# The Perfect Tower II v0.10.0 Build 1 (5 May 2022)

Web version: https://www.perfecttower2.com/changelog/0.10.0-build-1/

## New Stuff

- Added Boss 5
- Added closing credits
- Added module cooldown factor to Town stats
- Added era multipliers to unit window
- Added Town skin 'Space'
- Added buy max. function for Headquarters servers
- Added missing descriptions for some achievements
- Added military perk 'Eternity Anvil'
- Added infinity stone extraction upgrade
- Added infinity perk 'Anvil power'
- Added software 'Infinity Horizon'
- Added software 'Wave Restart'
- Added module 'Deep Slumber'
- Added module 'Omega Synergy'
- Added module 'Generic Armor'
- Added module 'Magical Stone Of Floof'
- Added module 'Steini´s Chained Ball'
- Added achievement 'Spectral Breaker'
- Added achievement 'Final Attack'
- Added achievement 'The Perfect Tower'
- Added achievement 'Pure Heart'
- Added achievement 'No Escape'
- Added AI action 'Era: Upgrade divider'
- Added AI action 'Era: Disable powers'
- Added AI function 'Era: Disable cost'
- Added AI function 'Game: XP'

## Infinity Stone Rescaling

- Highscores above 200 infinity will be scaled down on first load
- Modules 'Infinity Foundation' and 'Infinity Attack' are automatically unlocked for people who reached infinity before the update
- Enemies can mimic modules
- Added enemy infinity stats (shield, energy, energy regeneration, cooldown reduction, debuff duration reduction)
- Added currency 'Module Fragments'
- Added infinity analysis to Workshop
- Added Anvil to Workshop
- Changed how Forge works
- Infinity modules can now be downgraded
- Higher difficulty highscores are more effective at charging infinity stones
- Changed light infinity stone unlock condition from 500 to 1e8 coins

## Module Changes

- Most modules were technically changed, but still have the same effect
- Multiple modules were changed so that they can affect the Tower if used by enemies
- Modules that spawn entities now have an upper limit when used by enemies
- Changed 'Focused Multishot' (maximum radius from 10m to 8m)
- Changed 'Titanium Hull' (multiplies armor rather than adding to it, duration 60s -> 20s)
- Changed 'Infinity Attack'
- Changed 'Infinity Crit'
- Changed 'infinity burst'
- Changed effect of Synergy modules
- Changed 'Infinity Splash' (damage from 30% to 10%, reduced chance from 20% to 10%)
- Changed 'Infinity Reflect'
- Changed 'Power Conversion' (1% -> 0.8%)
- Changed 'Serious Missile' (if enemy has shield => remove shield first)
- Buffed 'Quantum Fading' (2s -> 4s)
- Buffed 'Condense' (25% -> 100%)
- Nerfed 'Serious Missile' (5% -> 3%)
- Nerfed 'Super Tower 2' (attack speed +300% -> +100%)
- Nerfed 'Strike Back' duration
- Nerfed 'Temporal Barrier' (duration 30s -> 27s, max damage capped at 2% instead of 1%, counts shield in max hp)
- Reduced 'Rak´s Curse' cooldown to 5 sec.

## Software Changes

- Increased 'Wave Surge' acceleration from 5 to 7.5
- Increased 'Wave Vortex' acceleration from x5 to x7.5
- 'Wave Cataclysm' now stops at 1B acceleration
- 'Wave Restart' now sets your acceleration to 1B if 'Wave Cataclysm' is active
- 'Wave Catalyst' now triggers for 'New Bounds' and 'No Bounds' as well

## Changes

- Performance improvements
- Beacons are now visually represented within the Town
- Town skins now affect weather colors
- Increased Town max zoom out distance
- Neutral defensive era ability now counts towards %-resistance attribute
- Toggle options in the option menu now properly refresh when they are change from elsewhere
- Reworked unit window (Tower Testing)
- Right-hand side of the result screen is now clickable to show which unit destroyed the Tower

## Fixes

- Fixed being able to exit the lab with esc while prestige dialog was open
- Fixed Laboratory auto-replanting after harvesting a plant without auto-harvest active
- Fixed overlapping text in Headquarters
- Fixed buff instances having invalid references
- Fixed darkness experiment particle having the wrong size on first load
- Fixed Construction Firm construction time precision
- Fixed resource displays not updating when changing notation
- Fixed text in Workshop tutorial
- Fixed infinity penalty for regular damage
- Fixed disabled era elements not refreshing sometimes
- Fixed era divider not refreshing sometimes
- Fixed compare floats in modules
- Fixed NaN bug of module 'Shelter'
- Fixed NaN not being sanitized at the end of module processing
- Fixed blueprints being able to exceed the Workshop limit
