# The Perfect Tower II v0.34.0 (17 Oct 2023)

Web version: https://www.perfecttower2.com/changelog/0.34.0/

## New Stuff

- Added skill 'Research Funding'
- Added skill 'Antique Economy'
- Added exotic skill 'Ancient Potency'
- Added exotic skill 'Artifact Replica'
- Added statistic 'Tower Destroyed'
- Added challenge beach #1
- Added challenge beach #2
- Added module ||'Low Tide'||
- Added module ||'High Tide'||

## Changes

- Cubos cube no longer requires Power Stones of the same tier to transmute and will instead produce the lowest tier provided (Suggestion #2348)
- Increased Museum base conversion rate from 45000 to 50000
- Modified achievement UI
- Statistics in Museum can now be collapsed
- Increased drop rate in certain challenges to slightly even out the effects of the xp drop bonus fix
- Changed power stone resistance boost into divider after 99%
- Changed Power stone resistance boost calculation
- Refactored power stone boost display
- Slightly updated skill UI

## Fixes

- Fixed offshore market element preference not refreshing tooltip correctly
- Fixed AI being able to transmute power stones when cubos cube hasn't been unlocked yet
- Fixed cubos cube sometimes not showing the correct background when opened
- Fixed town xp drop bonus still being applied in scenarios where town bonuses are disabled
- Fixed legendary modules not showing up in the module counter of the blueprint list
- Fixed map button in adventure sometimes not refreshing
- Fixed dust down-tiering worker being offset by 1 tier
- Fixed mine layer bonus town perk showing up as % instead of absolute value
- Fixed integer operator argument in arithmetic ai function not being an enum like in double arithmetic
- Fixed Power Plant tutorial highlighting boxes being offset when dynamic ui scaling has been activated
- Fixed neutral experiment displaying a price of 0 on buy max. if no upgrade can be bought
- Fixed town perks not refreshing interactable state of their buy button when the amount of unspent skillpoints changes
- Fixed AI being able to move power stones into a locked slot in a special case
