# The Perfect Tower II v0.5.5 Build 1 (26 Nov 2020)

Web version: https://www.perfecttower2.com/changelog/0.5.5-build-1/

## New Stuff

- Added upgrades to Boss #3
- Added AI script export/import
- Added new challenge to forest (#6)
- Added statistic 'Mine: layers generated'
- Added statistic 'Mine: tiles uncovered'
- Added statistic 'Factory: resources produced'
- Added statistic 'Trading Post: total trades'
- Added statistic 'Power Plant: total power produced'
- Added statistic 'infinity stones: times used'
- Added 'precious freight' skill to Shipyard
- Added 'armored cargo bay' exotic skill to Shipyard
- Added 'reset town perk cooldown' infinity perk (military tier 13)
- Added 'permanently reduce town perk cooldown' infinity perk (military tier 14)
- Added 'Forest Gift' module

## Changes

- Module 'Death Wish' now has a max tier (250)
- Current era and infinity affect module drop chance
- Exotic gems and gems are fully decoupled from shipment bonus
- Exotic skill buttons are fully clickable instead of only the lower half
- Infinity multiplies resource drops by (inf+1)^1.5
- 'infinity forge (permanent)' now requires military tier 14

## Fixes

- Fixed some typos
- Fixed earth experiment not refreshing goals when compression is off
- Fixed minor darkness experiment loading issue
