# The Perfect Tower II v0.15.0 Build 1 (23 Dec 2022)

Web version: https://www.perfecttower2.com/changelog/0.15.0-build-1/

## New Stuff

- Added 'undo button' to Workshop
- Added AI impulse 'Mouse: Left down'
- Added AI impulse 'Mouse: Right down'
- Added AI impulse 'Mouse: Middle down'
- Added AI impulse 'Mouse: Left up'
- Added AI impulse 'Mouse: Right up'
- Added AI impulse 'Mouse: Middle up'
- Added AI function 'Local: Get (bool)'
- Added AI function 'Local: Get (vector2)'
- Added AI function 'Global: Get (bool)'
- Added AI function 'Global: Get (vector2)'
- Added AI function 'Infinity: Secure Module Cost'
- Added AI function 'Game: Active Module Count'
- Added AI function 'Game: Active Module Id'
- Added AI function 'Game: Active Module Index'
- Added AI function 'Mouse: Left'
- Added AI function 'Mouse: Right'
- Added AI function 'Mouse: Middle'
- Added AI function 'Arithmetic: Vector2'
- Added AI action 'Local: Set (bool)'
- Added AI action 'Local: Set (vector2)'
- Added AI action 'Global: Set (bool)'
- Added AI action 'Global: Set (vector2)'
- Added AI action 'Infinity: Secure Module'
- Added AI action 'Canvas: Draw rect'
- Added AI action 'Canvas: Clear'
- Added worker task ||'Head of Era Experiments'||
- Added hidden software ||'boots.dos'||
- Added module ||'Knight's Boost of Power'||

## Changes

- Increased max. blueprints to 20
- Attack range modifiers cannot reduce attack range further than melee range
- Light levels are less dark in Winter Wonderland during low temperature weather
- Round result screen displays collected module fragments

## Fixes

- Fixed random drop modules unlockable in sandbox mode
- Fixed ||'Era Tunneling'|| software not appearing in the dropdown of the according AI functions
