# The Perfect Tower II v0.4.1 Build 1 (28 Sep 2020)

Web version: https://www.perfecttower2.com/changelog/0.4.1-build-1/

## New Stuff

- Added 'Shield Of Nature' module
- Added 'Violent Seeds' module
- Added 'wave catalyst' software to Headquarters
- Added 'first producer' achievement
- Added 'exotic producer' achievement
- Added 't10 ore' achievement
- Added 'challenges completed' statistic
- Added 'normal mode completed' statistic
- Added 'factory shards refined' statistic
- Added more plant mutations to the nature experiment
- Added in-game statistics menu
- Added memory usage to debug screen
- Added the state of the x2 button in-game to savegame

## Changes

- Changed Museum UI
- Changed exotic skill 'statistics boost' to regular skill
- Optimized workshop module display
- Moved more things to the new save system
- Buff instances are now manually cleared when entering town
- Number of AI scripts is now displayed in Headquarters
- Increased factory base inventory size by 12 slots

## Fixes

- Fixed fire experiment resistance limit
- Fixed absolute resistance module priority
- Fixed a few minor issues
