# The Perfect Tower II v0.6.9 Build 1 (22 Jan 2021)

Web version: https://www.perfecttower2.com/changelog/0.6.9-build-1/

## New Stuff

- Enemies are now clickable
- Added option to change Town auto-save interval
- Added non-effect visual feedback for missile impact (to visualize active components vs boss decoration) - Boss 2
- Added tooltip to floating option
- Added tooltip to auto-replant upgrade in nature experiment
- Added tooltips to nature experiment
- Added hint to Factory help on how to tier up ores
- Added percent (%) input support to conversion menu

## Changes

- Major in-game refactoring (changed everything - expect issues)
- Reworked New Round UI a bit
- Changed "new round" to "tower testing"
- AI is now able to trigger most toggle components via click

## Fixes

- Fixed Boss 2 input handling being in the wrong update cycle which caused unresponsive behavior in certain cases
- Fixed Boss 2 platform height to match with the lowest positioned boss component on the current side
- Fixed hint tooltip for a plant mutation in nature experiment
- Fixed era research hits taken from sometimes keeping the last second
- Fixed missing chance in description of elemental splash
- Minor texture reference fix
