# The Perfect Tower II v0.7.0 Build 1 (7 Feb 2021)

Web version: https://www.perfecttower2.com/changelog/0.7.0-build-1/

## New Stuff

- Added 89 new mutations to the Nature Experiment
- Added workshop option to upgrade all modules
- Added AI impulse ('New round')
- Added AI function ('Tower: Health')
- Added AI function ('Tower: Max. Health')
- Added AI function ('Tower: Health Regeneration')
- Added AI function ('Tower: Energy')
- Added AI function ('Tower: Max. Energy')
- Added AI function ('Tower: Energy Regeneration')
- Added AI function ('Tower: Shield')
- Added AI function ('Tower: Max. Shield')
- Added AI function ('Is Tower Stunned')
- Added AI function ('Negative Tower Buffs')
- Added AI function ('Museum: Buy Offshore Market')
- Added double version of screen width and screen height AI functions
- Added max tier parameter to AI function 'Museum: Combine'
- Added new software 'Wave Compression'
- Added new achievement 'Botanist'
- Added new module 'Emergency Crit.'
- Added new module 'Refresh'
- Added new module 'Gaia's Path'
- Added new module 'Rejuvenate'
- Added new module 'Daybloom'
- Added new module 'Nature's Wrath'
- Added new module 'Gigantic Vines'
- Added new module 'Stream Of Life'

## Changes

- Event data is now fully pooled instead of cached per unit which potentially fixes many modules affected by that mechanic
- Scientific and mixed scientific formatter now starts at e4 instead of e6
- Reduced price of reforge at higher module tiers
- Adjusted colored T5 producers in Factory to match the base conversion rate of each building a bit closer
- Boss artifact drop-chance is now increased with each kill (+1% per kill)
- Datetime for local saves now uses the server time instead of the PC time when comparing to cloud datetime
- Adjusted goal requirement for nature damage bonus in nature experiment
- [Dynamic UI] Workshop module list will now scale based on your resolution

## Fixes

- Fixed AI crashing when using town window state requests during tower testing
- Fixed enemy infinity scaling not working
- Fixed boss 2 not being defeated after all components are destroyed
- Fixed power ups spawning in boss 1 fight after tower has died
- Fixed module 'Dice of Fate' having 6 tiers instead of 5
- Fixed workshop blueprint management buttons not refreshing when deleting a blueprint
- Fixed attackspeed formatting in unit window when selecting an enemy
- Fixed infinity stone discharge values
- Fixed in-game UI using its own time counter
- Fixed hitbox of mode buttons in Tower Testing screen
- Fixed increasing power stones with infinity perk not counting for max tier
- Fixed an issue with weather infinity perk
- Fixed an issue with cooldown infinity perk
