# The Perfect Tower II v0.11.3 Build 1 (19 Aug 2022)

Web version: https://www.perfecttower2.com/changelog/0.11.3-build-1/

## New Stuff

- Added in-game Changelog
- Added more tooltips to Factory
- Added artifact 'Vine Monster'
- Added module 'Toxic Piranha Ivy'
- Added Attack Range to Town stats
- Added buy max. for server hardware in the Headquarters

## Changes

- Scanning requirements for crafter items are now using a more quest-like system instead of 1000 of the same item type
- Scanning requirements in the second floor of the Factory show completed requirements with a checkmark
- Lowered the base cost of the auto-mass generation for the Fabricator upgrade from e25 to e20
- Raised the max. level of auto-mass generation for the Fabricator by 5
- Recipes can now be queued up for crafting or fabricating in the first floor if they have been scanned
- Recipes in the Factory can now be right clicked to pin them instead of using a button
- Removed the 'show recipe' button from Factory items and instead the entire bar is now clickable
- 'equipped' AI enum entry for Museum inventories has been replaced with 'loadout'

## Fixes

- Fixed lava components in Power Plant filling the log files with debug messages
- Fixed certain Factory items showing their internal tier
