# The Perfect Tower II v0.3.2 Build 1 (22 Aug 2020)

Web version: https://www.perfecttower2.com/changelog/0.3.2-build-1/

## New Stuff

- Added Town Perks (!)
- Added military T6 requirements
- Added Arcade infinite rewards
- Added new skill to Headquarters
- Added new skill to Power Plant
- Added 'Offensive Pack' module
- Added 'Defensive Pack' module
- Added 'Shield of Air' module
- Added new challenge to forest
- Added prestige to fire experiment
- Added prestige to light experiment
- Added a new arrow type to the universal experiment
- Added damage & resistance goals to the universal experiment
- Added more era modules to enemies
- Added Power Plant 'Sell' action to AI

## Changes

- Increased description block size in AI action popup by 32pixels
- Power buffs now correctly refresh if power is maxed
- Arcade is enabled again
- Town Assets were converted in a new format
- Town Assets are now capped at 500
- Town Level is now capped.

## Fixes

- Fixed certain values turning 'NaN' in the exotic experiment
- Fixed Factory not refreshing slots on loading
- Fixed depth buffer issue in jungle
- Fixed module blueprint crash if an invalid string was used
- Fixed Shipyard bonus changing after shipment has been ordered
- Fixed era element module prevention buttons not refreshing
