# The Perfect Tower II v0.8.1 Build 2 (3 Mar 2021)

Web version: https://www.perfecttower2.com/changelog/0.8.1-build-2/

## New Stuff

- Added a warning if the save game timestamp is corrupt
- Added additional info regarding boss units to in-game help page of enemy types
- Added more tooltips to Mine
- Added short info text to introduce new layer function
- Added visual indicator that drilling without fuel is not possible
- Added right click to copy AI script lines
- Added controls tooltip to AI script lines
- Added info text to help that indicates that green text is clickable
- Added current version number to logfile
- [PC] added an extra event to tell Steam that the game is closing

## Changes

- Default FPS cap setting is now 120 FPS
- Increased cloud save cooldown from 1min to 15min to help with increased server load
- Mine reward chance factor scaling now ranges from [10% - 100%] instead of [0% - 100%] when unlocking a new shard type
- Unlocking a new resource shard type in the Mine makes it start with 1 layer now
- Tooltip of new layer now displays countdown to next layer
- Re-scaled neutral experiment
- Raised Trading Post base trading limit from e12 to e18
- Adjusted battle drills description
- Contracts are not negatively affected by Power Plant time boosts anymore
- Slider and toggle state of Power Plant boosts is now being saved
- Locked boss upgrades are now displayed in the UI

## Fixes

- Fixed timestamp for offline time returning wrong value
- Fixed timestamp for local save returning wrong value
- Fixed rounding issue in universal experiment
- Fixed rounding issue in fire experiment
- Fixed exotic skills button not refreshing when exotic gems amount changes while the button is visible
- Fixed a few Arcade layout issues
- Fixed conversion dial opening inside Construction Firm below gem count display
- Fixed text overflow of FPS limit setting
- Fixed blueprint manager anchor
- Fixed Workshop module list height when using dynamic UI
- Fixed upgrade all in Workshop upgrading through tiers even if 'max.' is off
- Fixed a bug in Workshop where dragging modules while double clicking could visually duplicate them
- Fixed Power Plant techs being unlockable before the according Power Plant tier has been reached
- Fixed Factory allowing invalid recipe signatures into the pinned recipes list
- Fixed chemical lumps breaking pinned ore lump recipes in Factory
