# The Perfect Tower II v0.17.0 Build 1 (9 Mar 2023)

Web version: https://www.perfecttower2.com/changelog/0.17.0-build-1/

## New Stuff

- Added underground challenge #5
- Added underground challenge #6
- Added volcano challenge #1
- Added volcano challenge #2
- Added volcano challenge #3
- Added module ||'Poison String'||
- Added module ||'Molten Core'||
- Added module ||'Underground Gift'||

## Changes

- Light experiment better highlights completed requirements
- Active modules (skills) show their description as a tooltip like modules in the regular list
- Increased max. tier of module 'earthquake' to 250
- Module 'earthquake' increases % of hp per tier by 5% instead of being a constant
- Migrated Power Plant to new save format

## Fixes

- Fixed 'new impulse' popup not having new AI menu style
- Fixed air experiment showing requirement beyond max. level for damage/resistance rewards
- Fixed exotic experiment not reloading internal highscores on game launch
- Fixed negative health regeneration of enemies displaying a '+' before the '-' sign
- Fixed labels overlapping in idle mode with dynamic UI scaling active
- Fixed universal experiment prestige not stopping active grid test
- Fixed description of AI action 'try craft'
