input
- Fixed idle statistics not updating when round auto-restarts
- Fixed infinity hp/dmg multipliers not being factored in in the enemy stats display
- Fixed new bounds and no bounds description
- Fixed some typos
