# The Perfect Tower II v0.4.0 Build 1 (21 Sep 2020)

Web version: https://www.perfecttower2.com/changelog/0.4.0-build-1/

## New Stuff

- Added modules to enemies
- Added prestige to universal experiment
- Added new region artifact
- Added particle effect to region artifacts
- Added 'you spin me right round' achievement
- Added 'botanophobia' achievement
- Added 'and so it begins' achievement
- Added 'full potential' achievement
- Added 'to infinity' achievement
- Added 'earth tunnel' achievement
- Added 'not a scratch' achievement
- Added 'Max. Power' skill to Power Plant
- Added 'Power Prism' skill to museum
- Added 'Achievement Boost' skill to museum
- Added 'Offshore Market' exotic skill to museum
- Added military tier 7
- Added military tier 8
- Added 'wave persistence' software to Headquarters
- Added 'wave instability' software to Headquarters
- Added 'wave vortex' software to Headquarters
- Added 'new bounds' software to Headquarters
- Added 'conversion rate' to Town stats display
- Added era analysis to workshop
- Added era research to workshop
- Added era experiment to workshop
- Added highest crafted power stone tier to savegame
- Added in-game intro to era phase
- Added new module 'Firebreath'
- Added new module 'Bulwark'
- Added new module 'Frost Nova'
- Added new module 'Combustion'
- Added new module 'Neutral Amplifier'
- Added new module 'Dark Sacrifice'
- Added new module 'Critical Strike'
- Added new module 'Conductor'
- Added new module 'Fiery Aura'
- Added new module 'Dryness Aura'
- Added new module 'Ice Breath'
- Added new module 'Fire Block'
- Added new module 'Water Block'
- Added new module 'Earth Block'
- Added new module 'Air Block'
- Added new module 'Nature Block'
- Added new module 'Light Block'
- Added new module 'Darkness Block'
- Added new module 'Electricity Block'
- Added new module 'Fire Crit'
- Added new module 'Water Crit'
- Added new module 'Earth Crit'
- Added new module 'Air Crit'
- Added new module 'Nature Crit'
- Added new module 'Light Crit'
- Added new module 'Darkness Crit'
- Added new module 'Electricity Crit'
- Added new module 'Stoneskin'
- Added new module 'Growth'
- Added new module 'Immortality Shield'
- Added new module 'Hurricane'
- Added new module 'Redirect'
- Added new module 'Universal Shield'
- Added new module 'Gravitational Impact'
- Added new module 'Neutral Focus'
- Added new module 'Fire Focus'
- Added new module 'Water Focus'
- Added new module 'Earth Focus'
- Added new module 'Air Focus'
- Added new module 'Nature Focus'
- Added new module 'Light Focus'
- Added new module 'Darkness Focus'
- Added new module 'Electricity Focus'
- Added new module 'Universal Focus'
- Added new module 'Death Wish'
- Added AI function 'Tower: Use (Instantly)'

## Changes

- Removed element fire and electricity from winter region and added water instead
- Moved artifacts to new save system
- Achievements are improving resource conversion rate
- Power stones are capped at T50
- Era is now displayed in the region highscore
- Hidden achievements are showing a ? instead of the icon
- Updated patron names

## Fixes

- Fixed a crash on the first statistic goal
- Fixed percentage formatting for float values
- Fixed result screen percentage formatting
- Fixed a bug that allowed the user to open the exit round dialog during the fad-out animation
- Fixed transparency issue in special tint shader
- Fixed being able to import a blueprint with a longer name than 24 characters
- Fixed fire experiment upgrades not draining resources beyond 2^64
- Fixed tower sometimes attacking the same target twice without cooldown
- Various smaller fixes
